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Velenne's Maps and Scenarios- 4/16: Slayer!

Re: Velenne's Maps and Scenarios- LOTS of new MS maps!

So there's a lot of ideas in these new maps. A few are just retreads with new aesthetics (a phenomenon the last MS brought about as well).

Mines of Marr was inspired by a UPC map (Walk in the Park, I think) with a snaking road with tempting areas around the flanks. The shadow and lava tiles look great! I also like the central road area with the powerful Thorian glyph to draw play to the middle. My only concern here is if a squad-heavy army can get that glyph early and turn the tide, the rest of the game may well be decided.

Shadow of the Mountain isn't my first experiment with 3 kinds of liquid tiles. I love doing that, actually. But I like the way the middle of the map is protected via the shadow glyphs and the LOS blockers. My concern is the hills on the perimeter being too strong.

Deep Waters is also an experiment. The new dungeon set has such little terrain, I wondered what kind of map I could come up with using just that and a RotV set. I love the way this turned out, with all that black in the middle and the little pools of water on the sides. Navigating the central area is very tricky!

Migol's Gate is my absolute favorite of the new maps. I really think I've created something special here and every time I look at it, I feel a little bit of pride. Conceited? Maybe. But doesn't that map make you want to play Scape?! I'll be very disappointed if it doesn't picked up for some tourneys.
 
Re: Velenne's Maps and Scenarios- LOTS of new MS maps!

Migol's gate is beautiful, Velenne. It certainly does make me want to play scape. Man, that feeling of making a map and it just being right is awesome. There's a couple I've made that make me feel the same way. Also, I think I'm your first download. Now I just need my DnD masterset to get here.
 
Re: Velenne's Maps and Scenarios- LOTS of new MS maps!

Thanks! Ya, you need the new set. It's purdy!
 
Re: Velenne's Maps and Scenarios- LOTS of new MS maps!

I think for the tournament, we will try to use Migol's Gate and Deep Waters. I promise to let you know how it all goes.
~ET86
 
Re: Velenne's Maps and Scenarios- LOTS of new MS maps!

Canyon Run said:
Canyon Run - Teams: Lots of terrain but if you've got it, it's worth it!
canyon%20run_M5h.jpg

This is a map that I've wanted to build for quite a while, though the (apparent) seven master set requirement was a bit of a put-off. I've gone though and re-Virtual Scaped it to reduce the eleven RotV requirement to the minimum four (without altering the map that is. It might be possible to squeeze it down to three by using the large ruins and tweaking a couple things . . . ).

I'm looking forward to actually being able to try this map out soon.

Optimized download.
 
Re: Velenne's Maps and Scenarios- LOTS of new MS maps!

Hey, Velenne, just wanted to pop in and say that I got a chance to play both Migol's Gate and Deep Waters yesterday at ET86's tourney, and I was pretty impressed with both of them. Seems like the release of the new MS perked up your interest in mapmaking again.
 
Re: Velenne's Maps and Scenarios- LOTS of new MS maps!

Thanks Jexik! I certainly got the bug for awhile there. I still have several drafts that haven't seen the light of day just yet but I'm sure I'll get back to regular heroscape maps again at some point.

In the meantime, have you looked over at my campaign? It's nearly finished!
 
Re: Velenne's Maps and Scenarios- Updated Index 3/14

I've updated the first post to include terrain requirements on all 35 of my tournament maps and a link to the Knights of the Daystorm campaign.
 
Re: Velenne's Maps and Scenarios- Updated Index 3/14

It looks nice!

And just so you know, you have the terrain requirements for Marr Highway listed as 1 RotV, when it should be 1 RotV and one RttFF.
 
Re: Velenne's Maps and Scenarios- Updated Index 3/14

Fen Orc Fort
by Velenne

The Fen Orcs had managed to hold up here for some time behind their decrepit battlements, but when two armies arrive for a treasure the orcs didn't even know they had, they knew their only chance was to beat feet.

Build Notes: Make sure to take note of the lower battlements which support the 7-hex turrets. This map is partly a proof-of-concept that such structures could be created using battlements for support. (For the record, this cannot be reliably done in my experience with glaciers, trees, bridge walls, or the hive. Only battlements sitting flush on their base hexes come up to the perfect height.) In later maps I might do this to greater effect.

Special Rules: Brandar glyph is a Face-down Treasure Glyph. If you don't have Treasure glyphs, omit the placement of this glyph.

Victory Conditions: Terminate all opponents.

DOWNLOAD!

fen%20orc%20fort%20-%20straight%20on_17d.jpg
fen%20orc%20fort%20-%20birds%20eye_eff.jpg

fen%20orc%20fort%20-%20topdown_bnm.jpg
fen%20orc%20fort%20-%20bment%20supports_I22.jpg


Note the battlements under the overhang. These line up flush with the edge of the 7-hexer above them, creating a turret. Insofar as I know, this is a legal build.
 
Re: Velenne's Maps and Scenarios- 3/25: Fen Orc Fort!

Cool! Windows!

What an interesting idea, Velenne. Is it sturdy?
 
Re: Velenne's Maps and Scenarios- 3/25: Fen Orc Fort!

Thanks!

The 7-hexers above the turrets are supported by the inner hexes on the side, and 2 other hexes + 4 battlements around the bottom. So yes, it's very sturdy.
 
Re: Velenne's Maps and Scenarios- 3/25: Fen Orc Fort!

Aha, I see. I don't know why it would be illegal; it's very similar to an overhang.

I really like the idea; it's a great way to make a bunker without using half a Master Set's worth of terrain. I imagine you could develop it to set up an indoor/outdoor map, if you wanted.
 
Re: Velenne's Maps and Scenarios- 3/25: Fen Orc Fort!

Slayer
by Velenne

Build Notes: Uses 1 SotM, 1 RttFF, and 1 FotA. Created for the 2010 Richardson Open.

Special Rules: None.

Victory Conditions: Terminate your opponent.

DOWNLOAD!

slayer%20-%20overview_v5K.jpg


slayer%20-%20birds%20eye_0N6.jpg


slayer%20-%20diagonal_wH2.jpg
 
Re: Velenne's Maps and Scenarios- Updated Index 3/14

Note the battlements under the overhang. These line up flush with the edge of the 7-hexer above them, creating a turret. Insofar as I know, this is a legal build.

Simply awesome.

I've been toying with "breaking the rules" in building maps (ie using regular hexers instead of wall walks on top of castle walls secured by ladders etc.) but this concept is really cool. Thanks for sharing! +rep
 
I haven't updated this thread in a year and a half. That makes me a little sad. Maybe I should make a new map.
 
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