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vegie's Gencon/Scapecon reports

vegietarian18

Online HS Season 10 Champion
Site Supporter
This now contains my Gencon/Onlinecon/Scapecon reports from every year I've participated. There's always Championship reports and sometimes reports from other events.

2012 reports

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2013 reports

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2014 reports

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2015 reports

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2016 reports

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2017 Reports
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2018 Reports
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2019 Reports
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2020 Reports
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2021 Reports

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Report archive

I decided to add NHSD battle reports to this thread.

2011 reports
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2012 reports
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2013 reports
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2014 reports
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2015 reports
Spoiler Alert!

2016 reports
Spoiler Alert!
 
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Re: GenCon 2014 Reports

Game 1 vs. Xorlof (Tor-Kul-Na, Nagrubs x4, Raelin) on Fossil

This board is so good for Arrow Gruts. The height tiles right outside the startzone near the hive/big tree can be covered by Raelin’s aura without the kyrie moving, and from those spaces the Arrows can shoot clear across the center of the board.
Yep, this is the best map for AGs in the pool by far. In the main event in 2012, when I ran a similar army (just Krug and Nerak instead of Mimring) I was able to beat Cleon's stingers x5 + Q10 on Fossil. I don't think I could have won that game on any other map.

Of course that's my one time missing day 2 (but only because Mantrainchoochoo is a cheater ;)) but in general the AG metagame has improved a little bit, since the figure limit doesn't hurt them. I liked your army; it would have been a fun third place game. Eltahale would have been tough though - as you say, not a lot of hero-killing in that army.

Game 4 vs. dok on Stygian Rift

At this point, I knew my Orcs were really strong, so the championship was a coinflip. dok won it. I didn’t like the Knights on Stygian Rift, so I decided to take his Braxas, Greenscales x3, Isamu army in hopes that I would get lucky, gas Raelin and a lot of Chasers, and win where I shouldn’t have. dok placed Raelin very far back, so I probably was overextending when I went for her. My acid failed, but Braxas did get kill two Deathchasers and her Greesncales became physical barrier from a Deathchaser attack and killed another. Still, Braxas took two wounds from two Deathchaser attacks, which was low, so I had to disengage and fly her to the middle of the board height. She got their safely and gassed another two Orcs. She got surrounded though, and her Greenscales were too far behind to help her. She got one more turn and killed two or three more Orcs (I’m sure dok has the exact Acid Breath stats somewhere), but died. I kept playing with my Greenscales for a while, but both of us knew the game was kind of over. I got some crazy kills and crazy blocks with the Greenscales though, dok took a lot of lava damage with Nerak and Me-Burq-Sa, and suddenly I had an Isamu staring down an actually manageable task. Nerak died to another lava hit, and Isamu rolled out. He Phantom Walked to the twice wounded Raelin and killed her in two hits, then went over to the once wounded Me-Burq-Sa on lava. He failed the first attack, but the second got one wound, and at the end of the round, Me-Burq-Sa took the lava hit that ended the game. Isamu Vanished a total of 5 times to steal the tournament win. I 100% made a late game mistake; Isamu could have Phantom Walked through Me-Burq-Sa on to the Unique Attack glyph for 1 more attack die, but I just missed it. I’m interested to read dok’s side of the report and find out why he left MBS on the lava for such a long time instead of retreating to the flat ground startzone.
I'm still working on my summaries, but to answer the question briefly, I didn't have an easy way to get him around to the startzone without putting him next to low ground for a turn, and potentially allowing him to get engaged there. Also, I did like shooting down to minimize whiff chances. And once Raelin died I was engaged on my turns. I should have moved him away from the U-attack glyph, but that didn't hurt me anyway.

I disagree that the game was a coinflip on the dice-off; obviously Braxas had a chance there. I thought you should have slow rolled a lot more in early game (do you remember what the other glyph was? I never wrote it down) but aside from that you played it well.

Crazy finish to that game. Definitely my most brutal loss of the weekend, by far. What a way to lose my dice streak and my undefeated Friday night streak (12-0 in the night events up to that point).
 
Re: GenCon 2014 Reports

Great battle reports, vegie!
@vegietarian18: Why not a report of the VC event? I'd like to read that as well.
 
Re: GenCon 2014 Reports

Vegie, you should start your own Battle Reports thread, if you haven't already.

Here's the beginning of my report, copied from my own thread:

GenCon 2014

Lightweight: 300 points, 12 figures

I considered a less competitive build that I thought would be fun, and people would remember it: Stingers x2, Taelord. I figured it would respond well to the heroes I thought would dominate this format, though I recognized it was not particularly likely to do well overall. In the end, I went back to one of my favorite squads, the Phantom Knights. I figured their main foes - 10th Reg.; swarming melee - were both discouraged by the format, so I'd give it a shot. Expectations were, however, low. I thought KidScaper's Hydra + Stingers x3 was far more likely to succeed.

Round 1:
DS - Phantom Knights x4
Josh - Raelin, Krav, Erevan Sunshadow

Stygian Rift

Josh was a new player, he said his first game had only been the day before, but he played well. It's just that, unfortunately for him, my army matched up very well against him. I seized the high ground easily enough with my mobility, and could, from there, send down units as needed to reinforce the PKs I had flying around his start zone, killing his stuff. This was to become a theme. . .

1-0

Round 2:
DS - PK's x4 @happyjosiah - Krug, Stingers x3

Ticalla Sunrise

It turned out that KidScaper was not the only player to bring Stingers x3 + (120 point hero). I wasn't too worried about HJ's Stingers, but I thought my low attack might not be enough to bring down Krug before he'd done a *lot* of damage.

I lost quite a few Phantom Knights early in the game, when their 4 defense dice, sometimes 5 with jungle or height, failed. Eventually, the dice balanced out and the Stingers went down. Eventually I caught Krug from height and killed him on an OM flip between rounds.

It was great to meet Happy Josiah, an old timer around these parts, but of course it was good to meet everyone. :)

2-0

Round 3:
DS - PK's x4 @Junior - 4th Mass. x3, Sam Brown

Stygian Rift

My notes from this game are as follows: "Junior played well. Terrible matchup for him." Which is the truth. With my high defense, and a map allowing me to dominate the center, and his opening position forcing him to move, conceding WTF, or stay still, and concede any valuable real estate, it was not a good situation for him.

3-0

DS - PK's x4
Bob - Krav, Kaemon Awa, Rats x2

Vestige

The rats made me nervous. With their high defense and Scatter and 4 attacks/OM, I was worried that I might not be able to take them down. Plus there was a Unique Attack +1 glyph in play, which I had to deny Kaemon Awa and the Krav.

Bob, @Cleon 's dad, won initiative in Round 1 and fanned out with the rats, one of which headed to the Unique Attack glyph. He grabbed it on OM 2, but I landed 2 PK's next to it on the following OM, walling it off from the rest of the map. I killed the rat and secured the glyph from other rats scattering onto it, until much later in the game.

The first round was rats; the second was the Krav. I managed to get rid of them by the end of Round 2, and I got lucky with a few attack rolls and managed to kill off a few rats, too. In Round 3 Kaemon Awa emerged, but he rolled poorly on defense and I was spared Counterstrike death even on my bad attacks. Bob conceded once KA was out; his few remaining Deathreavers were badly outnumbered by my remaining Phantom Knights.

4-0

Championship Round:
DS - Phantom Knights x4
@UnseenShadowz - Phantom Knights x3, Heirloom

Vestige

There were virtually no attacks from height for almost the entire game. It was just 3 vs. 4, over and over, for most of the game. Luckily, before the first time I ever brought the PK's to a tournament, when they were new (2009?), I thought everyone would be bringing them. So I put little pink stickers on their bases.

Anyway, as anyone with a single gray hair knows, you cannot beat a person younger than yourself in a competition to roll the highest dice. I would have liked to see US make a mistake or do something foolish, but he is a sensible person and declined to do so. KidScaper explained to me afterward ways in which I could have approached the endgame differently, and who knows, maybe I could have been smarter. But the difference was not Heirloom, who didn't do much besides absorb occasional attacks; it was pretty much the dice.

4-1
Second Place

I got a nifty Agent Skahen, though. Awesome!

More to come later.
 
Re: GenCon 2014 Reports

Since the GenCon report idea didn't really take off this year, I'm cannibalizing this thread for my future GenCon reports. It's just for the main event this year.

In the Main Event, I tend to gravitate towards armies that have un(der)used figures. I think it gives an advantage on both days, since the opponent will not know how to play with and against unseen figures. Last year, I used Mimring, and this year I used Taelord.

Taelord
Raelin
Marro Warriors
10th Regiment x2

Along with the obligatory Raelin to add consistency to the army, I played two squads of Redcoats and the Marro Warriors. The general idea of the army was to fish opponents in with the Marro Warriors, and then blast with pumped up Wait Then Fire shots. Using Marro Warriors to fish in figures to Wait Then Fire range was very effective in the Betrayal From Within tournament that @kevindola ran online. Adding Taelord was inspired by the army that @The Orange Mailman won with in 2013, where he used Marcus for his attack boost on two squads of Redcoats. I liked the extra 3 spaces of aura to make the fourth Redcoat attack die all but guaranteed. The army worked for a couple of other reasons: the four different people who practiced against the army lost against it the first time; it can make opponents uncomfortable with the amount of dice it dishes out from a long range; people don’t know how to play against two cheerleaders; it’s fragile enough to tear apart on Day 2.

Game 1 vs. Rollitontop (Warforged x4, Raelin, Deadeye Dan) on Fossil

I opened with the Marro Warriors to try to thin out Warforged and put pressure on the figures he put on Wannok. He responded with a conservative Raelin placement, behind the evergreen tree on level 3. She covered a lot of spaces, but not spaces he could attack me from. I picked at the edges of his army, tanking the Wannok wounds with the twin kyries. Eventually, he was forced to go in to a hoard of bayonets, and attacks of 5 tore apart the Warforged. Deadeye Dan had some good moves, but the Redcoats Wait Then Fired him down. My opponent really suffered from not having any range that he could threaten me with.

1-0

Game 2 vs. Heirloom (Greenscales x3, Charos, Marro Warriors, Marcu) on Remains of Clionesia

He used Charos very aggressively, going straight for my Raelin. A second round full of Wait Then Fire volleys took out the dragon before he managed to bring down the kyrie. After that, the Greenscales struggled to get rid of any Redcoats or Marros with 2v6 attacks. His Marros were difficult, but eventually I managed to run them down. I retreated my army to my startzone, let Marcu pick up all the treasure glyphs, then blew him up with Wait Then Fire when he went in. I think a Marro Warrior opener would have made this matchup a lot closer than it ended up being, but a lot of people prefer them as cleanup.

2-0

Game 3 vs. Cleon (Braxas, Fen Hydra, Marro Warriors, Deathreavers x2) on Fossil

This was one of the stronger armies in the pool, and a good one against my army. Cleon opened with Rats. I had never tested against a Rat army, since I thought most people considered them taboo to play. I don’t think I’ve played against Rats in a few years honestly. They were extremely hard to deal with, shutting down the Marros completely, and the glyphs (Unique Attack and Lodin) were great for his army. Braxas swooped down on my tied down Marro and gassed the remainder, but they managed two wounds on her. A lucky OM3 on the Redcoats after Cleon failed 2/3 acids allowed me to blast Braxas with Taelord boosted Wait Then Fire for 6 wounds, and an exact kill. I was feeling like I had a chance then, but his Marros repeatedly were able to pick at my Reds and successfully switch the initiative and escape to clone. The Hydra never even took a wound before he finished eating through the remaining Redcoats and their cheerleaders.

2-1

Game 4 vs. Dad_Scaper (Deathchasers x4, Ogre Warhulk, Brandis Skyhunter) on Dance of the Dryads

After the Orcs came rushing across the smallest map in the pool, I was pretty worried that I would lose my Marro Warriors before the end of round one. My OM3 on the Redcoats turned out to be poorly placed when he instead led with Brandis Skyhunter. Brandis was able to step up on to height and drop 5/6 skulls to instantly slay Raelin. I tried to stay confident and just Wait Then Fire down the incoming orcs, and for the most part it worked. 5 attack dice on 2 defense dice is a pretty favorable attack. The Warhulk made some noise but I eventually silenced him with Wait Then Fire. I was fortunate that my cheerleaders were able to block the path into the startzone to draw fire away from my Redcoats, as losing activations could have cost me the match.

3-1

Game 5 vs. ManTrainChooChoo (Tagawa Samurai Archers x3, Raelin, Marro Warriors, Torin) on Sidewinder

This game I played much more aggressively than I did the rest. After I won initiative and saw a round full of markers on the Tagawa Samurai Archers, I left my auras behind and decided to aggressively gun for the Samurai, since they would struggle to hit back with only 2 attack. Thanks to some incredible skulls the plan worked incredibly well. I gunned through all but one of the Tagawa only losing a single Marro, and then I retreated back to my startzone. He moved up Torin, but after he moved up Raelin next to him, I just refused to shoot and waited for him to come to me. He brought up his Marros and had a lot of success, but Wait Then Fire brought them down. He had been a little frustrated all game at my refusal to leave my start zone or to shoot at his Torin, so he conceded with Raelin, Torin and a Tagawa still left. It definitely was tough to win from there, but I felt bad that my choices frustrated him to that extent. I think he was just upset since he was so close to Day 2, but luckily his SoS got him in anyway.

Thoughts after Day 1: I think my army was what I intended it to be. It’s a difficult to play against, slow, anti-melee army that can throw a ton of dice. 4-1 actually seemed a little out of reach to me when I was thinking through matchups, but I’m happy I was able to do it. I don’t know how well I am going to do tomorrow, since there are quite a few melee armies in the pool and those are very bad matchups for this army. But no matter how I do I’m happy I was able to get Taelord to Day 2. :)

Day 2

Game 1 vs. BigBoa (Deathchasers x4, Raelin, Nerak, Brunak) on Fossil


I drew one of the best boards in the pool for my Redcoat army, especially against melee, so I was kind of worried. I opened with Brunak, carrying Raelin to an aggressive perch that covered the middle of the board. Once I saw his order markers split between Redcoats and cheerleaders, I decided to hard engage on the 10th. I had great dice and slammed through two on the first turn of the engage, and then brought Nerak up and killed three more on the following turn. Just like that, his army was running out of steam. Since I was basically on top of him, it was relatively easy to catch the the Marros and shut down his comeback mechanism. I ground out the rest of his army with the orcs, never activating the Brunak and Raelin combo. I think this game showcased the biggest advantage of my army; the awkwardness of picking it up without knowing how to play it. Opening with Marro Warriors would have both thinned my army more effectively and left him with better tools to deal with the weakened orcs.

on to Round of 8

Game 2 vs dok (Tor-Kul-Na, Nagrubs x3, Me-Burq-Sa, Marcu) on Fossil

Well, I drew the worst board in the pool again. This time I was handed a weaker, still melee army, and I was playing against a pretty decent player. It was going to be a tough game to win. I opened with Raelin flying to a more conservative perch than in the previous game, but she could still help the double-spaced TKN where he was planning to go. I rolled the Marros up the hill and waited for a good chance to strike. I couldn’t manage to lose initiative early, so I had to go in and give him the initiative switch. Luckily my defense held out fairly well, and I was able to smash through the Redcoats and keep TKN alive. The game ended up hanging in initiative. If I win, I can trample up to 3 Marros and crush his chances to come back. If he wins, he’s able to mow through grubs, cut TKN’s healing off, and take control of the game. He got it, gunned through Nagrubs and denied the big trample, and TKN fell shortly after. MBS tried to make a game of it, but it was basically impossible with dok’s liberal use of water clone. He did a good job of making sure I had no way back into the game once he killed the Hivelord. I’m not sure if I would have done much differently though. It was a very tough matchup, definitely less than 50% to win on paper, so getting the game to the initiative coin toss was actually an accomplishment I think.

eliminated

I think overall my army was a good choice for the event. The abundance of melee armies in the field this year helped me on day 1, but hurt on day 2. I can’t be too disappointed in my losses, as they were both to good players with favorable matchups. I really like the Reverse the Whip two day format for GenCon and I hope to see it continue in the future.
 
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Re: GenCon 2014 Reports

Game 4 vs. Dad_Scaper (Deathchasers x4, Ogre Warhulk, Brandis Skyhunter) on Dance of the Dryads

After the Orcs came rushing across the smallest map in the pool, I was pretty worried that I would lose my Marro Warriors before the end of round one. My OM3 on the Redcoats turned out to be poorly placed when he instead led with Brandis Skyhunter. Brandis was able to step up on to height and drop 5/6 skulls to instantly slay Raelin. I tried to stay confident and just Wait Then Fire down the incoming orcs, and for the most part it worked. 5 attack dice on 2 defense dice is a pretty favorable attack. The Warhulk made some noise but I eventually silenced him with Wait Then Fire. I was fortunate that my cheerleaders were able to block the path into the startzone to draw fire away from my Redcoats, as losing activations could have cost me the match.

3-1
I was lucky to get it as close as I did. You did a good job of denying Brandis any good perches during Round 1, and (as you know) his one-shot on Raelin was a super-long shot. Though, come to think of it, he should have attacked again. Oops! Wouldn't have made a difference, I'm sure. The pathing into your start zone was super-favorable to your WTF army. I just couldn't get in, with all the molten lava.

It was a fun game. I would have done better, if only you hadn't played so well. :)
 
Re: vegie's GenCon reports

Adding Taelord was inspired by the army that @The Orange Mailman won with in 2013, where he used Marcus for his attack boost on two squads of Redcoats

I toyed with the idea of Death Knights, Taelord, and the 10th. You wouldn't be able to have Raelin though. Here we play 600 point armies and for a while I had this in the mix:

Taelord
Death Knights x 3
Sir Hawthorne
10th Regiment x 2

The army did fairly well but it seemed that Sir Hawthorne never pulled his weight.
 
Re: vegie's GenCon reports

These are my 2016 reports. Again just the Main Event. I play in a lot of other events, but I just don’t think they are as interesting to write or read about. The Main Event promotes lots of armies that people think they can play better than others, so the games tend to be unique and I like to have a record of them somewhere.

In past years, I’ve liked to bring single underused figures and put them in strong builds to pull them to Day 2. It works, but often people can just ignore the twist you put on your army and just beat you with Redcoats ;). So this year, I decided to cut the range common squads, and go a different route.

I went with Elves, after having a lot of success with them in the Classic League: Unsung Heroes event. The build I ended up taking to GenCon was the exact same build I took to that event, with Raelin and Otonashi added to reach the massive point total. I really liked the army and was settled on it for a while. It has a lot going on, it has a decent offense and defense, a lot of range, and a lot of variables. The only thing I really debated was Morsbane. I didn't really consider 2x Ashra, but Acolarh and Emiroon both felt viable for different reasons. The exact build I ran was:

Raelin
Ulginesh
Jorhdawn
Chardris
Arkmer
Kyntela
Morsbane
Otonashi

Game 1 vs. Weesel99 on Fire Isles (Mezzodemons x6, Raelin, Kaemon Awa)

This was a pretty horrible matchup for the Mezzos. No commons, two special attacks, one of which can hit multiple figures. I opened the game with a Raelin negation, just to make things worse. I blew up 10 Mezzos with various flaming Specials, and he got rid of Arkmer and wounded Jorhdawn and Chardris. He left his last two Mezzos hiding, and then sent in Kaemon, who ripped through Jorhdawn and Morsbane before he died. Suddenly we had to play another game. The Mezzos, now with strong Exoskeletons, slowly grinded wounds onto the Wizards. Then, he flew Raelin in, pinned down Ulginesh, and I was looking like I was going to lose. But I realized that his last two Raelin moves had been illegal; she couldn't fly. Weesel conceded inmediately. It did really did change the context of the game massively, since Ulginesh can kite Raelin around for a while but not if she can fly. Still, it was far from an ideal answer and I felt bad taking the win in such a close game. Luckily, Weesel still made Day 2 at 3-2.

Game 2 vs. ??? on Flash Fire (Ulginesh, Jorhdawn, Chardris, Arkmer, Morsbane, Emiroon)

The first Elf Wizard mirror in Main Event history. I liked my chances, since Raelin is good. Still, a lot of it would hinge on what the Morsbanes did. There was a ton of juicy negation targets on both sides, topped off with Ulginesh. With this in mind, I aggressively used my Morsbane to go after his. I failed my first negation, and seeing what I was doing, he tried to do the same thing. He also failed his first, and I responded with a successful second negation. From there, I retreated into my shell and just Rained Flames on his Emiroon summons. He was forced to cluster where I was able to spread my figures and leave gaps to deny the area of effect damage. I won with only Morsbane going down.

2-0

Game 3 vs. MrWookie on Vestige (Capuans x4, Spartacus, Crixus, Guilty)

Vestige is the best board in the pool for my army, since Jorhdawn can very safely Rain of Flame the enemy startzone on turn 1. I did just that this game, and his Guilty opener fared very poorly against that. I flamed four or five Capuans on the first round, and blew up Guilty with Chardris and Arkmer. He then began the Steamrolling, and things progressively got scarier as the match went on. I exclusively targeted the Capuans, just trying to limit his attacks per turn, but that let Crixus pound Morsbane turn after turn. Morsbane did eventually negate him, but not before Crixus went down. I finished off the Capuans, but had lost Chardris and Morsbane and taken a few wounds on Ulginesh. Crixus got rid of Kyntela before his defense went cold, leaving Arkmer and Jorhdawn to finish Spartacus. Jorhdawn screened for Arkmer while he rained down height dice on Spartacus until he went down.

3-0

Game 4 vs. Dysole on Flash Fire (Deathstalkers x4, Raelin, Krav, Marcu)

I talked to Dysole after Game 1, where she shredded an elf pod with the Krav, about the weakness of the Wizards to Stealth Dodge. It’s so hard for them to break formation to chase down the Krav (even more than the average pod army), since they lose dice, auras, and even the ability to take turns. The only real way to win is to negate the Krav, but even that usually requires some risky positioning for Morsbane. I was chalking this matchup up as a loss when I saw we were paired.

I climbed to the hill directly outside my startzone and podded hard after I saw the round of order markers on Deathstalkers. I got off a nice Rain of Flame that killed two Stalkers and got a wound on Raelin. The Stalkers went down relatively fast, since they had to leave Raelin’s aura to attack. Dysole put a lot of focus onto Morsbane, trying to deny the Krav negation possibility, but didn’t manage to bring him down. I cleared out about half the Stalkers before the Krav came out. I had a ton of trouble with them, failing a ton of ranged attacks before eventually giving up and sending in Arkmer on an initiative switch, who also failed to do damage. Then I just sent in Jorhdawn and Chardris all at once, and finally got into them. I had to move up Ulginesh and Raelin after that, but there were still three Stalkers and Raelin left to kill. The last two Stalkers blocked a ton of attacks, and landed two Mauls on Ulginesh and Raelin, but they did not have the damage to finish off either, and when the game ended on time, I got the win, with a 3 wound Ulginesh and 3 wound Raelin left against a full life Raelin and one Stalker. I think that’sabout as close as you can get to a 50/50 endgame, but it probably slightly favored Dysole.

4-0

Game 5 vs. Rÿchean on Flash Fire (Tarn Viking Warriors, Marro Warriors, Krav Maga Agents, Nakita Agents, Kaemon Awa, Sonlen)

This ended my four year streak of playing in the 3-1 game at GenCon. That’s one of my favorite parts of GenCon, since it has interesting armies, players who have gotten familiar with them over the course of the day, and a motivation for everyone to win. It was kind of a weird game, since we were the only two undefeated players playing each other. We actually debated taking the tie/forfeiting, since the change to a seeded Day 2 slightly punishes the top seed with a 3-2 opponent. We ended up deciding to play the game out, since it really didn’t matter with matchup roulette going on anyway.

He led with Tarn, and I was able to blow them up pretty quickly. The Nakitas had the same fate. Kaemon however, hit Chardris for five wounds and Jorhdawn for two. The Krav and the Marros picked off Arkmer and Chardris from safety, and I started to get worried. With how Dysole’s Krav shredded me in mind, I played much more aggressively against these Krav. It worked really poorly. I took way too many wounds with Morsbane and Jorhdawn taking down a single Krav. I just ran out of ways to kill things, and Sonlen is really able to punish that. He never went above two wounds and he healed, swooped, and shot through the remainder of my army.

4-1

Thoughts after Day 1: I think I actually managed to successfully land in the bottom half of armies that made Day 2 this year, which is a lot harder to do than you’d think. I’m hoping people make mistakes with Elves, especially in early deployment, since it’s very difficult to just pick them up and play. I’m not a huge fan of my first round matchup with Cleon’s MacDirks though. Rain of Flame in particular seems like it could be really devastating on a lot of the boards in the pool. I’m also not sure how to play four squads of MacDirks, since losing Alastair is just game over with that many Scots in play. Even if I do lose Round 1, I’m happy to take the Elves to Day 2. They are really fun and a lot more viable than people think, and I think I showed that today.

Day 2 Game 1 vs. Cleon on Vestige (MacDirk Warriors x4, Raelin, Alistair, Thorgrim)

This was one of the matchups that I liked the least in the pool, except on a huge board like Wendigo. It’s way too easy to Rain of Flame a ton of MacDirks and knock out the hitting power of the army. With that in mind, I was very careful to avoid clumping my figures as I slow rolled up MacDirks and wounded Alistair with overextend. Raelin was very far back, and I planned to rush her in on an OM3 when I was ready, and then pile in MacDirks behind her. Unfortunately, Morsbane hit the negation on her, so that plan was dead. I immediately changed gameplan, and ran in MacDirk after MacDirk. I had a lot of trouble actually finishing off the Elves. Morsbane hung on to his final life for four attacks of 6v4, really slowing down my rush. That gave him time for another negation on Thorgrim, which was a big deal later. Jorhdawn took four wounds, but successfully retreated to the startzone. Arkmer hit 3/4 engagement strikes to really limit my activations. Eventually, I was able to hit down Jorhdawn after baiting her into a Rain of Flame out of safe range. Chardris went down to the last MacDirks, leaving Arkmer, Kyntela, Raelin, and Ulginesh, with a wound on all four figures, against my negated Raelin and my Alistair. Raelin got the last wound on Kyntela before I switched over to Alistair, grabbed the healing glyph, and went in for the final try. I overextended towards Ulginesh, hoping to knock off order markers, but only got rid of one. Raelin got him to three wounds at the end of the round, and he did the same to her. The game was hung in initiative, with an Alistair overextend threatening to knock order markers off of either Arkmer or Raelin, or a Raelin hit wounding MacDirk to a point where he couldn’t overextend. Cleon got it, and got two wounds on Alistair, preventing Overextend entirely. Arkmer finished him off on the next turn.

eliminated

I’m sad I didn’t have another chance to prove I could beat the overpowered Elf Wizard army I brought, but it was a really fun, interesting, and close game that I got to play. I think I was pretty close to nailing the power level I wanted to be at, but winning games against your army still has to happen. There was a lot of variety on Day 2 this year. The weakness creep for Reverse the Whip has started.
 
Re: vegie's GenCon reports

What a fun report to read...Thank you! Since I was not able to attend this year...I'm looking forward to reading all the battle reports on everyone's GenCon trip.
 
Re: vegie's GenCon reports

Thanks for posting these Vegie. Always a great read.

I am glad to see the elves do so well, and wow. A near mirror match? With elf wizards. That is pretty incredible.

What was the Morsbane negation counter for the tournament?

(re: Round 3)I assume Mr. Wookie kept Spartacus safe from Mr. Negation until Crixus could finish the job. Crixus losing his one shield defense isn't spectacularly bad actually. But Spartacus getting negged would be pretty problematic. Do you think the Steamroller would have been able to win the game full force if Guilty hadn't been utilized first round?

(re: Round 4) Flash Fire seems like a pretty good map for the Krav in this matchup as well. Kravs are always a tough pickle to crack, but catching them with that elf wizard build is going to take some lucky whiffs or dangerous out of aura advancement. 7 move flying Ulginesh can catch them, but is likely going to get exposed. Also, deathstalkers can't Maul Ulginesh. Not sure if that was a typo or just phrasing there.

Looked fun and thanks again for the report! If you aren't going to post your other game reports would you mind posting your results?
 
Re: vegie's GenCon reports

Morsbane negated Raelin, Morsbane, and Crixus on Day 1, and Raelin and Thorgrim on Day 2. That's five negations in six games, not too bad.

Spartacus did not come out until Crixus was completely dead. I did not ever move the pod so he wasn't too close to getting negated. I wasn't planning on negating Spartacus since I knew he would only come out when he was the last figure on the board. I think Steamroller almost certainly wins without Guilty opener. He could not fan the Gladiators to deny Rain of Flame, and Gladiator's defense was lowered by one.

I tried for whiffs on the Krav for a while, but it wasn't happening and I needed to bring them down. I forgot about Ulginesh being immune to Maul, it was what Dysole called "functional Maul", 3 skulls met with a whiff.

Other results:

Thursday Night Classic (Deathchasers x4, Raelin, MBS, Nerak, Spartacus)

Game 1 vs William099 (Badru x3, Werewolf Lord x2, Raelin)
Pouncing two defense figures is fun. Win
Game 2 vs. Capsocrates (Warriors of Ashra x5, Raelin, Moltenclaw, Syvarris)
I unlocked the rare achievement, "beat Warriors of Ashra after forgetting to Battle Rush". Win
Game 3 vs. infectedsloth (Blades x2, Nerak, Brunak, Raelin, Ornak, MBS, Marcu, Isamu)
Blades are a lot worse than I thought. Loss

2-1

Heat of Battle (10th x4, Raelin, Marcus, Marcu)

Game 1 vs. MrWookie (10th x4, Raelin, Fen Hydra)
Raelin backed Marcu was able to hold off Hydra from my last two Redcoats. Win
Game 2 vs. ??? (Blades and bonders)
WTF happened. Win
Game 3 vs. Major Q23 (Raelin, Marro Warriors, Rats x1, Kurrok, Fire Elementals x6)
Bunch of burnt british. Loss
Game 4 vs. nicktheant (Mezzodemons x6, Cyprien)
WTF happened. Win

3-1

General Wars (Redcoats x5, Zelrig, Marcus)

Game 1 vs. ??? (Stingers x?, Phantoms x?, Hydra, Feral Troll)
The fact that I don't know how many squads he had shows how good Zelrig was. Win
Game 2 vs. Turkeyclubsammich (Glads x3, Blasts x2, Braxas, Heirloom)
Reams of roasted robots. Win
Game 3 vs. Major Q23 (Mezzodemons x4, Phantoms x3, Fen Hydra)
Could not kill Mezzos fast enough after Phantoms swarmed Zelrig. Loss
Game 4 vs. Rollitontop (Redcoats x5, Zelrig, Marcus)
Someone had to win. Loss
Game 5 vs. KidScaper (Warforged x5, Krav, Black Wyrmling x2)
I got two skulls on Majestic Fires on seven Warforged. Win

3-2
 
Re: vegie's GenCon reports

Even those mini reports were still good to read about. poor KidScaper....I cried inside when I read that :p...looks like Zelrig really showed up to play. Looked like some really fun armies to play. Can't wait till next year...haha...I'm saving up now for it.
 
Re: vegie's GenCon reports

great report, I hate the elves, so I am very impressed with them making day 2, way to go
 
Re: vegie's GenCon reports

I interpreted "WTF happened" as "I honestly can't remember what the f*** happened in this game, but at least I remember who won."

Took me a second to realize I was wrong there.
 
Re: vegie's GenCon reports

Very good read. It was pretty intense there this year. I probably told you this in person, but I heard from multiple people, "Vegie made Day 2 with Elf Wizards." It was in the tone of voice, "Can you believe it?" I don't know if sweating bullets is the right term, but people were concerned. Cleon is good though.

Good sportsmanship by Weesel.
 
Re: vegie's GenCon reports

Tragic that we don't have the identity of the other side of the historic elf wizard mirror match.

Nice write-ups. Truthfully, your army was the only one I was afraid of on day 2. Of course, we know how that turned out, but anyway.
 
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Re: vegie's GenCon reports

You know, I think I played the other Elf Wizard army in my game 2 or 3.
 
Re: vegie's GenCon reports

Props for using the elf wizards! That is awesome! I'm so glad you did well with them. I'd give you reputation but it says I have to give it other people first ;)
 
Re: vegie's GenCon reports

BTW it looks like your elf wizard opponent was "Nathaniel C". I don't think he has a HSer ID.
 
Re: vegie's GenCon reports

Main Event

This year I was pretty settled on an army until the last minute. My dad couldn’t come up with an army he liked, so I let him play my Roman build. It was fine though. I was managing to trick myself into preferring the Phantom build I played online at that time. There’s always the curse of success in the online prep event tricking you into thinking you’ve come up with a good RtW army; the meta for the two events are very different.

Phantoms x2, Greenscales x2, Othkurik, Me-Burq-Sa

Not to get too down on the choices I made though. This Phantom army is very fast and fragile. It requires some planning around all outcomes for your attacks. You can’t play Othkurik too aggressively because he only has five life, but you can’t play too cautiously either because he only has four range. Finding the balance between that, and the balance between Phantom and Greenscale Order Markers is not easy but it’s really important to do well with the army.

Game 1 vs. ?? (Romans x2, Redcoats x2, Ne-Gok-Sa, Marcus)

I opened with Othkurik and Greenscales, who climbed to the top of the hill, and Acid Sprayed down incoming Romans and Redcoats. Othkurik took some small wounds to disengages and Roman attacks, but went down to the last four 10th WTFing next to Marcus on initiative switch. The Phantoms were able to close out the game on the remaining figures.

1-0

Game 2 vs. infectedsloth (Raelin, Horned Skull Brutes x2, Kozuke, Mezzos x1, Tarn)

This game is really hard to put down in words without writing a ton of them. IS’s army has lots of pieces and isn’t a “run one piece at your enemy at a time” army. My army rewards mixing order markers effectively and IS did that well. Some highlights of the game: Othkurik Acid Spray to kill both my Mezzos in one hit; Raelinless Kozuke counter striking two Phantoms; triple Berserker Charge to catch Othkurik. It came down to MBS vs. two Tarn in a melee duel, and MBS won. But the game was about how we got there.

1-1

Game 3 vs. Dragon Ruler (Dwarves x3, Migol, Mogrimm)

I opened with Phantoms, trying to clear out as many Dwarves as possible before they could lay into Othkurik. I only cleared out five or six. I was forced to run the most fragile dragon into Dwarves. It was a bad situation, but it was actually Migol that did him in. Migol threw a 2/2 smash into a 0/4 Othkurik whiff, and Othkurik was gone in a single turn. Six Greenscales weren’t able to beat an entire army.

1-2

Game 4 vs. nicktheant’s dad (Major Q9, Frost Giant, Fen Hydra)

I wish I could come up with a more interesting way to write this report, but it was just a Quiglex show. Q9 handled the Phantom opener, shot down Othkurik during lost OMs, then took down the remaining Greenscales.

2-2

Game 5 vs. nicktheant (Microcorp x3, Major Q10)

Phantoms are very good against Microcorp, but Q10 is very good against Phantoms. Both of us mixed OMs early to get the matchups we wanted, and for the most part it was split. I rolled a lot of skulls, but nick rolled a lot of Stealth Suits. The X factor in the game was Wannok. Phantoms and Greenscales are fast, so they were able to get and hold it, and there was nowhere good to put the wounds. I won through attrition, which is something this army rarely does.

3-2

Half of the 3-2s made it (randomly determined) and I wasn’t in the half. I'd probably be looking at this all really differently had I gotten to take my army to Day 2, but I didn't. Kind of a sad way to lose my Day 2 streak, but I don’t really think I had played well enough to earn a spot anyways. 3-2 isn't that impressive a run, especially if you start 1-2.
 
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Re: vegie's GenCon reports

The one sentence battle reports for side events were a big hit last year so I'm doing it again this year. I really do wish more people would write reports; I like reading them.

Coalition War

Major Q9, Deathreavers x3, Raelin, Brave Arrow, Red Wyrmling x2, Isamu

I played this army online and beat dok and Sparkle, and thought that showed it was a good choice.

Game 1 vs. ISB3 (Syvarris, Kaemon, Krav, Zetacron, Deathreavers x3) I already beat a 3-time Gencon time champ in this exact matchup so a 1-time champ was easy. Win
Game 2 vs. Mr. Migraine (?) (Nilfheim, Greenscales x1, Ne-Gok-Sa, Krav, Izumi) Nilfheim died after killing Raelin but before attacking Q9. Win
Game 3 vs. nicktheant (Minions x2, Atlaga, Raelin, Izumi, Brave Arrow?) Left spaces next to Q9 open, and Deadly Strike was deadly. Loss

2-1

Reverse Draft

Blastatrons x2, Raelin, Deathwalker 9000, Laglor

I wanted to play 11 range Blasts and 11 defense Deathwalker.

Game 1 vs. Chompie Son (Stingers x5, Kaemon) Underestimated the power of my army and left the bidding too late. Loss
Game 3 vs. ISB3 (Granites x2, Rats x3, Kaemon) Overestimated the power of my army and left the bidding too early. Loss

0-2

Uniques Only

Ulginesh, Raelin, Jorhdawn, Chardris, Arkmer, Kyntela, Morsbane, Isamu

I really like playing Elves and thought Uniques Only was better for them than Heroes Only is.

Game 1 vs. The Orange Mailman (Raelin, Taelord, Krav, Zetacron, Zettian Guards, Syvarris) Two Krav whiffed with six defense against the same Rain of Flame attack. Win
Game 2 vs. Hendal (Ne-Gok-Sa, Ke-Mo-Shi, Wo-Sa-Ga, Su-Bak-Na, Raelin) Elves can kill individual melee heroes pretty easily. Win
Game 3 vs. Deroche (Major Q9, Krav, Raelin, Laglor, Krug) Negated Quiglex, and the Elves fell apart in the right way to have just enough steam to close out the game. Win
Game 4 vs. videosayg (Major Q9, Raelin, Airborne, Krav, Kaemon) Did not negate Quiglex, and the Elves fell apart in just the wrong way to run out of steam in the late game. Loss

3-1

4x300

I didn’t get to play in Day 2 and had to be there so my dad could, so I played 4x300.

Game 1 (Major Q9, Rats x3) vs. nicktheant (Stingers x5) 3 wound Q9 got Kelda. Win
Game 2 (10th x4) vs. nicktheant’s dad (Charos, Ne-Gok-Sa) WTF happened. Win
Game 3 (Stingers x5) vs. vminer (Phantoms x2, Spider Man) Wannok happened. Win
Game 4 (4th x4) vs. Retlaw (Kurrok, Fire Elementals x5) WTF happened. Win

4-0

General Wars

Nilfheim, Greenscales x3, Raelin, Arkmer

I wanted to try a real Greenscale army after seeing how fragile they are with Othkurik in the Main Event.

Game 1 vs. Deroche (Stingers x5, Zelrig) Deroche focused Nilfheim, which didn’t work well when he couldn’t roll any skulls. Win
Game 2 vs. Rÿchean (Mezzodemons x4, Raelin, Tarn, Airborne) Valda-boosted Tarn hit Berserker to get height on Nilfheim and get 4 wounds on him. Loss
Game 3 vs. Mr Migraine (?) (Stingers x3, Hydra, Zelrig) Hydra couldn’t get into my army, and Nilfheim could handle 9 Stingers. Win
Game 4 vs. nicktheant’s dad (Frost Giant, Fen Hydra, Red Wyrmling x4, Kaemon) Each of the heroes did damage to Nilfheim, but he pulled out the game with 1 life left. Win
Game 5 vs. The Orange Mailman (10th x4, Taelord, Marcu) 4 attack vs 2 defense is a very good attack. Win

4-1
 
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Re: vegie's GenCon reports

Main Event 2018

Raelin
Tagawa Samurai Archers x2
Alastair MacDirk
Knights x1
Syvarris

There wasn’t really an exact idea behind the army, I was just sticking pieces together to see what could add up to 490. I wanted to play Raelin because I didn’t for the first time last year and missed Day 2. Syvarris is good for fishing opponents with long range, the Knights and MacDirk are good at killing things that get fished, and the Samurai Archers are a good screen. The army also necessitates order marker mixing at the round level; you aren’t going to win any games playing this army as three waves. I also felt it had an interesting “trick” to it; even though the army has low quantities of common squads, killing and damaging the heroes is much more crippling to its offense than killing the squads.

Game 1 vs. ??? (Zombies x4, Cyprien, Heirloom) on Highways and Dieways

This was a favorable matchup, because Zombies really struggle with Tagawa Samurai Archers. Still, Cyprien is always a tough out. He opened with advancing Cyprien to the center of the board to threaten damage, and then rolled zombies forward across the road for the next five order markers. I plodded the various pieces of my army forward, eventually placing Raelin in a hole I had left to prevent Cyprien from getting adjacent to her at all. He eventually sent Cyprien in to one of the heightened section of the board, and Alastair stepped in and pounded him in over the course of a few turns as his Chilling Touch was cold (only killed one Tagawa Samurai Archer). With Cyprien gone, he didn’t have a choice other than to send Zombies into my pod, and I just counterstruck and hit through them until he ran out.

1-0

Game 2 vs. Dragon Ruler (Sacred Band x2, Kaemon, Raelin, Marcus, Red Wyrmling x3)
This was a reverse game. Our armies were both similar; he didn’t have any 1x commons like I did but the undisciplined Greeks would be fragile. We both opened very slowly, rolling up our melee. I shot through one of the Knights with Kaemon which made him to take turns with them. He started going with mostly Syvarris and Tagawa Samurai, and I was reluctant to put as much focus on range as he did with a single attacking Kaemon. I tried to advance the Red Wyrmlings but Syvarris picked one off. So, fearing death by a thousand pings, I sent my Raelin deep into his territory and rushed in the Greeks and Marcus. I attacked whatever I could that wasn’t Tagawa Archers, so my damage was spread around sub optimally, but my rolls were suboptimal too. Tagawa Archers were repeatedly cracking the 4 defense Greeks with attacks of 2 and 3. I killed Syvarris, but that was about it. Eventually, I got Raelin to only one life left on a round that I had my 3 on Kaemon, and stepped him up to Quick Release her. He did, and killed her, but failed to get the initiative switch I needed and got smashed by Alastair. But from there my luck turned. The Tagawa Samurai’s dice went cold, and a Raelinless Alastair fell very quickly. The last two Sacred Band and Marcus swung into Tagawa and did some serious damage, and then Marcus died. But the game had come down to two Greeks and two Red Wyrmlings vs. three Tagawa Archers and two Knights. My Wyrmlings held out to the Tagawa Attacks, and my Greeks got rid of some Knights. I pulled out the win with two Wyrmlings and two Greeks left.

2-0

Game 3 vs. Clarrismuss (Sailing, Hydra x3, Marro Warriors) on Fulcrum

He opened with double order markers on Saylind, and summoned two Hydras, one to an island in the middle of the board, and the other in my startzone next to Raelin. Luckily, his third order marker was on the Hydra he summoned first, and he was only able to lay into the Tagawa I had moved up earlier. I got some wounds on the start zone Hydra with my OM3 on Knights, and he put is order markers on the island Hydra. I disengaged MacDirk and threw some Knights around him, but wasn’t able to get more than one wound. This Hydra shredded my Knights, some out of Raelin’s aura. He summoned another Hydra to end the second round, and I disengaged MacDirk again and only got one wound on this Hydra. By this point, MacDirk was at four wounds from disengages and overextends, and the Hydra ate him up. At this point, I was out of things to kill Hydras with, and he ate up the rest of my army. This was a pretty bad matchup made worse by good summoning rolls and solid defense rolls, and I wasn’t upset about losing. Clarrismuss went 4-1, but had to drop Day 2 because of a conflict.

2-1

Game 4 vs. ???? (Warriors of Ashra x3, Syvarris, Raelin, Sharwin, Arkmer)

My opponent seemed fairly new to the game but he had a good army and was having a good day with it. I got to play it though. I shot through a couple Knights with Syvarris as he advanced Raelin, and he got MacDirk in the middle of the board. Early on, he pulled his Syvarris out of Raelin’s aura to shoot my Raelin, and my Syvarris killed him in response in two shots of 4. That was mostly the game. He was forced to run MacDirk in for a second chance at killing Raelin that failed. After that, he had to take horrible 2v5 attacks with Tagawa Samurai into Warriors of Ashra as I shot them with Syvarris from range.

3-1

Game 5 vs. Chill (Ulginesh, Emiroon, Arkmer, Kyntela, Chardris, Jorhdawn) on Common Ground

It was good to see someone else doing well with Elves in the Main Event. I strongly considered this army as my own Main Event army, but felt that with only five wizards it’s just way too easy to lose Kyntela and Arkmer and lose the game instantly with permanently neutered Jorhdawn and Chardris as your only offense. With Syvarris, I was mostly able to achieve that outcome. He shot Kyntela down in two turns in Round 1. Once she was dead, I moved my Raelin up to the ruin, the same one that his was on the other side of. He stepped up Arkmer to attack my Raelin, and I stepped up Alastair and overextended to kill his Arkmer. He was already running out of steam, and then his dice went very cold and mine went very hot. Alastair rolled 5/6 or 5/5 skulls once against every remaining hero as I cleaned up the rest of his army with just the one squad of Knights and Alastair.

4-1

Thoughts after Day 1: I’m satisfied with my Day 1 results and my chances for Day 2. I think my path wasn’t as hard as it could have been, but it wasn’t super easy. I feel my army is in the stronger half of armies that made Day 2, but not enough in the stronger half for cause of concern. I think people will struggle with using one squad of Knights and a bonder effectively, even though MacDirk was probably too strong of a figure to bring. There are a few people I don’t want to face in Reverse (mostly the Matthias all melee Dwarf army) and a few people I do not want to face in normal (Hendal, Wookie) but otherwise I feel I have a chance on either side of most matchups.

Day 2

Game 1 vs. ISB3 (Cutters x3, Agent Carr, Dund, Alastair) on Fulcrum

This wasn’t a horrible matchup by any means, but not one of the ones I would have preferred. I knew that I would need for Carr or Alastair to assassinate Raelin to win, so I very slowly rolled out Cutters and advanced both heroes towards the center of the board as he stepped up Archers and Knights. Carr took three wounds from Syvarris pings, so he was a risky call. At the end of one round that I lost initiative, I had my three on MacDirk and ISB3 had Raelin in a spot 10 spaces away from him, so I sent him in. His first 5v3 got zero wounds. I won initiative, and my next 5v3 got zero wounds. But the overextend final 5v3 got 4 wounds all at once. ISB3 had his OM1 on Raelin, and he made the bold but smart play to disengage with her to pull her on to one of the center islands. The kyrie survived, and the game was looking very tough for me. Alastair was shot down, and I desperately climbed cutters up the watery path to the top of Raelin’s island. He denied me mob on Raelin with Tagawa placement, but on my third turn of trying I got the wound on her. I had lost a lot of cutters doing this though. I tried to send in Carr to smash through a Tagawa to free the island for better mob attacks on the squads, but the Tagawa blocked 4/6 skulls with 4/4 shields. Carr died the next turn, and I had no choice but to send my last cutters into the pile remaining. They managed to take down a lot, by the time the last cutter died, ISB3 had 1 Knight and 3 Samurai and Syvarris left. But as they were doing this, Dund was taking potshots from the Tagawa exactly 6 away; he died before I took a turn with him.

eliminated

It’s sad that I can’t seem to make a real run on Day 2 but I had a good game and ISB3’s army was certainly weaker than mine (only won one game all weekend). I think Syvarris and Raelin were probably both incorrect figures to include in this build; Raelin made it too consistent and Syvarris made it too threatening. While before this event I was thinking that I needed to include Raelin in main event armies more, now I’m thinking the answer is that she has to be excluded, because it makes it too hard to punish opponents for deployment mistakes with your army.
 
Re: vegie's GenCon reports

Other event mini reports:

Bring 2

Main Event Reject Armies:
Wo-Sa-Ga, Nagrubs x2, Knights x1, Thorgrim, Mezzos x2
10th x1, Greater Ice Elemental, Raelin, Warforged x2, Theracus

Game 1 vs. dok (Fire Elementals x10, Kurrok AND Braxas, Rats x3, Hydra, Marcu, Eldgrim)
dok did not balance his armies and he got first pick. He took Fire Elementals, and my Braxas failed the three Acid Breaths she got on Kurrok. Loss

Game 2 vs. capsocrates (Microcrop x2, Warriors of Ashra x3, Syvarris, Arkmer AND Mohicans x2, Brave Arrow, Heirloom, Warforged x2)
Microcorp are not good against Warforged on Highways and Dieways. Win

Game 3 vs. Major Q23 (Knights x1, Alastair, Mezzos x1, Stingers x2, Tandros? AND some other army)
I had my Warforged army, and this game was a grind. We each had only lost one full squad when the game was over, but he had also lost Alastair, so I won on points. Win

Game 4 vs. Chris Perkins (Heavy Gruts x3, Grimnak, Nerak, Ornak AND Knights x3, Gilbert, Denrick, Finn)
I sent in Grimnak early and was able to use Chomp and disengage to prevent Denrick from ever swinging on him. Grimnak ate a lot of Knights. Win

3-1

Reverse Draft

Raelinless Elves
Ulginesh, Emiroon, Jorhdawn, Chardris, Arkmer, Kyntela

Game 1 vs. Chris Perkins (Mezzos x5, Cyprien)
We played the matchup straight up, and Cyprien died early. Win

Game 2 vs. Major Q23 (Dwarves x2, Darrak, Tandros, Tarn Vikings, Phantoms x1, Arkmer)
Emiroon was able to keep my pod safe from the various discrete advancing melee, especially the draft-weakened Dwarves. Win

Game 3 vs. Capsocrates (Eltahale, Kaemon, Rats x2, Brutes x2)
I played against the Elves, who killed my Kaemon in one hit. Then the rats got 3 wounds on Ulginesh with bites, and he died to Thunder Ram. Then Eltahale killed a lot of Elves, until she didn't kill Jorhdawn, and the last Brute finished her off. Win

Game 4 vs. ISB3 (Harqs x2, Yari x2, Kato, Retiarius)
I drafted my army down Arkmer and Kyntela, which was a very bad choice. The Elves had no offense to take down Harqs. Loss

3-1

General Wars

9-10 punch
Major Q9, 10th Reg x4

Game 1 vs. OrcElfArmyOne (Dwarves x3, Raelin, Nilfheim)
Bad matchup, but close game. Nilfheim with two lives left pulled out the win. Loss

Game 2 vs. ??? (Spiders x2, Wyvern x2, Nilfheim)
Win

Game 3 vs. infectedsloth (Dwarves x3, Darrak, Raelin, Airborne)
Dwarves had very bad defense rolls, and Airborne dropped late. Once they did, the game got closer, but eventually they died and it wasn't close again. Win

Game 4 vs. nicktheant's dad (Kaemon, Charos, Q10)
The heroes had some big defense that was hard for my army to deal with, but I just kept firing and eventually the remains of my army pulled it out. Win

Game 5 vs. Dragon Ruler (Mezzos x4, Stingers x3, Marcu)
Stingers failed to kill Q9. Win

4-1
 
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