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Ulysses' Maps

Re: Ulysses' Maps (New Map 8/2021)

The right side seems like it’s going to be really tough to develop the army from. I’d suggest removing the outermost castle wall to open up that side a little more. Otherwise, looks great!


You're absolutely right and thank you! I was feeling apprehensive about development from the right side too and wanted to get that wall trimmed, unfortunately I just couldn't find the tiles without some major aesthetic sacrifices, or so I thought. I should've let it breathe in my mind a bit more because after a few hours I had the tile problem solved which opened up another tweak that I also really like. I will update it with my solutions soon.
 
Re: Ulysses' Maps (New Map 8/2021)

You have some serious talent my friend hoping when I get me new expansion packs I can come up with some nice ideas
 
Re: Ulysses' Maps (New Map 8/2021)

You have some serious talent my friend hoping when I get me new expansion packs I can come up with some nice ideas

Thank you so much, that is very nice of you to say! Here's to hoping you get some expansions! Maybe check out the Sales and Trades thread, I've had some great experiences buying and trading with the community here.
 
Re: Ulysses' Maps (New Map 9/2021)

Unclaimed New 9/2021
Requires: 2 MtCB, 1 BftU, and 1 TJ
uc


Also available for online play
 
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Re: Ulysses' Maps (New Map 9/2021)

I agree. Unclaimed looks really cool. I'm planning to play some games with a friend tomorrow, and I think I'll try it out then.
 
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Re: Ulysses' Maps (New Map 9/2021)

The time has come again to update the newest map's name for, what I have to imagine, is the last time. For those who didn't catch this comedy of errors unfold on Discord, I'll summarize it here for posterity. It was originally titled Reclamation until superfrog showed me he'd beaten me to the punch and had named his new map Reclamation a week or two prior. After mentioning I had almost coined it Reclaimed, Boromir96 joked that maybe Unclaimed would be fitting, which I thought was a hilarious suggestion and ran with. Well, following Murphy's Law, of course Unclaimed was in fact claimed, by Flash_19 of all people; and rather recently. :p

Unclaimed is now to become No Aloha, for all you fellow fans of the band The Breeders out there. This won out over "Florida, Probably" so, you know, the bar was low.

uc
 
Re: Ulysses' Maps (New Map 9/2021)

Maps built with Marvel?! I like it. Let's hope No Aloha is Unclaimed as a map title. Looks good and worthy of a closer look.
 
Re: Ulysses' Maps (New Map 9/2021)

Maps built with Marvel?! I like it. Let's hope No Aloha is Unclaimed as a map title. Looks good and worthy of a closer look.
Hahaha! I'm glad you get it. I hope you can make the PNW event; I'd love to talk maps with you! Who knows? Maybe we'll match up on one of our respective battlefields.
 
Re: Ulysses' Maps (New Map 9/2021)

Pillars with the road on top are unbalanced if your armies include ranged flyers (Protectors, Moltenclaw, Atlaga).
 
Re: Ulysses' Maps (New Map 9/2021)

No Aloha updated for the ARV contest. Online map revision pending. (Edit: Online map updated.)
 
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Re: Ulysses' Maps (New Map 10/2021)

Added my second ARV Marvel Scrolls submission. Online version also available.

Brunak's Barracks
Requires: 2 MtCB, 1 FotA, and 1 VW
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uc


Backstory:
Spoiler Alert!
 
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Re: Ulysses' Maps (New Map 10/2021)

I like it a lot! you should have submitted it!

Thanks! It was a tough call between entering this and Brunak's Barracks, but in the end I went with the latter since it looked a little more polished, had less weird asymmetrical spots, and had been playedtested against an opponent who wasn't myself. I'll probably run some games on it, make some tweaks, and put it on my main list in the future.
 
Re: Ulysses' Maps (New Map 10/2021)

I'm pretty sure I'm done with this one. It has been so much fun to play, but it might undergo a tweak or two before it goes to the main list.

Stagnation
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Re: Ulysses' Maps (New Map 10/2021)

Love the aesthetics, but I (a tadpole of a cartographer) have 2 initial concerns.
  • The hills feel sort of yours & mine
  • Giving bush bonus to height and glyphs might pose problems
What are your thoughts?
 
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Re: Ulysses' Maps (New Map 10/2021)

Love the aesthetics, but I (a tadpole of a cartographer) have 2 initial concerns.
  • The hills feel sort of yours & mine
  • Giving bush bonus to height and glyphs might pose problems
What are your thoughts?

Thanks for your input ATG! Those are both valid points and I'll walk you through why it's designed the way it is. As far as your first concern goes; this was kind of the thought experiment to begin with. Yes, yours and mine hills are a good way to make a stale map, but my thinking was 'what if a map consisted solely of small hills?' The theory was, if there are enough hills that are small enough, well distributed, and quickly accessible by melee, it might actually be a lot of fun. The map comprises of eight 7-hex hills, with the hills outside the SZ only giving you lvl 2, the perimeter hills give you lvl 2 and 2 hexes of lvl 3, and, to draw the action to the center, the middle hills offer the best position with some lvl 2 and 3 hexes of lvl3.

The map does offer 8 hexes of lvl 2 with jungle protection, but the jungle predominantly helps lvl 0 and 1 spots and of course doesn't boost any of the highest places on the board. The jungle bush near the sand hill was specifically to draw SZ development to the left more as I felt there was a bit of a rightward pull. It gives two 5 move figs lvl 2 jungle protection on turn 1 which felt like a big enough draw to balance the pull.

I justify the glyph jungle bush with the fact that the lvl 0 in this map is a pretty poor place to be. Unless you're a small figure hiding, or have a water power, you're probably just there to grab the glyph, which doesn't have any LOS protection and has 4 higher adjacent hexes that can smack down on you. The +1 D you might get will still be worse than the +1 A that everyone else will likely be getting on you.

In practice podding has not been an issue on the map. Yes, you can try and claim a hill, but rarely can you hold it. There has been a fair amount of hopping from hill to hill, almost feeling like multiple miniature fronts falling and rebuilding which has lead to some truly epic moments.

Of course most of this is just theory scape as I can only run so many games on it myself, but figured I'd let you know how I tried to avoid some cartographical pitfalls while working within my initial concept.
 
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Re: Ulysses' Maps (New Map 10/2021)

Made a few tweaks and am at a point where it's time to go up on the main page. Also included rules for Control Points format which this map lends itself well to. Hope y'all enjoy!
Online map also available

Stagnation
Requires: 1 SotM, 2 RttFF, and 1 TJ
ABLVV87UwSfphN1Bnt82dE3egdfNW7QSka5d1Lozqx3f9IX9wEukk5Qdf_YuJZlad4rOoIOBWAgpxqT1lWaeHlbugACBybg8OmPHVZaWQYetGeE2pLgCkw4=w2400
 
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