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The Holocron of Cloud Car Pilots

Yodaking

C3G Landlord
Site Supporter
The Holocron of Cloud Car Pilots

Small Expansion 2: Cloud City

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Figure card:
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Rectangular Cards
Spoiler Alert!



The figure used for this unit is a Star Wars figure from the Force Unleashed set. Its model number and name are #49/Cloud Car Pilot.

Cloud Car Pilots PDF
Heroes of Cloud City Art PDF
Heroes of Cloud City Figure PDF
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Character Bio - The Wing Guard Elite cloud car squadron was a highly streamlined airborne security force composed of veteran and commando pilots pulled from the 1st Wing Guard and the 2nd Wing Guard squadrons. Founded by Baron Administrator Lando Calrissian and led by Lobot, the Wing Guard Elite helped to protect Cloud City. (Wookieepedia)
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-Rulings and Clarifications-
Q: How does the Cloud Car Pilots Special Attack work when one of them is engaged?

A: The normal Heroscape rules for engagement and ranged attacks still apply here. So any Cloud Car Pilots that are engaged would only be able to target an adjacent figure with the Special Attack. However, since you only choose one Cloud Car Pilot as the source of the Special Attack you can always choose one who is unengaged, then target any figure within range of that figure.
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-Combinations and Synergies-

Synergy Benefits Received:
Classic:
• N/A

HoSS:
LOBOT / LANDO CALRISSIAN : Effective Administration
Being an Independent Pilot Squad, Cloud Car Pilots may benefit from Lobot's EFFECTIVE ADMINISTRATION special power.
LOBOT : Network Uplink
Being Independent Pilots, Cloud Car Pilots may benefit from Lobot's NETWORK UPLINK SPECIAL POWER.
JABBA THE HUTT : Underworld Connections
Being figures who follow the Independent faction, the Cloud Car Pilots may benefit from Jabba the Hutt's UNDERWORLD CONNECTIONS turn bonding special power.
C3V, SoV & Marvel:
• N/A

Synergy Benefits Offered:
Classic:
• N/A

HoSS:
• N/A

C3V, SoV & Marvel:
• N/A
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-Strategy, Tactics and Tips-
• TBA
-Power Rankings-
• TBA
-Heroscapers Community Contributions-
• First playtest: Heroscaper2010
• Second playtest: Arch-vile
• Third playtest: Yodaking
• Forth playtest: Trex
• Art by: mac122
 
Last edited by a moderator:
Cloud Car Pilots
Independent
Human
Unique Squad (4 figures)
Pilots
Daring
Medium 5
Points 125

Life 1
Move 5
Range 6
Attack 3
Defense 3

CLOUD CAR STRAFING RUN SPECIAL ATTACK
Range 5 + Special. Attack 4.
Instead of attacking normally with this squad, one Cloud Car Pilot may use Cloud Car Strafing Run Special Attack. Choose a figure to attack. You may also choose 4 spaces in a straight line from the targeted figure. All figures on those spaces are affected. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Figures affected by this special attack never roll extra defense dice for height advantage.
 
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Cloud car strafing run special is by far the most lethal special in this release, I loved playing it. Um, just noticed I did not make the play testing contributions above...
 
My bad, I'll correct that. The CCPs were wrapped up first and I forgot to add in the names of those who tested them once we started testing Lobot.
 
@Yodaking, I can't get the link to the pdf, also when I try to save the picture on the "comic" type card it will not save like the others in this release.
 
@Yodaking, I can't get the link to the pdf, also when I try to save the picture on the "comic" type card it will not save like the others in this release.
The links have been fixed. Not sure what is going on with the images for you. I was able to save both to my computer.
 
The following needs to be added to the Cloud Car Pilot's synergies:

JABBA THE HUTT : Underworld Connections
Being figures who follow the Independent faction, the Cloud Car Pilots may benefit from Jabba the Hutt's UNDERWORLD CONNECTIONS turn bonding special power.
 
Does the targeted figure for the special attack have to be on the end of the line? Or could you divide it up, having a single space on one side of the figure and two on the other be affected?
 
Yes, the figure you are initially targeting is the starting point of the line so target a figure (even one of your own if you want too) that gives you the most 'bang for your buck' and results in the most opponents figures getting hit. Only the initial target needs to be within 5 spaces of a CCP you control, so with a 4 line of 4 spaces extending out from that first target you could actually hit someone 9 spaces away as long as it in a straight line with another figure that is only 5 spaces away. The only drawback is that you can't have a shorter line, so friendly fire is certainly possible.
 
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