Re: Velenne's Maps and Scenarios- LOTS of new MS maps!
So there's a lot of ideas in these new maps. A few are just retreads with new aesthetics (a phenomenon the last MS brought about as well).
Mines of Marr was inspired by a UPC map (Walk in the Park, I think) with a snaking road with tempting areas around the flanks. The shadow and lava tiles look great! I also like the central road area with the powerful Thorian glyph to draw play to the middle. My only concern here is if a squad-heavy army can get that glyph early and turn the tide, the rest of the game may well be decided.
Shadow of the Mountain isn't my first experiment with 3 kinds of liquid tiles. I love doing that, actually. But I like the way the middle of the map is protected via the shadow glyphs and the LOS blockers. My concern is the hills on the perimeter being too strong.
Deep Waters is also an experiment. The new dungeon set has such little terrain, I wondered what kind of map I could come up with using just that and a RotV set. I love the way this turned out, with all that black in the middle and the little pools of water on the sides. Navigating the central area is very tricky!
Migol's Gate is my absolute favorite of the new maps. I really think I've created something special here and every time I look at it, I feel a little bit of pride. Conceited? Maybe. But doesn't that map make you want to play Scape?! I'll be very disappointed if it doesn't picked up for some tourneys.
So there's a lot of ideas in these new maps. A few are just retreads with new aesthetics (a phenomenon the last MS brought about as well).
Mines of Marr was inspired by a UPC map (Walk in the Park, I think) with a snaking road with tempting areas around the flanks. The shadow and lava tiles look great! I also like the central road area with the powerful Thorian glyph to draw play to the middle. My only concern here is if a squad-heavy army can get that glyph early and turn the tide, the rest of the game may well be decided.
Shadow of the Mountain isn't my first experiment with 3 kinds of liquid tiles. I love doing that, actually. But I like the way the middle of the map is protected via the shadow glyphs and the LOS blockers. My concern is the hills on the perimeter being too strong.
Deep Waters is also an experiment. The new dungeon set has such little terrain, I wondered what kind of map I could come up with using just that and a RotV set. I love the way this turned out, with all that black in the middle and the little pools of water on the sides. Navigating the central area is very tricky!
Migol's Gate is my absolute favorite of the new maps. I really think I've created something special here and every time I look at it, I feel a little bit of pride. Conceited? Maybe. But doesn't that map make you want to play Scape?! I'll be very disappointed if it doesn't picked up for some tourneys.