• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

Typhon2222's Maps

Re: Typhon2222's Maps — updated Blood Star (9/1/2022)

Finally able to update this map with a decent 3D rendering.

Phlegrean Fields Download PDF
Uses: 1 SotM, 1 VW

phlegrean_fields_v3__titled_327669_original.png
 
Re: Typhon2222's Maps — updated Blood Star (9/1/2022)

Still maxing out those hollow spaces for playable area I see. Even after all these years away I still could have pinned Odin Wept as classic Typhon technique. :thumbsup:
 
Last edited:
Re: Typhon2222's Maps — updated Blood Star (9/1/2022)

Still maxing out those hollow spaces for playable area I see. Even after all these years away I still could have pinned Odin Wept as classic Typhon technique. :thumbsup:

Hee hee, YES, guilty as charged! :toast:

Welcome back, @Killometer. :D
 
Re: Typhon2222's Maps — new map Nightfall (9/15/2022)

My newest map. Created for the ScapeCon III Marvelous Map Contest. Fun with Marvel! :D

I'm really pleased with how this one turned out, especially with how the glyph areas interact with the central heights through the linking shadow.

Nightfall Download PDF
Uses: 2 M:TCB, 1 BftU, 1 RttFF

nightfall_v6__titled_original.png
 
Last edited:
Re: Typhon2222's Maps — updated Blood Star (9/1/2022)

Still maxing out those hollow spaces for playable area I see. Even after all these years away I still could have pinned Odin Wept as classic Typhon technique. :thumbsup:

Hee hee, YES, guilty as charged! :toast:

Welcome back, @Killometer. :D

The new map, Nightfall, is about the least Typhon-esque map I've made in ages. Almost no void space on LVL1 — and several available tiles aren't used at all. Leaves me feeling like a wastrel. But hey, age is all about learning acceptance. :p
 
Last edited:
Re: Typhon2222's Maps — new map Nightfall (9/15/2022)

A minor tweak to Nightfall: moved some of the LVL4 height inward by one space.

Nightfall Download PDF
Uses: 2 M:TCB, 1 BftU, 1 RttFF

nightfall_v6__titled_original.png
 
Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)

My second creation for the ScapeCon III Marvelous Map Contest. More fun with Marvel! :D

This one strives to evoke a ruined military compound in the midst of the jungle.

Apocalypse Now Download PDF
Uses: 2 M:TCB, 1 BftU, 1 TJ

apocalypse_now_v2__titled_original.png
 
Last edited:
Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)

My second creation for the ScapeCon III Marvelous Map Contest. More fun with Marvel! :D

This one strives to evoke a ruined military compound in the midst of the jungle.

Apocalypse Now Download PDF
Uses: 2 M:TCB, 1 BftU, 1 TJ

apocalypse_now_v2__titled_original.png


Man, I LOVE how this map looks. Totally captures the feel of a modern ruined battlefield. Too bad I don't have 2 marvel sets.
 
Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)

Man, I LOVE how this map looks. Totally captures the feel of a modern ruined battlefield. Too bad I don't have 2 marvel sets.
Oh man, @Dignan, this makes my day, coming from you. Your maps are gorgeous, and always drip with theme.
 
Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)

A minor tweak to Apocalypse Now.

Implementing a suggestion by @OEAO and @Chris Perkins, the top LVL4 ridge of concrete in the very center has been rotated.

This makes it possible for units to traverse the center of the map without having to climb over that ridge.

Apocalypse Now Download PDF
Uses: 2 M:TCB, 1 BftU, 1 TJ

apocalypse_now_v4__titled_original.png
 
Last edited:
Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)

The OP has been restructured.

Among other things, moved a lot of older/sillier maps into spoilers, so the whole thing is less cluttered. :D
 
Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)

Cool. I take it the platforms are supposed to be removed?
 
Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)

Cool. I take it the platforms are supposed to be removed?

Yes, it should be mentioned in the build instructions.
Thanks @MegaSilver! Yep, that's right @Tornado: VirtualScape has no option to display the warehouse ruin without its upper level, but the build instructions do specify to remove it.
 
Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)

A minor tweak to Apocalypse Now.

Implementing a suggestion by @OEAO and @Chris Perkins, the top LVL4 ridge of concrete in the very center has been rotated.

This makes it possible for units to traverse the center of the map without having to climb over that ridge. They can now skirt it instead.

It also looks better. :D

Apocalypse Now Download PDF
Uses: 2 M:TCB, 1 BftU, 1 TJ

apocalypse_now_v4__titled_original.png
 
Re: Typhon2222's Maps — new map Apocalypse Now (10/6/2022)

Another minor tweak to Apocalypse Now.

This one is in response to feedback from Sir Heroscape (thanks @Sir Heroscape!) that the map pulled to the right for ranged units.

To address that, this version moves one of the SZ spaces from the right to the left.

It also improves the aesthetics slightly. :)

Apocalypse Now Download PDF
Uses: 2 M:TCB, 1 BftU, 1 TJ

apocalypse_now_v5bx__titled_original.png
 
Re: Typhon2222's Maps — updated Apocalypse Now (1/23/2023)

Just Realized I did play on Apocalypse Now. Was a very fun game, Werewolf build vs Monks, aestetic was on point.
 
Re: Typhon2222's Maps — updated Apocalypse Now (1/23/2023)

Just Realized I did play on Apocalypse Now. Was a very fun game, Werewolf build vs Monks, aestetic was on point.
That makes me happy, @Foudzing. :D

Did you feel that the map pulled strongly to one side?
 
Back
Top