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The C3G Book of Captain America

IAmBatman

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The Book of Captain America

C3G MARVEL WAVE 6
AVENGERS ARRIVE


C3G_CaptainAmerica_comic.png


Comic PDF

C3G_CaptainAmerica_mini.png


Mini PDF

The figure used for this unit is a Heroclix figure from the Armor Wars set.
Its model number and name are #079-081 / Captain America.
Its model number and name are #215 / John Walker.

_________________________________________________________________
Character Bio - Steve Rogers was born July 4, 1917, in the Lower East Side of Manhattan, New York City, to Irish immigrants Sarah and Joseph Rogers. "Disturbed by the rise of the Third Reich, Rogers attempts to enlist, only to be rejected due to being in poor shape. U.S. Army General Chester Phillips, looking for test subjects, offers Rogers the chance to serve his country by taking part in a top-secret defense project — Operation: Rebirth, which seeks to develop a means of creating physically superior soldiers. Rogers volunteers for the research and, after a rigorous selection process, is chosen as the first human test subject for the Super-Soldier serum (...)" The successful experience transforms Rogers into a "nearly perfect human being" and he takes on the identity of Captain America in World War II. In late April 1945, Captain America and his young partner, Bucky, fall victim to a mid-air explosion set off by the villainous Baron Zemo. "The young man is believed killed, and Rogers is hurled into the freezing waters of the North Atlantic. Neither body is found, and both are presumed dead. It is later revealed that neither character actually died (...) Years later, the superhero team the Avengers discovers Steve Rogers' body in the North Atlantic, the Captain's uniform under his soldier's fatigues and still carrying his shield. After he revives, they piece together that Rogers had been preserved in a block of ice since 1945, surviving in such a state only because of his enhancements from Operation Rebirth. The block had begun to melt after the Sub-Mariner, enraged that an Arctic Inuit tribe is worshiping the frozen figure, throws it into the ocean. Rogers accepts membership in the Avengers, and although long out of his time, his considerable combat experience makes him a valuable asset to the team. He quickly assumes leadership, and has typically returned to that position throughout the team's history," (wikipedia.com).
_________________________________________________________________

-Rulings and Clarifications
  • Q: Can Captain America gain the bonus from Avengers Assemble.
  • A: No. The power stipulates that only figures you control "within clear sight of Captain America" will receive any bonus. As figures cannot be in clear sight of themselves, Captain America can not gain any bonus from Avengers Assemble.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • N/A
Weaknesses_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-
  • Initial playtest: Bats
  • Second playtest: Marv_Art
  • Third playtest: MrNobody
  • Fourth playtest: Karat
  • Fifth playtest (post On Deck): Bats
  • Art by tcglkn
 
Last edited by a moderator:
Re: The Book of Captain America - Design

NAME = CAPTAIN AMERICA
SECRET IDENTITY = STEVE ROGERS

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SOLDIER
PERSONALITY = PATRIOTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 5

POINTS = 240

AVENGERS ASSEMBLE
At the start of the game, you may choose up to 5 other Unique Heroes you control and place a white Avenger Marker on each of their cards. While there is a revealed Order Marker on this card, any figure you control with an Avenger Marker on its card adds 1 extra die to its normal attack and 1 extra die to its defense when that figure is within clear sight of Captain America.

SHIELD THROW SPECIAL ATTACK
Range 5. Attack 4.
When Captain America attacks with this special attack, he may attack 2 additional times. He cannot attack the same figure more than once.

VIBRANIUM ALLOY SHIELD
When defending against an attack, Captain America always adds one automatic shield to whatever is rolled.


Original Post:
Spoiler Alert!
 
Re: The Book of Captain America - Design

How often are you going to pick more than 5 heroes for a game, though? The average C3G unique hero costs a little more than 216 points. So add in Cap and on average you're not hitting more than 5 unique heroes until you hit 1350 for point ranges. And then you're probably only looking at one "odd man out" you have to remember.
I suppose we could just make it all unique heroes, but I'd worry about power level and I'd worry about people playing him with a ton of puny low level uncommons to really milk his cost. I don't like the idea of people cheesing a ton of Moloids with this guy or anything ... (OK, bad example, since they're commons, but if we ever come out with any cheap uncommons).
If people think that it wouldn't really affect his cost to just go all unique heroes, though, I'm OK making that change ...
 
Re: The Book of Captain America - Design

An alternate write up for the power could be:

AVENGERS ASSEMBLE
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

And I do like that ... it's cleaner. I'd like to keep him at 250 or under, though. I don't know, what do you guys think?
 
Re: The Book of Captain America - Design

What if you could choose 2-3 Hero per round to get the boost? That's not nearly as long to remember. Not sure all Unique Heroes is the way to go either.
 
Re: The Book of Captain America - Design

But it's more to remember, because I'm having to choose new heroes every round ... that really strikes me as more complexity, not less ... also, it seems thematically odd for him to choose new heroes to be Avengers with him every round ...
 
Re: The Book of Captain America - Design

An alternate write up for the power could be:

AVENGERS ASSEMBLE
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

And I do like that ... it's cleaner. I'd like to keep him at 250 or under, though. I don't know, what do you guys think?

I think this approach is better. Unless there is some way to mark the heroes to remember you're better just doing all.

The one thing I'd be worried about is which heroes are getting the boost. Thor, Darkseid, Wolverine, Punisher to name a few could be really tough with there not being any restrictions on spaces, clear sight, etc.

Is there a way you could limit it to certain species: Human, Mutate or Android? Would that cover all the Avenger species? Maybe not.
 
Re: The Book of Captain America - Design

What if you only had to remember for one round, and this could show a bit more of an evolution to the official Cap (like we did with Hulk), and this gets the "assemble" aspect a bit more:

AVENGERS ASSEMBLE
At the start of each round, before placing order markers, you may choose up to 5 Unique Heroes you control adjacent to Captain America and add 1 to their attack and defense numbers for the rest of the round.
 
Re: The Book of Captain America - Design

My first thought was lets just use markers. But I think Zatanna shouldn't be a counter here.

Avengers Assemble
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control within 5 clear sight spaces add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

This'll force him to get into the action and not turtle.
 
Re: The Book of Captain America - Design

What if you only had to remember for one round, and this could show a bit more of an evolution to the official Cap (like we did with Hulk), and this gets the "assemble" aspect a bit more:

AVENGERS ASSEMBLE
At the start of each round, before placing order markers, you may choose up to 5 Unique Heroes you control adjacent to Captain America and add 1 to their attack and defense numbers for the rest of the round.

Doesn't that seem more taxing to the memory?

My first thought was lets just use markers. But I think Zatanna shouldn't be a counter here.

Avengers Assemble
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control within 5 clear sight spaces add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

This'll force him to get into the action and not turtle.

I was trying to avoid an aura, but if we need to "go there" that's my counter proposal. 5 seems a bit low, though. In my opinion, it's the one numbered Order Marker revealed part that really forces him to get into the action and not turtle ... or you're wasting one turn every round, which seems kind of stupid.
How about ... since the "assemble" theme doesn't seem to be coming through, this tweak?

AVENGER INSPIRATION
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control within clear sight of Captain America add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

?
 
Re: The Book of Captain America - Design

AVENGER INSPIRATION
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control within clear sight of Captain America add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

I could totally get behind that as you don't have to remember which are the "chosen". :thumbsup:
 
Re: The Book of Captain America - Design

Cool. :) Works for me. And you're really only powering up two heroes offensively during the round (though all of them defensively).
If it proves too deadly in gameplay, we'll look for ways to scale it back, but I'd like to at least try to open ended approach first.
 
Re: The Book of Captain America - Design

AVENGER INSPIRATION
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control within clear sight of Captain America add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

I could totally get behind that as you don't have to remember which are the "chosen". :thumbsup:

I'll second that. :thumbsup: Captain America shouldn't be turtling, he should be in the action with the rest of the Avengers leading the charge.

For me I'd be okay just having it +1 move and +1 attack since this feels to me like a coordinated team assault. I also wonder what Capt A would do when added on to a Fan Four team with adding +1 defense.
 
Re: The Book of Captain America - Design

I also wonder what Capt A would do when added on to a Fan Four team with adding +1 defense.

I thought the same but a few things keep it in check.
1) He's a Soldier not an Adventuer
2) He requires an Order Marker every round (one less on Mister Fantastic)
3) He will probably cost close to 250 points.
 
Re: The Book of Captain America - Design

I'm cool with subtracting the movement aspect ... I was going for a Sparticus effect, but I don't think the "move" is really needed, so I prefer it as a straight up extended version of Tactician.
 
Re: The Book of Captain America - Design

Also, I'm very conscious of wanting to keep his cost from going over 250, just because of the point range that feels "appropriate" for his character. :)
 
Re: The Book of Captain America - Design

AVENGER INSPIRATION
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control within clear sight of Captain America add one to their Move number and add 1 extra attack die and defense die for the rest of the round.

I could totally get behind that as you don't have to remember which are the "chosen". :thumbsup:
I don't get this one. Does this trigger when an OM is revealed, and then count the figures within the aura to be boosted all round? Or is the aura in affect all game? What happens when a figure starts outside of the aura and then enters it, does it get a move bonus half way during its movement?

I like this idea far less than any I have seen so far. This would certainly not pass for me.
 
Re: The Book of Captain America - Design

I'd suggested keeping move and getting rid of defense bonus. Maybe you read it wrong? or were thinking of something else?
 
Re: The Book of Captain America - Design

How about?

AVENGER INSPIRATION
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control that start their turn within 6 clear sight spaces of Captain America add one to their Move and Attack number.
 
Re: The Book of Captain America - Design

I'd suggested keeping move and getting rid of defense bonus. Maybe you read it wrong? or were thinking of something else?

I did read it wrong, but given Griff's above post, I think it's cleaner to cut the "move" aspect anyhow if we're going to include the "clear sight" requirement.
 
Re: The Book of Captain America - Design

Any objections to what's currently in the OP?
 
Re: The Book of Captain America - Design

That looks better. Now to try and break it with nasty combos like Darkseid, Thor and Hulk.
 
Re: The Book of Captain America - Design

How about?

AVENGER INSPIRATION
If at least one numbered Order Marker is revealed on this card, all Unique Heroes you control that start their turn within 6 clear sight spaces of Captain America add one to their Move and Attack number.
I prefer this. It is cleaner and proposes less questions concerning the intention. Though, it could still use some wordsmithing.
 
Re: The Book of Captain America - Design

OK, I think I found the clarity problem and updated the OP again.
 
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