Significantly better! Loving the look of Drider!
Fen Hydro could you point out the Startzones? It's not immediately obvious and I'm concerned the glyphs will be to close to the SZ.
Drider is looking much better! I like what you've done with it!
Fen Hydro is a cool concept! I'm gunna have to think about it a little bit, I only had a minute to glance. I'm concerned about developing out of the start zone and what that's going to look like on the map, but overall, I think it's got potential! I'll think about it some more and let you know.
That map name
That map name
Thought you folks might enjoy that hahahaha
I've definitely got a few thoughts for ya. First off, it looks really cool! The aesthetic is awesome. As of right now these are my biggest concerns:
1) The power of dragons on this map. Movement between the highest points on the map is very easy for Nilfheim (including dropping from the high position down to grab Kelda)
2) Building off number 1 - For a strong ranged and flying hero like Nilfheim, having two Keldas on the board that are so easily accessed by coming off those really high points makes that hero so much more powerful on this map.
3) The locations of height adjacent to the 6-hex glacier can be problematic because people load up figures on that height, and it turns into a game of "who's going to come down from their perch first?". This could be solved by making the height distribution not quite so "yours and mine" if you know what I mean.
That's all I got time for right now. I'll let you know if I think of more stuff to share!
Thanks again for your ever valuable insights!
Side note: I set up Battlefield 23 today between work tasks (gotta love working from home) and I can't help but wonder if you made that whole backstory based on the VS default naming of your 23rd unnamed .hsc file. If so, that's pretty hilarious. If not, still a great looking map. Hopefully I can coax the wife to run a game on it tonight.
I really like this map! I think these edits would make it flow smoother:
EDIT: Revised per heroscaper2010 suggestions.
Looks like you accidentally moved the wrong one grass tile down on the upper side.
I REALLY like this map!!!the only thing I'd change is I'd switch those glyphs. I think that it's a bit too OP for one of the glyphs to be accessible Turn 1 by either side. While the opponent can bring forces up to contest it, it's too immediate of a bonus to start the game.
Just think rats. Rats would be really OP on this map cause they can take the move glyph and never give it up and charge the map. Everything else about this map I like...but I think the glyphs need to switch places. Especially cause Wannok doesn't activate till the end of the round, it won't mean anything to take it till the end of the round.
I do love this map though.
EDIT: I just built the map cause I was so excited about playing on it, and realized the move glyph is on a grass hex...so clearly you can't grab it turn 1 unless you have 8 move...which is like 3 units in the game lol...so I think the glyphs are fine where they are. Disregard my comments.