• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The New York City Gang Of Four

chas

Well-known member
Site Supporter
THE NEW YORK CITY GANG OF FOUR

All gaming groups have a natural life, depending on the personal circumstances of its members and group dynamics. After 5 1/2 years of fun, one of our members has finally moved away far enough that he won't be able to attend regularly, if at all. It seems like the end of an era to me, and while I'm sure we'll still be active in various ways, and visit back and forth when we can, I'd like to take the moment to thank my three pals for years of exciting and varied Scaping fun! I've been gaming since the 1960s, doing solo adventures, had local game pals and eventually groups, and even been a long time member of a large gaming club here in New York City. I've done board gaming, miniatures, and role playing over the years, and attended occasional conventions up and down the East Coast. But no gang has been so committed and consistent; and with rare exception we've met monthly, mostly at my apartment, for all that time, playing Heroscape, one single but very flexible game system.

What was to me "Charley's Cobras: Heroscape Division" got started as just a part of my more general gaming. The copyright on my original Rise of the Valkyrie box says 2004. Another old gaming pal picked it up for me with the first few expansion sets that year, and I was off. Our site join dates show how early we got organized enough to weigh in here; my date being around the time of the group's formation:

Taeblewalker: May 9, 2006
Sherman Davies: July 16, 2007
Chas: June 23, 2008
Kolakoski: July 15, 2008

I met Kolakoski when he contacted my gaming club here in Brooklyn, looking for an opponent to play Battle Lore. One day when we finished a game early, I had purposely left a Heroscape board set up on the table nearby. As we had a bit of time before he had to go, I suggested we give it a whirl. And so I unleashed him on an unsuspecting Scape World! He became an expert on army building and tactical play, winning or placing high in the Islandscape tournaments we attended in the summer. I enjoyed visiting his home on Roosevelt Island for games. This is that tiny bit of land next to Manhattan that you can visit taking the famous NYC Aerial Tram, although its also convenient to me by subway. For years I would make reference to him plotting on his "Secret Island Base," since although Brooklyn where I live is part of Long Island (home of Griznakh and his gang off to the East, which I visit also), this island is considered pretty exotic even by us NYC dwellers. I'd also go see him perform in singing and dancing show reviews there, where his lovely wife is involved in their performing group's organization and other local social "politics." It was K. who gave our group the name that stuck, as there were clearly four consistent core members.

Sherman Davies was in the only organized Scape group in NYC that I knew of at the time, which was playing at one of the first game stores in NYC which had playing tables for customers and hangers on to use as a gaming location (now out of business). The manager of the local comic book store (now defunct) had been talking about (t)his group (which he then soon left), and I met SD for a couple of sessions there. All of the other members soon dropped out, and he and I started playing at my apartment, which, my being a retired old bachelor, is pretty much dedicated to gaming, watching DVDs, and other related activities. Although I had almost no computer skills, he got me up onsite here, and remained a steadfast pal, introducing me to Super Scape through his amazing customs, which culminated in my Great Supers Card Hunt last year, when I compiled hard copy of what was to become about 1,200 custom cards, some of my own design. SD could throw up a usable, playable map in almost no time at all, and really knew his Scape cards; today he is a member of The Inner Sanctum designing our C3V cast of characters that keeps our game fresh and alive.


Taeblewalker had a great place up in the famous and magical City Island in his native Bronx, of great local color, fantastic sea food, restaurants, and even a local folkie cafe where he and others would perform. I soon began to sleep over, as it was a haul from where I live, and spend entire days gaming Scape and other games, and attending some great game days he hosted there. TW is also a member of the Inner Sanctum, and I got to participate in some of his CV play testing, and even had some input on a new card or two, like the Cathar Spearmen. TW is a very active site member like the others, and he writes many strategy articles, soon for our reviving publication. You can also see his name in the fan made custom manuals for our major game variations. I also got him into Battle Lore, which he plunged into with great abandon, designing races which its prolific author Richard Borg was not able to publish officially for the game, such as Elves and Lizard Men, to supplement the game system. Together we tried out almost all of the many expansions to that game, now technically defunct like Scape officially, but not on the tables of its devotees.

The Gang of Four's Scape games were often very different from each other's. Rotating as GM each month, one of us selected a map and scenario, to chart a new path in his own version of Scape. Check out Kolakoski's old blogs for some of our more interesting games, some of which passed into Scape legend and were tried out by other Scape community groups through the site, such as Pirates! We played large point games on big maps, usually four player, although we occasionally had a temporary member or one time visitor to supplement our ranks. The unusual thing was that all four of us stayed as the core group through the years, something I have never seen before in all my own gaming history. We recently had a great 'final game' with all four of us, and it was as much fun as when we started out! There's nothing like a group project where the interests and tastes of the members overlap enough to provide great fun for all concerned!!!

I'm sure I will continue to Scape and experiment with its many, many variations and possibilities. But it was this great group that allowed me to explore the game system all this time, and I want to thank you guys for the many fine experiences. Together we were able to offer each other many different visions and versions of Scape, while still feeding all of our enjoyment. This has included multiple boards that were somehow connected, theme games, Valhalla Society games (no guns), wild scenarios with differing rules and victory conditions, practice tournament games, supers games, all the Official scenarios published during the later life of Scape under DnD Scape, and many customs games with C3V/VC figures. There were mysterious islands to explore, teleportation portals to use, castles, steamy swamps, underground dungeons, battles on Valhalla with General Wars (even one including the Generals themselves), icy mountain passes, burning deserts, custom terrain enhancements like a lava spewing volcano, and many, many, many others. Scape On, guys!

By the way, Tablewalker is now located about three hours north of The City, in that vast region of New York we call "upstate" (everything outside the NYC limits). He's now in Monticello, NY. Although he's just now settling in up there, if you live in that region, you might have the opportunity to game with and hang out with him and his wonderful (Scape and other game playing) fiancee. So get in touch with him here onsite and say hello. You'll be glad you did!

***
I have to apologize for the shortness of this post. There's so much more to say. Normally I'd put it in a blog, but many people don't read them, and I wanted our numerous pals here to know about what is going on in The Big Apple. Things change, so seize your Scaping opportunities as they arise, rather than taking them for granted. I'm glad I did.

***
(Edit: December, 2018 ) While this thread runs chronologically, I just want to mention up front for any new readers that we have actually continued the group to over eleven years of fun together!)

***

(Edit: August 5, 2022) We have reconvened to play monthly once again, after the initial two year peak ravages and isolation of the Covid Pandemic! And yesterday it was announced that Heroscape will be republished once again with new characters by Hasbro/Avalon Hill! The original designer Craig Van Ness will be creating with some of the heavy hitters here on the fan site. O Joy! O Rapture!

***

(Edit: November 11, 2022) After 14 years of Scaping, with only the occasional guest to join in here, we suddenly have three new members to augment our core gang of four! Go to the end of the thread for the latest in our Heroscape adventures.

***

(Edit: July 24, 2023) Although Hasbro's Age of Annihilation offering failed to take off, I did an AOA Revival Project, and we played games with fan versions of AOA, with everything they had released in their initial offering announcement. These are now integrated into most of our regular games.

Now Renegade Games is taking over and will be reoffering Heroscape for a second time! Hooray! They have a proven track record of reissuing Hasbro games successfully on sub-licenses, and we're looking forward to what they will offer in retail rather than crowdfunding.

Meanwhile Thrasher Darkrai, our new member, has stuck with us to become a regular. Welcome TD! He's just run his first custom scenario for us as part of our regular GM rotation, and it was lots of fun.

(Edit: March 10, 2024) For our most recent activity, go to the last pages of the thread. Over the years, we have come up with many customs scenarios, since we play one each month. We've now collected some of the best in their own threads; for those see:

For Chas Scenarios:

https://www.heroscapers.com/community/showthread.php?t=62932

For Kolakoski Scenarios:

https://www.heroscapers.com/community/showthread.php?t=37028
 
Last edited:
Nicely said Chaz. (Hey, if it's Griznakh to you it's Chaz to me! :D )

I too have been involved with several groups over the years. They disbanded mainly because I was the one that moved away. I miss all the good times I had with them and stay in contact with many of them. Groups come and go but friendships are forever.

And, as you know, you're always welcome at our monthly game table out here on Long Island. Looking forward to seeing you next Saturday!
 
Thanks for the trip down memory lane, chas. I can still remember lugging my suitcase full of minis and terrain onto the subway to play games at Neutral Ground in Manhattan. Funny to think of how different things might've turned out for us if they'd managed to stay in business.

Taeblewalker may be further away now, but at least we can still see him here on the site!
 
A very heartfelt and welcome post, Chas. I will definitely make it a point to come down there when I can!
 
Well met!

From my Notes from Jamaica blog post:

* * * * *

I have been fortunate, I know, to be able to 'Scape with relatively responsible and supportive fellows for so long, and for us to have grown exponentially in our knowledge and enjoyment of 'Scaping. Sadly, the Gang of Four is being reduced to Three, as Taeblewalker is leaving our little group indefinitely. Chas is far more eloquent than I - see his post in the Heroscape General Forum - about the quality of the time we spent 'Scaping, and the unusual nature of the group. His kindness and generosity of spirit will be sorely missed, as will the unique perspective he brought to the table. I have only recently begun hosting the Gang at my place, with great enjoyment as anyone reading my blog posts can attest, and it remains to be seen how often the remaining Three will be able to gather together at one time in the future.

I'm baaaaaaack! [but reentry is a #$%^&! ;)]


castle_7.jpg



castle8.jpg



castle2.jpg



This was where I was writing from in Negril, Jamaica. It's called Blue Cave Castle. I shall endeavor to incorporate elements of it into my next map.


cave_sunset.jpg



photo_99.jpg



We stayed in Room 4 (cropped view from outside, view from, and interior pic, below).


castle_12.jpg


blue_cave_castle.jpg



bluecave4.jpg


 
I'm happy to say that Taeblewalker has been able to return after our "last" Scape game together before he moved away. He is now about a 2 1/2 hour drive upstate. You can usually keep up with what we're doing Scapewise monthly on Kolakoski's blog, which often reports on our adventures together with pictures!

On his last visit three of us plus my pal 'Tag' played board games: Samurai Battles and Firefly the Game. I have a separate threads for SB onsite under Other Board Games, and discuss the new FF a lot on What Board Games Are You Playing?

This Friday Jan. 10 we're experimenting with combining Supers with Classic/VC Scaping, in a scenario made up by Sherman Davies on his Amon Hen map. We'll be using six of SD's Marvel Supers Customs (see his own threads for Marvel and DC under Customs Comic Creations in the Marvelscape section). SD and I participated recently in Griznakh's supers game out on Long Island, using his great buildings, as we playtested the first 40 of his own Supers (see his separate super customs thread, custom terrain thread with amazing photos, and other of his works onsite, as well as his Long Island Scaping Group Events thread and annual tournament thread).

I'd like to get to the point where we can use Supers from anywhere when we build our armies, so I can get more out from my huge files (see The Chas Supers Master Lists under Marvelscape/Custom Supers Creations). For example, I did a solo game using the C3G Mr. Terrific, and its a fun card to use, but haven't been able to get it into a group game yet!

SD and I played two games recently where civilians were involved to be killed/rescued as alternate victory conditions. I'd worked on this in solo games myself. This next game will include this concept again.

We're all pretty active onsite; for example so don't miss Taeblewalker's article in the revived issue of our Heroscape Codex magazine; I think the issue is over 50 pages long!

And if you Scape or board game in NYC or will be passing through, let us know, we've had 'guest stars' both from the area and visitors in past games, and everyone is welcome to drop on by. Our only 'rule' if you join an 'official monthly' game is that you have to be willing to try out whatever the current GM turn taker puts on the table! We'll be happy to adjust to a different number of players for you.
 
Last edited:
Well met!

This Friday Jan. 10 we're experimenting with combining Supers with Classic/VC Scaping, in a scenario made up by Sherman Davies on his Amon Hen map. We'll be using six of SD's Marvel Supers Customs (see his own threads for Marvel and DC under Customs Comic Creations in the Marvelscape section). ~ chas

The specifics of the scenario we'll be playing can be found in
The Gang of Four Returns! There will indeed be the usual battle report with pictures posted in my blog within a day or two after the games are completed.

Our only 'rule' if you join an 'official monthly' game is that you have to be willing to try out whatever the current GM turn taker puts on the table! ~ chas

My plans for when I am GM are, of course, a bit different from chas' and, given this scenario, Sherman's. They are centered on building new maps, to be set up in my Living Room, such as
What a Fine Mess! (scenario yet to be determined),

photo_490_168455.jpg

without Supes, but with VC customs, and
Delta/Delta+ pricing.

I'm happy to say that Taeblewalker has been able to return after our "last" Scape game together before he moved away. ~ chas

:word:
When Taeblewalker moved away, and Sherman was unable to make a number of games, I was afraid that it was all over for us. Now it appears that we'll be continuing to 'Scape together awhile longer.
Someday, the Gang of Four will play its last game. I'm thankful that it hasn't happened yet, and hopeful that that day is far, far in the future. 'Scape on!
 
Well met!

I've created and/or posted in various threads to address aspects of play particular to a future Gang game. My various attempts to cover all the bases in multiple forums was, according to chas, getting "loopy." Putting every idea I have into the threads I've started - my map/scenario thread, for instance - is awfully time consuming, especially given the myriad drafts.
chas started this thread a couple of years ago, and I'm only now realizing that this is the only forum I really need to post in. So, for the time being, I shall post only here and in my blog. That being said . . .

It's only 3 days away! It's the Gang's monthly 'Scape scramble. This month, it's Taeblewalker's Secret Wars!!!! The armies are posted. The teams are set. The forces of Pure Good are represented by chas and Sherman, while the forces of slightly less than Pure Evil are led by Taeblewalker and myself. chas and I had this to say:

We have now figured out how we will crush K. and TW.! Bet on the Good Guys to win!

* * *
Which Supers are Good and which are Evil? We have been using my own suggested "definition" so far that anyone who has spent part of their comic book career as one or both alignment can be used as such. But as SD points out, almost every DC/Marvel/Independent character has switched alignment at one point or another. After discussing this yesterday with SD, the two of us are thinking of going back to each character's BASIC, most known orientation, to preserve a difference between the two camps for our Good vs Evil games, which are pretty frequent. This is always subject of course to the take of the current GM, who has to approve the cards for general balance and proper alignment.

What do you think, K. and TW? And how do you do it, everyone else?
~ chas


Second thing first: As long as the distinction is clear, I have no problem either way. But, as in my earlier example - the Predators, some units' alignments may be in doubt regardless.

As to the Good Guys' personal chest thumping: I don't see the MacDirks being much of a factor in this game, as most of the action will be on the choke point rich upper level of the map, not to mention Spawn's Heavy Machine Gun. Grishnak's cards are the strongest on the table, reflecting their point cost, and have formidable power, especially up close. My plan is to use Obsidian to shield our units from clear sight. Taeblewalker has a couple of in your face tough guys, too - and Braxas. His play style is super aggressive, so I expect him to go right at Good's army, but I'm hoping he'll make use of Obsidian a bit, on the way in. Predator and Super Scrull KL'RT, of course, need no such protection, Super Scrull RL'NND has Tactical Teleport to keep him hidden, and Magneto can use Magnetic Assault to keep Good's heavy hitters at bay. The real key, IMHO, is using Beyonder's Supreme Summoning to do the same thing, and to avoid its being used against us. If we can keep Good's units from establishing adjacency with ours, we should win. ~ kolakoski


 
Last edited:
NYG4 Spring Superscape continues:

Note that the link "Secret Wars" in the above post goes to K.'s blog, where the scenario and supers cards being used for this week's Taeblewalker game are all there for your perusal!

*Next month will be a game by Sherman Davies. No details have been revealed yet, but it's sure to be a big finish for his Supers In Valhalla series. In the next game, the superheroes return from ScapeWorld to fight 'normal' supervillains on that most abnormal planet, Earth!

*Then Kolakoski's first ever Supers game (where he's the rotating Game Master), with a brand new experimental point system.

*After that it will be my turn, and my new Tech Squad will be featured (see my Supers Custom thread). Ah, but how...there are so many ways to use it/them!
 
Our April game day will be the climax to a (very) loose campaign I've been running for the guys since early last year, a bunch of mixed Classic/Superscape games involving the Avengers being banished by Loki to Valhalla, getting caught up in the war there, and finding their way back to Earth to stop Loki. Here is the map and scenario:

LONDON FALLING


TowerofLondon_zps1d57828b.jpg


BACKGROUND

Loki has infiltrated the Tower of London in an attempt to steal the Crown Jewels, which he has discovered contain a previously unknown Infinity Gem. Odin discovers this new plot and warns Earth's heroes, who rush to England to foil Loki's plan. They arrive too late to stop Loki from getting his hands on the Crown Jewels, but their arrival forces Loki to deal with them while trying to cast a spell of escape. Unfortunately for the heroes, Loki has not come alone - the Enchantress and her champion Skurge stand with the god of mischief, along with a cadre of Marro and other creatures from the Nine Realms.

GOAL & ARMIES

Four players will be divided into two teams, Good and Evil. Before the game begins, the Evil team must assign the Crown Jewels treasure glyph to one of their unique heroes. At the end of Round 10, if a hero from the Evil team possesses the Crown Jewels treasure glyph, Evil wins. If not, Good wins. Each player will control a 900-point army. Points can be shared by teammates when drafting their armies. The Good armies must consist of Marvel superheroes or squads from my custom thread. The Evil armies are:

Evil Army #1: Loki (355), Enchantress (240), Marro Drones x 4 (200), Tul-Bak-Ra (130)

Evil Army #2: Skurge (290), Marro Stingers x4 (240), Shurrak (160), Nilfheim (185)

MAP & RULES
The Evil team starts in the red start zone spaces, while the Good team starts in the blue start zone spaces. The Fortress Door must be destroyed in order for the Good Team to advance beyond their start zone; no movement of any kind is allowed out of the Good start zone until the Fortress Door is destroyed. The Fortress Door has 8 Life in this scenario. No figures can move onto the top area of the Fortress Door.
 
Last edited:
Well met!

This is my battle report, such as it is, about the total chaos that was
Secret Wars!!!

photo_910.jpg


We gathered more or less on time, a rarity for us. After Sherman regaled us with some bathroom humor concerning Beyonder and Spiderman, and we finished our relative repasts and refreshed our beverages, the armies, cards, markers, dice, and dice trays being already in position (thanks to chas, He Who Owns All of Heroscape), we were ready to begin.

photo_907.jpg

Soul Shackle's
SEEKING SOLITUDE

The map was as advertised, flat out gorgeous, an excellent choice by Taeblewalker. We scouted about after dark, and spotted Beyonder in the distance.

photo_909.jpg


After checking out the interior, only a dark shadow visible in our intelligence pictures, we returned to our Start Zone.

photo_908.jpg


Taeblewalker, playing his role of arrogant Doctor Doom to the hilt, refused to discuss strategy, other than to declare his intention to charge out with Braxas into the teeth of the do-gooders' defense.

photo_912.jpg

A Moment of Peace

Braxas fell almost immediately. Then Taeblewalker had another of those runs of bad luck he is prone to, and lost the rest of his army in short order. My ranged strategy fell apart rapidly, as I over extended Magneto, who fell after being summoned by Beyonder. I found myself threatened by, and ran around trying to avoid, one on ones with Thor. Spawn tried to be thuggish, but 9 Lives go fast with only 4 Defense against 9 Attack.

photo_919.jpg

Spawn initially took a shot at the McDirks with his Heavy Machinegun, but whiffed his first roll. They were soon thereafter no longer a threat, their Champion, Captain Marvel, having been offed.

[to be continued]


 
Meanwhile, the Good Teams have been chosen for the next exciting ShermanDaviesScape Game LONDON FALLING scheduled for April 8 (see above) with his Marvel Custom Supers cards:

The Unmasked Marvels (Chas)
Hercules 330
Dr. Strange 315
Storm 210
TOTAL: 855


The Ranged Pod (Kolakoski)
Invisible Woman 300
War Machine 250
Iron Man Extremis 250
Hawkeye 145
TOTAL: 945

GOOD TEAMS TOTAL: 1,800 Points

This game has already been 'pretested' out at Islandscape successfully by Sherm with other players, which usually doesn't happen with our scenarios. I chose first, and then Kolakoski did his usual excellent job of hitting our common points allowance right on the nose!
 
Last edited:
Well met!

Continuing . . .



This is my battle report, such as it is, about the total chaos that was
Secret Wars!!!

photo_910.jpg


We gathered more or less on time, a rarity for us. After Sherman regaled us with some bathroom humor concerning Beyonder and Spiderman, and we finished our relative repasts and refreshed our beverages, the armies, cards, markers, dice, and dice trays being already in position (thanks to chas, He Who Owns All of Heroscape), we were ready to begin.

photo_907.jpg

Soul Shackle's
SEEKING SOLITUDE

The map was as advertised, flat out gorgeous, an excellent choice by Taeblewalker. We scouted about after dark, and spotted Beyonder in the distance.

photo_909.jpg


After checking out the interior, only a dark shadow visible in our intelligence pictures, we returned to our Start Zone.

photo_908.jpg


Taeblewalker, playing his role of arrogant Doctor Doom to the hilt, refused to discuss strategy, other than to declare his intention to charge out with Braxas into the teeth of the do-gooders' defense.

photo_912.jpg

A Moment of Peace

Braxas fell almost immediately. Then Taeblewalker had another of those runs of bad luck he is prone to, and lost the rest of his army in short order. My ranged strategy fell apart rapidly, as I over extended Magneto, who fell after being summoned by Beyonder. I found myself threatened by, and ran around trying to avoid, one on ones with Thor. Spawn tried to be thuggish, but 9 Lives go fast with only 4 Defense against 9 Attack.

photo_919.jpg

Spawn initially took a shot at the McDirks with his Heavy Machinegun, but whiffed his first roll. They were soon thereafter no longer a threat, their Champion, Captain Marvel, having been offed.

[to be continued]



photo_920.jpg

Beyonder summons Magneto

photo_914.jpg

Sherman's horde

photo_911.jpg

The less than Phantastic Five

photo_913.jpg

chas' Justice Avengers

photo_915.jpg

Obsidian proxy

photo_916.jpg

The Jungle is my friend


photo_921.jpg

Tower of Solitude


photo_917.jpg

Stairway to Heaven

photo_918.jpg

Spawn harassing Vision

We played a second game, sans Beyonder, and Sherman swapped in a hero for the McDirks - another Captain Marvel.

photo_924.jpg


In this second game, Taeblewalker, after another futile Braxas run, cooperated with me, sending in Darkseid, to help me take out Thor and Captain America, sealing the doom of the do-gooders.

photo_926.jpg

Captain America falls


photo_927.jpg

Spawn, on high ground, eyes future victim, Vision, below right

photo_928.jpg

Gold confronts Obsidian

Gold performed excellently for chas in this second game.

photo_931.jpg

Splendor in the Grass

photo_932.jpg

Captain Marvel, Doctor Doom, Super Skrull (RL'NND), and Gold

In retrospect, my abandonment of my initial gameplan was a mistake. I am still learning how to play Superscape. I shall endeavor to play with more courage next time - and to field at least one thug.




 
Well met!

So . . . we have:



Evil Army #1:
355 Loki
240 Enchantress
200 Marro Drones x 4
130 Tul-Bak-Ra
925



Loki_zps8dda600a.jpg


Enchantress_zps4f913925.jpg




Evil Army #2:
290 Skurge
185 Nilfheim
160 Marro Stingers x 4
160 Shurrak
795


Skurge_zps1b3cc1d1.jpg




versus




Good Army #1:
330 Hercules
315 Dr. Strange
210 Storm
855




Hercules_zps8d221427.jpg


DoctorStrange_zpscb2aab32.jpg


Storm_zps4d00b6df.jpg



Good Army #2:
300 Invisible Woman
250 War Machine
250 Iron Man Extremis
145 Hawkeye
945



InvisibleWoman_zpscc655796.jpg


IronManExtremis_zps3f5a7cca.jpg


WarMachine_zpsf78dfe3f.jpg


Hawkeye_zps64c89c00.jpg

As I emailed to chas, our strategy is pretty simple:
"With 2 defensive cheerleaders (Storm and Invisible Woman), and 1 tank (Hercules), we should be able to form a ranged pod from the get-go, and force the bad guys to leave the tower. In any event, a slow roll is what we'll do, keeping all our units within our cheerleaders' auras."




 
Last edited:
Comments On The TaeblewalkerScape Secret Wars Map: Seeking Solitude


Captain America: Hey--its a giant swastika!

Thor: In truth, the 'Fiery Wheel' is a very old symbol in mortal history, going back to premonotheistic times in a number of cultures, including that of India.

Zatanna: Its more spiritual than magical, although these things are all connected. Super types need to pay attention, though. Remember when Circe turned Wonder Woman into a pig? (Editor's Note: see Justice League Unlimited). Batman was very put out, although we did get to hear him sing.

Vision: I could only fly up or down when in my insubstantial form.

Gold: What a team we fielded on that map--a god, a sorceress, an android, a robot, and an augmented human! I think we've got most of the interspecies bases covered in The Justice Avengers! Not to mention both major comic companies...

Chas: And Kolakoski has now declared Griznakh's cards legal in his next 'mixed' game. Hooray! Now if he'll only accept more of my own...

The interesting one hex change of level on the battlements in several places meant building the castle wall sections unevenly; some on the table itself and some on a one high hex base, which was a pain, and had to be accomplished with a hammer (and I HATE Hammering plastic)! However, it was fun once it was up. I see Kolakosi's next map is full of castle goodness as well--fun to play but also relatively tough to build.

Proxies Used

Having to provide three armies worth of cards and figures, I came up with some interesting ones again this time around. No matter how many figures I own, we usually need some substitutes in our games, since we use such a wide range of different designers cards. Since K. doesn't collect supers, and TW's are currently in storage, I supply them for all but SD, who brings his own.

This time around, they were:

Beyonder: Researcher
Super Skrulls: KL'RT--Skrull Commando RL'NND--Parademon Drill Sgt.
Spawn: Black Panther
Obsidian: Flash as Blue Lantern
Predator: Calypso

Good Strategy: Game 1

Sherm had the idea of killing the Beyonder, and I backed his play. In the event, it didn't work as such, but our putting more markers on him pulled him onto our side of the board, where I'd say he was more of an advantage than disadvantage, although the evils did continue to use him against us. A great and creative scenario by Taeblewalker! Note tha it Used that old 'neutral character' we first saw in that last series of Official But Onsite Only D&DScaoe scenarios in 'Crazy Troll,' now transferred to the Supers sphere.

Good Strategy: Game 2

Without the Beyonder (my suggestion), I thought it would be easier for the other guys. Wow, it sure was! Just as we clobbered them in the first game, they totally trashed us in the second. This saw TWs die rolls improve markedly, and working together they managed to beat Captain America from a distance. Toward the end of the game we all laughed as Gold (my filler, from The Metal Men), chosen for his team Leader ability (similar to Classic Ornak) and not even using his other powers, managed to put the kibosh on not one but two previously wounded enemies with plain old regular attacks of only three dice! Pow! Zap! Getting Captain America and Gold, my two non-flyers, up the ladder was a big part of my opening strategy in the second game.
 
Last edited:
A quick explanation of my travel mug for those who aren't comic fans:

photo_910.jpg


A friend of mine bought me the mug for my recent birthday and I thought it was fitting to bring it along to Taeblewalker's scenario because it's a reference to a scene in Secret Wars II in which the Beyonder, a god-like being from another universe who is exploring Earth trying to figure out the meaning of existence, visits Peter Parker in his apartment:

explain.jpg


Still one of my all time favorite Spidey moments. :lol:
 
Well met!

Thanks to chas and Sherman for completing our report!

Tweaked Balance of Power's Level system (Bold is new).


Super A: 381 - 450
A: 331 - 380
B: 241 - 330
C: 151 - 240
D: 10 - 150
From the Character Level Chart above, a maximum of 1 hero may be drafted from each of Levels "Super A", "A", "B" and "C", and any number may be drafted from Level "D". Players may draft any unit from a lower Level in place of those from Levels "Super A", "A", "B" and "C". Thus, an "A", "B", "C" or "D" unit may be drafted in place of a "Super A" unit, a "B", "C" or "D" unit may be drafted in place of an "A" unit, etc.

Let know what you all think. In that discussion with chas, I told him that, since I came up with my FFA Victory Conditions, any of the other elements of the game were subject to change. Since then, I told him I would endeavor to make no "major" changes, and he submitted an army early to insure he'd be able to use his chosen characters.


 
Last edited:
Which army is Top Secret for now. But I've ordered some new figures, to play some C3G cards I've never used before...
 
NOW PLAYING OR COMING SOON IN NEW YORK CITY...

We played three games of London Falling a Superscape scenario by Sherman Davies yesterday on our monthly game day, and had lots of fun. Next up: Balance of Power by Kolakoski, his very first Superscape scenario.

And now Coming in May and/or June to a table in New York City, the new ChasScape scenario, using my brand new Tech Squad card for each player in wild competing expeditions to the Amazon jungle to find and analyze Equipment Glyphs of Advanced Kree Technology from a newly crashed spaceship:


***THE ILLINOIS SMITH MEMORIAL TREASURE HUNT***

This will be the first Pulp Adventure (low point Supers) set for the group, with thrills, chills, and many surprises along the way! Don't miss:

*Supers and Super/Classic/VC Squads together!

*New competitive individual player victory conditions!

*Strange glyph traps!

*Competing Chas Custom Tech Squads!

*The bizarre terrain of the Amazon Rain Forest on our giant 20 x 30 space board!

OOO-OOO--EEE-EEE--EEE--CAW--CAW--CAW!

(Cue your favorite adventure theme music: From Raiders of the Lost Ark to Marvel's Agents of SHIELD)

***

(EDIT) A draft of this scenario is now onsite at Marvelscape/Maps And Scenarios in its own thread.
 
Last edited:
Well met!

"Next up: Balance of Power by Kolakoski, his very first Superscape scenario."

Just purchased minis for a Yellow Lantern army for this scenario.

"
And now Coming in May and/or June to a table in New York City, the new ChasScape scenario, using my brand new Tech Squad card for each player in wild competing expeditions to the Amazon jungle to find and analyze Equipment Glyphs of Advanced Kree Technology from a newly crashed spaceship:

***THE ILLINOIS SMITH MEMORIAL TREASURE HUNT***"


I tried building a Yellow Lantern army for this scenario, but the necessity of fielding both the tech squad and at least one more squad out of the 900 points available leaves too few points for an effective Yellow Lantern build.


 
Back
Top