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The Book of Zauriel

Re: The Book of Zauriel - Vote for Playtesting

This passes to playtesting!
 
Re: The Book of Zauriel - Vote for Playtesting

Spin it upside down, and I love option A. Thanks MamaGoth.
 
Re: The Book of Zauriel - Playtesting Phase

I've got Z all tested, I'll post the results sometime this afternoon or this evening.

He can be a real boss, but he has counters.
 
Re: The Book of Zauriel - Playtesting Phase

I've got Z all tested, I'll post the results sometime this afternoon or this evening.

He can be a real boss, but he has counters.
Thanks! I'll be testing here in just a few minutes.

I'm glad to see him be very good while still having counters. That makes people want to play him, but he's still fun to play against because he isn't impossible to take down.
 
Re: The Book of Zauriel - Playtesting Phase

Here's my test. He's looking good at 320. He seems powerful, but so many figures have ways of keeping him in check that he turns out balanced.
C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT Zauriel

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass. Of course they would just use Angelic Scream the whole time…

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass. Absolutely! I’m very pleased with how he is turning out.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass. He’s very good, but has counters, so he’s still fun to play against.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass. His Flaming Sword is enough influence to draft him in most cases.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass. Angelic Scream still gets use, even if your opponent isn’t playing any Angels or Symbiotes.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass at 320. Zauriel did a hefty amount of damage, while still getting defeated without excessive strain. Luke Cage is a great counter for Zauriel’s Holy Sword of Flame.
Map: Flash Fire
Units: Zauriel, Plastic Man, Deathstroke, and Mole Man (845) vs. Luke Cage, Iron Fist, Spider-Man (C3G), and Human Torch (Jim Hammond) (850)
Spoiler Alert!

_____________________________________________________________​


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass at 320. The battle was extremely close. Zauriel has plenty of potential to one-hit many heroes under 250 points, but he has enough counters, like damage-avoiding abilities, to keep him in check.
Map: Flash Fire
Units: Zauriel, Scarecrow, and Doctor Light (650) vs. Daredevil, Batman (Bruce Wayne), Robin (Tim Drake), and Venom (Official) (650).
Spoiler Alert!
 
Re: The Book of Zauriel - Playtesting Phase

So far so good at 320!
 
Re: The Book of Zauriel - Playtesting Phase

Your tests look similar to mine, Scape. He hits hard (he only rolled less than 4 skulls once for me in one game), but he still has only 1 attack and figures like Luke, Magical characters, and characters who can evade attacks can negate that.

Surprisingly, he also has trouble with squads (ranged ones, at least). Angelic Scream can affect a lot of figures, but I'd say Batman has a better chance of taking out squaddies consistently.
 
Re: The Book of Zauriel - Playtesting Phase

Sorry, I got home last night, got caught up in some stuff, and then passed out early. But here's my results.

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Zauriel

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

_____________________________________________________________



Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 320-340 on this game. He drained all of Hal Jordan's batteries (although Hal was played very conservatively, then got a 3-wound hit on Superman before going down. A good show.
- Give a brief overview. One-on-one, Zauriel is the man. He hits hard, engages quickly, and has decent staying power.
Map: X Marks the Spot
Units: Zauriel, Dr. Strange, Darkseid (1000) vs. Superman, Hal Jordan, Battlesuit Lex (1030)

Spoiler Alert!


_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? Felt pretty far below 320 here, but was outmatched by 'weaker' opponents. This is not to say he isn't worth 320, he was just outdrafted here. He suffers like all single attack heavy hitters.
- Give a brief overview. All of Zauriel's striking power doesn't matter if he can't land the blow. Batman got a couple of Evasive strikes, and that combined with the 5/4 one-two punch of Batman/Robin attacks every turn slowly whittled Z down. Of course, the fact that beat cops were nearby to soak up all that attack potential was frustrating for Z as well. Also, Angelic Scream can hit a lot of squaddies... but if you whiff (not hard to do) it really feels like a waste of an OM. I'd say Batarang will more reliably bring down squaddies than AS (in case anybody was worried about it).
Map: X Marks the Spot
Units: Zauriel, Deathstroke (600) vs. Batman, Robin, Beat Cops x2, Gordon, Alfred (600)

Spoiler Alert!
 
Re: The Book of Zauriel - Playtesting Phase

I think we're good on testing here. Thanks Margloth! he's looking like 320 to me. Let's let the playtests sink in for 24 hours before we move on though.
 
Re: The Book of Zauriel - Playtesting Phase

Yeah, he looks like he's worth paying 320 for at least from those tests. His army put the whoop on an army costing 30 points more in the first test and then with even armies his team lost a close one (a squad of Beat Cops isn't much of a margin). Taking the other tests into account, I'd happily vote for 320 moving forward.
 
Re: The Book of Zauriel - Playtesting Phase

Anyone planning on proposing a vote for this guy?
 
Re: The Book of Zauriel - Playtesting Phase

I am waiting for Scape to propose we move forward at 320.
 
Re: The Book of Zauriel - Playtesting Phase

Anyone planning on proposing a vote for this guy?
I was letting the playtests sit for a while before we moved on, in case any concerns came up.

I propose we move Zauriel to Final Editing at 320 points.
 
Re: The Book of Zauriel - Playtesting Phase

It's interesting that, once again, the Public Design released lines up perfectly with the Wave slated for the end of the month - a pack of Justice League characters, a member of the Justice League. Well timed. :D
 
Re: The Book of Zauriel - Playtesting Phase

Well JLA, Batman, and Mutants are all pretty broad groups. I'd be more impressed if you guys lined up something more niche, like members of the Outsiders, or Hulk foes or something like that. :p
 
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