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The Holocron of Han Solo (Hoth)

weebaer

Active member
The Holocron of Han Solo


HoSS Public Design #3
Public Expansion 2: Heroes of Hoth

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figure card:
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Alternate Hoth-themed cards
Spoiler Alert!

PDF

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Spoiler Alert!


The figure used for this unit is a Star Wars figure from the Alliance and Empire set. Its model number and name are 9/Han Solo on Tauntaun.
Alternate figure:
The figure used for this unit is a Star Wars figure from the Battle of Hoth set. Its model number and name are 3/Han Solo on Tauntaun.
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Character Bio - After playing an important role in the destruction of the first Death Star, Han decided to stay with members of the Rebel Alliance. He eventually found himself on the remote planet Hoth, where the Rebels attempted to avoid being detected by the Empire. While on the icy planet, he participated in patrol duties using Speeders and indigeneous Tauntauns, the latter of which proved to be better suited for the cold. It was Solo who destroyed the Imperial Probe Droid responsible for discovering the Rebel Base. After his friend Luke failed to return from a routine patrol Han engaged in a daring and risky rescue mission to save his friend. Han's time on Hoth ended with the Imperial invasion of the Rebel Base.
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-Rulings and Clarifications-
• N/A
______________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received:
Classic:
• N/A

B]HoSS[/B]:
2-1B : Rebel Field Medic
Being a Unique non-droid or vehicle that follows the Rebel Alliance, Han Solo may benefit from 2-1B's REBEL FIELD MEDIC special power.

CHEWBACCA : Wookie Life Debt
Han Solo may benefit from Chewbacca's WOOKIE LIFE DEBT Special Power and it's +1 defense and +1 move for Han Solo.

C3V, SoV & Marvel:
• N/A

Synergy Benefits Offered:
Classic:
• N/A

HoSS:
• N/A

C3V, SoV & Marvel:
• N/A
______________________________________________________________

-Strategy, Tactics and Tips-
• TBA
-Power Rankings-
• TBA
-Heroscapers Community Contributions-
• Initial Play Test: Yodaking
• First Test: Tai-Pan
• Second Test: TREX - Updated Design #1
• Third Test: Tai-Pan - Updated Design #1
• Fourth Test: Koolster25 - Updated Design #2

• Art by: mac122
 
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Re: The Holocron of Hoth Han

Han Solo (on Tauntaun)
Rebel Alliance

Human
Unique Hero
Scout
Bold
LARGE

Life 5
Move 7
Range 5
Attack 4
Defense 4
Points 110

RESCUE MISSION
After moving Han Solo, you may choose a friendly, small or medium figure that Han was adjacent to at any point before or during his movement that is also within 5 clear sight spaces of an opponent's figure. Place the chosen figure on any empty space adjacent to Han. Figures moved with Rescue Mission may not be placed into engagement and never take leaving engagement attacks.

AGGRESSIVE SCOUTING
If Han Solo attacks a figure that was not within 5 clear sight spaces before moving, he may attack one additional time. Han may not use Aggressive Scouting and Rescue Mission on the same turn.

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving.

Earlier versions
Spoiler Alert!
 
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Re: The Holocron of Hoth Han

Nice start.

Han kept Luke alive on Hoth, but didn't really heal him. What if LOYAL FRIEND prevented an adjacent friendly hero from being destroyed. Something like this, perhaps?

LOYAL FRIEND
If a friendly Unique Hero adjacent to Han Solo would take enough wounds to be destroyed, you may reveal the "X" order marker on this card to ignore any wounds.
 
Re: The Holocron of Hoth Han

Just from my first read through, I think the first two powers need a little work to be more acceptable given the previous langague used in Heroscape. I would recommend

AGGRESSIVE SCOUTING
If Han attacks a figure that has not been attacked by any other figure, you may attack that figure 1 additional time.
becomes

AGGRESSIVE SCOUTING
If Han attacks a figure that has not been attacked by any other figure this turn? round?, you may attack that figure 1 additional time.

Though keeping track of who has been attacked could be difficult.

Maybe something like "If Han attacks a figure that was not within his range when he started his turn, he may attack one additional time" ?

LOYAL FRIEND
At the end of a round, you may reveal an X order marker on this army card and heal 1 wound from an adjacent friendly figure.
LOYAL FRIEND
At the end of a round, you may reveal an X order marker on this army card and remove 1 wound from an adjacent friendly figure.

EDIT:
@mac122
LOYAL FRIEND
If a friendly Unique Hero adjacent to Han Solo would take enough wounds to be destroyed, you may reveal the "X" order marker on this card to ignore any wounds.
Would that become troublsome for a late game scenario where Han's opponent only has one hero left? What if it was "remove a unrevealed numbered order marker to prevent all wounds". Then you're not just giving up an x order marker that you're probably not using anyway, but actually giving up a turn in order to prevent damage?

EDIT2:
Has there been any thought about making Hoth Han and Tauntan Han interact, with killing the tauntan to maybe save someone, but losing movement in the process or something like that?
 
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Re: The Holocron of Hoth Han

Just from my first read through, I think the first two powers need a little work to be more acceptable given the previous langague used in Heroscape. I would recommend

AGGRESSIVE SCOUTING
If Han attacks a figure that has not been attacked by any other figure, you may attack that figure 1 additional time.
becomes

AGGRESSIVE SCOUTING
If Han attacks a figure that has not been attacked by any other figure this turn? round?, you may attack that figure 1 additional time.

Though keeping track of who has been attacked could be difficult.

Maybe something like "If Han attacks a figure that was not within his range when he started his turn, he may attack one additional time" ?

LOYAL FRIEND
At the end of a round, you may reveal an X order marker on this army card and heal 1 wound from an adjacent friendly figure.
LOYAL FRIEND
At the end of a round, you may reveal an X order marker on this army card and remove 1 wound from an adjacent friendly figure.

EDIT:
@mac122
LOYAL FRIEND
If a friendly Unique Hero adjacent to Han Solo would take enough wounds to be destroyed, you may reveal the "X" order marker on this card to ignore any wounds.
Would that become troublsome for a late game scenario where Han's opponent only has one hero left? What if it was "remove a unrevealed numbered order marker to prevent all wounds". Then you're not just giving up an x order marker that you're probably not using anyway, but actually giving up a turn in order to prevent damage?

EDIT2:
Has there been any thought about making Hoth Han and Tauntan Han interact, with killing the tauntan to maybe save someone, but losing movement in the process or something like that?
I think this is supposed to be Tauntan Han, I didn't realize there is a Hoth Han also.


I like the preventing a fig from being destroyed. That's what I was trying to get at.

@CrazyTankster
Yeah I knew the wording wasn't perfect. I would go with the double attack on a figure not being in range one you suggested.
 
Re: The Holocron of Hoth Han

You could have him start with a "Tauntaun Marker" or something that gives him a boost to Move but can be removed to save a figure from dying (or generally remove wounds). Maybe make him lose Enhanced Movement. Or just a once per game power that does the same thing?

Not sure what direction you really have planned in general though.
 
Re: The Holocron of Hoth Han

@weebaer : Which figure do you want to do?
Han on Tauntaun
SWBOH03.jpg

or Han Solo of Hoth
SWFU08.jpg
 
Re: The Holocron of Hoth Han

I really don't want it to be over complicated. I am a bigger fan of the simpler and fun designs ;)
 
Re: The Holocron of Hoth Han

Both! When he prevents a figure from dying, you switch the figures and Han get a new card!

$0.02: Han on the Tauntaun kind of feels like a filler figure to me. You only see him riding that thing for a few minutes and then he slices it open after it freezes to death and that's the only part anyone ever actually remembers.

Han with the coat isn't seen much more than that, but it's kind of like Malibu Barbie. It's Han Solo, but in his Hoth outfit. It's actually Han, and that could justify a more solid unit with a proper point total, but that would compete with original Han Solo. What reason would there be to cut regular awesome Han with another Han?

With that said, Han on Tauntaun would be a sweet figure.
 
Re: The Holocron of Hoth Han

Tauntaun mini, IMO. Also, please change the thread to say The Design Holocron of Han Solo, on Tauntaun. Thanks!

I'd make Aggressive Scouting more open to later in the game. Once the game gets underway, it's gonna be worthless sense all of the figures have been attacked by then (and what about Common figures)? I like CTs idea of attacking figures that started outside of his range:

AGGRESSIVE SCOUTING
If Han attacks a figure that was not within 5 clear sight spaces when he started his turn, he may attack that figure one additional time.​

For Loyal Friend what about renaming it "And I Thought They Smelled Bad On The 'Outside'" and word it like this:

AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
Once per game, when a small or medium figure you control adjacent to Han Solo would receive enough wounds to be destroyed, you may ignore those wounds and remove X wound marker(s) from that figure's Army Card. After using this special power, subtract 2 from Han Solo's move and Han Solo may not use his Snow and Ice Enhanced Movement special power for the rest of the game.​

Maybe make it remove an extra wound if that figure follows the Rebel Alliance or if the figure's on a snow or ice space. One or the other, not both (and I think I'd prefer the Rebel Alliance theme to make it better used with Luke instead of Vader). So yeah:

AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
Once per game, when a small or medium figure you control adjacent to Han Solo would receive enough wounds to be destroyed, you may ignore those wounds and remove 1 wound marker from that figure's Army Card. Remove 1 extra wound marker if the figure follows the Rebel Alliance. After using this special power, subtract 2 from Han Solo's move and Han Solo may not use his Snow and Ice Enhanced Movement special power for the rest of the game.​
 
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Re: The Holocron of Hoth Han

The Tauntaun fits on DW9K base, if I remember right. As long as it's a single-base figure, it would be cool to have an unofficial custom (not custom as in self-made but custom as in a behavior that is usually conducted) of replacing Tauntaun Han with Hoth Han.

That being said, I like the ideas with aggressive scouting and killing the Tauntaun to save a friendly hero.
 
Re: The Holocron of Hoth Han

The Tauntaun fits on DW9K base, if I remember right. As long as it's a single-base figure, it would be cool to have an unofficial custom (not custom as in self-made but custom as in a behavior that is usually conducted) of replacing Tauntaun Han with Hoth Han.

That being said, I like the ideas with aggressive scouting and killing the Tauntaun to save a friendly hero.

Yeah, unofficially with my suggestion (or any power that "kills" the Tauntaun), you could remove the Tauntaun and replace it with normal Han.
 
Re: The Holocron of Hoth Han

@weebaer has mentioned to me that his school has started and his schedule has picked up so most of his time will be on his studies, so he may not be able to maintain the OP/SP regularly.

Before you get too busy though, weebaer, are any of the recent suggestions something you like and would pass onto Initial Playtesting (with a proper vote)?
 
Re: The Public design of Hoth Han

I think the Tauntan Han would be fun. If we were to kill the Tauntan and switch figs I think the pricing will get challenging. I bet you are all up to the challenge though ;)

My question with the mechanics of the switch would be:
Does the new Han come in with keeping the same wound markers and OMs as the Tantan Han had? (Seems that would work best)
The price of the Tauntan Han would have to be more than regular Han, otherwise no one will draft regular Han anymore ;)
 
Re: The Public design of Hoth Han

Is this where we're at, @weebaer? Same stats as old Eps. IV Han, except 2 more move (for being on a Tauntaun). Questions about his Class/Personality...

Han Solo, on Tauntaun
Rebel Alliance

Human
Unique Hero
Smuggler, still? Is he something else at this point?
Daring, same as above...
LARGE ???

Life 5
Move 7
Range 5
Attack 4
Defense 4
Points???

AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
Once per game, when a small or medium figure you control adjacent to Han Solo would receive enough wounds to be destroyed, you may ignore those wounds and remove 1 wound marker from that figure's Army Card. Remove 1 extra wound marker if the figure follows the Rebel Alliance. After using this special power, subtract 2 from Han Solo's move and Han Solo may not use his Snow and Ice Enhanced Movement special power for the rest of the game.

AGGRESSIVE SCOUTING
If Han attacks a figure that was not within 5 clear sight spaces when he started his turn, he may attack that figure one additional time.

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving.

Maybe for Class, we could make him a Scoundrel since that's what Leia calls him. :lol:

For AITTSBOTO, the once per game keeps it in check, and then the extra life removed for if it's a Rebel Alliance figure makes it better used on a Rebel Hero over Vader.

Also, keep in mind that this Han (and any other Han we create down the line) will still get Chewie's Life Debt bonuses if Chewie picks him for his Life Debt.

I've thought about the switching of figures and it's probably not a great idea since you would have to get a new card since the one with the Tauntaun wouldn't have the right hit zones.

To people who do mods, is there any chance we could have a mod for the Tauntaun only? The cheapest Tauntaun minis (from CSI, at least) are Han Solo on Tauntaun - 03 ($2.50-$3.50) and Luke Skywalker on Tauntaun - 07 ($2.50-$3), so would there be a way to remove either Han or Luke from the Tauntaun to just make it the Tauntaun?
 
Re: The Public design of Hoth Han

I think the Tauntan Han would be fun. If we were to kill the Tauntan and switch figs I think the pricing will get challenging. I bet you are all up to the challenge though ;)

I wouldn't make it official (as in on the card) that the figures are switched, it would just be how I'd like to play at home.

Or make Hoth Han be the combination of the Tauntaun Han and Hoth Han miniatures. So you wouldn't replace the card "Hoth Han" with the card "Old Han", you'd just switch the miniatures out, reduce his move and height by 2 and have him be medium.
 
Re: The Public design of Hoth Han

Not a huge fan of this power as is. It should be either a once per game after which, Han's move is reduced or where there must be a Tauntan adjacent.

AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
Once per game, when a small or medium figure you control adjacent to Han Solo would receive enough wounds to be destroyed, you may ignore those wounds and remove 1 wound marker from that figure's Army Card. Remove 1 extra wound marker if the figure follows the Rebel Alliance. After using this special power, subtract 2 from Han Solo's move and Han Solo may not use his Snow and Ice Enhanced Movement special power for the rest of the game.
 
Re: The Public design of Hoth Han

As I stated in my last post, if we can get a mod of just a Tauntaun, then we could do:

Han Solo, Hoth
Rebel Alliance

Human
Unique Hero
Smuggler, still? Is he something else at this point?
Daring, same as above...
LARGE ???

Life 5
Move 5
Range 7
Attack 4
Defense 4
Points ???

AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
Once per game, when a small or medium figure you control adjacent to Han Solo would receive enough wounds to be destroyed, you may destroy an adjacent Tauntaun and ignore those wounds and remove 1 wound marker from that figure's Army Card. Remove 1 extra wound marker if the figure follows the Rebel Alliance.

AGGRESSIVE SCOUTING
If Han attacks a figure that was not within X clear sight spaces when he started his turn, he may attack that figure one additional time.

Tauntaun
Independent

Tauntaun
Uncommon Hero
???
???

Life 3 (4?)
Move 7 (8?)
Range 1
Attack 3
Defense 3
Points ???

RIDE
After revealing an Order Marker on the card of a small or medium Unique Hero adjacent to this Tauntaun, you may place that figure on this card or place a figure on this card adjacent to this Tauntaun. There may only be one (up to two) figure(s) on this card at a time.

SNOW CAMOUFLAGE
If this Tauntaun is on a snow space, opponents' figures must be adjacent to this Tauntaun to attack it with a normal attack.

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving.
 
Re: The Public design of Hoth Han

As I stated in my last post, if we can get a mod of just a Tauntaun, then we could do:

I really like this idea, and we could have the class of the tauntaun be "mount". Especially when we go to do mounts for other figures in the game, such as Episode III's Obiwan riding the Varactyl, or Gungan's on the Kaduu's, Dewback's for Sand Troopers, Bantha's for Tusken's, etc. If we wanted to do personal vehicles like a STAP or the speeder bike's from Episode VI, the cards would be very similiar, we would just need to change "mount" to "personal transport" or some such. Could we do
Tauntaun
Uncommon Hero
Mount
Stinky

RIDE
After revealing an Order Marker on the card of a small or medium Unique Hero adjacent to this Tauntaun, you may place that figure on this card or place a figure on this card adjacent to this Tauntaun. There may only be one (up to two) figure(s) on this card at a time.

What happens if the mount is destroyed while a figure is riding it? Maybe take one unblockable attack die roll and place the figure where the Tauntaun was? There should be a way to kill the figure on the mount while the mount is being ridden, to prevent using the tauntaun just to tank shots. Maybe

RIDE
After revealing an Order Marker on the card of a small or medium Unique Hero adjacent to this Tauntaun, you may place that figure on this card {and then take a turn with this Tauntaun} (We don't want it to be too difficult to use the mounts, but not too easy either.) or place a figure on this card adjacent to this Tauntaun {then continue the Unique Hero's turn}. There may only be one figure on this card at a time. (since Tauntaun's were a single rider mount I believe, other mounts could carry more, depending on the particular mount being developed.)

When targeted for any normal or special attack {or special power that deals damage or takes control of this card?}, the attacker may choose either the figure or the mount to be attacked. (Maybe the attacker can target both, so the mount and the rider each take an attack? I think I like the attacker being able to target either figure better, since the figure isn't really hiding on the tauntaun, and then there won't be too much damage being applied from a sinlge attack. I don't know, that's what brain storming is for lol.)
 
Re: The Public design of Hoth Han

I feel like a mod to make a separate tauntaun figure is way too much work when there is already an easily available Han Solo on tauntaun figure.

Han Solo, on Tauntaun
Rebel Alliance

Human
Unique Hero
Smuggler
Daring
LARGE ???

Life 5
Move 7
Range 5
Attack 4
Defense 4
Points???
These stats look good. 7 move because he's on a Tauntaun, and reduced range because it's tricky to aim while on a Tauntaun. I think Scoundrel would be a better class. I feel like we've used the Scoundrel class elsewhere … am I misremembering? Maybe the old version of Lando or something?


AND I THOUGHT THEY SMELLED BAD ON THE OUTSIDE
Once per game, when a small or medium figure you control adjacent to Han Solo would receive enough wounds to be destroyed, you may ignore those wounds and remove 1 wound marker from that figure's Army Card. Remove 1 extra wound marker if the figure follows the Rebel Alliance. After using this special power, subtract 2 from Han Solo's move and Han Solo may not use his Snow and Ice Enhanced Movement special power for the rest of the game.

AGGRESSIVE SCOUTING
If Han attacks a figure that was not within 5 clear sight spaces when he started his turn, he may attack that figure one additional time.

SNOW AND ICE ENHANCED MOVEMENT
Slippery Ice and Heavy Snow only count as 1 space when moving.
Aggressive Scouting and Snow & Ice Enhanced Movement are great. They are simple mechanics with great theme.

I think AITTSBOTO is fun and thematic. It will raise Han's point cost a decent amount, I think, because saving Vader or even a Rebel Captain from death could be game-changing if it saves you a couple Order Markers. I'd be okay with removing that power and maybe replacing it with a third power or leaving Hoth Han as a two-power card. But I'm also cool with keeping that power, because it's definitely thematic.
 
Re: The Public design of Hoth Han

I'm alright with keeping it if it becomes a once per game, reduces his move and increases his range back to normal afterwards showing that he used his own Tauntan to do it.
 
Re: The Public design of Hoth Han

Mount? I tried to make a custom similar to that power. Doesn't work well.

Make it Carry instead.
 
Re: The Public design of Hoth Han

I'm alright with keeping it if it becomes a once per game, reduces his move and increases his range back to normal afterwards showing that he used his own Tauntan to do it.

I think that was most of the intent of the power 8)
 
Re: The Public design of Hoth Han

I'm alright with keeping it if it becomes a once per game, reduces his move and increases his range back to normal afterwards showing that he used his own Tauntan to do it.

I think that was most of the intent of the power 8)
I was saying, those parts need to be added in and then I'm good with it.
 
Re: The Public design of Hoth Han

I'm alright with keeping it if it becomes a once per game, reduces his move and increases his range back to normal afterwards showing that he used his own Tauntan to do it.

I think that was most of the intent of the power 8)
I was saying, those parts need to be added in and then I'm good with it.

Ah, gotcha.
@MegaSilver Do you have those custom cards still? It might be helpful to see what you did with them that didn't work out to use in evaluating whether to spend the time developing a mount thingy for HoSS.
 
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