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Tiva Steelheart

Lord Pyre

...has moist legs
Site Supporter
Tiva Steelheart

C3G2_TivaSteelheart.png


Card PDF

NAME = TIVA STEELHEART
IDENTITY = N/A

UNIQUENESS = UNIQUE HERO
SPECIES = LYCANTHROPE
CLASS = LEADER
PERSONALITY = DETERMINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 190

THE SWORN

Start each round with X Sworn! Order Markers. X is the number of units on your team in The Sworn faction, to a max of 4. You may not place more than 1 Sworn! Order Marker on a single card.

SWORN COORDINATION
Once per turn, before a move action with a figure you control, you may remove an unrevealed Order Marker from a card on your team to choose either Tiva or an ally within 6 clear spaces of Tiva. Make a move action with the chosen figure and it may not use another move action this turn.

CONTROLLED LYCANTHROPY
After removing an Order Marker from this card, Tiva heals 1 wound and has +2 Move until the end of the turn.

FACTION = THE SWORN
PUBLISHER = COFFIN
KEYWORDS =
SYMBOLS = COLD RESISTANCE, ELECTRIC RESISTANCE, SUPER STRENGTH
RELEASE NAME: Born with strange abilities, Tiva Steelheart was often called upon to hunt supernatural predators threatening her tribe. On one such occasion, Tiva narrowly survived a werewolf attack only to be infected by the lycanthropic curse. With the help of tribal elders, she learned to control her savage appetites and transform at will. Later, Tiva joined the FBI in an effort to better protect her people and further investigate the paranormal. Her work as an agent brought her in contact with Rada Beauregard, who recruited Tiva to The Sworn.

Resources and Rulings
• The suggested figure for this unit is modified Heroclix figure: Captain America #009 / Slingshot and Xplosion #055-057 / Beast or #219 / Hank McCoy (Or any werewolf figure that is grey!)
Mod Tutorial
See this card's wiki page for synergies and strategies!
• A Sworn! Order Marker has no numbers, they just say "Sworn!" on them. They count as Order Markers, but may not be revealed for turns or abilities that reveal numbered or X Order Markers, since they are not numbered or have an X.
•Printable Sworn Markers:
Low Ink
Black and Red

Credits
• Playtesters: LP
• Card art: Soundwarp (Here's some images)
• Comic creators: Brian Pulido

Updates
• N/A
 
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Re: Tiva Steelheart - Design

Tiva glues the Sworn together. She hands out all the Sworn Order Markers that the whole faction will play with. Lady Death pulls them off any cards for double attacks. If any are removed from War Angel, she throws unblockables. Hellslinger is a battery for if you run out. And Tiva herself grants maneuvers to help positioning, which is really handy since there's no turn efficiency in this faction outside of bonding with the Nameless Wolves.

She apparently has minor weather powers in addition to being a werewolf. Aside from having some lightning around her in one panel, she hasn't really used it, but a light touch rep of it might be fun. I put this on my Dracula writeup:
WEATHER CONTROL
Count Dracula may choose to not be affected by Weather Hazards.

But also I think this card might be pushing our space limit.
 
Re: Tiva Steelheart - Design

Take your Slingshot, and chop off the bo staff. Its attached to her back so you'll have to carve it a bit. Then chop off both arms and replace them with Beast's. It might take a little back and forth to get them to set the way you want, but the arms are pretty big so you have some leeway.

For painting, black pants, grey wolf arms. She has just a brown top on, and a bare midriff. A small silver necklace if you want. She has face paint also, a blue band over her eyes, and a stripe going down from her mouth. Dark brown hair and you're set.


IMG_5159.jpg
 
Re: Tiva Steelheart - Design

Something we ran into with Harpy was that OMs can be revealed/removed at weird times, and making a maneuver happen in the middle of another ability/action can potentially be odd.
 
Re: Tiva Steelheart - Design

I shifted Betty's thing to trigger at the end of each activation. Not sure if that works for your goals with this faction though. (It wasn't ideal for me either, ha!)
 
Re: Tiva Steelheart - Design

I don't know. I tested her out like 2 months ago and it felt fine. But I can't recall each exact interaction right this second. I'll have to figure it out when I have more brainpower.
 
Re: Tiva Steelheart - Design

You also may not need to! I just took the path of least resistance on my design.
 
Re: Tiva Steelheart - Design

Yeah hoping I don't need to since this whole faction is based on triggering powers from OM removal.
 
Re: Tiva Steelheart - Design

Hmm, might want to check your template. Identities are no longer "Secret" in 2.0 :-D

Interesting mechanics for sure. Needing Sworn members to generate the initial OMs should help, but probably a lot of interesting use for so many extra OMs, whether Cosmic Power or Vandal Savage's tricks or so forth.
 
Re: Tiva Steelheart - Design

But also I think this card might be pushing our space limit.

it's at the minimums with the Weather bit but does fit. Just doesn't have like any room if anything needs more wording.


But yeah anything that triggers off of OM removal is a bit tricky timing wise since that can like happen in the middle of god knows what. Wounds get like that too, already thinking I might have to tweak my 9th Doc writeup. IBO Gundams got hit with a similar thing in the move to 2.0

I still prefer like a long term fix of figuring out some kinda like "once the stack is empty" lingo/ruling. Like you have a way to make a delayed trigger so you do whatever you're going to be doing once nothing else is presently happening. There's a lot of weird powers in the middle of powers stuff within the Scape system that I think is just going to be more of an issue over time. But I also don't know if that's really doable and don't really have too much energy to chase after it :lol:
 
Re: Tiva Steelheart - Design

"Once per turn, after an ability resolves that removed 1+ Order Markers from cards on your team..."

Maybe?

Not all abilities actually like end though, but also not sure you'd have like... an ability that can both remove OMs and then is separately like always doing something. Like Tiva's for example, assuming we haven't moved away from Spartacus principle, grants a move that then just hangs around independent of the ability. So that's fine, the ability itself ends as soon as the move is granted.

And I don't really know why you'd ever have like....

"Before a move action with NotTiva, you may remove 1 Order Marker from this card. NotTiva has +2 defense if adjacent to a lovely bunch of coconuts."
 
Re: Tiva Steelheart - Design

Though I suppose that doesn't really help with like a hypothetical Oracle type that removes OMs (which was an issue with Red Harpy)... Since that is already an ability sandwiched inside something else.

IDK, I don't think doing the setup Red Harpy has would be the worst here if it comes to that.

"At the end of each turn, if an Order Marker was removed from a card on your team during that turn, do moves and such."

Unless like the plan was a bunch of dudes that had like attack boost based off adjacency or something.
 
Re: Tiva Steelheart - Design

Oh I do think the first power could just be like "Start the game with X red "Sworn!" Order Markers." or something instead of all the considered and different colors and such.

And then like if we want to an FAQ like:

Q: OH MANZ so like if I paint all my OMs red no one will see were my sworn markers are. HAXSORs!

A: They're intended to be a different color than your regular Order Markers, don't be an asshole.


(though honestly having them be the same color and you being 2% more tricky doesn't really seem the hugest of deals to me)
 
Re: Tiva Steelheart - Design

Though I suppose that doesn't really help with like a hypothetical Oracle type that removes OMs (which was an issue with Red Harpy)... Since that is already an ability sandwiched inside something else.

IDK, I don't think doing the setup Red Harpy has would be the worst here if it comes to that.

"At the end of each turn, if an Order Marker was removed from a card on your team during that turn, do moves and such."

Unless like the plan was a bunch of dudes that had like attack boost based off adjacency or something.

I was thinking that moving the trigger to the end of the turn was a good idea, so I'm into this path. :up:

As for the light weather touch, if it's going to make the font really tight, I don't think it's worth pursuing, personally. There's already plenty going on here.
 
Re: Tiva Steelheart - Design

If you were looking for a lighter weather touch, could always just do something like cold / electricity resistance.
 
Re: Tiva Steelheart - Design

Moving everything to the end of the turn is a bummer for the faction. For example, it was intended that Tiva's thing could trigger, move War Angel immediately adjacent to your target to get her passive intimidation (And damage dice if you can trigger more OM removal).

Any way we could do something like at the end of the current action? Or Phase? Then if you trigger things during the move phase you can still get the bonuses for the attack phase.

Also Wargoth is supposed to get an attack boost based on how many OMs you have removed, which just obviously wouldn't work if it triggered at the end of the turn.

I'm happy with that OM language that SW suggested, thanks. The different color thing is more practical than anything really. If you want to be tricky, you'll have to get two sets of the exact same color and then mark them. Just a lot of work when you can just proxy something else and you know exactly what they are, hah.

If you were looking for a lighter weather touch, could always just do something like cold / electricity resistance.

Yeah that's a fun idea.
 
Re: Tiva Steelheart - Design

Nothing about what's suggested would like impact Wargoth since his power doesn't really trigger at all (it just is) and like even if it did have a trigger it wouldn't be an issue for that to happen whenever.
 
Re: Tiva Steelheart - Design

Ah, so no big deal if there's something that triggers during his combat and removes an OM? I guess as long as its not like... during the dice rolling part of it which I doubt would ever happen.

But otherwise if there's anyway to avoid dumping everything to the end of the whole turn, that would be idea since it'll make it difficult to synergize these guys I think.
 
Re: Tiva Steelheart - Design

I'd say if you're removing an OM during rolling dice that would be too late for it to change anything.

I don't really think there is an 'everything' that would need changing? Like its specifically stuff like doing a move in response to removing an OM that gets janky.

Like War Angel's thing could theoretically get iffy but like... ships already done sailed on peeps rolling damage dice at weird times.
 
Re: Tiva Steelheart - Design

Well, Tiva was supposed to reposition people like War Angel during the turn to maximize their passive boosts and stuff. That's what I'm struggling with. I'm not married to any writeups specifically if we can make it work, just kinda bummed that the plan is apparently way more complicated that I expected after all this work. Bleh.
 
Re: Tiva Steelheart - Design

You could say something like 'after that phase' I guess. But like then it would only work on OMs removed in a phase...

I do think it would be nice to have some kinda "the next time nothing is happening" wording but I don't really know how to do that.
 
Re: Tiva Steelheart - Design

Once per turn, if a figure on your team has an Order Marker removed from its card, and no figure is making a move or attack action, you may choose either Tiva Steelheart or a figure on your team within 6 clear spaces of Tiva to maneuver 4 spaces with Stealth.

maybe?
 
Re: Tiva Steelheart - Design

I guess my confusion is that if multiple things are happening at the same time, don't you get to choose the order? And if things are happening on opponent's turns also, you roll a d20 to see who goes first with their effects? I thought that covered most issues.

All of the plans here are to make their own turns juicy, nothing on opponents' turns (unless they remove one of your OMs, but then that's on them for being dumb), so I thought there wouldn't be issues if you just chose the order of everything.
 
Re: Tiva Steelheart - Design

Once per turn, if a figure on your team has an Order Marker removed from its card, and no figure is making a move or attack action, you may choose either Tiva Steelheart or a figure on your team within 6 clear spaces of Tiva to maneuver 4 spaces with Stealth.

maybe?

If that solves it and others are cool with it that's cool.
 
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