NAME = Orc Deep Drummer
GENERAL = UTGAR
SPECIES = Orc
UNIQUENESS = Common Hero
CLASS = Drummer
PERSONALITY = Fearsome
SIZE/HEIGHT = MEDIUM/4
LIFE = 1
MOVE = 5
RANGE = 1
ATTACK = 1
DEFENSE = 3
POINTS = 35
DRUMS IN THE DEEP
After revealing an Order Marker on Orc Deep Drummer and before moving, you may roll the 20-sided die.
* If you roll 1- 3, nothing happens.
* If you roll 3-10, you may move up to 4 unengaged Orc Squad figures you control 3 spaces each.
* If you roll 11-19, you may move up to 8 unengaged Orc Squad figures you control 3 spaces each.
* If you roll 20 or higher, move up to 12 unengaged Orc Squad figures you control 3 spaces each.
Doom, Boom
Anytime you roll the 20-sided die for an Orc Army Card, you may add 1 to your roll for each Orc Deep Drummer you control. Orc Deep Drummers are affected by Doom, Boom.
Character Bio
"We cannot get out. We cannot get out. They have taken the bridge and Second Hall. Frár and Lóni and Náli fell there bravely while the rest retreated to the Chamber of…Mazarbul. We are still ho{ldin}g...but hope …Óin's party went five days ago but today only four returned. The pool is up to the wall at West-gate. The Watcher in the Water took Óin--we cannot get out. The end comes soon. We hear drums, drums in the deep. They are coming."
—Ori's last entry in the Book of Mazarbul
-RULINGS and CLARIFICATIONS-
* ORC SUPREMACY: Each War Drummer that you have in your Army will increase the potency of this ability. Each War Drummer will add 1 to the d20 rolls of Orcs that use a d20 power to include other War Drummers.
-COMBINATIONS and SYNERGIES-
Synergy Benefits Received
(Insert links to figures that benefit the unit, and short explanation of synergy)
Synergy Benefits Offered
(Insert links to figures that this unit benefits, and a short explanation of synergy)
-TENTATIVE FIGURE-
D&D Orc Wardrummer #56 (or #32)
GENERAL = UTGAR
SPECIES = Orc
UNIQUENESS = Common Hero
CLASS = Drummer
PERSONALITY = Fearsome
SIZE/HEIGHT = MEDIUM/4
LIFE = 1
MOVE = 5
RANGE = 1
ATTACK = 1
DEFENSE = 3
POINTS = 35
DRUMS IN THE DEEP
After revealing an Order Marker on Orc Deep Drummer and before moving, you may roll the 20-sided die.
* If you roll 1- 3, nothing happens.
* If you roll 3-10, you may move up to 4 unengaged Orc Squad figures you control 3 spaces each.
* If you roll 11-19, you may move up to 8 unengaged Orc Squad figures you control 3 spaces each.
* If you roll 20 or higher, move up to 12 unengaged Orc Squad figures you control 3 spaces each.
Doom, Boom
Anytime you roll the 20-sided die for an Orc Army Card, you may add 1 to your roll for each Orc Deep Drummer you control. Orc Deep Drummers are affected by Doom, Boom.
Character Bio
"We cannot get out. We cannot get out. They have taken the bridge and Second Hall. Frár and Lóni and Náli fell there bravely while the rest retreated to the Chamber of…Mazarbul. We are still ho{ldin}g...but hope …Óin's party went five days ago but today only four returned. The pool is up to the wall at West-gate. The Watcher in the Water took Óin--we cannot get out. The end comes soon. We hear drums, drums in the deep. They are coming."
—Ori's last entry in the Book of Mazarbul
-RULINGS and CLARIFICATIONS-
* ORC SUPREMACY: Each War Drummer that you have in your Army will increase the potency of this ability. Each War Drummer will add 1 to the d20 rolls of Orcs that use a d20 power to include other War Drummers.
-COMBINATIONS and SYNERGIES-
Synergy Benefits Received
(Insert links to figures that benefit the unit, and short explanation of synergy)
Synergy Benefits Offered
(Insert links to figures that this unit benefits, and a short explanation of synergy)
-TENTATIVE FIGURE-
D&D Orc Wardrummer #56 (or #32)
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