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The Book of Zero-G

tcglkn

Tickle Pickle
Site Supporter
The Book of Zero-G

C3G MARVEL WAVE 14
FANTASTIC ADVENTURES

C3G_ZeroG_comic.png


C3G_ZeroG_mini.png


The figure used for this unit is a Heroclix figure from the Secret Invasion set.
Its model number and name are #012 / Gee.
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Character Bio - Alex Power was born to Dr. James Power and Margaret Power. He was a founding member of the superhero team Power Pack. The oldest of the four Power siblings, he was 12 years old when he was given his powers by Aelfyre Whitemane, a dying Kymellian noble. Alex has the power of control over gravity. He quickly learned he could use it to cancel his own gravity and that of other objects and also increase the force of gravity on himself and other objects. (Wikipedia)
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:Immunities, Benefits, and Weaknesses:
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Zero-G - Design

NAME = ZERO-G
SECRET IDENTITY = ALEX POWER

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = ADVENTURER
PERSONALITY = ENTHUSIASTIC

SIZE/HEIGHT = SMALL 3

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 4

POINTS = 80

PACK ATTACK
After revealing an Order Marker on this card and instead of taking a turn with Zero-G, you may take a turn with one other small Enthusiastic Hero you control within 6 clear sight spaces of Zero-G.

GRAVITY EXPLOSION SPECIAL ATTACK
Range 1. Attack 3.
All figures adjacent to Zero-G are affected by this special attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense separately. After rolling defense dice, you may place each figure up to X spaces away from Zero-G. X equals the numbers of skulls rolled for this attack. Figures may not be placed on a space more than 6 levels above Zero-G's base. A figure moved by this special attack will not take any leaving engagement attacks but will take any falling damage that may apply.

KYMELLIAN HEALING FACTOR
After taking a turn with Zero-G, if he is adjacent to at least one other small Enthusiastic Hero you control, remove one Wound Marker from this Army Card.

FLYING
 
Re: The Book of Zero-G - Design

Haha. I went ahead and fixed the typo there before I forgot.
 
Re: The Book of Zero-G - Design

GRAVITY EXPLOSION SPECIAL ATTACK
Range 1. Attack 3.
Any figure adjacent to Zero-G is affected by the Gravity Explosion Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense separately. After rolling defense dice, you may place each figure up to X spaces away from Zero-G. X equals the numbers of skulls rolled for this attack. Figures may not be placed on a space more than 6 levels above Zero-G's base. A figure moved by Gravity Explosion Special Attack never takes any leaving engagement attacks.
What about falling damage?
 
Re: The Book of Zero-G - Design

I'm not sure if you've tested these guys yet as a team, but I wouldn't mind seeing 2 turns from Zero G with bonding power.
 
Re: The Book of Zero-G - Design

I think 2 turns would shoot his cost way up. Also, these guys are Adventurers ... I don't know if we need that type of bonding on them. I'm cool with what's in the OP, though. :)
 
Re: The Book of Zero-G - Design

I think 2 turns would shoot his cost way up. Also, these guys are Adventurers ... I don't know if we need that type of bonding on them. I'm cool with what's in the OP, though. :)

This is mostly just a little bit of a theme power that may help if you use these guys for clean up.
 
Re: The Book of Zero-G - Design

I might be way off base, but since they are pretty niche figures and lightweights. I'd say give them a fighting chance to use their abilities and healing power. Otherwise 90% of the time they'll all be one-shotted and ONLY be worth drafting in a Reed Richards build. My :2cents:
 
Re: The Book of Zero-G - Design

Not if they're saved for clean up, which Tickle is suggesting is their best role. Also, having Order Marker flexibility should allow you to at least not lose Order Markers when one of them is one shotted. I think that the double activation would shoot their cost up enough that their being niche and lightweight would make them really tough to draft at that point.
And, again, in an army where they are drafted with Reed (and isn't that the only real way most Adventurers get drafted anyway?), I think the double activation would feel like overkill.
 
Re: The Book of Zero-G - Design

Woo hoo. Haven't lost my touch. :p
 
Re: The Book of Zero-G - Design

GRAVITY EXPLOSION SPECIAL ATTACK
Range 1. Attack 3.
Any figure adjacent to Zero-G is affected by the Gravity Explosion Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense separately. After rolling defense dice, you may place each figure up to X spaces away from Zero-G. X equals the numbers of skulls rolled for this attack. Figures may not be placed on a space more than 6 levels above Zero-G's base. A figure moved by Gravity Explosion Special Attack will not take any leaving engagement attacks but will take any falling damage that may apply.

Does that sound better Good Pig?
 
Re: The Book of Zero-G - Design

That was Spidey's comment about falling damage, but yeah looks good.
 
Re: The Book of Zero-G - Design

For some reason I thought it was you. Design updated and sent to ERB.
 
Re: The Book of Zero-G - Design

What a great ERB david. Thanks for pointing out that minor flaw in the SA. I'll see what the other Heroes think we should do to only make it less of a detriment to his healing.

davidlhsl said:
Zero-G

And now, we welcome the final member of the Power Pack! Thanks for putting me in the ERB on these.

Gravity Explosion Special Attack

Really cool! And the movement will take place, regardless of whether wounds are inflicted. And you include the magical word may in the movement, so Zero-G doesn't unintentionally knock away any of the other Pack Members and lose his shot at Kymellian Healing.

Second reading of the ability: The wording Any figure adjacent makes me think the attack will affect all figures adjacent. That could harm any adjacent team members, which would make it really risky to keep a Pack member nearby for healing, even though you aren't forced to move them. You could replace adjacent to with engaged with (or more proper equivalent if something else works better) if you wanted to confine the attack to opponents' figures.

Also, should the Explosion push away Large and Huge figures? You know the figure better than I. It's likely that it's a pretty strong force.

Pack Attack

Nice, as one element from your personal customs I missed was the bonding. The Pack would still benefit from being with Mister Fantastic, but this ability will allow the Power Pack to fit into more armies. I'd still toss them in with Mister Fantastic and Invisible Woman, though.

Without Mister Fantastic, this ability will put Zero-G in a commanding position, and will give the team order marker flexibility. I'm fuzzy on the specifics on the rest of the Pack due to my policy of deleting ERB designs, but I don't think the other members have any abilities that require revealing an Order Marker on their cards.

Just stay away from Joker!

Kymellian Healing

And here's the healing.

Final Thoughts

I am worried about the effect Gravity Explosion has on keeping his Pack friends close for Healing as it's currently worded. I love the bonding ability you've created, as it makes the full team seem more complete to me. It also allows them to break into more armies than just Mister Fantastic.

Power Pack Thoughts

Sadly, my policy of deleting designs makes it difficult for me to make an accurate analysis of the full set. That's typically fine, as I have another policy where I try to avoid referencing other unreleased designs to prevent potential spoilers if one figure should be published before another. However, I think you were hoping for a team analysis, so I'll do my best.

Here's what I can recall:

Mass Master: Has the ability to hide in a cloud until ready to strike. There was an aspect of the way the Cloud Marker worked that you indicated needed revision.

Lightspeed: Very fast with great transport ability.

Energizer: I recall she had a wicked area attack that would be great at striking clusters of figures.

Zero-G: Got his design right here! Great melee attack that can push figures around, plus has a nice command ability.

Based on this review, here goes: Since these are low-cost figures, they could be useful for plugging in various armies. The figure I would definitely draft above the others if I only had to select one would be Energizer. If the Pack was drafted together, there's plenty of room for other figures in the army based on the draft point range I typically use. Mass Master and Zero-G would be pretty good on their own as well, and Lightspeed is the most dependent on drafting with the rest of the Pack. I almost said that I wouldn't draft her without the rest of the Pack, but she would actually make a great glyph grabber! Hmmmm....

So with the Pack fully assembled, this group could serve as either a first strike assault, or a cleanup crew. If Zero-G can get into engagement with several opponents, he can use the explosion placement to group them into clusters for Energizer to zap in their next turn! Lightspeed and Mass Master are great scouting forces, with Lightspeed being great for grabbing any glyphs on the field.

I think all of these have Life 3, so they are vulnerable to getting taken out in one shot. The Kymellian Healing will help, especially since the healing occurs at the end of each turn rather than at the end of each round.

Wow, I'd really like to mull this ERB some more to check for errors on my part, but I need to wrap this up. I've got a lot on my plate tomorrow, so I'll have to go ahead and release this ERB.

Go, Power Pack!
 
Re: The Book of Zero-G - Design

Well, since his normal attack is the same as his special, we could just leave it as is and force him to be more strategic about when he uses it. Or we could change it to figures he's engaged with.
Thematically speaking, how good is his control of these explosions? Good enough to target certain people over others in close quarters? If so, I'd say go with the change. If not, I'd say test him as is and see if the change is really needed or not.
 
Re: The Book of Zero-G - Design

Yea I don't think he has enough control to select who he hits. This is last ditch effort if he gets swarmed, it's not going to be a main offense at all.
 
Re: The Book of Zero-G - Design

Cool. Then I'd say to keep it as is, to keep the complexity and cost down and the tactical decision making up. :)
 
Re: The Book of Zero-G - Design

We have already established the wording and I think it follows our precedents here. I will post it for the rest of the Heroes. Thanks for your feedback.
Porkins said:
I made a few wording suggestions below in the Gravity Explosion power. Also, a suggestion (keep in mind I am ignorant of this character): perhaps only figures that are wounded by Gravity Explosion Special Attack should be able to be moved by it.

tcglkn said:
Any feedback is greatly appreciated. Thanks guys.

NAME: ZERO-G

GRAVITY EXPLOSION SPECIAL ATTACK
Range 1. Attack 3.
Any figure adjacent to Zero-G is affected by the Gravity Explosion Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense separately. After rolling defense dice, you may place each figure up to X spaces away from Zero-G, where X equals the numbers of skulls rolled for this attack. Figures may not be placed on a space more than 6 levels above Zero-G's base. Figures moved by Gravity Explosion Special Attack will not take any leaving engagement attacks but will take any falling damage that may apply.
 
Re: The Book of Zero-G - Design

Hi Tickle!
I´m happy to see you getting these guys done! They may be small, and nichey, but they´re cute, and among the first Clix figs I bought...
Power level and stats seem fine .

In the GRAVITY EXPLOSION SA, why does it say "any" figure, not "all" figures? Don´t you usually use "all" in these cases, or is there a particular reason for the change?

In PACK ATTACK, I´m not sure if you get to take a turn with any ONE Small Enthusiastic Hero you control, or any and ALL? (maybe it´s just because of english being a second language for me, but it seems unclear...)

I assume all 4 Power Pack´ers will be in the same point range, and I think it´ll be fun to have a whole superteam in the 2-300 point range.

Cheers
Jesper

I'm hoping to get the 4 of them in at 250 points so adding Mr. Fantastic and Invisible Woman will make a 700 point army. (A nice little family army) I think the wording on the SA should really read all so nice catch. I think the clarity on Pack Attack could be increased, thanks for pointing that out.

Thanks for your feedback,
Travis
 
Re: The Book of Zero-G - Design

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Zero-G

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass, probably only with other Power Pack member but right now they only cost a total of 250 points.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

All Tests Run On: X Marks the Spot w/ Manhole Covers added.


Heavy Hitter or Mid-Level Hero Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 70-80 points
- Give a brief summary. He doesn't have anyone to help him heal or bond with and his Special Attack is not very game changing.
Spoiler Alert!

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Squad Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 70-80
- Give a brief summary. Zero-G was not able to hold his own very well when the HYDRA Agents spread out for the kill.
Units: Zero-G VS HYDRA Agents x1 (80)
Hydra Agents w/ 2 remaining.
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Squad Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 80
- Give a brief summary. When the squad is melee and is forced to come to him, it is a completely different story than before. Zero-G's SA took out the first and knocked the second one back only for him to kill it next turn.
Units: Zero-G VS Parademons x1 (80)
Zero-G w/ 2 wounds.
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Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 80
- Give a brief summary. Zero-G made a fairly good leader here working alongside Captain America.
Units: C3G Captain America, Bucky, Zero-G, Lightspeed, Energizer, Mass Master and Spider-Man (800) VS Kingpin, Hired Guns, Doc Ock, Electro, and Chameleon (800)
Spoiler Alert!

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Army Test
- Does it pass
, Yes or No? Pass
- What should be the unit's point value? 80
- Give a brief summary. The Power Pack played as a cohesive group here and it is clear that these two armies (or similar) will be their best fit, but they do make decent filler options.
Units: Mister Fantastic, Invisible Woman, Zero-G, Mass Master, Lightspeed and Energizer (700) VS Super Skrull, Skrull Warriors x3 and Skrull Infiltrators x3 (700)
Spoiler Alert!
 
Re: The Book of Zero-G - Design

All but the last Army Test completed. I think he looks good at 80 points.
 
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