Sir Heroscape
Sir Formerly Known As adoney
Re: Ulysses' Maps (New Map 11/2020)
Ooo, I like this very much!
Ooo, I like this very much!
Any treasure glyph or trap in particular for Drider? It’s next on my list to try out.
really good first look! I'll have to build and play on it. Solid map.
Question about Marro Shrine. Can Brunak carry Ne-Gok-Sa carrying the relic using Ornak in turn one? Would you consider that a single move. Just thinking about the questions I would have to field from my buddies as they build their armies. That could be a one-move escape!
Any treasure glyph or trap in particular for Drider? It’s next on my list to try out.
I usually pull from a pool of treasure glyphs that benefit most heroes, but aren't too high powered. Commonly Belt of Giant Strength, Scarab of Invulnerability, Ring of Protection, and Disengage (brooch).
For the trap, just the standard 1-5, roll one unblockable attack die.
Thanks for the interest and happy to hear your thoughts if anything comes to mind!
So I finally got in about half a dozen plays in on Drider. I played without the treasure glyph. At first I wasn’t thrilled with how you could hide a bit while standing on the glyph under the castle door, but the more I played, I liked that it forced ranged units to come out of the start zone to take some shots. It opened up the melee units on the road to come around and flank from the opposite side. It’s a very fun map especially for the terrain requirements.
I as well have loved playing on Drider
Nice work- I’m liking the look of both of these!Also of note, Cedrus Drift has been revised per feedback after the Gencon map contest. Percolator has been updated after personal playtesting and to enhance the theme of water percolating out of the map that got lost over various iterations. Gambit has been removed pending possible revision, though it's on the back burner. Previous map versions are still visible buried in the thread.
Cedrus Drift v2
Requires: 1 SotM, 1 RttFF, and 1 TT
Percolator
Requires: 1 RotV and 1 TJ