• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Ulysses' Maps

Re: Ulysses' Maps (New Map 11/2020)

Another entry in my bad geology terminology puns series.
Also available for online play
:::Online Map Folder:::

Bassault
Requires: 2 BftU, 2 RttFF, and 1 VW
uc

uc
 
Last edited:
Re: Ulysses' Maps (New Map 1/2021)

Any treasure glyph or trap in particular for Drider? It’s next on my list to try out.
 
Re: Ulysses' Maps (New Map 1/2021)

Any treasure glyph or trap in particular for Drider? It’s next on my list to try out.

I usually pull from a pool of treasure glyphs that benefit most heroes, but aren't too high powered. Commonly Belt of Giant Strength, Scarab of Invulnerability, Ring of Protection, and Disengage (brooch).

For the trap, just the standard 1-5, roll one unblockable attack die.

Thanks for the interest and happy to hear your thoughts if anything comes to mind!
 
Re: Ulysses' Maps (New Map 1/2021)

I made some major revisions to Riparian recently and thought it would be fun to post the various changes this particular build has been through.

Here are a few versions I saved along the way:

uc


uc


uc


uc


uc


I focused on smoothing movement out and balancing the level 3 height near the glyphs a little better. I also dampened the 'Lava or Bust' mechanics quite a bit for better or for worse. It's still a large map with some unutilized tiles and a steep 2x master set requirement, but it has yielded some great games.

I've added the current version to my ONLINE MAPS FOLDER

Cheers! :toast:
 
Re: Ulysses' Maps (New Map 3/2021)

Inspired by too much coffee on a slow work day

Percolator
Requires: 1 RotV and 1 TJ
uc

Wow this map is actually amazing! The only change I would make is moving those bushes next to the lvl4 height down and back a space or two.
 
Re: Ulysses' Maps (New Map 3/2021)

I've received some great feedback, some of which I should've seen coming, because, I mean, you shouldn't have the prominent height on the map get jungle bonus for a reason ;)

A huge thank you to @heroscaper2010 for the in depth suggestions, many of which I've implemented, and to others who've chimed in.

Original version:
uc


Updated version:
uc
 
Re: Ulysses' Maps (New Map 3/2021)

really good first look! I'll have to build and play on it. Solid map.

Hopefully an even better first look after the update!

Thanks for running my maps when you can, even when Lady HS says 'why can't I get height on you? Who built this?!' 😆
 
Re: Ulysses' Maps (New Map 4/2021)

I really needed to address the overwhelming need for double tundra/dungeon maps with too many choke points and questionable development. Tournament organizers everywhere are craving unvetted maps that utilize only the most rare and expensive terrain combos and I have obliged!:

Ablation
Requires: 1 BftU and 2 TT
uc

uc


In all seriousness though, I've been playing around with this one for the last week and I'm at the point where I'm running out of tweaks to make. The shadows have moved probably 15 times trying to balance aesthetics and playability, as well as the upper snow and ice levels trying to make dragons a little less potent on it. There's not a lot of real estate which might hamper 24 hex armies a bit and it's probably best played with lower figure count formats. There's some z-bomb potential, but it's limited to affecting 5 figures at most and Zelrig would not be able to do it from the top level in his first turn. As per normal, shadow has been placed to help contest height, but also to help development from the left sides of the start zone which starts lower than the right side. The right side start zone includes level 0 ice to slow movement in hopes of further balancing development. Power glyphs are equidistant to each startzone and treasure glyphs have been placed to punish bad timing just a tad. As always this map may change and I'm happy to hear any input!
 
Re: Ulysses' Maps (New Maps 5/2021)

My two entries for the ScapeCon Map Contest

Gambit
Requires: 1 RotV, 1 TJ, and 1 VW

uc


uc


A hint of Fulcrum needlessly blended with a jigger of Fire Isles, the title really says it all as far as how this plays.

Cedrus Drift
Requires: 1 SotM, 1 RttFF, and 1 TT

uc


uc


A tight and bloody no-glypher for split SZ pleasure. Marvel at my Windows95-esque word art skills!
 
  • Like
Reactions: rym
Re: Ulysses' Maps (New Maps 5/2021)

Question about Marro Shrine. Can Brunak carry Ne-Gok-Sa carrying the relic using Ornak in turn one? Would you consider that a single move. Just thinking about the questions I would have to field from my buddies as they build their armies. That could be a one-move escape!
 
Re: Ulysses' Maps (New Maps 5/2021)

Question about Marro Shrine. Can Brunak carry Ne-Gok-Sa carrying the relic using Ornak in turn one? Would you consider that a single move. Just thinking about the questions I would have to field from my buddies as they build their armies. That could be a one-move escape!

Good question, and you'll have to forgive my wording as this scenario was written quite a while ago with far less HS knowledge, but the line "Any individual Relic may only be moved once throughout a player's turn." Is meant to imply no stacking shrine moves via Ornak, Kurrok, Glad/Blast etc. Basically one shrine move per numbered OM (sorry Haracles and Van Nessing). Hopefully that helps.
 
Re: Ulysses' Maps (New Maps 5/2021)

Lol. Clever name as usual. Looks like a lot of fun!
 
Re: Ulysses' Maps (New Map 1/2021)

Any treasure glyph or trap in particular for Drider? It’s next on my list to try out.

I usually pull from a pool of treasure glyphs that benefit most heroes, but aren't too high powered. Commonly Belt of Giant Strength, Scarab of Invulnerability, Ring of Protection, and Disengage (brooch).

For the trap, just the standard 1-5, roll one unblockable attack die.

Thanks for the interest and happy to hear your thoughts if anything comes to mind!

So I finally got in about half a dozen plays in on Drider. I played without the treasure glyph. At first I wasn’t thrilled with how you could hide a bit while standing on the glyph under the castle door, but the more I played, I liked that it forced ranged units to come out of the start zone to take some shots. It opened up the melee units on the road to come around and flank from the opposite side. It’s a very fun map especially for the terrain requirements.
 
Re: Ulysses' Maps (New 3-Player Map 7/2021)

Triumvirate
Requires: 2 RotV, 3 RttFF, and 1 additional small ruin
uc


Needed a 3-player map for a 'control points' style game the other night so I put this together and made some adjustments after the game for standard kill them all or kill the player to your left/right type scenarios. Enjoy!
 
Re: Ulysses' Maps (New Map 8/2021)

So I finally got in about half a dozen plays in on Drider. I played without the treasure glyph. At first I wasn’t thrilled with how you could hide a bit while standing on the glyph under the castle door, but the more I played, I liked that it forced ranged units to come out of the start zone to take some shots. It opened up the melee units on the road to come around and flank from the opposite side. It’s a very fun map especially for the terrain requirements.

I as well have loved playing on Drider

Thank you so much for the feedback gentlemen! Drider was such a challenging map to build, I think it was on version 10 or 11 before I submitted it :) and there may still be new revisions to make after I hear the feedback from the ARV competition.
 
Re: Ulysses' Maps (New Map 8/2021)

Ran a few games on this recently and made some tweaks and ran another. I usually try to avoid 24-hex tile start zone maps these days, but I've been pretty happy with how this one has played.

Bayou Blitz
Requires: 1 SotM, 1 FotA, and 1 TJ
uc
 
Re: Ulysses' Maps (New Map 8/2021)

Also of note, Cedrus Drift has been revised per feedback after the Gencon map contest. Percolator has been updated after personal playtesting and to enhance the theme of water percolating out of the map that got lost over various iterations. Gambit has been removed pending possible revision, though it's on the back burner. Previous map versions are still visible buried in the thread.
:toast:

Cedrus Drift v2
Requires: 1 SotM, 1 RttFF, and 1 TT
uc


Percolator
Requires: 1 RotV and 1 TJ
uc
 
Re: Ulysses' Maps (New Map 8/2021)

Also of note, Cedrus Drift has been revised per feedback after the Gencon map contest. Percolator has been updated after personal playtesting and to enhance the theme of water percolating out of the map that got lost over various iterations. Gambit has been removed pending possible revision, though it's on the back burner. Previous map versions are still visible buried in the thread.
:toast:

Cedrus Drift v2
Requires: 1 SotM, 1 RttFF, and 1 TT
uc


Percolator
Requires: 1 RotV and 1 TJ
uc
Nice work- I’m liking the look of both of these!
 
Re: Ulysses' Maps (New Map 8/2021)

Vault of the Lava Stone
Requires: 1 RotV, 1 FotA, and 1 VW
ABLVV86taitUgBoJUk3jATBBMLmzG915KjthCG_46JBZq3q_tL_rBcujF1fccTR8nHW0o1757MZ1ZqPS1-3-nDQwrK3Z7Kl99s6KlDWR_eqVOyKiwIQDo2c=w2400


Thanks to all the folks who chimed in to help me polish this map.

Also available for online play!
 
Last edited:
Re: Ulysses' Maps (New Map 8/2021)

The right side seems like it’s going to be really tough to develop the army from. I’d suggest removing the outermost castle wall to open up that side a little more. Otherwise, looks great!
 
Back
Top