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The C3G Book of Frost Giant

A while ago? It was a ruling we agreed on for the sake of keeping the game fun and keeping players with frozen figures in the fight. As to when, I'd have to check through every page of the thread to know for sure. This has been wrapped up a while.
 
FREEZING TOUCH 14
Start the game with one Ice Rock Destructible Object on this card. Instead of attacking, if the Ice Rock is on this card, you may choose one adjacent small or medium enemy figure that is not an Event Hero and roll the 20-sided die. If you roll 14 or higher, switch the chosen figure with the Ice Rock on this card. A figure moved by this special power will not take any leaving engagement attacks. At the end of each round, if the chosen figure is on this card and has not been destroyed, roll a single attack die. If a skull is rolled, the chosen figure receives one wound. If a blank is rolled and the chosen figure has Super Strength, destroy the Ice Rock. Whenever the Ice Rock from this card is destroyed, switch the Ice Rock with the chosen figure on this card.

I had a situation come up where I felt like I knew what was intended, but it wasn't technically clear.

  1. Frost Giant Freezes my Eradicator who is only one wound away from death. So my Eradicator is placed on the FG's card, and the Ice Rock from the FG's card is placed on the space my Eradicator occupied (switched).
  2. At the end of the round, I rolled a skull for freezer burn on my Eradicator and he died.
  3. The Ice Rock is still on the battlefield.
  4. My Bizarro destroyed the Ice Rock.
When Bizarro destroyed the Ice Rock, do we want that Ice Rock going back to the FG's card? I am assuming so. If we do, then this is a simple fix:

FREEZING TOUCH 14
Start the game with one Ice Rock Destructible Object on this card. Instead of attacking, if the Ice Rock is on this card, you may choose one adjacent small or medium enemy figure that is not an Event Hero and roll the 20-sided die. If you roll 14 or higher, switch the chosen figure with the Ice Rock on this card. A figure moved by this special power will not take any leaving engagement attacks. At the end of each round, if the chosen figure is on this card and has not been destroyed, roll a single attack die. If a skull is rolled, the chosen figure receives one wound. If a blank is rolled and the chosen figure has Super Strength, destroy the Ice Rock. Whenever the Ice Rock from this card is destroyed, place it on this card and switch it with the chosen figure on this card if possible.
 
A while ago? It was a ruling we agreed on for the sake of keeping the game fun and keeping players with frozen figures in the fight. As to when, I'd have to check through every page of the thread to know for sure. This has been wrapped up a while.
Well it flies in the face of the ruling we have stood by for years, and sends very mixed signals. Also, how fun is it watching your enemy Frost Giants stand still for 3 turns, so you can wait till the round is over to roll to see if any of your figures are gonna break free? I am definitely not in support of this ruling, and the FAQ/Ruling Dept, is kinda my thing.
 
A while ago? It was a ruling we agreed on for the sake of keeping the game fun and keeping players with frozen figures in the fight. As to when, I'd have to check through every page of the thread to know for sure. This has been wrapped up a while.
Well it flies in the face of the ruling we have stood by for years, and sends very mixed signals. Also, how fun is it watching your enemy Frost Giants stand still for 3 turns, so you can wait till the round is over to roll to see if any of your figures are gonna break free? I am definitely not in support of this ruling, and the FAQ/Ruling Dept, is kinda my thing.

I was under the impression that we'd discovered this ruling wasn't actually supported by the official design team anyhow and that it's not having no figures on the battlefield that ends things, but having no figures followed by the end of the turn.
I do agree that no clear exception is made to this on the card, though, so we should probably try to work that in. One thing at a time, though, as I still have to update with the previous change.
 
Yeah, if you want to work in that exception that is a GREAT idea, as it would completely dismiss those really poor loses I had earlier today.

On the ruling itself, it was an official tournament ruling for years, and was recently undermined in a thread (Thanos I think) by one person, not even the Rule Team. And somehow, it may have made its way into the FAQ book I think (I would have to check). Anyways, we have always defined "lose" in C3G as such: If at any point in time, you do not control any figures on the battlefield, you lose.
Of course, all rules are subjected to be broken by powers, so I am in favor of editing the text a bit more to fit the "no lose by freezing" aesthetic. If possible.
 
Yep, I think that thematically your figure is still considered on the battlefield, it's just "frozen" and can't be used, and mechanically it's nice to let it be that way for the purposes of game balance (not to mention it was tested that way). Hulk/Thor do a lot better when they're both frozen if both have a chance to break free.
 
Not even sure how to address this ... this was my first attempt ... what do you think? Does it do the trick?

FREEZING TOUCH 14
Start the game with one Ice Rock Destructible Object on this card. Instead of attacking, if the Ice Rock is on this card, you may choose one adjacent small or medium enemy figure that is not an Etin or an Event Hero and roll the 20-sided die. If you roll 14 or higher, switch the chosen figure with the Ice Rock on this card. The chosen figure is still considered in play. A figure moved by this special power will not take any leaving engagement attacks. At the end of each round, if the chosen figure is on this card and has not been destroyed, roll a single attack die. If a skull is rolled, the chosen figure receives one wound. If a blank is rolled and the chosen figure has Super Strength, destroy the Ice Rock. Whenever the Ice Rock from this card is destroyed, place it on this card and switch it with the chosen figure on this card if possible.
 
It is starting to look pretty long, and it feels like two powers anyways. How about this:

FREEZING TOUCH 14
Start the game with one Ice Rock Destructible Object on this card. Instead of attacking, if the Ice Rock is on this card, you may choose one adjacent small or medium enemy figure that is not an Etin. Roll the 20-sided die. If you roll 14 or higher, switch the chosen figure with the Ice Rock on this card. The chosen figure will not take any leaving engagement attacks.

FREEZER BURN
At the end of each round, if a figure that was chosen for Freezing Touch 14 is on this card and has not been destroyed, roll a single attack die. If a skull is rolled, the chosen figure receives one wound. If a blank is rolled and the chosen figure has Super Strength, destroy the Ice Rock. Whenever the Ice Rock from this card is destroyed, place it on this card and switch it with the chosen figure on this card if possible. Players cannot lose the game if one or more of their figures is still affected by Freezing Touch.
And with or without these edits, if a Frost Giant is negated while it has Thor or any figure "frozen", that figure has no way to return. :twisted:
 
Works for me.
And, man, wicked strategy in a 3 player game!
 
SP updated. Tickle, we need an update when you get a chance! :)
 
FREEZER BURN
At the end of each round, if a figure that was chosen for Freezing Touch 14 is on this card and has not been destroyed, roll a single attack die. If a skull is rolled, the chosen figure receives one wound. If a blank is rolled and the chosen figure has Super Strength, destroy the Ice Rock. Whenever the Ice Rock from this card is destroyed, place it on this card and switch it with the chosen figure on this card if possible. Players cannot lose the game if one or more of their figures is still affected by Freezing Touch.

What if there are other winning conditions for a game and it's not just kill them all?

Say the Frost Giant army had to last 7 rounds in order to win, but there was an enemy that was still frozen, along with 3 other not frozen enemies or something like that. Would we just say that they shouldn't have frozen that figure because that could keep them from winning? Would a scenario winning condition supersede the condition on the FG's card?
 
Good questions all. I'd assume that scenario special rules always superseed any other rules, fwiw.
 
Exactly what I thought, and I did think of scenario rules as well. Basically, we all assume the normal victory conditions when playing/designing, but if those conditions are altered by a scenario, then the scenario should explicitly say so, and it should be assumed anyways that the scenario is "breaking the normal victory conditions" anyways.

Btw, even in that situation, a Frost Giant, or anyone one his team, or any figure for that matter can simply destroy the Ice Rock. ;)
 
True enough. :D But it would be weird to have to control X amount of glyphs to win the scenario and then just after getting the final glyph, run over and destroy an ice rock in order to claim victory. :)
 
That kinda sounds fun. :D

Really though, anytime one of us, or anyone, designs a scenario, that LD is responsible for everything that can happen in that scenario.
 
OK, well SP is updated, we just need card updates from Tickle when he's able. :)
I'm happy to add an FAQ about scenario conditions if anyone feels like writing one up (I would, but I'm running on fumes right now).
 
I'm not a fan of the name Freezer Burn there at all. Can we call it something better like Frost Bite?
 
Cards updated here.

Griffin, I'll be sure to use the updated version for your PDF.
 
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