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The Holocron of FX-7 Medical Droid

Heroscaper Guy

3 GIFs in a Trenchcoat
Site Supporter
THE HOLOCRON OF FX-7 Medical Droid
HoSS Public Design #2

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Figure Card
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Rectangular Cards
Spoiler Alert!


The figure used for this unit is a Star Wars figure from the Revenge of the Sith set. Its model number and name are #48/Medical Droid.


PDF

HoSS Public Design
Character Bio - The FX-series medical assistant droid, also referred to as Fixits, was a medical droid series line produced by Medtech Industries. Only ten models (FXs-1 through 10) were made. They were often immobile, cylindrical droids with numerous "arms" that assisted patients during surgery or other medical procedures. They could help by cutting away dead flesh, holding items, or even injecting bacta fluid (which was why they were occasionally constructed at command stations during times of war to save injured soldiers).

During the Clone Wars, Galactic Republic forces often deployed FX-series droids by aerial insertion into forward positions and Republic Mobile Surgical Units, acting as mobile aid stations for critically wounded clone troopers.

When Anakin Skywalker was grievously injured by Obi-Wan Kenobi on Mustafar, Palpatine brought him to a medical facility on Coruscant. It was here that an FX model droid worked on Anakin's body to bring him out of his critical situation. The droid later facilitated Anakin's transition to his half-robot body. When the now suited up Darth Vader received news from Palpatine that he had killed Padmé, his fit of rage and grief caused Vader to destroy everything in the room with the force, including the medical droids. The round "head" of the FX model that worked on Vader was crushed, as well most of its body. External containers holding presumably bacta shattered, spilling their contents.

During the Galactic Civil War, FX models were in use by both the Galactic Empire and the Alliance to Restore the Republic.


The figure used for this unit is a Star Wars figure from the Revenge of the Sith set. Its model number and name are #48/Medical Droid

-Rulings and Clarifications-​
• N/A
______________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received:
Classic:
• N/A

HoSS:
IG-88A : Droid Revolution
As a Droid, FX-7 may benefit from IG-88A's DROID REVOLUTION turn bonding special power.
IG-88C : Synchronized Assault
As a Droid Hero, FX-7 may benefit from IG-88C's SYNCHRONIZED ASSAULT special power.
JABBA THE HUTT : Underworld Connections
Being a figure who follow the Independent faction, FX-7 may benefit from Jabba the Hutt's UNDERWORLD CONNECTIONS turn bonding special power.

C3V, SoV & Marvel:
• N/A

Synergy Benefits Offered:
Classic:
• N/A

HoSS:
• N/A

C3V, SoV & Marvel:
• N/A
______________________________________________________________

-Strategy, Tactics and Tips-
• TBA
-Power Rankings-
• TBA
-Heroscapers Community Contributions-
• Initial Playtest: Heroscaper Guy
• First playtest: Porkins
• Second playtest: Fi Skirata
• Third playtest:
• Art by: mac122
 
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Re: Holocron of FX-7

FX-7 Medical Droid
Independent

Droid
Common Hero
Medic
Useful
MEDIUM 5

Life 1
Move 0
Range 1
Attack 0
Defense 4
Points 35

FORWARD POSITIONING
FX-7 Medical Droid does not start the game on the battlefield. At the start of each round, before placing Order Markers, you may place one or more FX-7 Medical Droids you control on any empty spaces.

FIELD MEDIC
At the end of each round, one wound marker is removed from the card of each wounded Unique Hero that is adjacent to at least one FX-7 Medical Droid (yours or otherwise). Droids, Vehicles, and Weapons are not affected by this special power.

MEDICAL PROGRAMMING
FX-7 Medical Droid may never attack any figure or make a leaving engagement attack.
 
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Re: Holocron of FX-7 (Public Design)

I've been reading the public play tests for 2-1B, and I really worry the medical droid bonding is going to be too strong. Removing two order markers and a 50% chance to remove a third with one order marker from a rebel hero? Seems really strong to me.

Maybe if the bonding was movement bonding with the medical droid?

Though personally I like the idea of "reveal an order marker from this card, take a turn with any medical droid you control."

Another thought that popped into my head would be using this droid to some how augment 2-1B's healing. Possibly something like picking how many wounds you want to heal, with an increasingly difficult roll required based on how many wounds?

Separate thought, why would you ever take this droid, with his 50% chance to heal one wound, over 2-1B with a guaranteed 2 wound healing?

I apologize if this is not the kind of feed back you're looking for in this thread, I'm just posting my initial thoughts on it.
 
Re: Holocron of FX-7 (Public Design)

I've been reading the public play tests for 2-1B, and I really worry the medical droid bonding is going to be too strong. Removing two order markers and a 50% chance to remove a third with one order marker from a rebel hero? Seems really strong to me.

Maybe if the bonding was movement bonding with the medical droid?

Though personally I like the idea of "reveal an order marker from this card, take a turn with any medical droid you control."

Separate thought, why would you ever take this droid, with his 50% chance ot heal one wound, over 2-1B with a guaranteed 2 wound healing?

Well, I put the two main ideas I saw in 2-1B's thread from brainstorming. It can be changed though. Let's see more public opinion first. Don't forget playtesting too.
 
Re: Holocron of FX-7 (Public Design)

2-1B works with just Rebel Heroes. This one can work on any one.
 
Re: Holocron of FX-7 (Public Design)

Medical Droid bonding
After revealing an order marker and taking a turn with FX-7, you may immediately take one a turn with a Droid hero you control with the Medical class.

Good start. :thumbsup:
 
Re: Holocron of FX-7 (Public Design)

Medical Droid bonding
After revealing an order marker and taking a turn with FX-7, you may immediately take one a turn with a Droid hero you control with the Medical class.

Good start. :thumbsup:

So an order marker on FX-7 would allow a second FX-7 to take a turn with the bonding, as it's currently worded?
 
Re: Holocron of FX-7 (Public Design)

Medical Droid bonding
After revealing an order marker and taking a turn with FX-7, you may immediately take one a turn with a Droid hero you control with the Medical class.

Good start. :thumbsup:

So an order marker on FX-7 would allow a second FX-7 to take a turn with the bonding, as it's currently worded?

Right that was my intent.
 
Re: Holocron of FX-7 (Public Design)

Two thoughts.

1. Just reading this know and it sounds like it should have move 0.

They were often immobile, cylindrical droids with numerous "arms" that assisted patients during surgery or other medical procedures. They could help by cutting away dead flesh, holding items, or even injecting bacta fluid (which was why they were occasionally constructed at command stations during times of war to save injured soldiers).

During the Clone Wars, Galactic Republic forces often deployed FX-series droids by aerial insertion into forward positions and Republic Mobile Surgical Units, acting as mobile aid stations for critically wounded clone troopers.


They could then be a DO or a droid you draft but can insert anywhere on the map and that is where it stays. In the Battlefront game they are stationary droids that can heal both sides when you stand adj. to one. Or you could say they are programmed to only heal any of your figures.

2. I don't know if their are any non droid medics in the SW universe that we would make but it might be wise to have the bonding work with any figure with the medical or medic class, not just droids.
 
Re: Holocron of FX-7 (Public Design)

I remember these guys from Battlefront! They're definitely immobile. Could the name be "FX-7 Medical Droid"? Just FX-7 is a little bland.

I'd prefer these things be Destructible Objects, like the Bacta Tank (spoiler alert :p). Obviously that would require some pretty major changes to the design, but you could do something like: "at the end of every round, roll the d20 for all unengaged wounded figures adjacent to at least one FX-7 Medical Droid. On a roll of 11+, remove one wound marker from that figures card."

If we want to make them draftable, then I think it looks good if move is dropped to 0.
 
Re: Holocron of FX-7 (Public Design)

Two thoughts.

1. Just reading this know and it sounds like it should have move 0.

They were often immobile, cylindrical droids with numerous "arms" that assisted patients during surgery or other medical procedures. They could help by cutting away dead flesh, holding items, or even injecting bacta fluid (which was why they were occasionally constructed at command stations during times of war to save injured soldiers).

During the Clone Wars, Galactic Republic forces often deployed FX-series droids by aerial insertion into forward positions and Republic Mobile Surgical Units, acting as mobile aid stations for critically wounded clone troopers.


They could then be a DO or a droid you draft but can insert anywhere on the map and that is where it stays. In the Battlefront game they are stationary droids that can heal both sides when you stand adj. to one. Or you could say they are programmed to only heal any of your figures.

2. I don't know if their are any non droid medics in the SW universe that we would make but it might be wise to have the bonding work with any figure with the medical or medic class, not just droids.

Okay, I'll think of how to do that immobile power, but there is nondroid medics. I now of one in the new republic as a Jedi healer.
 
Re: Holocron of FX-7 (Public Design)

Going off of YK's statement above...

FX-7
Independent

Droid
Uncommon Hero
Medical
Precise
MEDIUM 5

Life 3
Move 0
Range 1
Attack 0
Defense 2
Points ???

FORWARD POSITIONING
FX-7 does not start the game on the battlefield. At the start of the game, before rolling for initiative, place this FX-7 anywhere on the battlefield.

NAME OF POWER
After revealing an Order Marker on any Army Card you control, you may remove one wound from a Unique Hero you control adjacent to this FX-7.

This actually kinda keeps the bonding with Medics because you can reveal an OM on a Medic, heal a friendly Hero adjacent to the FX-7, and then move the Medic to heal the same (or another) Hero.

EDIT: I think we should make a draftable and DO version of this figure.
 
Re: Holocron of FX-7 (Public Design)

I remember these guys from Battlefront! They're definitely immobile. Could the name be "FX-7 Medical Droid"? Just FX-7 is a little bland.

I'd prefer these things be Destructible Objects, like the Bacta Tank (spoiler alert :p). Obviously that would require some pretty major changes to the design, but you could do something like: "at the end of every round, roll the d20 for all unengaged wounded figures adjacent to at least one FX-7 Medical Droid. On a roll of 11+, remove one wound marker from that figures card."

If we want to make them draftable, then I think it looks good if move is dropped to 0.

I like your end of round d20 roll idea, then you don't have to put OMs on it. Both sides can Jockey throughout the round for positioning next to one of them. A Jedi can force push an opponent away from one and I'm sure we will have other units that can move figures. I think you could still make them draftable by an army, just have a modifier to the D20 roll for the owners figures. Plus the owner decides where to place them on the map (via HS2010 Forward Positioning Power). You would try to find a place close enough to the action to be easy access for your figures but still in a place where you could limit your opponents access to it. Disengage units would be able to access enemy FX-7 droids more often, giving them a nice boost. Still create some kind of synergy with medical droids and medic/healer non-droids.
 
Re: Holocron of FX-7 (Public Design)

What about this:

NAME OF POWER
After revealing an Order Marker on any Army Card you control, you must remove one wound from a Unique Hero adjacent to this FX-7 that is not a Droid, Vehicle, or Weapon, if possible.

Now, you have to be careful where you place this because your opponent could also use it. It also makes it interesting for the opponent because you may not want to destroy it immediately.

I could see adding in a d20 roll, but that's the jist of what I think it should be...
 
Re: Holocron of FX-7 (Public Design)

FX-7
Independent

Droid
Uncommon Hero
Medical
Precise
MEDIUM 5

Life 3?
Move 0
Range 1
Attack 0
Defense 2/3?
Points ???

FORWARD POSITIONING
FX-7 does not start the game on the battlefield. At the start of the game, before rolling for initiative, place this FX-7 anywhere on the battlefield.

NAME OF POWER
After revealing an Order Marker on any Army Card you control, you must remove one wound from a Unique Hero adjacent to this FX-7 that is not a Droid, Vehicle, or Weapon, if possible.

So is this what we're looking at? I also googled FX-7 Star Wars Miniatures. Not much luck there.
 
Re: Holocron of FX-7 (Public Design)

You have to search Medical Droid.

I like 3 life, 2 defense because it should be easy to destroy should the opponent want to destroy it.
 
Re: Holocron of FX-7 (Public Design)

Yeah, make it easy for even a 1 attack squad to destroy. The thing is if you make it so it heals both sides you might not want to destroy it as long as you still have any heroes on the board.

I'd like to keep hearing some ideas.
 
Re: Holocron of FX-7 (Public Design)

I know no ones knows me, but I'm hoping to be able to start some play testing now that I actually have some on the mini's to use, so hopefully I can be helpful to the conversation.

I do like the direction this is going.

I think we should make a draftable and DO version of this figure.

I like this idea a lot, either as two separate cards and you have to pick one to use each game, or as two separate units using the same mini.

Though thinking about it now, I'm not sure what the difference would be between DO and draftable? Are DO's no draftable?

Is one person in charge of making this unit, or is it an overall group effort?
 
Re: Holocron of FX-7 (Public Design)

Welcome to the HoSS experience!! You are encouraged to contribute your thoughts Crazy! This is a public design. Heroscaper Guy is the Lead Designer, so he will kind of guide it along the path and often make final decisions on things. It must pass a vote by the Jedi Council to advance each step of the process though, so building a consensus is key.

A Destructible Object is not draftable and has no point cost associated with it. It is just incorporated into the map, usually by the map maker, and can then be used by anyone. By having it a draftable figure, someone has to pay a point cost to have it on the board but then they get control over where it gets set up. Also then only they can place OMs on the card or bond/share synergy with it, unless directed otherwise by a special power.
 
Re: Holocron of FX-7 (Public Design)

Yeah, make it easy for even a 1 attack squad to destroy. The thing is if you make it so it heals both sides you might not want to destroy it as long as you still have any heroes on the board.

I'd like to keep hearing some ideas.

Exactly the idea. But the rebels could maybe start to fall back and they could destroy it themselves if they don't want Vader to get healed.
 
Re: Holocron of FX-7 (Public Design)

What if the placement power is kinda like The Drop, but without the d20? At the beginning of each round, you have the option of placing an FX-7.
 
Re: Holocron of FX-7 (Public Design)

What if the placement power is kinda like The Drop, but without the d20? At the beginning of each round, you have the option of placing an FX-7.

Placing it before game seems more risky... If you can place it at the beginning of whatever round, it'll always be placed to your advantage.

Not saying I'm against it, but it seems like it could more easily shift the middle of a game than if you had to place it in one spot before hand and you'd have to make sure you maneuvered your units that way to get usage out of it.
 
Re: Holocron of FX-7 (Public Design)

I have two thoughts for placement

A. This unit starts the game on it's army card, at the start of each round (prior to placing order markers) you may place this unit adjacent to one of your engaged unique heros.

Then, healing occurs when any non-droid unique hero (you or opponent) reveals an order marker.

B. This unit starts the game on it's army card, at the start of each round prior to order markers this unit may be placed within X clear sights spaces on an opponents figure.

Healing is the same or whatever is decided on.

The second option is more forgiving, but both have the same idea of the healer being a front line unit that (maybe?) could be used by your opponent it they over take your position.

You could instead maybe reveal an x order marker on a unique hero to place FX-7 adjacent to that hero?

Just thoughts I had about it.
 
Re: Holocron of FX-7 (Public Design)

I think that changing position after they have placed is too unbalanced. If you can do that, then you can pod up where you want to per round and deny your opponent the opportunity to use it. I think placing once per game is the only way we should do it.
 
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