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Un-Official Expansion

TechToaster

New member
So I felt that Arena of the Planeswalkers would REALLY benefit from a larger cast of planeswalkers to choose from, and the fact they will be introducing Dual Color planeswalkers in the new Battle for Zendikar expansion, I decided to expand the current roster... by doubling it entirely.

I've got the first Five of Seven planeswalkers hashed out, still deciding on the last one to work with. All of these planeswalkers have custom mechanics I fleshed out in my little head and have specific themes that their decks will follow (and yes I will be making 12 card decks for each planeswalker as well; Something that won't even be done for the two new planeswalkers debuting in January.)

So first, here are the five planeswalkers I've already poured alot of time into fleshing out:

WqHd74H.jpg


When I was first picking out how to use and what stats to give them, I discovered that the original 5 planeswalkers we were given to use all had a base stat number of either 19, 20 and 21 when you add together their life/movement/power/toughness. What we had this far with planeswalkers was a whole bunch of ranged with only 1 melee, and I decided to mix that up by having a whole bunch of melee fighters with some ranged. But don't get me wrong, the melee planeswalkers are still hella scary to deal with.

On a side note, I haven't decided the costs nor the heights yet, so some of those are just placeholders.

The next two planeswalkers I plan on making are:

  1. Elspeth
  2. Vraska (Maybe, still deciding on her or another planeswalker)
I have also located miniatures for all of these new planeswalkers as well:

  1. Garruk : [FONT=&quot]https://www.reapermini.com/OnlineStore/thricedamned/sku-down/77055 (This one was found by Kajoq)[/FONT]
  2. [FONT=&quot]Sorin : [/FONT][FONT=&quot]https://www.reapermini.com/FigureFinder#detail/02985 [/FONT]
    [FONT=&quot] (Just cut off the ascot looking thing and it looks surprisingly close)[/FONT]
  3. [FONT=&quot]Ajani : [/FONT][FONT=&quot]https://www.reapermini.com/OnlineStore/lion/sku-down/02880[/FONT]
  4. [FONT=&quot]Narset : [/FONT][FONT=&quot]https://www.reapermini.com/FigureFinder#detail/02629[/FONT]
  5. Sarkhan : https://www.reapermini.com/OnlineStore/mage/sku-down/77222
    [FONT=&quot] (If anyone can find a better model, PLEASE let me know)[/FONT]
  6. Elspeth : http://www.darkswordminiatures.com/shop/index.php/female-cavalier-with-sword-shield.html OR http://www.darkswordminiatures.com/shop/index.php/female-undead-hunter.html
On top of all of this, I will also be making a few custom maps and game-types to specifically accommodate up to 3v3 objective based combat, which me and a bunch of local friends will be play testing thoroughly for our pleasure and your benefit.


I am open, and HEAVILY welcome and invite all constructive criticism. I would very much enjoy hearing multiple peoples views and opinions on these planeswalker builds.


-TechToaster

** EDIT **

Squad Creatures preview for the Garruk and Sorin planeswalkers in this thread.

lGiWgu3.jpg



*** UPDATE 12/18/2016 ***

Got pre-occupied with finishing up my Associate's Degree at one college followed by trying and succeeding at getting accepted into University of Texas at Dallas for Game Design.

My next semester I will be taking Game Design 1 (since I completed Fundamentals for Game Design this past semester) which is literally design an Alpha and Beta for a custom boardgame of my own creation. As such, I will be picking this project back up for practice (not for homework) as a study in both Level Design with hexes but also Character Design and Game Balance with new Planeswalkers/Creatures/Heros/Spells (hopefully).

During the winter break, I hope to re-hash these previous builds since they were designed BEFORE Shadows over Innistrad came out (which, isn't it kinda fricking cool that both my Transform ability appeared in the newest set???). I want to do this because with the release of many new Heroes and Multi-color Planeswalkers, I have ALOT more reference material to utilize while trying to find out the best way to balance.

Stay tuned!
 
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Nice!

Few bits of input:
Garruk doesn't have a points cost

Sorin - Mortify probably shouldn't use up your attack in addition. Compare to Snuff out or Ob Nixilis' abilities that outright kill a creature.

Ajani - Doublestrike wording - What about 'when this creature attacks for the first time, if the attack fails to do damage you may make an additional attack'.
or
'When this creature attacks you may re-roll any dice that come up (Shield)'
In my mind Doublestrike shouldn't give you the ability to affect your opponents' defense, just improve your own

Narset's - knockback wording could probably be cleaned up. I forget which, but I'm pretty sure there's an official Heroscape figure with this ability templated 'correctly' for HS.
She also seems really really weak for a range 1 unit. No way I'm going to be bringing her in to melee range against Firecats, Pummelroots, or Abyssal reapers, she'll get dropped in a single round with only 5 HP and 3 def. I think she could be bumped up a couple squares of range (somewhere like 2-4) so she can sort of sit behind your first line of units and harass. Still fits thematically as the introverted monk force-blasting dudes into rocks and trees at short range while leading her units into battle.

Sarkhan - Dragon-Kin should probably have a +2 or +3 limit or else he's a common drake/dragon squad away from being insane.

On to the minis:
Sarkhan - Check out this reaper fig. A little bit of green-stuff to turn that staff into an Axe and I think would be perfect
89013_w_1.jpg

https://www.reapermini.com/OnlineStore/mage/sku-down/89013

Elspeth - the model you picked really reminds me a lot more of Thalia (who would be a great custom Unique Hero unit to pair with Elspeth) I feel like Elspeth really needs the hood to stand out. I did a quick skim in the figure finder and didn't see anything that really struck me though.
Edit: Man.. really wish this had the hood. but here's another close one
post-43-1233605710.jpg

https://www.reapermini.com/Miniatures/03364/latest/03364
Double Edit: I overlooked the 2nd one you posted, That one is killer for Theros-Era Elspeth!
 
Are these legitimate Planeswalkers, I have the AOTP game and love to play it, but I'm not a magic card game player. The cards look great. Once the little edits are complete I shall add in a figure hitzone and print these guys out. Again, these are cool, great work.
 
Yup, These are all actual storyline Planeswalkers from the MTG universe. In fact we'll probably see 2-3 of these in the expansion that follows Zendikar's
 
Nice!

Few bits of input:
Garruk doesn't have a points cost

I haven't calculated points for any of them, those points are just placeholders left over from the cards I used to make these. But I will be calculating point cost after I finish hashing out the balancing of planeswalkers.

Sorin - Mortify probably shouldn't use up your attack in addition. Compare to Snuff out or Ob Nixilis' abilities that outright kill a creature.

Actually, Liliana is 100%, entirely, without question, banned from play between me and all the friends I play with for the sheer fact of how OP Snuff Out is. With Ob Nixilis, at least the player suffering the death of their unit get's to draw a card. I made that ability take the place of their attack for how powerful that ability is though. I mean, if Sorin is going against Gideon for example, he can just nuke all of Gideon's enchantments each time they come out, so it wouldn't be fair if he could do that AND THEN proceed to shrek through Gideon's defenses.

On the flip side, Mortify is pretty OP itself because Sorin can destroy enchantments that place negative modifiers on Sorin, his units, or even friendly units. Perhaps I should place a caviat in there stating he can only nuke enchantments on units (including himself) that are within 4 clear sight spaces of Sorin.

Ajani - Doublestrike wording - What about 'when this creature attacks for the first time, if the attack fails to do damage you may make an additional attack'.
or
'When this creature attacks you may re-roll any dice that come up (Shield)'
In my mind Doublestrike shouldn't give you the ability to affect your opponents' defense, just improve your own

Ajani was a tough guy to really determine what abilities would work best with him that aren't currently used by anyone else. I went with the doublestrike, which is much like Chandra's ability, except it's a gamble.

Essentially, how I want Double Strike to work is this: Let's say Ajani declares an attack against a unit that has a defense of 3. Defending unit rolls their three die and lands 2 shields, but Ajani only rolls 3 swords. The attack would deal one point of damage, but perhaps Ajani wants to try again to roll 4 or 5 swords. They can, but if they do, they forfeit their first roll and can roll ONE MORE TIME, but if they roll all shields, that's tough luck on their part. It's a gamble.

And, because this Ajani is the Mentor of Heroes, I thought he should have the ability to give his units the same ability if they are nearby him. I will definitely try and make this more clear in the wording, as Ajani has TONS of room on his card for this.

Narset's - knockback wording could probably be cleaned up. I forget which, but I'm pretty sure there's an official Heroscape figure with this ability templated 'correctly' for HS.
She also seems really really weak for a range 1 unit. No way I'm going to be bringing her in to melee range against Firecats, Pummelroots, or Abyssal reapers, she'll get dropped in a single round with only 5 HP and 3 def. I think she could be bumped up a couple squares of range (somewhere like 2-4) so she can sort of sit behind your first line of units and harass. Still fits thematically as the introverted monk force-blasting dudes into rocks and trees at short range while leading her units into battle.

I 100% agree, the wording is terrible and lengthy. I do think I could remedy this by being more precise with how I word it, but for some inside reference I was thinking about a few characters from LoL that have a knockback ability.

As for the range, I do think I may have a way to fix this up, an ability I was toying with but decided to not include it unless people brought up Narset being too 'weak' (which is funny because I still think she's OP in certain situations).

So, how I want and hope Narset to work, is that if she deals 2 or more damage to a figure, she has the option to continue her assault and go for a 'combo', which is her knock back. The player controlling Narset then declares a space or hex that is within 3 clear sight spaces. Then, roll for the attack. Sword, knock back is successful and deals 1 extra point of damage, pushing the figure to the declared space. If you roll a shield, Narset is unsuccessful and she herself takes 1 point of damage. If you roll nothing, nothing happens.

Now, how the 'If the figure is knocked back into any terrain or obstacles, deal an extra point of damage' should work as such. If a Figure is knocked into a tree, deal damage. If a figure is knocked into a wall OR terrain that is stacked HIGHER than their height, deal 1 point of damage. Knocked back into water and nothing happens. Knocked off a cliff? Roll for fall damage as normal! I do hope this clears alot of stuff up and, if not, PLEASE ask me a scenario that is not clear. This is helping me alot!

Sarkhan - Dragon-Kin should probably have a +2 or +3 limit or else he's a common drake/dragon squad away from being insane.
While this is true, how many drake / dragon squads are you aware of? I only planned on making 1 drake squad for him, while any Dragon squads I presume would be a Hero unit with only 1 figure. But, since Hero units aren't out yet and I don't know how they work, I am making none (though I have ideas for some. For instance, Sorin will have the Hero Unit Avacyn, because that is the one that makes the absolute MOST sense to me)

I anticipate Sarkhan only growing to a max of 6/6, and maybe I should turn his range down to 6 or 5 because of this. And honestly, I'm kinda going with the a rule of thumb that no character is Over Powered, but the other characters are just too weak, and will themselves gain buffs to become competitive against them rather than making everyone weak and in turn making the game dull.

On to the minis:
Sarkhan - Check out this reaper fig. A little bit of green-stuff to turn that staff into an Axe and I think would be perfect
89013_w_1.jpg

https://www.reapermini.com/OnlineStore/mage/sku-down/89013

THANKS!

Elspeth - the model you picked really reminds me a lot more of Thalia (who would be a great custom Unique Hero unit to pair with Elspeth) I feel like Elspeth really needs the hood to stand out. I did a quick skim in the figure finder and didn't see anything that really struck me though.
Edit: Man.. really wish this had the hood. but here's another close one
post-43-1233605710.jpg

https://www.reapermini.com/Miniatures/03364/latest/03364
Double Edit: I overlooked the 2nd one you posted, That one is killer for Theros-Era Elspeth!

Actually, I was going to making a tiny fabric hood to attach to the unit because, let's face it, that part is hella easy. You can pick any figure model for a character and make minor adjustments. In fact I'll be adding fur to my Garruk! I personally am a big fan of the first one I posted and will be using that one for my Elspeth, while anyone else is free to use whatever figure they want XD
 
Nice!
Actually, I was going to making a tiny fabric hood to attach to the unit because, let's face it, that part is hella easy. You can pick any figure model for a character and make minor adjustments. In fact I'll be adding fur to my Garruk! I personally am a big fan of the first one I posted and will be using that one for my Elspeth, while anyone else is free to use whatever figure they want XD
It would be super easy to make a hood with greenstuff as well, if its a reaper bones figure its gotta be painted anyway.
 
Actually, Liliana is 100%, entirely, without question, banned from play between me and all the friends I play with for the sheer fact of how OP Snuff Out is. With Ob Nixilis, at least the player suffering the death of their unit get's to draw a card. I made that ability take the place of their attack for how powerful that ability is though. I mean, if Sorin is going against Gideon for example, he can just nuke all of Gideon's enchantments each time they come out, so it wouldn't be fair if he could do that AND THEN proceed to shrek through Gideon's defenses.

On the flip side, Mortify is pretty OP itself because Sorin can destroy enchantments that place negative modifiers on Sorin, his units, or even friendly units. Perhaps I should place a caviat in there stating he can only nuke enchantments on units (including himself) that are within 4 clear sight spaces of Sorin.

While I agree Snuff out is very powerful, I don't think Liliana is out of balance with the other 4 PWs in the box. I've probably got ~8-10 games with each color at this point and everyone seems pretty in line. Snuff out has a pretty strong restriction (figure must have been damaged) and you must choose Liliana as your army card for that turn.

Your point about just peeling off Gideon's enchantments you make it sound like it's completely free. You're having to pay a major cost to remove the enchant (a squad figure) AND give up a 4-6 dice roll.

It's also at odds with the 'Death's Grasp' ability because you're encouraging the Sorin player to choose him back to back if it triggers, but you give up the ability to use Motify AND get the bonus dice
 
Actually, Liliana is 100%, entirely, without question, banned from play between me and all the friends I play with for the sheer fact of how OP Snuff Out is. With Ob Nixilis, at least the player suffering the death of their unit get's to draw a card. I made that ability take the place of their attack for how powerful that ability is though. I mean, if Sorin is going against Gideon for example, he can just nuke all of Gideon's enchantments each time they come out, so it wouldn't be fair if he could do that AND THEN proceed to shrek through Gideon's defenses.

On the flip side, Mortify is pretty OP itself because Sorin can destroy enchantments that place negative modifiers on Sorin, his units, or even friendly units. Perhaps I should place a caviat in there stating he can only nuke enchantments on units (including himself) that are within 4 clear sight spaces of Sorin.

While I agree Snuff out is very powerful, I don't think Liliana is out of balance with the other 4 PWs in the box. I've probably got ~8-10 games with each color at this point and everyone seems pretty in line. Snuff out has a pretty strong restriction (figure must have been damaged) and you must choose Liliana as your army card for that turn.

Your point about just peeling off Gideon's enchantments you make it sound like it's completely free. You're having to pay a major cost to remove the enchant (a squad figure) AND give up a 4-6 dice roll.

It's also at odds with the 'Death's Grasp' ability because you're encouraging the Sorin player to choose him back to back if it triggers, but you give up the ability to use Motify AND get the bonus dice

Correct me if I am wrong here, but couldn't Liliana just attack a unit, then if she manages to get just one hit in, then she can just use snuff out? Because that's how we've been playing and it just seems too over powered. Though it could honestly be just the sheer fact that the board pieces we currently have leave a LOT of clear sight all over the place (they really don't give you much in the first box, lol). This could maybe even be fixed with the heroscape tiles I'm ordering and the custom walls/trees/rocks I'll be making that will get rid of ALOT of clear sight.

On a side note, Sorin says to sacrifice a squad creature, and I meant for it to being able to destroy -any- creature. I wrote his up late at night so I can definitely see where that was lost in translation. Perhaps I should make it to where he can use Mortify on ANY creature within 3 or 4 clear sight spaces that has only 1 life point left to destroy target enchantment.

**EDIT**

OR

Sorin may choose one of the following:
1) Sorin may sprint to a wounded enemy squad creature (NOT HERO UNITS) that has only 1 health remaining within 3 clear sight spaces from Sorin. Destroy target creature to destroy target enchantment. This takes place of your attack phase.
2) Sorin may sprint to a wounded enemy figure within 3 clear sight spaces from Sorin. This does not take place of your attack phase.
3) Sorin may sacrifice a creature under his control to destroy target enchantment. This does not take the place of your attack phase.
 
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Ahhh, okay. Your 'Sacrifice' wording implies -only- your creatures in MTG terms. If it's a Destroy Target Squad creature + Destroy Target enchantment you're right, that's extremely powerful and warrants giving up your attack for the turn.

And yes, you are correct about Lili's ability. Yes it is powerful, but compare it to a full squad of Reavers. 9-12 dice against targets with -2 defense compared to 4-5 dice against a single target.

Just to number crunch a little bit.
Lili @ 4 dice vs 3 def dice: ~75% chance to deal at least 1 wound
Lili @ 4 dice vs 4 def dice: ~65% chance to deal at least 1 wound
Lili @ 4 dice vs 5 def dice: ~55% chance to deal at least 1 wound
Lili @ 5 vs 3 = ~85
Lili @ 5 vs 4 = ~77
Lili @ 5 vs 5 = ~68

So yes, you have a strong chance to pull a model off the table if you activate her, but if you activate a full squad of Reavers you have a pretty Similar chance to peel a unit AND damage a 2nd
 
Ahhh, okay. Your 'Sacrifice' wording implies -only- your creatures in MTG terms. If it's a Destroy Target Squad creature + Destroy Target enchantment you're right, that's extremely powerful and warrants giving up your attack for the turn.

And yes, you are correct about Lili's ability. Yes it is powerful, but compare it to a full squad of Reavers. 9-12 dice against targets with -2 defense compared to 4-5 dice against a single target.

Just to number crunch a little bit.
Lili @ 4 dice vs 3 def dice: ~75% chance to deal at least 1 wound
Lili @ 4 dice vs 4 def dice: ~65% chance to deal at least 1 wound
Lili @ 4 dice vs 5 def dice: ~55% chance to deal at least 1 wound
Lili @ 5 vs 3 = ~85
Lili @ 5 vs 4 = ~77
Lili @ 5 vs 5 = ~68

So yes, you have a strong chance to pull a model off the table if you activate her, but if you activate a full squad of Reavers you have a pretty Similar chance to peel a unit AND damage a 2nd

Indeed, but to be frank, how she stacks up in most situations with other planeswalkers in all the games we've played, she's just too powerful. Pretty much how it works is if someone get's Liliana (we do a blind draw for random pickings), Liliana always comes in first or second place. I think only once was she stomped but still, we just prefer to keep all black out of the game until Ob Nixilis comes in. Because Ob Nixilis get's to kill ANY creature (more powerful than Liliana), but at least the owner of said creature get's to draw a card, which is really beneficial to some walkers, especially Jace!

ALSO, please see the post above yours, I edited it with a potential option for Sorin!

**EDIT**

Sorin may choose one of the following:
1) Sorin may sprint to a wounded enemy squad creature (NOT HERO UNITS) that has only 1 health remaining within 3 clear sight spaces from Sorin. Destroy target creature to destroy target enchantment. This takes place of your attack phase.
2) Sorin may sprint to a wounded enemy figure within 3 clear sight spaces from Sorin. This does not take place of your attack phase.
3) Sorin may sacrifice a creature under his control to destroy target enchantment. This does not take the place of your attack phase.
 
The re-wording definitely helps, it's just a LOT of words.

I stumbled on: http://www.heroscapers.com/community/showthread.php?t=30540
this thread today that has a compendium of guidelines for making custom characters. I skimmed a chunk of it this morning and it definitely had some helpful tips on how to make your cards as consistent with the accepted wording as possible.

Reading through it was helping give me ideas on how to turn a concepts into a cleanly worded ability.
 
Alright, so I've made 4 Squad creature units to accompany 2 of the planeswalkers I created on this thread. The other squad creatures are under construction. As always, I highly anticipate constructive criticism!

lGiWgu3.jpg

P.S. Also posted in an edit under the first post so people can see at a glance what I've got done and what I am working on.
 
REACH wording

I would suggest using the templating from 'Omnicron Snipers'

Deadly Shot:
When attacking with Omnicron Snipers, any skull rolled counts as one additional hit.
(Note: Double the hits before defense dice are rolled. For example, if you roll one skull, two hits are made. If the opponent rolls only one shield, the defending figure takes one wound.)

'When attacking with Darkwoods Ranger, if the target figure has flying, any (Swords) rolled counts as one additional hit'

Nightfall Predator -
Revert - If a player casts two or more spells in one turn,

Harvest of Flesh - I believe the proper wording would be 'remove all damage counters from each figure in this squad' or something similar.

Vengevine - This seems super strong if it's a 3 figure squad and revive is guaranteed. If only a 2 fig squad could probably get bumped to 6 move. Seems like a D20 roll to the trigger would be a good solution for the revive. Being placed 4 hexes away is very very powerful, should likely be limited to adjacent to G/B planeswalker you control. I know the phoenix revive is extremely good and this unit is a much bigger threat + 4 spaces away lets you tie up their figures a lot more easily.

Thraben Sentry - Wording on Vigilance took me a second to decipher if it meant 'roll again, ignore 1st shield you roll' or 'roll again with X-1 defense dice'
I believe you intended the latter.
You could also consider stealing Empress Kiova's reroll wording:
'When you roll defense dice for any Kyrie that you control who follows Einar and is within 5 clear sight spaces of Empress Kiova, you may re-roll all defense dice that did not show shields. Gift of the Empress Aura can be used only once for each defense roll'
This is obviously a stronger ability, but I think the current wording isn't much of a buff if you look at it mathematically.

Bloodbond Vampire -
Bloodbond similar to harvest of flesh, I think wants to be worded 'Whenever a figure under your control removes damage counters, put a.....

Agility - The new Kor Aeronaut captain in the expansion has this abillity:
Ride the Currents: Whenever Kor Aeronaut Captain moves to a lower elevation during its movement for the first time each turn, it gets +3 Move until end of turn.
Some similar wording to that is probably a more straightforward way to express what you're trying to do with agility.

They look fun! Overall ideas all look good, it's just a pain to write them in game language
 
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Well just looking at Garruk, Primal Hunt seems a bit unflavorful.


Garruk, Primal Hunter 2GreenGreenGreen (5)
Planeswalker — Garruk (3)
+1: Put a 3/3 green Beast creature token onto the battlefield.
−3: Draw cards equal to the greatest power among creatures you control.
−6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
Magic 2013 (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Primal Huntbeast
Primal Huntbeast 3Green (4)
Creature — Beast (3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)



neither of these heal.

How about calling it Death frenzy http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386513 seems more on point

or search gatherer for green/lifegain.

Great work, i enjoyed loooking at these builds
 
Got pre-occupied with finishing up my Associate's Degree at one college followed by trying and succeeding at getting accepted into University of Texas at Dallas for Game Design.

My next semester I will be taking Game Design 1 (since I completed Fundamentals for Game Design this past semester) which is literally design an Alpha and Beta for a custom boardgame of my own creation. As such, I will be picking this project back up for practice (not for homework) as a study in both Level Design with hexes but also Character Design and Game Balance with new Planeswalkers/Creatures/Heros/Spells (hopefully).

During the winter break, I hope to re-hash these previous builds since they were designed BEFORE Shadows over Innistrad came out (which, isn't it kinda fricking cool that both my Transform ability appeared in the newest set???). I want to do this because with the release of many new Heroes and Multi-color Planeswalkers, I have ALOT more reference material to utilize while trying to find out the best way to balance.

Stay tuned!
 
Ajani has several verants, one of my personal favorites is the
Ajani Vengent (young verson) shortly after his "Plainer Spark"
was awakened, this is his White/Red verson before he went to
his "×2 White" incarnations and evently his most common
"×2 White/Green" incarnations.
The Vengent verson is the one I am working on converting.
 
These are great! These customs deserve more attention from the AOTP and HeroScape blender community. AOTP is sorely missing the inclusion of more multicolored Planeswalkers, and these fill in the gap perfectly. I've already bought a few of the recommended minis and plan on printing these out soon. Did you ever hash out appropriate point costs for the 'Walkers?

I agree with Gairian1974 that an alternate Ajani could serve as a Red/White 'Walker (using the same figure). I'm tempted to make one myself, along with a Red/Blue Planeswalker.
 
These are great! These customs deserve more attention from the AOTP and HeroScape blender community. AOTP is sorely missing the inclusion of more multicolored Planeswalkers, and these fill in the gap perfectly. I've already bought a few of the recommended minis and plan on printing these out soon. Did you ever hash out appropriate point costs for the 'Walkers?

I agree with Gairian1974 that an alternate Ajani could serve as a Red/White 'Walker (using the same figure). I'm tempted to make one myself, along with a Red/Blue Planeswalker.
This site could most definitely serve as a customs group for this game. I think a project to make compatible customs that go with the sets would be great.
 
These are great! These customs deserve more attention from the AOTP and HeroScape blender community. AOTP is sorely missing the inclusion of more multicolored Planeswalkers, and these fill in the gap perfectly. I've already bought a few of the recommended minis and plan on printing these out soon. Did you ever hash out appropriate point costs for the 'Walkers?

I agree with Gairian1974 that an alternate Ajani could serve as a Red/White 'Walker (using the same figure). I'm tempted to make one myself, along with a Red/Blue Planeswalker.
This site could most definitely serve as a customs group for this game. I think a project to make compatible customs that go with the sets would be great.
I'm not sure I fully understand. AotP customs could be based off of which sets?
 
These are great! These customs deserve more attention from the AOTP and HeroScape blender community. AOTP is sorely missing the inclusion of more multicolored Planeswalkers, and these fill in the gap perfectly. I've already bought a few of the recommended minis and plan on printing these out soon. Did you ever hash out appropriate point costs for the 'Walkers?

I agree with Gairian1974 that an alternate Ajani could serve as a Red/White 'Walker (using the same figure). I'm tempted to make one myself, along with a Red/Blue Planeswalker.
This site could most definitely serve as a customs group for this game. I think a project to make compatible customs that go with the sets would be great.
I'm not sure I fully understand. AotP customs could be based off of which sets?

I think that TREX was saying that Heroscapers.com could host a community-driven customs project for Arena of the Planeswalkers, very similar to the C3V/SoV, C3G, and HoSS custom projects that were led here.

I'm inclined to agree after seeing all the great work that those groups have put in, but I admittedly have no experience with most of Magic and probably wouldn't be of much help. There would need to be a good number of people interested in continuing the game for such a project to really catch on.
 
These are great! These customs deserve more attention from the AOTP and HeroScape blender community. AOTP is sorely missing the inclusion of more multicolored Planeswalkers, and these fill in the gap perfectly. I've already bought a few of the recommended minis and plan on printing these out soon. Did you ever hash out appropriate point costs for the 'Walkers?

I agree with Gairian1974 that an alternate Ajani could serve as a Red/White 'Walker (using the same figure). I'm tempted to make one myself, along with a Red/Blue Planeswalker.
This site could most definitely serve as a customs group for this game. I think a project to make compatible customs that go with the sets would be great.
I'm not sure I fully understand. AotP customs could be based off of which sets?

I think that TREX was saying that Heroscapers.com could host a community-driven customs project for Arena of the Planeswalkers, very similar to the C3V/SoV, C3G, and HoSS custom projects that were led here.

I'm inclined to agree after seeing all the great work that those groups have put in, but I admittedly have no experience with most of Magic and probably wouldn't be of much help. There would need to be a good number of people interested in continuing the game for such a project to really catch on.
This is exactly what Im saying. Even with my uploading both zendikar and innistrad, I dont have extensive knowledge of any additional magic units. Id fish around and see if you can get a group together. Check out the guidlines of the other customs groups to get an idea of how to set up shop. Good luck.
 
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