Zero-G
And now, we welcome the final member of the Power Pack! Thanks for putting me in the ERB on these.
Gravity Explosion Special Attack
Really cool! And the movement will take place, regardless of whether wounds are inflicted. And you include the magical word may in the movement, so Zero-G doesn't unintentionally knock away any of the other Pack Members and lose his shot at Kymellian Healing.
Second reading of the ability: The wording Any figure adjacent makes me think the attack will affect all figures adjacent. That could harm any adjacent team members, which would make it really risky to keep a Pack member nearby for healing, even though you aren't forced to move them. You could replace adjacent to with engaged with (or more proper equivalent if something else works better) if you wanted to confine the attack to opponents' figures.
Also, should the Explosion push away Large and Huge figures? You know the figure better than I. It's likely that it's a pretty strong force.
Pack Attack
Nice, as one element from your personal customs I missed was the bonding. The Pack would still benefit from being with Mister Fantastic, but this ability will allow the Power Pack to fit into more armies. I'd still toss them in with Mister Fantastic and Invisible Woman, though.
Without Mister Fantastic, this ability will put Zero-G in a commanding position, and will give the team order marker flexibility. I'm fuzzy on the specifics on the rest of the Pack due to my policy of deleting ERB designs, but I don't think the other members have any abilities that require revealing an Order Marker on their cards.
Just stay away from Joker!
Kymellian Healing
And here's the healing.
Final Thoughts
I am worried about the effect Gravity Explosion has on keeping his Pack friends close for Healing as it's currently worded. I love the bonding ability you've created, as it makes the full team seem more complete to me. It also allows them to break into more armies than just Mister Fantastic.
Power Pack Thoughts
Sadly, my policy of deleting designs makes it difficult for me to make an accurate analysis of the full set. That's typically fine, as I have another policy where I try to avoid referencing other unreleased designs to prevent potential spoilers if one figure should be published before another. However, I think you were hoping for a team analysis, so I'll do my best.
Here's what I can recall:
Mass Master: Has the ability to hide in a cloud until ready to strike. There was an aspect of the way the Cloud Marker worked that you indicated needed revision.
Lightspeed: Very fast with great transport ability.
Energizer: I recall she had a wicked area attack that would be great at striking clusters of figures.
Zero-G: Got his design right here! Great melee attack that can push figures around, plus has a nice command ability.
Based on this review, here goes: Since these are low-cost figures, they could be useful for plugging in various armies. The figure I would definitely draft above the others if I only had to select one would be Energizer. If the Pack was drafted together, there's plenty of room for other figures in the army based on the draft point range I typically use. Mass Master and Zero-G would be pretty good on their own as well, and Lightspeed is the most dependent on drafting with the rest of the Pack. I almost said that I wouldn't draft her without the rest of the Pack, but she would actually make a great glyph grabber! Hmmmm....
So with the Pack fully assembled, this group could serve as either a first strike assault, or a cleanup crew. If Zero-G can get into engagement with several opponents, he can use the explosion placement to group them into clusters for Energizer to zap in their next turn! Lightspeed and Mass Master are great scouting forces, with Lightspeed being great for grabbing any glyphs on the field.
I think all of these have Life 3, so they are vulnerable to getting taken out in one shot. The Kymellian Healing will help, especially since the healing occurs at the end of each turn rather than at the end of each round.
Wow, I'd really like to mull this ERB some more to check for errors on my part, but I need to wrap this up. I've got a lot on my plate tomorrow, so I'll have to go ahead and release this ERB.
Go, Power Pack!