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The Holocron of Jawas

Fi Skirata

New member
The Holocron of Jawas

HoSS Master Set - A New Hope


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Rectangular Cards
Spoiler Alert!


PDF

The figure used for this unit is a Star Wars figure from the Rebel Storm set. Its model number and name are #51/Jawa.
The figure used for this unit is a Star Wars figure from the Alliance & Empire set. Its model number and name are #48/Jawa Trader.
The figure used for this unit is a Star Wars figure from the Imperial Entanglements set. Its model number and name are #32/Jawa Scavenger.
The figure used for this unit is a Star Wars figure from the Knights of the Old Republic set. Its model number and name are #42/Jawa Scout.
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Character Bio - Jawas were typically short rodent-like natives of Tatooine. They were passionate scavengers, seeking out technology for sale or trade in the deep deserts in their huge sandcrawler transports. A band of Jawas was responsible for locating C-3PO and R2-D2 and selling them to Luke Skywalker's uncle Owen Lars. They also had a reputation for swindling, as they had a penchant for selling old equipment such as outdated faulty droids to moisture farmers.
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-Rulings and Clarifications-
Utini: Avoiding Attacks?
Can Utini be used to move the attacked Jawa out of range, and therefore avoid the attack?
No. A figure cannot be within 5 spaces of itself. You may choose any other two Jawa within 5 spaces of the defending figure. (HoSS FAQ)

Restraining Bolt: Removing Wounds?
For Restraining Bolt, do the existing wound markers stay on the newly-controlled Droid Hero's card?
Yes. All wound markers that are on the card remain on the card. (HoSS FAQ)
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-Combinations and Synergies-

Synergy Benefits Received:
Classic:
• N/A

HoSS:
JABBA THE HUTT : Underworld Connections
Being figures who follow the Independent faction, the Jawas may benefit from Jabba the Hutt's UNDERWORLD CONNECTIONS turn bonding special power.


C3V, SoV & Marvel:
• N/A

Synergy Benefits Offered:
Classic:
• N/A

HoSS:
• N/A

C3V, SoV & Marvel:
• N/A
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-Strategy, Tactics and Tips-
• TBA

-Power Rankings-
B+ - While not quite as good as their Classic counterpart (Deathreavers) at clogging up choke points, these little guys can restrain your opponents Droid Heroes and turn them on your side.

-Heroscapers Community Contributions-
• First playtest: Heroscaper Guy
• Second playtest: White Knight
• Third playtest: Fi Skirata
• Fourth playtest: Porkins
• Fifth playtest: Tiranx
• Art by: mac122
 
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Jawas
Independent

Jawa
Common Squad
Scavengers
Timid
Small 3

Life 1
Move 4
Range 4
Attack 1
Defense 1
Points 35

ION BLASTER
When a Jawa attacks a Droid figure, add 2 dice to its attack.

RESTRAINING BOLT
If a Jawa you control inflicts enough wounds to destroy an opponent's Unique Droid Hero and at least one Jawa you control is adjacent to that Droid Hero, instead of placing wound markers on that Droid Hero's Army Card, immediately remove any Order Markers that are on that Hero's card and take control of that Droid Hero and its Army Card for the remainder of the game.

UTINI!
Before a Jawa you control rolls defense dice against a normal attack from an opponent's figure, you may move any 2 Jawas you control, that are within 5 spaces of the defending figure, up to 3 spaces each.

SCALE 2
When moving up or down levels of terrain, Jawas may add 2 to their height.
 
I know Droid = Soulborg, but does Soulborg = Droid?
 
I know Droid = Soulborg, but does Soulborg = Droid?

Yep, for anything classic that refers to Soulborgs can be counted as referring to Droids and anything in HoSS that refers to Droids can be counted as referring to Soulborgs. So say hello to a nice Q9 counter :D.
 
I know Droid = Soulborg, but does Soulborg = Droid?

Yep, for anything classic that refers to Soulborgs can be counted as referring to Droids and anything in HoSS that refers to Droids can be counted as referring to Soulborgs. So say hello to a nice Q9 counter :D.

It's actually quite a weird counter, because you take control of Q9 then. So these guys with R2/3PO could be really cool. Take control of Q9 then heal him. :twisted:
 
I think it would be tough for these guys to counter Q9, since they are going to have trouble penetrating his 7 defense with only 3 attack, and he'll be at least somewhat wounded if/when they do put a Restraining Bolt on him. They'd be great against Zetacron though.

Really fun design! Can't wait to look through the rest of the release.
 
Maybe I'm way off, but I don't think there is an extra comma. Here is the power without the "within 5 spaces" clause:

Before a Jawa you control rolls defense dice against a normal attack from an opponent's figure, you may move any 2 Jawas you control up to 3 spaces each.

When you insert the "within 5 space" clause, it adds an additional condition on the figures moved, so therefore it must be separated by commas:

Before a Jawa you control rolls defense dice against a normal attack from an opponent's figure, you may move any 2 Jawas you control, that are within 5 spaces of the defending figure, up to 3 spaces each.


Example: While I was walking down the street a dog, who was covered with brown fur, approached me.
 
Well, actually now that you bring it up, there are two extra commas. That clause doesn't really need to be separated from the rest of the sentence with commas. I think it's grammatically incorrect, and I know it sounds awkward.

I think if you really wanted to edit the power to match HS precedent, you should completely remove the "that are" to get:

Before a Jawa you control rolls defense dice against a normal attack from an opponent's figure, you may move any 2 Jawas you control within 5 spaces of the defending figure up to 3 spaces each.

"That are" isn't present in any other radius powers that I looked for, although my search was admittedly short.

It's not a huge deal, which is why I just made it an edit in my post.
 
BTW, you guys spelled "Utinni" incorrectly. It has two "n"s. :p

Speaking of which, can the power be used to move the attacked Jawa out of range, and therefore avoid the attack? The wording seems slightly vague.
 
BTW, you guys spelled "Utinni" incorrectly. It has two "n"s. :p
"This is not the spelling you are looking for" Waves hand Jedi-like while slowly backing towards the art department door.

Speaking of which, can the power be used to move the attacked Jawa out of range, and therefore avoid the attack? The wording seems slightly vague.
I don't think we ever considered this in our testing...

My interpretation is, yes you can move the figure being attacked. However, since it is before defense dice are rolled you would still have been attacked (since the person would have already rolled the attack die).

Think of it as the Jawa gets slashed/shot at and runs away. Once a little ways away he might find out he didn't block the knife/dodge the bullet and was hit and dies (Come to think of it, that would be really funny. Vader attacks a your Jawa so you have him run away, only to find that he dies three spaces away!)
 
No, the attacked Jawa is not within clear sight of itself. You cannot move the targeted Jawa using Utini.
 
Porkins said:
No, the attacked Jawa is not within clear sight of itself. You cannot move the targeted Jawa using Utini.
Actually, it doesn't mention clear sight requirements. However, can a figure be withing 5 spaces of itself?

awesomeunleashed said:
Although the power doesn't mention "clear sight." Why doesn't it?
Because we wanted it to represent the shout they make, which would be able to be heard behind a ruin or some-such other place where another Jawa might not necessarily be able to see the attacked Jawa.
 
Porkins said:
No, the attacked Jawa is not within clear sight of itself. You cannot move the targeted Jawa using Utini.
Actually, it doesn't mention clear sight requirements. However, can a figure be withing 5 spaces of itself?

awesomeunleashed said:
Although the power doesn't mention "clear sight." Why doesn't it?
Because we wanted it to represent the shout they make, which would be able to be heard behind a ruin or some-such other place where another Jawa might not necessarily be able to see the attacked Jawa.

The Jawas are really short. On maps with height (such as Beggar's Canyon or Jundland Wastes) it's really hard to get clear sight. So Utini represents a shout.

Porkins is correct--the attacked Jawa cannot move with Utini.
 
Porkins said:
No, the attacked Jawa is not within clear sight of itself. You cannot move the targeted Jawa using Utini.
Actually, it doesn't mention clear sight requirements. However, can a figure be withing 5 spaces of itself?

That's never come up in any official power. A simple clarification, especially if you plan on changing the power name and maybe removing the commas, would be to add "other" to the text.
 
Porkins said:
No, the attacked Jawa is not within clear sight of itself. You cannot move the targeted Jawa using Utini.
Actually, it doesn't mention clear sight requirements. However, can a figure be withing 5 spaces of itself?

That's never come up in any official power. A simple clarification, especially if you plan on changing the power name and maybe removing the commas, would be to add "other" to the text.

Yeah, I was confused about that too. Adding the word "other" would go a long way.
 
We've talked about this in the Inner Sanctum and we've decided to leave the card as is.

A figure cannot be within 5 spaces of itself. We will add a FAQ.

As far as "Utini", we don't feel making this change is needed. It seems to sometimes be used as "utini". Also, we would need to update our rulebook and our cards for this small change.
 
A question came up in a PM I received about Restraining Bolt:

For Restraining Bolt, the existing wound markers stay on the newly-controlled Droid Hero's card, right?
The power text does not specify this, but yes they do. We should add this to the Rulings/Clarifications section.
 
A question came up in a PM I received about Restraining Bolt:

For Restraining Bolt, the existing wound markers stay on the newly-controlled Droid Hero's card, right?
The power text does not specify this, but yes they do. We should add this to the Rulings/Clarifications section.
Added to Rules and Clarifications.
 
With the two Droid Bounty Hunters, these guys become a little more valuable. Not only do they get more attack against them, but there are also some heroes who are a little more worth stealing.

And although I don't quite understand why 4-LOM has the Partner Up ability, stealing him or IG-88B if he's the partner will allow 4-LOM to fight his bounty.
 
And although I don't quite understand why 4-LOM has the Partner Up ability, stealing him or IG-88B if he's the partner will allow 4-LOM to fight his bounty.

PARTNER UP
At the start of the game, you may choose a Bounty Hunter you control to be 4-LOM's Partner. The Bounty of 4-LOM's Partner is also considered to be 4-LOM's Bounty. After revealing an Order Marker on his Partner's card and taking a turn with his Partner, you may take an immediate turn with 4-LOM. When 4-LOM attacks his Bounty with a normal attack, add 1 die to his attack.

You are reading Partner Up incorrectly. Both 4-LOM and his partner must choose the same Bounty.

1) Boba Fett chooses Han Solo as his Bounty
2) 4-LOM chooses Boba Fett as a Partner
3) Han Solo becomes 4-LOM's Bounty

Whomever 4-LOM's partner chooses as a Bounty must be 4-LOM's Bounty as well.
 
In a game I played awhile back where I had 2 squads as a screen/filler, and they did great against Major X17 and some Hoplitrons.
 
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They are fun to play around with, but not especially competitive. More of a theme/filler unit. Glad you enjoyed them!
 
I actually used these guys as a counter to my brothers soulborg utgar army and managed to take his Deathcommander,(C3V) I lost 6 jawas doing so. It is important to have some heavier threats nearby to draw fire from them though. Very fun.
 
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