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The Pre-SoV Workshop

You would vote down the Green Wyrmling based on that alone?

Yes I would. The other Wyrmlings are all D&D wyrmlings. There have been some persuasive arguments to allow a wyrmling that is not a D&D one to join the ranks, but turning a bronze into a green is going too far. That's not to say it wouldn't pass SoV over my :down:, but that's my vote.

I can't blame you. I would have nixed that sculpt for Quahon right away. (Not the design of the card however--Quahon is awesome.)
 
DanieLoche said:

At this moment, we are working about another custom that will be submitted for SoV. We are facing some issues... Courage!
Awesome, I can't wait to see the next custom from you guys.
 
I have question for the judges. Would you ever consider a unit that was basically like a second version of the Blastatrons that used the same sculpts?

I have an idea that I think would be great to get a ll the Glad-less Blasts out of bins and onto the board, an was wondering if if the SoV would consider it? If not I'll probably just throw it up in my customs thread, but was wondering what you'd think.
 
I have question for the judges. Would you ever consider a unit that was basically like a second version of the Blastatrons that used the same sculpts?

I have an idea that I think would be great to get a ll the Glad-less Blasts out of bins and onto the board, an was wondering if if the SoV would consider it? If not I'll probably just throw it up in my customs thread, but was wondering what you'd think.

I would not like that. The only "repeat figures" in classic 'scape are the iconic Drake and Raelin, and they use different sculpts. :2cents:
 
If I can ever find figures for it (vikings are damn near impossbile to find :passout:), do you think that this card would stand a chance?

Spoiler Alert!


Throws of the Tarn uses 2 figures per squad and has synergy with Throwers of the Tarn, Tarn Viking Warriors, MacDirk Warriors, and Valguard.

Known Rewording:
For Raiding Party, the text will eventually (and by eventually, I mean whenever I can figure how to get MSE to work once more) read as such:
After revealing an Order Marker on this Army Card, and before taking a turn with the Throwers of the Tarn, you may take a turn with another squad of Human Warriors who follow Jandar. A hero you control may not take a turn until another Order Marker is revealed.

~Cheers~
 
If I can ever find figures for it (vikings are damn near impossbile to find :passout:), do you think that this card would stand a chance?

Spoiler Alert!


Throws of the Tarn uses 2 figures per squad and has synergy with Throwers of the Tarn, Tarn Viking Warriors, MacDirk Warriors, and Valguard.

Known Rewording:
For Raiding Party, the text will eventually (and by eventually, I mean whenever I can figure how to get MSE to work once more) read as such:
After revealing an Order Marker on this Army Card, and before taking a turn with the Throwers of the Tarn, you may take a turn with another squad of Human Warriors who follow Jandar. A hero you control may not take a turn until another Order Marker is revealed.

~Cheers~

Looks like a cool concept. It should say "move and attack with any Human Squad you control that follows Jandar." That would eliminate bonding. And good catch on the change of wording for Berserker Charge :thumbsup:
 
If I can ever find figures for it (vikings are damn near impossbile to find :passout:), do you think that this card would stand a chance?

Spoiler Alert!


Throws of the Tarn uses 2 figures per squad and has synergy with Throwers of the Tarn, Tarn Viking Warriors, MacDirk Warriors, and Valguard.

Known Rewording:
For Raiding Party, the text will eventually (and by eventually, I mean whenever I can figure how to get MSE to work once more) read as such:
After revealing an Order Marker on this Army Card, and before taking a turn with the Throwers of the Tarn, you may take a turn with another squad of Human Warriors who follow Jandar. A hero you control may not take a turn until another Order Marker is revealed.

~Cheers~

Looks like a cool concept. It should say "move and attack with any Human Squad you control that follows Jandar." That would eliminate bonding. And good catch on the change of wording for Berserker Charge :thumb:

I wanted to have Berserker Charge activate twice, so unless your suggested wording still allows that power to be used for the squad Raiding Party will work with... :p

Thanks!
 
I don't know exactly if it would work, and I could be wrong, but the Tarn's card says "after moving and before attacking", and doesn't mention taking a turn, like a bonding power does. :shrug: The point is, we know what it means, and C3V Editing could iron it out if it got that far.
 
I don't know exactly if it would work, and I could be wrong, but the Tarn's card says "after moving and before attacking", and doesn't mention taking a turn, like a bonding power does. :shrug: The point is, we know what it means, and C3V Editing could iron it out if it got that far.

Alright, sounds good to me! :)
 
I have question for the judges. Would you ever consider a unit that was basically like a second version of the Blastatrons that used the same sculpts?.

I'm not keen on it, but I'm not wholly against it either. A clear turn-off for me is looking at the board and not knowing if a figure is a Blastatron or a Blastamegatron (or whatever). Repaints are good, though a repaint of, say, a common squad into a different common squad, or a unique hero into a different unique hero, would have to have a darn good design for me to like it.
 
I have question for the judges. Would you ever consider a unit that was basically like a second version of the Blastatrons that used the same sculpts?.

I'm not keen on it, but I'm not wholly against it either. A clear turn-off for me is looking at the board and not knowing if a figure is a Blastatron or a Blastamegatron (or whatever). Repaints are good, though a repaint of, say, a common squad into a different common squad, or a unique hero into a different unique hero, would have to have a darn good design for me to like it.
This is more or less how I feel.
 
If I can ever find figures for it (vikings are damn near impossbile to find :passout:), do you think that this card would stand a chance?

Spoiler Alert!


Throws of the Tarn uses 2 figures per squad and has synergy with Throwers of the Tarn, Tarn Viking Warriors, MacDirk Warriors, and Valguard.

Known Rewording:
For Raiding Party, the text will eventually (and by eventually, I mean whenever I can figure how to get MSE to work once more) read as such:
After revealing an Order Marker on this Army Card, and before taking a turn with the Throwers of the Tarn, you may take a turn with another squad of Human Warriors who follow Jandar. A hero you control may not take a turn until another Order Marker is revealed.

~Cheers~

Looks like a cool concept. It should say "move and attack with any Human Squad you control that follows Jandar." That would eliminate bonding. And good catch on the change of wording for Berserker Charge :thumb:

I wanted to have Berserker Charge activate twice, so unless your suggested wording still allows that power to be used for the squad Raiding Party will work with... :p

Thanks!

How exactly does Valguard have synergy with them? He doesn't follow Jandar;). I believe I've seen some pre-painted vikings before. I'll have to see if I can find them again.
 
I believe I've seen some pre-painted vikings before. I'll have to see if I can find them again.

Lol, Good luck! At one point I had seen a few, but the available numbers only totaled around 20 or so. :oops: Not enough for the SoV's 100+ standards. :p

(I suppose it doesn't help any that I've played 10 squads of these guys at one point too......)
 
I want to get some of my customs into SoV, but I'm not sure which ones the best. If you could look at my customs( in my signiture) and tell me which is the best and what I could do to improve it it would really help. Thanks.
 
You would vote down the Green Wyrmling based on that alone?

Yes I would. The other Wyrmlings are all D&D wyrmlings. There have been some persuasive arguments to allow a wyrmling that is not a D&D one to join the ranks, but turning a bronze into a green is going too far. That's not to say it wouldn't pass SoV over my :down:, but that's my vote.
That sounds narrow minded. Would you have voted against blue skinned orcs because they do not fit your/D&D preference?
The Wellsprings open to all worlds and to think there are only one kind of wyrmlings is choosing to restrict an already small miniature base for this project. Traditional European and Chinese dragons look very different yet hail from the same world. I think you are being extremely picky about fictional beings.
 
Would you have voted against blue skinned orcs because they do not fit your/D&D preference?

Well, no, but orcs aren't dragons. D&D dragons all have a unique look. A bronze dragon looks like a bronze dragon. It is like using a tiger miniature and calling it a lion; it does not matter if you call it a Feylund lion it still looks like a tiger.

Using a D&D miniature to be something else from other world is normally ok with me, but the four existing wyrmlings are D&D wyrmlings. Putting what is clearly a bronze dragon alongside black, blue, red, and white dragons and calling it a green dragon? Sorry, no. Just make it a bronze wyrmling and I'll be happy to give it a chance.
 
Well, I probably should have started here first, but I nominated Lord Revadac to the SoV, got some feedback that he needed some thematic tweaks, and so withdrew him from the process to seek advice here. Here's the entry:

Spoiler Alert!


So the feedback I got was 1) "Insane" doesn't really work for a skeleton, and 2) The name "Insane Commander" doesn't reflect the power itself, since it doesn't "command" the troops, and 3) "Cadaverous Touch" might have a better name.

I'm not wedded to the "Insane" personality, or either of the power names, so ask for your advice on these.

Personality: Most Undead have the Terrifying personality, with Tormented (PK) and Wild (Sudema). I like "Tormented" because of the backstory I've got, and because it will help justify the "Insane Commander" power (whatever I end up calling it.)

Cadaverous Touch: In my mind, the idea is that if you get close enough to him to wound him, his bony hand grabs you and your flesh begins to rot. So perhaps "Cadaverous Grasp" or "Necrotic Grasp" would reflect that. Open to other suggestions.

Insane Commander: I'm not sure what to replace this name with. "Fit of Madness"? "Temporary Insanity"? "Lashing Out"? "Friendly Fire"? "Psychotic Scorn"?

All your suggestions are appreciated... Thanks!
 
Would you have voted against blue skinned orcs because they do not fit your/D&D preference?

Well, no, but orcs aren't dragons. D&D dragons all have a unique look. A bronze dragon looks like a bronze dragon. It is like using a tiger miniature and calling it a lion; it does not matter if you call it a Feylund lion it still looks like a tiger.

Using a D&D miniature to be something else from other world is normally ok with me, but the four existing wyrmlings are D&D wyrmlings. Putting what is clearly a bronze dragon alongside black, blue, red, and white dragons and calling it a green dragon? Sorry, no. Just make it a bronze wyrmling and I'll be happy to give it a chance.
Since this is the Battle of all Time these could be what Bronze dragons evolve into over thousands or millions of years like Enik and the Sleestaks in the original TV series Land of the Lost. Enik was tan/bronze but his descendants were green though they were physically the same the color was different.
 
Tormented would be a fine fit for personality.

I like Fit of Madness as the alternate power name.
 
I think Fit of Madness still makes it seem like he is prone to insanity.

Cruelty
Embracing Chaos
One Death is the Same as Another
Love of Killing
Unpredictable
Hunger for Death
Need to Kill


As for Cadaverous Touch:
- Deathly Touch
- Deathly Retribution
- Putrid
- Deadly Rot
- Chilling Wound
 
Well, he IS prone to insanity. ;) That's what the power represents, after all.
 
Some keywords I added in a post in IshMEL's custom thread.

Cruel, Fanatical, Brutal, or Savage.
 
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