TechToaster
New member
So I felt that Arena of the Planeswalkers would REALLY benefit from a larger cast of planeswalkers to choose from, and the fact they will be introducing Dual Color planeswalkers in the new Battle for Zendikar expansion, I decided to expand the current roster... by doubling it entirely.
I've got the first Five of Seven planeswalkers hashed out, still deciding on the last one to work with. All of these planeswalkers have custom mechanics I fleshed out in my little head and have specific themes that their decks will follow (and yes I will be making 12 card decks for each planeswalker as well; Something that won't even be done for the two new planeswalkers debuting in January.)
So first, here are the five planeswalkers I've already poured alot of time into fleshing out:
When I was first picking out how to use and what stats to give them, I discovered that the original 5 planeswalkers we were given to use all had a base stat number of either 19, 20 and 21 when you add together their life/movement/power/toughness. What we had this far with planeswalkers was a whole bunch of ranged with only 1 melee, and I decided to mix that up by having a whole bunch of melee fighters with some ranged. But don't get me wrong, the melee planeswalkers are still hella scary to deal with.
On a side note, I haven't decided the costs nor the heights yet, so some of those are just placeholders.
The next two planeswalkers I plan on making are:
I am open, and HEAVILY welcome and invite all constructive criticism. I would very much enjoy hearing multiple peoples views and opinions on these planeswalker builds.
-TechToaster
** EDIT **
Squad Creatures preview for the Garruk and Sorin planeswalkers in this thread.
*** UPDATE 12/18/2016 ***
Got pre-occupied with finishing up my Associate's Degree at one college followed by trying and succeeding at getting accepted into University of Texas at Dallas for Game Design.
My next semester I will be taking Game Design 1 (since I completed Fundamentals for Game Design this past semester) which is literally design an Alpha and Beta for a custom boardgame of my own creation. As such, I will be picking this project back up for practice (not for homework) as a study in both Level Design with hexes but also Character Design and Game Balance with new Planeswalkers/Creatures/Heros/Spells (hopefully).
During the winter break, I hope to re-hash these previous builds since they were designed BEFORE Shadows over Innistrad came out (which, isn't it kinda fricking cool that both my Transform ability appeared in the newest set???). I want to do this because with the release of many new Heroes and Multi-color Planeswalkers, I have ALOT more reference material to utilize while trying to find out the best way to balance.
Stay tuned!
I've got the first Five of Seven planeswalkers hashed out, still deciding on the last one to work with. All of these planeswalkers have custom mechanics I fleshed out in my little head and have specific themes that their decks will follow (and yes I will be making 12 card decks for each planeswalker as well; Something that won't even be done for the two new planeswalkers debuting in January.)
So first, here are the five planeswalkers I've already poured alot of time into fleshing out:
When I was first picking out how to use and what stats to give them, I discovered that the original 5 planeswalkers we were given to use all had a base stat number of either 19, 20 and 21 when you add together their life/movement/power/toughness. What we had this far with planeswalkers was a whole bunch of ranged with only 1 melee, and I decided to mix that up by having a whole bunch of melee fighters with some ranged. But don't get me wrong, the melee planeswalkers are still hella scary to deal with.
On a side note, I haven't decided the costs nor the heights yet, so some of those are just placeholders.
The next two planeswalkers I plan on making are:
- Elspeth
- Vraska (Maybe, still deciding on her or another planeswalker)
- Garruk : [FONT="]https://www.reapermini.com/OnlineStore/thricedamned/sku-down/77055 (This one was found by Kajoq)[/FONT]
- [FONT="]Sorin : [/FONT][FONT="]https://www.reapermini.com/FigureFinder#detail/02985 [/FONT]
[FONT="] (Just cut off the ascot looking thing and it looks surprisingly close)[/FONT] - [FONT="]Ajani : [/FONT][FONT="]https://www.reapermini.com/OnlineStore/lion/sku-down/02880[/FONT]
- [FONT="]Narset : [/FONT][FONT="]https://www.reapermini.com/FigureFinder#detail/02629[/FONT]
- Sarkhan : https://www.reapermini.com/OnlineStore/mage/sku-down/77222
[FONT="] (If anyone can find a better model, PLEASE let me know)[/FONT] - Elspeth : http://www.darkswordminiatures.com/shop/index.php/female-cavalier-with-sword-shield.html OR http://www.darkswordminiatures.com/shop/index.php/female-undead-hunter.html
I am open, and HEAVILY welcome and invite all constructive criticism. I would very much enjoy hearing multiple peoples views and opinions on these planeswalker builds.
-TechToaster
** EDIT **
Squad Creatures preview for the Garruk and Sorin planeswalkers in this thread.
*** UPDATE 12/18/2016 ***
Got pre-occupied with finishing up my Associate's Degree at one college followed by trying and succeeding at getting accepted into University of Texas at Dallas for Game Design.
My next semester I will be taking Game Design 1 (since I completed Fundamentals for Game Design this past semester) which is literally design an Alpha and Beta for a custom boardgame of my own creation. As such, I will be picking this project back up for practice (not for homework) as a study in both Level Design with hexes but also Character Design and Game Balance with new Planeswalkers/Creatures/Heros/Spells (hopefully).
During the winter break, I hope to re-hash these previous builds since they were designed BEFORE Shadows over Innistrad came out (which, isn't it kinda fricking cool that both my Transform ability appeared in the newest set???). I want to do this because with the release of many new Heroes and Multi-color Planeswalkers, I have ALOT more reference material to utilize while trying to find out the best way to balance.
Stay tuned!
Last edited: