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The Holocron of Chewbacca

Fi Skirata

New member
The Holocron of Chewbacca

HoSS Master Set - A New Hope

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Spoiler Alert!


The figure used for this unit is a Star Warsfigure from the Rebel Storm set. Its model number and name are #03/Chewbacca.
The figure used for this unit is a Star Wars figure from the Rebels & Imperials set. Its model number and name are #2P01/Chewbacca.

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Character Bio - Chewbacca (or "Chewie", as he was known by his friends) was a legendary Wookiee from Kashyyyk and co-pilot of Han Solo's ship, the Millennium Falcon. He was the son of Attichitcuk, the husband of Mallatobuck, and the father of Lumpawaroo. Chewbacca carried with him the name of an ancient Wookiee hero, the great Bacca, first of the great chieftains of Kashyyyk, and the creator of a sword that denoted leadership among the Wookiees.

RESOURCES
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-Rulings and Clarifications-
Chewie's Life Debt : Leaving Engagement Attacks?
Does Chewbacca take Leaving Engagement attacks if he is moving due to Chewie's Life Debt?
Yes, Chewbacca would take all Leaving Engagement attacks when moved using Chewie's Life Debt (HoSS FAQ)
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-Combinations and Synergies-

Synergy Benefits Received:
Classic:
• N/A

HoSS:
2-1B : Rebel Field Medic
Being a Unique non-droid or vehicle that follows the Rebel Alliance, Chewbacca may benefit from 2-1B's REBEL FIELD MEDIC special power.

C3V, SoV & Marvel:
• N/A

Synergy Benefits Offered:
Classic:
• N/A

HoSS:
CHEWIE'S LIFE DEBT: Han Solo. Chewbacca can choose any unique hero for Chewie's Life Debt, but Han Solo can receive +1 Move & +1 Defense if he is chosen. Han Solo figures include: Han Solo, Han Solo (Hoth), and Han Solo (Endor).

C3V, SoV & Marvel:
• N/A
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-Strategy, Tactics and Tips-
• TBA

-Power Rankings-
B - With both a strong melee and ranged SA, not to mention a bonus against squads, Chewbacca is made for dealing damage. Just make sure he soaks up some wounds before saving the life of a fellow Hero.

-Heroscapers Community Contributions-
• First playtest: Porkins
• Second playtest: Heroscaper2010
• Third playtest: Fi Skirata
• Fourth playtest: Greygnarl
• Fifth playtest: Porkins
• Sixth playtest: Heroscaper2010
• Seventh playtest: White Knight
• Art by: mac122
 
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Chewbacca
Rebel Alliance

Wookiee
Unique Hero
Smuggler
Loyal
Medium 6

Life 6
Move 5
Range 1
Attack 5
Defense 3
Points 120

CHEWIE'S LIFE DEBT
At the start of the game, you may choose a Unique Hero you control. After taking a turn with the chosen figure, you may move Chewbacca up to 6 spaces as long as Chewbacca ends his movement adjacent to that figure. If the chosen figure would receive enough wounds to be destroyed and Chewbacca is adjacent to that figure, you must destroy Chewbacca instead. If the chosen figure is Han Solo, you may add 1 die to Han Solo's defense as long as he is adjacent to Chewbacca, and you may add 1 to Han Solo's Move number as long as he begins his turn adjacent to Chewbacca.

WOOKIEE RAGE
If Chewbacca attacks an adjacent figure with a normal attack and fails to inflict 1 or more wounds, he may attack one additional time. Chewbacca may not use Wookiee Rage to attack more than twice in a single turn.

BOWCASTER SPECIAL ATTACK
Range 7. Attack 5.
Chewbacca may not use his Bowcaster Special Attack if he moved this turn.
 
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What's the little marker for, the life debt power? Its not mentioned in the contents in the rulebook but the marker for the rebel troopers is.
 
What's the little marker for, the life debt power? Its not mentioned in the contents in the rulebook but the marker for the rebel troopers is.

Yep, it is for Life Debt. It is not mentioned in the rulebook because it is not required for gameplay. We simply added it so that you can keep track of who's who better (especially if you are playing high point games). Greedo has a similar marker for Bounty so that you can remember who his bounty is easily.
 
Why does Chewie die for Life Debt?

I played a game today where Vader towed his Wookiee slave into battle, took 5 wounds, then would have taken another wound, but instead destroyed full-health Chewbacca instead, which left me wondering what the little blaster shot that would have finished off the bloody and battered Lord of the Sith did so that it killed the mighty Chewbacca. I wondered if it would't be better if Chewie was forced to take the wounds, possibly resulting in his death, rather than dying automatically, even if it's just a scratch.
 
Why does Chewie die for Life Debt?

I played a game today where Vader towed his Wookiee slave into battle, took 5 wounds, then would have taken another wound, but instead destroyed full-health Chewbacca instead, which left me wondering what the little blaster shot that would have finished off the bloody and battered Lord of the Sith did so that it killed the mighty Chewbacca. I wondered if it would't be better if Chewie was forced to take the wounds, possibly resulting in his death, rather than dying automatically, even if it's just a scratch.
That's where you have to make a choice. Early on, keep Chewie by the Sith Lord to protect against that lucky shot. If Vader is battered, you may choose not to have Chewie follow him to his doom, risking the healthy Wookiee. As Vader's Health declines, leave Chewie in a good Bowcaster spot to avenge the Sith Lord's death.


Obviously, Life Debt is most effective pairing Chewie with Han Solo, giving Han the extra defense and move along the way. Chewie becomes more of a target then as well, since he makes it harder to kill the wily Solo.
 
The original design for Chewbacca had Life Debt function as you suggest, but we found in testing that it was too game changing, offering a lot of "meat shields" to a key figure that Chewie is Life Debted to without even putting OM's on him. The idea we entertained next was to make it usable only once per game.

Then mac122 said:

mac122 said:
Personally, I believe it should be a true "Life" debt, one that can only be repaid with a life. If the chosen figure would be destroyed, destroy Chewbacca instead. Chewie gives up his life to repay his debt.

and we decided it was quite fitting and thematic while also solving the problem we uncovered.
 
The original design for Chewbacca had Life Debt function as you suggest, but we found in testing that it was too game changing, offering a lot of "meat shields" to a key figure that Chewie is Life Debted to without even putting OM's on him. The idea we entertained next was to make it usable only once per game.

Then mac122 said:

mac122 said:
Personally, I believe it should be a true "Life" debt, one that can only be repaid with a life. If the chosen figure would be destroyed, destroy Chewbacca instead. Chewie gives up his life to repay his debt.

and we decided it was quite fitting and thematic while also solving the problem we uncovered.
Thanks, Porkins! It was so long ago, I didn't remember which side of the discussion I had been on! :)
 
The ability says that Chewie can't attack more than twice with Wookiee Rage. The first time is a normal attack though, right? So he can attack up to three times, right?
 
The intention is that he can make a normal attack and if he misses he can attack only one additional time using Wookiee Rage.
 
Ah, okay.

It might have been sufficient to leave that last sentence off. I can see though where there was the desire to create clarity, but I think it is also possible to understand it that there is a normal attack, then Wookiee Rage allows another attack and another, as long as Wookiee Rage doesn't cause an attack more than twice (which it wouldn't, just the additional two times).

Thanks!
 
What was the reasoning behind not having Bowcaster work if he moves? Gameplay-wise, it generally works (I find it to be terribly annoying sometimes), but thematically, I can't imagine it too well. It's basically his rifle and he can't walk and shoot at the same time? The result is a Wookiee who runs around attacking people with... what? His claws? Is Chewie a Madclaw??

Wookiees are brawlers, sure, but I don't understand how the decision was made thematically to not have him be able to walk and shoot.
 
What was the reasoning behind not having Bowcaster work if he moves? Gameplay-wise, it generally works (I find it to be terribly annoying sometimes), but thematically, I can't imagine it too well. It's basically his rifle and he can't walk and shoot at the same time? The result is a Wookiee who runs around attacking people with... what? His claws? Is Chewie a Madclaw??

Wookiees are brawlers, sure, but I don't understand how the decision was made thematically to not have him be able to walk and shoot.
Walking carpets have trouble taking careful aim while moving. :)


It was a trade-off for the range and power level of Bowcaster. Rolling 5 dice from 7 spaces - with a special attack that bypasses some defensive powers - is pretty potent. You are probably going to drag Chewie along with another high-value hero, using Life Debt, so you likely won't have to use any OMs to get him into position. It does complicate OM placement deciding which turn will be the best to let Chewie go for the big shot.
 
Okay, thanks.

He truly is the go-to guy for taking apart enemy AT-STs with that special attack.


I was also wondering where the idea came from to be able to attack squad figures a second time. That's an interesting, but somewhat limited in its usefulness, idea. I can imagine it shining at its best against Classic figures like the Sentinals of Jandar or high-defense figures, but haven't had it happen too often in HoSS.
 
It is useful during those times where somehow Chewie wiffs his attack roll. It's frustrating to me when my hero only gets one attack and he can't take out a Stormtrooper right next to him.
 
Should he have synergy offered to Han Solo?
I would say yes, they are the best of buddies.:) He does give an additional defense bonus to Han Solo with his life debt, if you choose Han Solo to be the one he has the life debt to. As seen on his card.
 
I hope I'm not being a pain with all these synergy update posts. Chewie was missing links to all the Han Solos, so I added them below:

Spoiler Alert!
 
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