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The Maps of Online Heroscape

Fi Skirata

New member
Go to this thread for modern, ready-to-play maps.

This will contain all maps that have been converted into Online Heroscape maps and their scenarios (as needed). Please post any maps you make in this format here. Here is the Online Heroscape how-to-play thread, and here is the Izner's Online Heroscape Individual Matches thread, so if you want to play a game with someone, post so in that thread. Lastly, if you need to know how to turn a normal map into an Online Heroscape map, check here.

Official Heroscape Maps:
Spoiler Alert!


BoV Maps:
Spoiler Alert!


C3G Maps:
Spoiler Alert!


BoSS Maps:
Spoiler Alert!


Custom Maps:
Spoiler Alert!


If anyone makes a map using Warehouse ruins, please put the symbols wr +1,2,3 etc. so it is obvious which one a figure is moving onto.

Also, if any maps have been approved by any other groups (like the Playgrounds of Valhalla for instance) let me know. If I get at least one from a particular group then that group will get its own slot. Lastly, if any one person submits five or more of their own custom maps, then they will get their own sub-section.
 
Re: The Maps of HeroSkype

Great idea, Fi Skirata. This'll be a great resource. :up:

Can I suggest linking the name of each map to the corresponding build instructions, so people can easily go to download the builds directly from this page? It'll be like one-stop shopping.... Might also be nice to list the cartographer for each map too, for reference.....

I've gone ahead and assembled all that info for the maps already up. Here we go. Should be easy to cut-and-paste each line into the OP.

Thanks again.


Fulcrum, by Dignan

Badru Valley, by GameBear

Sidewinder, by GameBear

Avernus, by Typhon2222

Caldera, by Typhon2222

Stygian Rift, by Typhon2222
 
Re: The Maps of HeroSkype

vBulletin messege: You must spread some Reputation around before giving it to Fi Skirata again. :(

These are cool. I might use them for regular Heroscape. You get two :up: :up:
 
Re: The Maps of HeroSkype

I would like to add the links to the names, but I do not know how. If you could tell me how then I will gladly fix them :). Also thanks The Disciplined Soldier for your thumbs up.
 
Re: The Maps of HeroSkype

Added the first official map. If anyone could make versions for the C3G maps please do so and post them here :).

Edit: I added Version 2.0 of The Table of Giants. Thanks for your suggestions (you know who you are ;)).

Edit Edit:I added The Forsaken Waters map and the Durgeth Swamps map.
 
Re: The Maps of HeroSkype

I added the Trollsford Swamps map and the Migol's Tomb map, and have finally finished the Master Set 1 Maps :)!!!!
 
Re: The Maps of HeroSkype

I would like to add the links to the names, but I do not know how. If you could tell me how then I will gladly fix them :). Also thanks The Disciplined Soldier for your thumbs up.

Sorry for the tardy reply here, Fi Skirata. Looks as if you figured it out on your own though?! :D
 
Re: The Maps of HeroSkype

Update: added Galaxian and Ticalla Sunrise. I also added a section for BoV approved maps!
 
Re: The Maps of HeroSkype

Nice work!

FYI, Sidewinder is a BoV map.
 
Re: The Maps of HeroSkype

The map for the Thaelenk Tundra is up and ready for the holidays! It has a black back round so that you can see the snow spaces.
 
Re: The Maps of HeroSkype

Added the steamy map for Ticalla Jungle, and the newest map by Typhon2222 (I might have to give him his own spoiler tab :D)!
 
Re: The Maps of HeroSkype

Do you think that you would be able to do some C3G maps in your spare time? I also need someone to make the map for RttFF, as I am missing that terrain set. Also, keep up the good work, their are still a couple of your maps that I would love to see in HSkype form!
 
Re: The Maps of HeroSkype

I am curious, what is the point of this thread?

I am cataloging all of the maps on the "How To" thread anyways, and it is there that people discuss furthering the pursuit of Online play. What is the real benefit of this thread?
 
Re: The Maps of HeroSkype

This thread also has all of the maps from the original scenarios, and eventually there will be more maps then your thread could have on. Lastly, you can use the extra space in your thread to add more things, (non map related) because if this gets big then one thread will not be enough.
 
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