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The C3G Book of Frost Giant

Good stuff, Hahma. :) I think 230 would be a solid price point. That'd put two of them at just slightly better than Thor, which seems about right.
 
I didn't forget this guy. I was out later than expected last night gaming (Ablaze, Age of Industry and Defenders of the Realm) and didn't home 'til 1:15am. So I slept in 'til 6:30 and have been waking up and working on more HH. I have the base terrain and regular snow and ice done and am about to start some heavy snow and ice. Still looking good around 230ish so far after about 359 tests, but we'll see how the movement restrictions hurt the opponent's with heavy snow and ice. The extra defense from snow helped somewhat, but not always especially against multiple attacks or special defense opponents. His Freeze has been hitting pretty decently at 14 and should probably stay there IMO as while it's risky for him at times, it can also be devastating if used vs. figures w/o SS or if figures w/SS can't break free. Low life HH's with special defense (Iron Man/Men, GL's etc.) can be susceptible if he hits Freeze and rolls skulls at end of round.
 
Have, HH, squads and army test 1 done. So far 230 seems pretty good. It's nice to finally see the Freeze power work in an army test to see how it affects the opponent's options. If you have all OM's on a figure, you can get froze and screwed. If a synergy figure requiring clear sight to affect teammates gets froze, those synergies are lost. Do you attack an opponent's figure or use that turn to attempt to free a teammate? Good stuff. And the Freeze number at 14 is plenty. It's dangerous enough when it does hit that we shouldn't lower it IMO.
 
Very nice. I sorta wish they were cheaper personally, like 200 even, but the design looks nice as is.
 
Thanks GP:D

And we'll see Griff. I just finished second army test and they didn't fair as well as in the first test. Of course they had ranged support in test one and heavy snow and slippery ice, whereas they had only Sabretooth's DevPounce ranged attack to help them with range vs. Prof X Xmen army on regular snow and ice. There were 3 FG,Loki and Sabes vs. 1400 point X-Men army and multiple turns was just brutal.

Also something that happened was Colossus got frozen and then the giant that froze him died. I ruled that unlike other powers/effects that are negated once the wielder is destroyed, that the frozen figure is still frozen until breaks free with SS or gets broken out by teammates. And if I do say so myself, the ability of a frozen figure with SS to be able to break out with a blank was a brilliant idea and adds tons of theme and fun. That was a great ERB suggestion :p

I'll work on the test sheet hopefully tonight. Have a pool to finish taking down and clean and a fish tank to clean. :)
 
I like them at 230, thanks for taking over this testing. I may go home for the weekend next week and if I do, I'd love to do some testing on these guys if they are ready.
 
Also something that happened was Colossus got frozen and then the giant that froze him died. I ruled that unlike other powers/effects that are negated once the wielder is destroyed, that the frozen figure is still frozen until breaks free with SS or gets broken out by teammates. And if I do say so myself, the ability of a frozen figure with SS to be able to break out with a blank was a brilliant idea and adds tons of theme and fun. That was a great ERB suggestion :p
Yeah yeah yeah. :p It definitely does add to the theme and the fun factor, and its complication on the overall card is much better now that it is a two power card. So yeah, I am glad it is there now too. Oh, and you did rule that correctly. I mean, of course you ruled it right because you know the intention, but rule of thumb on powers is that they fizzle when all the figures on the card is destroyed, unless it is clear that it does so otherwise. I think it is clear. :)
 
Also something that happened was Colossus got frozen and then the giant that froze him died. I ruled that unlike other powers/effects that are negated once the wielder is destroyed, that the frozen figure is still frozen until breaks free with SS or gets broken out by teammates. And if I do say so myself, the ability of a frozen figure with SS to be able to break out with a blank was a brilliant idea and adds tons of theme and fun. That was a great ERB suggestion :p
Yeah yeah yeah. :p It definitely does add to the theme and the fun factor, and its complication on the overall card is much better now that it is a two power card. So yeah, I am glad it is there now too. Oh, and you did rule that correctly. I mean, of course you ruled it right because you know the intention, but rule of thumb on powers is that they fizzle when all the figures on the card is destroyed, unless it is clear that it does so otherwise. I think it is clear. :)

Yeah, with it cleaned up on the card better now, it certainly is less complicated. It's actually very easy. You either attack or you attempt to Freeze. You either freeze them or you're turn ends without attack or freezing. It's a risk that makes for great game time decisions. Now to the best part ;) If a figure with SS didn't have a chance to break free, you'd have some super swing with these guys freezing the likes of Thor (which they did, and he escaped at the end of that round I believe) or Superman II etc. That would be super game changing and unless you had a teammate that could break them free of the Ice Rock, you would be at a huge disadvantage. This way, it not only is exciting as all get out when that blank is rolled, but the player with the Giants has to keep in the back of their mind that they might have someone else to contend with later on. It will be bad enough that figures without SS can't break free for sure. :twisted:

As to the ruling, well it doesn't say to remove the Ice Rock from gameplay or whatever when that Giant dies, so since there's nothing saying to remove it, there's no reason to. Also, theme-wise the dude is frozen in a block of ice. It's not like a magical holding spell or something that would go away when the source of the magic died. :D
 
Yep.

To the first: As I said and agreed with you, the theme and fun factors are there.

To the second: I absolutely agree that it is a simple issue of reading the card and doing what it says, and realizing that certain aspects of the card's power remain in play as long as certain aspects of the card's power are still in play.

So in short, I agree with you 100% and I like it. :D
 
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT FROST GIANT

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS – Very fun pulling off a successful Freezing Touch.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS – Certainly geared more toward maps with snow and ice and will do even better when on heavy snow and slippery ice. Not the best for use on maps with lots of castle walls unless they get a Teleportation Belt or teamed up with someone that can place them on top of the structure.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS – Ice Resistance will only be used on maps with snow and ice, but that’s a given. Freezing Touch can be used anywhere though not worth it against squad figures.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS - . Freezing Touch is especially good against heavy hitters, dangerous figures w/o Superstrength, Unique Heroes that are loaded with OM’s and is a nice way to bypass special defenses and can be especially dangerous against lower life units that rely on special defense.


Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? .Yes
- What should be the unit's point value? 230
- Give a brief overview. .His attack isn’t the greatest for that price range, but has decent life and really good defense, especially on snow and ice. His Freezing Touch is what helps add to his cost as it can be dangerous.

Spoiler Alert!
.
.
._____________________________________________________________

Squad Test
- Does it pass, Yes or No? YES
- What should be the unit's point value? 230
- Give a brief overview. .Multiple attacks can whittle FG down.
Map: .Custom with regular snow and ice
Units: .Frost Giant vs. Hand Ninja x 2 +2
Spoiler Alert!

_____________________________________________________________​
Squad Test
- Does it pass, Yes or No? YES
- What should be the unit's point value? 230
- Give a brief overview. .Multiple attacks can whittle FG down and heavy snow made it last longer.
Map: .Custom with heavy snow and slippery ice
Units: .Frost Giant vs. Hand Ninja x 2 +2
Spoiler Alert!



Squad Test
- Does it pass, Yes or No? YES
- What should be the unit's point value? 230
- Give a brief overview. .HYDRA Agents low attack, just not enough this time.
Map: .Custom with regular snow and ice
Units: .HYDRA Agents x 2 +3
Spoiler Alert!


_____________________________________________________________​

Squad Test
- Does it pass, Yes or No? YES
- What should be the unit's point value? 230
- Give a brief overview. .HYDRA Agents multiple attacks whittled FG down.
Map: .Custom with heavy snow and slippery ice
Units: .HYDRA Agents x 2 +3
Spoiler Alert!



_______________________________________________________​

Army Test
- Does it pass, Yes or No? YES
- What should be the unit's point value? 230
- Give a brief overview. .Heavy snow slowed down the good guys and Mageto was a huge asset to team Frost Giant.
Map: .Custom with heavy snow and slippery ice
Units: .Frost Giants x 3 (690) and Magneto I (310) for 1,000 points vs. Thor (430), C3G Captain America (240), Punisher (180) and Jewel (150) for 1,000 points.
Spoiler Alert!


Army Test
- Does it pass, Yes or No? PASS
- What should be the unit's point value? 230
- Give a brief overview. .Prof X Mutant Army kicks butt, especially when FG’s don’t have ranged support. Heavy snow would have helped FG’s.
Map: .Custom with regular snow and ice.
Units: .Frost Giants x 3 (690) Loki (420) and Sabretooth (290) for 1,400 points. Vs. Professor X (220) Colossus (260) Wolverine (280) Quick Silver (215) Jean Grey (180) Ice Man (150) and Angel (90) for 1,400 points.

Spoiler Alert!
 
You, sir, are a maniac. :) Excellent work here. It sounds like the design is exactly where we want it to be and that we all agree on how it works. And 230ish works just fine for me. A Frost Giant shouldn't be a slouch, IMO.
 
Okay, I finally got the test sheet up for these guys.

I went a little overboard with this test. But I'm just getting back into the swing of things and have to learn to curb things a bit. The main thing that I wanted to achieve with the extra testing was to see how these guys did in various terrain since they definitely get a defensive boost while on snow and the opponent gets a movement handicap while on heavy snow and slippery ice. So in that regard, I wanted to show any variances caused by terrain effects to give a good indication of where his cost could fall.

Certainly they will do best on heavy snow and slippery ice, but also do well on regular snow and ice. They can do fine on regular terrain too as they still have a good defense and decent life and if FT14 hits for them, they are even better no matter where they are. With multiple FG's in an army, they are best served to have ranged support.

They can't reach an opponent on a top of a castle wall and they can't climb ladders, so unless they have a Teleportation Belt or a teammate to place them up there, they will rely on either ranged units or flyers to take car of the high work on maps with castle walls.

Anyway, they were certainly fun for sure and I really love the Freezing Touch 14 the way it currently is. No need to lower the die roll as it can be devastating and the risk/reward seems fine as is. I also love (yes I'll say it again:D ) the ability for SS figures to break free. It adds soooooo much theme and fun to the game and gives the SS special power an extra importance without even using any optional rules.
 
FREEZING TOUCH 14
Start the game with one Ice Rock Destructible Object on this card. Instead of attacking, if the Ice Rock is on this card, you may place it adjacent to this Frost Giant or choose one adjacent small or medium enemy figure that is not an Event Hero and roll the 20-sided die. If you roll 14 or higher, switch the chosen figure with the Ice Rock on this card. At the end of each round, if the chosen figure is on this card and has not been destroyed, roll a single attack die. If a skull is rolled, the chosen figure receives one wound. If a blank is rolled and the chosen figure has Super Strength, destroy the Ice Rock. If the Ice Rock from this card is destroyed, switch the Ice Rock with the chosen figure on this card.

After hearing Hahma's comment about these guys being ground pounders, could we consider adding this line so that these guys could have a ranged attack by throwing the Ice Rocks? It wouldn't require any additional testing, as Bats and I can just test that aspect on the last tests, but it will give these expensive units a bit more options on a difficult map with heights and prevent them from being owned completely.
 
It couldn't hurt, but they still wouldn't be able to throw it at a figure up on a single pedestal height of more than 7.
 
Hmm...I guess the other testing on this guy can bear out any changes to the cost this change can make.

The thing is that if they throw the Ice Rock, it's only an attack of 1 and has defense of 7, so it's not likely to wound opponent's often nor destroy itself to allow the FG to get another one on his card. So it might not really affect his cost.

It can help him heal though. He can move out of range of a ranged unit on height (maybe) and keep making Ice Rocks to heal a wound and then make another etc. Then when the ranged flyer has to come after them,they would be at a better health.

Both benefits could be subjective to map and circumstances. So while it can have benefits, I don't know if it will add too much to his cost if at all. A FG without a Ice Rock on his card (because it's thrown) can't use FT14, so that's the risk they would have to take.
 
I guess my one issue with that is that the really sharp theme breaks down a bit ... it's freezing touch - they find an object and freeze it in a block of ice. They don't just produce rocks of solid ice with nothing in them.
Nitpicky, I know, but it'd bother me. :p However, if the group as a whole digs this direction, I'm cool with it.
24 hours is on the clock before I can propose, as of 36 minutes ago!
 
Hmm.... I can see Bats' concerns as this being a theme issue with what Freezing Touch is meant to represent.

As I mentioned previously, I don't know that this would really help them that much as it would only be an attack of 1 and the defending figure would have +1 defense for having height advantage. Not only that, but then the FG loses it's one Ice Rock and can't freeze any figures that it can reach.

As it is, it can throw a frozen figure in the Ice Rock.
 
Yeah, I think I'd prefer to keep it as is ... I also feel like there's enough going on with the design without that, given its pretty small impact strategically. Do we need a poll here or are we ready to just move forward with what we have?
 
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