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The Book of Z'Thoth, Mouth of the Abyss

Astroking112

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The Book of Z'Thoth, Mouth of the Abyss

C3V Wave 22 - Scourge of Apollyon - Heroes of Crooked Isle

c3v_zthoth_master.png

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The figure used for this unit is a Pathfinder figure from the Skulls and Shackles set. Its name is Drowning Devil.

This figure fits on a double-spaced base.


Character Bio:
Spoiler Alert!

MADDENING VISAGE
After moving and before attacking, you may choose a figure within 6 clear sight spaces of Z'Thoth and roll the 20-sided die. If you roll a 1-10, choose an opponent. That player must move the figure 1 space, if possible. If you roll an 11 or higher, you must move the chosen figure 1 space, if possible. Figures moves by Maddening Visage take any leaving engagement attacks that apply.

SHATTER MINDS SPECIAL ATTACK
Range 4. Attack 3.
Choose a figure to attack. Z'Thoth does not need line of sight on the targeted figure. You may also choose one figure adjacent to the targeted figure to be affected by Shatter Minds Special Attack as well. Roll attack dice once for both figures. Each figure rolls defense dice separately.

SLITHER
Z'Thoth does not have to stop its movement when entering water spaces.
_________________________________________________________________

-Rulings and Clarifications-
  • Q: Can movement powers like Flying be used with the movement from Maddening Visage?
    A: It depends on who is doing the movement. Mandatory effects such as Disengage and Glide always apply to Maddening Visage movement. Optional effects such as Flying can only be used if the owner of the figure is moving the figure. If the owner of Z'Thoth is moving the figure, that player could not use any of that figure's optional movement abilities. Note that some powers, like Levitation, have both a mandatory effect and an optional effect.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received
  • SKULL DEMON : VALKRILL ATTACK AURA 1
    As a Valkrill follower with a Range of 1, Z'Thoth may benefit from the Skull Demon's VALKRILL ATTACK AURA 1 ability.
Synergy Benefits Offered
  • N/A
Synergy Imposed
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
- TBA​
_________________________________________________________________

-Heroscapers Community Contributions-

Power Ranking and Master Index
- TBA​
Unit Strategy Review
- TBA
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Excellent! Thanks for doing all these, AK. I'll try to add them to the index. We'll see what happens. Superfrog made it easy, so now it's impossible. :p
 
And as the ethereal veil was lifted before my eyes I gazed with wordless horror upon the eldritch spawn which greeted my feeble and mewling sight: Z'Thoth the Outsider, born of the twisted wells of Yog-Sothoth. And as its void eyes met mine all human endeavors to even fathom were dispelled from mine very soul, and I became at once possessed by the basest animal urges to simply flee. Yet as I did so there came forth many great lashes of the swords of knights about me, rending my mortal flesh in a devastating series of passing swipes. If only I had been born a grut.

-HP Lovecraft, The Knights Out Of Space​

~TAF
 
The C3V Rules Team would like to add the following R&C:
Q: Can movement powers like Flying be used with the movement from Maddening Visage?
A: It depends on who is doing the movement. Mandatory effects such as Disengage and Glide always apply to Maddening Visage movement. Optional effects such as Flying can only be used if the owner of the figure is moving the figure. If the owner of Z'Thoth is moving the figure, that player could not use any of that figure's optional movement abilities. Note that some powers, like Levitation, have both a mandatory effect and an optional effect.
 
The C3V Rules Team would like to add the following R&C:
Q: Can movement powers like Flying be used with the movement from Maddening Visage?
A: It depends on who is doing the movement. Mandatory effects such as Disengage and Glide always apply to Maddening Visage movement. Optional effects such as Flying can only be used if the owner of the figure is moving the figure. If the owner of Z'Thoth is moving the figure, that player could not use any of that figure's optional movement abilities. Note that some powers, like Levitation, have both a mandatory effect and an optional effect.
Scy, Levitation would be "mandatory" in this calculation, correct?
 
The C3V Rules Team would like to add the following R&C:
Q: Can movement powers like Flying be used with the movement from Maddening Visage?
A: It depends on who is doing the movement. Mandatory effects such as Disengage and Glide always apply to Maddening Visage movement. Optional effects such as Flying can only be used if the owner of the figure is moving the figure. If the owner of Z'Thoth is moving the figure, that player could not use any of that figure's optional movement abilities. Note that some powers, like Levitation, have both a mandatory effect and an optional effect.
Scy, Levitation would be "mandatory" in this calculation, correct?
The avoidance of falling damage is mandatory, yes. However, if Z'Thoth was moving another player's Sentinel, they could not move it onto heavy snow.
 
Q: Can Levitation be used when moved by Shield Push?
A: Yes and no.
The Sentinel will not take any falling damage, but the ability to ignore terrain effects is optional and therefore cannot be used when moved with Shield Push.

Same thing here: if you used Maddening Visage to walk an opponent's Sentinel into molten lava, they would be forced to roll. If you walked them off of a cliff, they would not take falling damage.
 
OP or a mod, please update with the official bio.


Carr was let into the cell by a black-winged Kyrie, one of the small cadre that still followed Vydar. "We're keeping him in isolation," the Kyrie had said. "Until we know what's wrong." Carr had said nothing, just nodded as the Kyrie closed the door behind him, the Agent stepping into the light.

Across the cell was a figure hunched over a pile of papers on the ground. Shaggy black fur, still clothed in his dirty jumpsuit, white and light blue. Above the figure, all over the wall, were papers. Some of them were diagrams, equations. Others were shapes, letters, tirades in Primadese. Carr squinted at some of the diagrams, cocking his head. He'd seen scientific equations before. He didn't understand all of them, but these were...different. They made his head swim.

"Did you bring tape?" The voice snapped him out of it. The figure on the floor, a Primadon, didn't look at him. Carr pulled a chair out from under the table in the middle of the room and sat.

"I didn't bring tape."

"I need tape," the gorilla-like alien gestured to his mural, the collected papers. "I need to finish."


"Can you tell me what it is you're trying to finish, Occo?" Carr kept his voice steady, unthreatening. Something in the Primadon's tone quivered slightly. He didn't look back at the papers.

"It's..." Occo hesitated, lifting his head, then pushing himself into a standing position, arms limp at his sides. "It's an explanation."

"Of what you saw? Can you tell me more about that?" Carr leaned forward. "Your squadmates said you were securing and reconning territory Valkrill was seen operating in."

"We-"


"You found--" Carr calmly consulted an after-action report on a clipboard he'd brought with him. "A ruin. You said you saw a pattern, in the walls. In the....writing on the walls. Some of your squadmates reported feeling overwhelmed by feelings of fear and panic after seeing something in the skies above the ruins, past the ruined ceiling."

"I...I--"

"And then you collapsed. They said you were spouting nonsense for a thirty-second period, followed by--"

"Jason."

Carr stopped. No one used his first name. Occo had stood, half-turned towards him, the gorilla's eyes wild, watery. Half-feral, half-hysterical, barely contained in a shivering calm. He shook, pointing a quivering hand to some point in the mural Carr still couldn't bring himself to look at.

"I still see the pattern, Jason," Occo said, turning back to the papers. "Look. See, here. This is the...the calculations for the portals the wellsprings create. The energy readings...they don't make sense. The quantum particles shouldn't....it's like.... It's like they're reacting to something we can't see. It's like trying to calculate the gravitational geometry of a planetary system and finding a new moon no one knew about. I've reverse-engineered the thaumaturgical fluctuations, and--" He stopped to pull another paper from the ground and hold it up with the others. "There's...something there. Something we haven't found." Another pause. "I think Vydar knows about it. He'd have to."


Carr considered that, regarding the primadon physicist carefully. "If Vydar is keeping information from us, I'd know about it."

"Would you? Jason, this isn't....this isn't military intel. Look--" Again, he pointed to an equation that made Carr's vision swim. "If these are right....something is wrong. Very, very wrong. Something's made a footprint in the local resonance. A big one. The magic users would have felt it first. Sudema, she--"

"Sudema has been acting strange."

"There's something here, Jason. I don't know what it is. I don't think I can know. It's....it doesn't make sense. None of it. I've done the calculations, run the numbers over and over and over and--"

"Occo. I believe you," Carr said, getting up and putting a hand on the shaggy scientist's shoulder. "I believe you." Occo turned towards him, deflated, his arms hanging limp again. Carr continued, gesturing to the wall. "What do we do? I can get Vydar's attention tonight. What do I tell him? Assuming he doesn't already know."

Occo was silent for a long moment, those wild eyes turning quiet and tired. He shook off Carr's hand, and carefully picked up handfuls of paper. "I need tape."
 
Such a fun figure.

Had an incredibly entertaining game with @AgentWard where Z'Thoth was incredible.

It was as Heat of Battle game on a lava map, but the versatility he had as a one monster wrecking crew was so good in our matchup.

Pairing with knights and their double disengage was nasty.
 
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Such a fun figure.

Had an incredibly entertaining game with @AgentWard where Z'Thoth was incredible.

It was as Heat of Battle game on a lava map, but the versatility he had as a one monster wrecking crew was so good in our matchup.

Pairing with knights and their double disengage was nasty.

One of my favorite team combos (if you have a teammate running Knights) is Z'thoth & Sir Dupuis. So dirty. I call it.. Sir Dup-Z. Or Sir Zupuis? Jury is still out.
 
Such a fun figure.

Had an incredibly entertaining game with @AgentWard where Z'Thoth was incredible.

It was as Heat of Battle game on a lava map, but the versatility he had as a one monster wrecking crew was so good in our matchup.

Pairing with knights and their double disengage was nasty.

One of my favorite team combos (if you have a teammate running Knights) is Z'thoth & Sir Dupuis. So dirty. I call it.. Sir Dup-Z. Or Sir Zupuis? Jury is still out.

I'd call it the Zuper Duper. :lol:
 
The text transcript matches the army card, but the army card has a wording issue.
SHATTER MINDS SPECIAL ATTACK
Range 4. Attack 3.
Choose a figure to attack. Z'Thoth does not need line of sight on the targeted figure. You may also choose one other figure adjacent to the targeted figure to be affected by Shatter Minds Special Attack as well. Roll attack dice once for both figures. Each figure rolls defense dice separately.

"Also" and "as well" are redundant with each other. This wording appears to have been copied from Gurei-Oni's TETSUBO SPECIAL ATTACK, which is the only other card in the game I could find that uses the phrase "as well" in any way. None of the other "you may also choose" special abilities have this awkward and incorrect stowaway tacked onto the sentence (nor is it even used anywhere else at all):
  • You may also choose one other figure adjacent to the targeted figure to be affected by Explosive Rounds Special Attack. (Deathcommander Mark 3)
  • You may also choose another figure adjacent to Breach to be affected by Scimitar Sweep Special Attack. (Breach)
  • You may also choose one other figure within 3 clear sight spaces of the targeted figure to be affected by Fledgling Lightning Breath Special Attack. (Blue Wyrmling)
  • You may also choose a second figure within 3 clear sight spaces of the targeted figure and a third figure within 2 clear sight spaces of the second figure to be affected by Lightning Breath Special Attack. (Quahon)
  • You may also choose up to two other figures adjacent to the targeted figure to be affected by Acid Spray Special Attack. (Othkurik the Black Dragon)
  • You may also choose up to two other figures within 2 clear sight spaces of the targeted figure to be affected by Thunder Ram Assault Special Attack. (Eltahale)
  • You may also choose 4 spaces in a straight line from the targeted figure. (Moltenclaw, Burning Breath Special Attack)
Deathcommander Mark 3 has the most parallel construction to Z'Thoth here, so I recommend following its lead and have therefore suggested adding the word "other," as DCM3 and most of these other examples do.

There's nothing special about TETSUBO SPECIAL ATTACK that would require or justify this gaffe, so the VC teams shouldn't have to feel obligated to repeat Hasbro's one weird mistake with this phrase. Deathcommander is a much better precedent.
 
Hi, what's the official base for Z'thoth? On the picture he is standing on a single base and some fellow gamers in the thread mentioned small peanut. There is a big difference in the power level depending on the base - a single base figure seems to be usually stronger than a peanut (2 spaces) equivalent. Thanks :)
 
Hi, what's the official base for Z'thoth? On the picture he is standing on a single base and some fellow gamers in the thread mentioned small peanut. There is a big difference in the power level depending on the base - a single base figure seems to be usually stronger than a peanut (2 spaces) equivalent. Thanks :)
He's supposed to go on a peanut base. OP updated.
 
-Rulings and Clarifications-
  • Q: Can movement powers like Flying be used with the movement from Maddening Visage?
    A: It depends on who is doing the movement.
    Mandatory effects such as Disengage and Glide always apply to Maddening Visage movement. Optional effects such as Flying can only be used if the owner of the figure is moving the figure. If the owner of Z'Thoth is moving the figure, that player could not use any of that figure's optional movement abilities. Note that some powers, like Levitation, have both a mandatory effect and an optional effect.

Let's say I am using Z'Thoth and I target an opponent's Sentinel of Jandar with Maddening Visage. The Sentinel, before moving, is trapped in a little well, surrounded on all sides by some amount of elevation. I wanna make sure I'm correct on this description of how this would work:

I roll 11-20: I move the figure one space, if possible. However, flying cannot trigger for me using an opponent's figure, so therefore, the Sentinel would stay where he is.
I roll 1-10: My opponent moves the figure one space, if possible. Since moving the figure 1 space is possible but only with flying, my opponent would be forced to make the Sentinel fly out of the well.

Is that correct?
 
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