What exactly did you update? There still isn't a "clear sight" restriction on Avengers Assemble and the Shield still only works on normal attacks.
That is a big jump in the evolution of the power as opposed to the subtle change of the power in the OP. I think with your suggestion, it becomes difficult to remember and after checking the type of attack, checking the range, checking how many auto shields, etc, the theme is likely lost and traded in for textual mechanics.What if he only got 1 auto-shield against all Special attacks. Then he would only get 2 against ranged normal attacks.
I see absolutely no reason why we couldn't or wouldn't want to go in this direction:
VIBRANIUM ALLOY SHIELD
When rolling defense dice against a non-adjacent attack, Captain America always adds two automatic shields to whatever is rolled. When rolling defense dice against an adjacent attack, Captain America always adds one automatic shield to whatever is rolled.
VIBRANIUM ALLOY SHIELD
Whenrolling defense dicedefending against a normal attack from a non-adjacent figure, Captain America always adds two automatic shields to whatever is rolled. Whenrolling defense dicedefending against a normal attack from an adjacent figure, Captain America always adds one automatic shield to whatever is rolled.
If you remove Cap's getting an Avenger marker would you want to bump his attack back to 6?
I think we need that sight restriction for sure though. As is, the OP suggests that Cap trains 5 people before the fight and they will have attack and defense bonuses as long as he is active, but I like the theme better if they are boosted the same way but must also be receiving direct instruction from him by being in proximity of him as well. Also, this would allow the opposing player to move figures around and hopefully counter Cap's attempts to assemble and boost. I think this change is really important.
I see absolutely no reason why we couldn't or wouldn't want to go in this direction:
VIBRANIUM ALLOY SHIELD
When rolling defense dice against a non-adjacent attack, Captain America always adds two automatic shields to whatever is rolled. When rolling defense dice against an adjacent attack, Captain America always adds one automatic shield to whatever is rolled.
If you aren't familiar with just how special Cap's shield is, read this - Cap's Shield, especially what Thor says about it.
Dude, I gotta stop drinking, lol. I knew that, I read Sherm's comment and went to research it cause I thought he was wrong. I remembered it being Vibranium and Adamantium, but the link I posted straightened me out.He's been through ERB and the responses were posted a few pages back.
That's 1 and 1 for his attack thus far. Any other commenters?
It'd be cool if his attack was 5 but then he could choose to boost himself with an Avenger marker maybe? Otherwise we should go with an attack of 6 so he can 1 up our Red Skull.
and Bats' head will explode in 3... 2... 1...It'd be cool if his attack was 5 but then he could choose to boost himself with an Avenger marker maybe? Otherwise we should go with an attack of 6 so he can 1 up our Red Skull.