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Time for some new Approved Terrain

I think this is a great idea! I think there could be some cool things to do with terrain. In regards to design, we could use the colored dots to represent their location on a map (because I think most would be on the top level) in VirtualScape for live builds, and can place it onto the top down view for online matches.

I've been feeling like despite the presence of soulborgs in the HeroScape universe, there is no real terrain to represent them. Imagine booster hexes that can add move if only used vertically (like the ones in the Halo videogame), force fields that don't block LOS but only allow heroes to move through them. And of course there's other characters that are represented as figures but without terrain - imagine feudal Japanese shrines that make figures within 1 or 2 hexes untargetable from non-adjacent attacks, WWII pillboxes like battlements (but without the height advantage they typically get), or Native American campfires that give adjacent figures +1 range.

I think what to be nice to have with this project is 1) a list of the different terrain ideas 2) a status for the terrain (design, playtesting, public feedback, editing like AotV uses) and 3) a card template that gives a simple rules description for what the terrain does in the vein of glyph cards.
Well said. Using the colored start zone dots is what HoSS uses for its destructible crates and turrets. Getting “official” support here is the only thing that is truly the problem with this idea. If there are enough people that want to do it, we should just do it.
 
I am in and all for getting involved.

@Flash_19 and @Sir Heroscape had some decent outlines for how the project could be presented in the ARV discussion thread. We would probably need to start up a new thing for terrain in the terrain customs thread. Since it would not be ARV in particular or judged by ARV, it would need its own name. Architects of Valhalla’s name suits the project but it isn’t in the same vein exactly as the other project. @coachmuskie, why don’t you spearhead this one. Let’s do a thread for brainstorming what all the project goals would be. An outline of the project if you will.

EDIT: Here's the tidbit @Flash_19 threw down that seems like a good start.

Hey guys, we are interested in collecting people's ideas for unique terrain (including links to STL's and so forth), any potential rules you may have for that terrain, and maps that you have created using that terrain. As of right now, this could be a source for people to turn to when they want ideas for additional terrain that might work well with the game and to see what other people are using.
 
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I guess we can just brainstorm here until we make an actual thread for it all.

Overview Guidelines:

-The files would have to be a free and shareable source.

-There would have to be a standardized size/scale for every object or piece of terrain that is presented.

-Every piece that is presented must be presented with an outline of what mechanics it might bring to the table. (Pretty LoS blockers have their place)

-We could separate terrain into three groups: Destructible Objects, Interactive Terrain, Passive Terrain. Destructible Objects and Interactive terrain would both need an overview or discussion starting point to be presented. While Passive Terrain is something like Fancy LOS objects that come in a set with some cool Interactive Terrain that may be the featured piece.

-Terrain that is to be tested on maps created in virtualscape may be represented by using additional colored start zone dots and noted in the map description.

-Brainstorming, testing, and display threads will be decided on at a later time.

This is just a little something to get the discussion started. If anyone has anything to add to this feel free to do so, and we can get to building ;)
 
We do have 2 (possibly 3 or 4) readily available new terrain, all from the MtG:AotV sets: Cryptoliths, Sand hex terrain, sand terrain on mats (can count same as sand hex terrain) and "weirded spaces" terrain on mats.
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I made a thread New Heroscape Terrain "Quick-Sand" - Collaborate rules and a Cryptolith Maps download from the Herosape and Magic:AotP Cryptolith Map Contest, however the Arena of the Valkyrie (AotV) project will be coming up for rules for Crypoliths and most likely sand and weirded spaces terrain. See our Pillar of Hár (Crypolith) currently in Playtesting
 
@lefton4ya, yeah, this is in the same vein as that project. To represent your cryptoliths in virtualscape, are you doing something similar with alternate starting zone dots to represent where the cryptoliths will be placed? I’m not sure how to incorporate the cardboard map pieces though. We would include the cryptoliths in here for sure if they weren’t already part of the aotv project.
 
Again see our Pillar of Hár (Crypolith) currently in Playtesting, but would be awesome if someone can make a 3D version to add to VirtualScape. Right now we just sub in Fortress walls to represent it. The AoTP mats are easily represented with other terrain, and we can use VS' built in "customer terrain" and yellow sides for sand.

One other idea is to make terrain that can either be 3D printed OR "papercraft". For instance, WotC officially released Papercraft Hedrons but @Toshi Umezawa made a 3-hex 3D stl version for it and JustAnotherPrinterGuy made a 1-hex 3d stl version as well. See Hedron Horde - NEW - Special Rule Suggestion. I am not saying the Hedron is something we should add for this project, just using it as an example of doing both cardboard and 3D printed version of something to make more accessible.

Papercraft:
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3D Printed:
5aeb389838406add27e915c836fec1e3_preview_featured.jpg

featured_preview_ZendikarHedronOneHex.png
 
Just an interject. 3d printing is a powerful avenue of access, especially for the hex part of designs but DIY solutions for terrain that are widely available might also be a good consideration.

LOS blockers that have no powers or effects on the figures directly would be great additions as well.
 
Just an interject. 3d printing is a powerful avenue of access, especially for the hex part of designs but DIY solutions for terrain that are widely available might also be a good consideration.

LOS blockers that have no powers or effects on the figures directly would be great additions as well.

As I stated above, there should be a section for pieces that can be interactive, and a section for passive terrain such as los blockers that have no game effects. I’d prefer not to have plain Jane los blockers fill up the thread as standalone pieces. If there is an interactive piece of terrain that you want to put in that has some effect that comes with some other los pieces in a cool set Id be for that. As an example, I can go on thingiverse and scale just about anything to a hex space and print it out for the game to sit on the board. That in itself doesn’t add much to the game. As a cool set that adds some fun stuff I can see that as a viable addition. I’m hoping that makes sense. There are quite a few cool things out there that can be tacked on to a hex. In general I’m hoping for this to be a 3D print file depository for 3D terrain. While paper craft is fine, perhaps a version of the object as paper craft and stl would be better. With as many 3D printers and printing services out there this is the avenue I’d want to go.
 
As an almost exclusive builder and not so much the game player, I often find myself asking for slightly different variations of tiles. If I only had THIS color it would look great! For example, palm tree bases that aren’t the swamp green, but instead the traditional grass tile. Might have to print one of those off. I like to stay on point with original HS, but for a game that is no longer produced, that’s just temporary.
 
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