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The CODEX#3 Big Give-Away: Zaravi Incursion

LordRaidor

Admin & Retired PuppetMaster
Site Supporter
Defeat the ZARAVI scout force featured in Issue#3 of the HS Codex and win the figures!!!

"The forces of the Zaravi are invading, and you must take arms against them. Only by uniting can the denizens of Valhalla hope to defeat the merciless Zaravi..."

grandprz.jpg

[Grand Prize (above) and Finalist Prizes (below)]
finalprz.jpg


Issue #3 of the Codex features a new custom species that is invading Valhalla, ...the Zaravi. To uncover all the details about this ominous twist in the Battle of All Time, download Issue#3 from HScodex.com and check it out!

Once you are familiar with this new threat in the battle for the Wellsprings, enter the first Heroscape Codex Big Give-Away Contest for a chance to win a set of these figures and cards to use in your own games!!! The full details are available on page 43 of the Codex, but basically, entrants must build an Army of 450 points or less and submit it to submissions@hscodex.com. This army:
  • Must total 450 points or less
  • May use only official units released by Hasbro
  • May contain no more than one copy of any given 'unique' unit
  • May contain no more than 3 copies of any given 'common' unit
  • Must include the Army list, entrant's full name, mailing address, and e-mail address
  • Must be -mailed to submissions@hscodex.com by August 1, 2006
The Codex Judges will select the best four armies submitted, and these four armies will be played cooperatively against the 1775 point Zaravi force in a real-life game of HeroScape, using the 'Against a Common Foe' Scenario on pages 40-42 of Codex Issue#3. Regardless of whether the 'players' win or lose against the Zaravi, the creator of the finalist Army that performs the best against them (or wins the scenario) will win the Grand Prize - 18 Zaravi Units, 27 figures total!!! The other 3 Finalists will receive runner-up prizes - 2 Zaravi Units (5 figures) each. Winners of the contest and a summary of the battle will be announced in the Codex Issue#4. That's all there is to it!!!

This thread may be used for rules questions or clarifications, or to discuss Army building strategies in constructing the perfect Army to use against the Zaravi. Be warned, however, that publicizing your ultimate strategy online may decrease your odds of winning. In the case that an exactly identical Army is submitted by several different entrants, only one (chosen randomly by the Codex) will be eligible to enter the Finals. So make your Army effective, ...but try to keep it original as well.

Have fun, ...and GOOD LUCK!!!

^_^
-LordRaidor- (and the Codex Staff)
 
Woops I forgot to put my full name and address... should I email again or just wait if I win? ^_^;

Code:
May contain no more than one copy of any given 'unique' unit
May contain no more than 3 copies of any given 'common' unit

Ok, I read this as "Only 1 unique hero or squad" in the Codex. I'm guessing that was wrong? How could you have more then 1 unique anyway?

Also for the 3 copy of any common, again I think I read this wrong, I was thinking I could only include 1 of any common unit, for example, I could not have 3 Marrow Drones?

Looks like your saying, you can have UP to 3 of any copy of non-unique, so I could have had 3 common drones, but no more then that.

If I'm reading this all wrong can I resumit or am I stuck with what I sent in? :D

Thanks.
Also I'm assuming one entery per house-hold?
 
In the codex it said they will be played agenst the army. I'm guessing thats going to take alot of playing to figure out who is best?
 
ultradoug said:
In the codex it said they will be played agenst the army. I'm guessing thats going to take alot of playing to figure out who is best?

Read it again. :p

Only 4 armies are being played against the Incusion. The judges pick those 4, the one that does the best will be the winner. One game will be played. Unless I read it wrong.
 
Nether, that was my interpretation as well. I take it you are also curious as to how the armies will be chosen for the final 4?
 
ultradoug said:
...Looks like your saying, you can have UP to 3 of any copy of non-unique, so I could have had 3 common drones, but no more then that.

If I'm reading this all wrong can I resumit or am I stuck with what I sent in? :D

Also I'm assuming one entery per house-hold?

What we meant on the unique/common issue was this:
You can have Agent Carr and Mimring and the Tagawa Samurai, ...but not TWO Grimnaks or TWO Squads of Zettian Guards. Just re-stressing the standard drafting rules about 'unique' units...
If you include any 'common' units in your army, you may include UP TO THREE copies of each unit, but no more. For example, you could include up to 3 squads of Arrow Gruts, 3 squads of Blade Gruts, and up to 3 Swog Riders in your "All-Urk" Army, but not submit "11 Blade Grut squads" and call it a day. One or two or three 'Marro Drones' squads is legal, ...four or more is not. Make more sense now?

Entries are limited to one per person. Regardless of how many e-mail accounts you have or how many houses you live in, only one entry with your full (real) name will be accepted. If your brother and your sister want to enter in addition to you, they may, eventhough you all live in the same home (assuming you have different names).

And, I guess we'll let you resubmit your entry UD, since there were rules clarification issues, but as a general rule, entrants should be SURE of their final choices before they send in an entry. There's no reward for being early - as long as the entry is received by August 1st, it'll be good. Lots of people changing their minds constantly and sending 40 entries each would be a nightmare though, and such entrants will be disqualified...

Sydcomebak said:
How will you determine which armies are "best"?

That's a good question Syd. Though our judging guideline aren't yet set in concrete, we'll be looking for Armies that are balanced, efficient, functional, and stand a good chance of defeating the Zaravi (as an allied group, of course). While this is obviously a little bit subjective, there are several GREAT articles about drafting strategies and Army construction in Codex Issue#3 (...how convenient, huh?). These should give you a good idea of what elements we'll be considering when we evaluate the entries to pick the four 'Finalists'.

If there are many submissions that are very similar (for example, 400 points are the same, but the last 50 points vary between the entries), we'll be picking the 'best' one based upon how that last 50 points sets it apart. The army which uses that last 50 points to best augment the rest of the Army, or provide some functional flexibility, or minimize the Army's weakness (if any), will be the Army we choose as the 'best'...

Hope that's helpful (and not too horrible vague)...

^_^
-LordRaidor-
 
Only ONE Real Battle

...Nether also has it straight...

Only ONE real-time battle will be played, pitting all 4 judge-chosen finalists against the 1775-point Zaravi scout force pictured.

^_^
-LordRaidor-
 
According to the article, players creating an army from a single general's units recieve the 10% loyalty bonus to their point total. Is this true of the armies created for this contest?

For example, if I create an all-Vandar army can I use up to 495 points (450 + 45) instead of 450?
 
No Loyalty Bonuses (or Penalties)

player_of_football said:
can someone give me a over view of this new race casue i cant download the issue and i wanna see want make this race tick. Thx in advance

You can see an index of all of the units in the Zaravi Custom Unit thread, or see the full-sized cards in the Gallery. Some minimal background fluff and designer's notes are also at my website, but only the Codex Issue#3 has everything all in one place...

Velenne said:
According to the article, players creating an army from a single general's units recieve the 10% loyalty bonus to their point total. Is this true of the armies created for this contest?

For example, if I create an all-Vandar army can I use up to 495 points (450 + 45) instead of 450?

Good question Velenne. The answer is "no". The 10% 'Loyalty Bonus' is a House Rules Drafting Variant, detailed in another article in the Codex. I use this variant in all my games, so if you ever play at mi casa, your all-'J'andar Army can be up to 495 points. (Unless by "Vandar" you mean Jandar/Vydar combined army, in which case you are still limited to 450 - see the Codex article for details...) Since this army must be drafted "by the book" however, this variant drafting rule may not be used. (Though if is was, the Zaravi could use it too, and could draft up to 1952 points (1775 + 177) instead of 1775 - Yeowch!...)

So basically, entries are limited to a total of 450 points maximum, period.

^_^
-LordRaidor-
 
Which trumps- Cyberclaw or the Zaravi racial ability to negate special powers and attacks?
 
A good question, I was also thinking about Morsbane's negation, I belive the Zaravi ablity since not on there card is not something you can turn "off" its a race ablity.

Would it be permissible to use this post to get with other people and desigen team theemed armys, ones that could "work together." That way 4 people could enter there armys as one cohesive force. Perhaps this would also alow for less playing by the contest judges.
O.k. so I could enter, my wife could enter. Grovey.

Ok. So its up to 3 of any squad. Any amount of unique heros. This changes how I would have done my army. @_@;
Anyway, sorry for the rambling.
 
Some Zaravi Power Clarifications...

Velenne said:
Which trumps- Cyberclaw or the Zaravi racial ability to negate special powers and attacks?
ultradoug said:
A good question, I was also thinking about Morsbane's negation, I belive the Zaravi ablity since not on there card is not something you can turn "off" its a race ablity.

Good questions guys. We've actually seen both of these issues in playtesting...

Most Zaravi are actually too BIG to be affected by Cyberclaw, but in the case of medium-size Zaravi (or Improved Cyberclaw), it would work like this: As soon as a Zaravi "enters or occupies a space adjacent to" a unit with Cyberclaw, that ability 'targets' the Zaravi. As per the Species Power, that Zaravi would then get to roll the d20. On a 13 or higher, the Claw wouldn't work and the Zaravi would still be free to move. On a 12 or less, however, then the Claw actually manages to 'get a grip' on the fluctuating Zaravi, and it would be unable to move (until the offending unit with the Claw is eliminated or moves away).

As for Morsbane's negation, UD is correct: the Zaravi Species Power is unaffected, and would still be usable by the negated Zaravi (unless a 20 negates it clean to death, of course). Also note that if Morsbane does roll a 16-19 (or even a 20), the targetted Zaravi does still get to use its Zaravi Species Power (once) to attempt to avoid the effects, just like with any other Special Ability targeting a Zaravi...

ultradoug said:
...Would it be permissible to use this post to get with other people and desigen team theemed armys, ones that could "work together." That way 4 people could enter there armys as one cohesive force...

'Fraid not, UD. Only single-Army entries are accepted, not 'team' Armies. Feel free, of course, to connive with other 'Scapers and make Armies that will work well together, by all means. If all of those Armies are chosen as finalists, your group will stand that much better a chance of winning against the Zaravi, but each Army submitted will be judged on its own singular merit, not as a part of a larger task force...

Also, teamwork is GREAT, but remember: the other Armies fighting at your side against the Zaravi will be stabbing you in the back as soon as the Zaravi are defeated. ^_^ Beating back the Zaravi is the first objective, but ultimately, to win the Grand Prize, you have to defeat your 'allies' as well. "Keep your friends close, but keep your enemies closer"...

^_^
-LordRaidor-
 
Ok I sent in both mine and my wifes ideas for armys.
yay.
 
Who Plays The Big Battle?...

...That would be... ME! ...and my crack team of local HeroScape enthusiasts... ^_^

We've got MANY hours of HS under our belts, and we vow to marshall our (randomly assigned) finalist Armies to victory against the dark forces of the evil Zaravi... Plus, we're intimately familiar with the Zarvi units (after all those months of playtesting), so we'll have a good idea what we're up against...

Now, if the chosen finalists would like to play their own Armies, I have absolutely no problems with that. Fellow 'Scapers are always welcome at my house on Game Nights. ^_^ The CODEX, however, will not be springing for any travel expenses, ...so you'd have to foot your own bill to make it down here to Texas (Lubbock) for the big match. If you have a comfy sleeping bag though, you are welcome to sleep in my living room floor for the nights before and/or after...

^_^
-LordRaidor-
 
Re: Who Plays The Big Battle?...

LordRaidor said:
...That would be... ME! ...and my crack team of local HeroScape enthusiasts... ^_^

We've got MANY hours of HS under our belts, and we vow to marshall our (randomly assigned) finalist Armies to victory against the dark forces of the evil Zaravi... Plus, we're intimately familiar with the Zarvi units (after all those months of playtesting), so we'll have a good idea what we're up against...

Now, if the chosen finalists would like to play their own Armies, I have absolutely no problems with that. Fellow 'Scapers are always welcome at my house on Game Nights. ^_^ The CODEX, however, will not be springing for any travel expenses, ...so you'd have to foot your own bill to make it down here to Texas (Lubbock) for the big match. If you have a comfy sleeping bag though, you are welcome to sleep in my living room floor for the nights before and/or after...

^_^
-LordRaidor-

Oh dude, I'm so there!
 
^_^

...Gotta become a finalist first. ...Hope you built a good Army...

^_^
-LordRaidor-
 
Re: Only ONE Real Battle

I wonder if an exception could be made for Marro Drones....they are most effective when the player wields four squads. Could an exception to the limit-3 common rule be made for this unit only?
 
Re: Some Zaravi Power Clarifications...

LordRaidor said:
Velenne said:
Which trumps- Cyberclaw or the Zaravi racial ability to negate special powers and attacks?
ultradoug said:
A good question, I was also thinking about Morsbane's negation, I belive the Zaravi ablity since not on there card is not something you can turn "off" its a race ablity.

Good questions guys. We've actually seen both of these issues in playtesting...

Most Zaravi are actually too BIG to be affected by Cyberclaw, but in the case of medium-size Zaravi (or Improved Cyberclaw), it would work like this: As soon as a Zaravi "enters or occupies a space adjacent to" a unit with Cyberclaw, that ability 'targets' the Zaravi. As per the Species Power, that Zaravi would then get to roll the d20. On a 13 or higher, the Claw wouldn't work and the Zaravi would still be free to move. On a 12 or less, however, then the Claw actually manages to 'get a grip' on the fluctuating Zaravi, and it would be unable to move (until the offending unit with the Claw is eliminated or moves away).

As for Morsbane's negation, UD is correct: the Zaravi Species Power is unaffected, and would still be usable by the negated Zaravi (unless a 20 negates it clean to death, of course). Also note that if Morsbane does roll a 16-19 (or even a 20), the targetted Zaravi does still get to use its Zaravi Species Power (once) to attempt to avoid the effects, just like with any other Special Ability targeting a Zaravi...

ultradoug said:
...Would it be permissible to use this post to get with other people and desigen team theemed armys, ones that could "work together." That way 4 people could enter there armys as one cohesive force...

'Fraid not, UD. Only single-Army entries are accepted, not 'team' Armies. Feel free, of course, to connive with other 'Scapers and make Armies that will work well together, by all means. If all of those Armies are chosen as finalists, your group will stand that much better a chance of winning against the Zaravi, but each Army submitted will be judged on its own singular merit, not as a part of a larger task force...

Also, teamwork is GREAT, but remember: the other Armies fighting at your side against the Zaravi will be stabbing you in the back as soon as the Zaravi are defeated. ^_^ Beating back the Zaravi is the first objective, but ultimately, to win the Grand Prize, you have to defeat your 'allies' as well. "Keep your friends close, but keep your enemies closer"...

^_^
-LordRaidor-

Wow. Morsbane can't negate the species power for the negation marked card? Ouch. That makes these guys even stronger than I first thought. Wow...just...wow. So even if Morsbane is successful, the figure can still disengage, fly, be immune to all terrain, dodge attacks, etc.....wow. Note to self: do not use Morsbane in my army.
 
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