Well met!
The "tentative" date is no longer tentative. We will be playing on June 11.
Yesterday, I suggested that I might have a scenario by this morning. A few hours late, but here we go . . .
The Armies. Players will be divided into two teams of three armies apiece. If an odd number of players, one player (myself in the first game) will control two armies. Each player will field a 500 point (Classic, AoA and C3V/SoV allowed, no Marvel) army taking up no more than eight spaces. Thus, each team will fit within one of the 24-hex Start Zones shown. We will use Delta points and it is suggested that you use the DELTA ARMY BUILDER to construct your armies. As usual, in anticipation of playing two games, each player is encouraged to bring multiple armies.
The Victory Conditions. After 10 Rounds, the team with the most units adjacent to the Emperor wins. In case of a tie, additional full Rounds will be played until it is broken.
The "tentative" date is no longer tentative. We will be playing on June 11.
Yesterday, I suggested that I might have a scenario by this morning. A few hours late, but here we go . . .
Next to the Throne!
To have the ear of the Emperor, it is necessary to stand close to him . . .
The Map. The Holocron of Death Star Throne Room. Delete Special Rules, Void Spaces, Destructible Objects, and Power Glyphs. Treat this as a regular 'Scape casual map. Place the Emperor on the throne. The Emperor figure may not be moved or attacked. Note: This Map is claustrophobic, so it is suggested that players eschew figures that are too big or clumsy. Also, the ceiling is high enough that figures may Fly or Leap over the uncapped pillars - and I'll allow Drops.To have the ear of the Emperor, it is necessary to stand close to him . . .
The Armies. Players will be divided into two teams of three armies apiece. If an odd number of players, one player (myself in the first game) will control two armies. Each player will field a 500 point (Classic, AoA and C3V/SoV allowed, no Marvel) army taking up no more than eight spaces. Thus, each team will fit within one of the 24-hex Start Zones shown. We will use Delta points and it is suggested that you use the DELTA ARMY BUILDER to construct your armies. As usual, in anticipation of playing two games, each player is encouraged to bring multiple armies.
The Victory Conditions. After 10 Rounds, the team with the most units adjacent to the Emperor wins. In case of a tie, additional full Rounds will be played until it is broken.
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