I like this. Undead will still get hit hard anyways.Or, if we really wanted to keep the Demons aspect:
When attacking with Zauriel's normal attack, if at least 1 skull is rolled or the defending figure is a Demon, all blanks rolled count as immediate unblockable hits on the defending figure.
Somewhat niche, as with 5-6 attack dice you're probably always gonna get the skull anyway... but essentially he can't whiff against a demon. I also added the word immediate to clear up any timing issues... although it probably isn't needed.
YesIt's a small thing, but can we switch so that Zauriel rolls 1 additional attack die vs them?
Then you have an extra shot at auto-wound, and it feels cleaner to keep the dice mechanics to one player rather than both.
YesI brought this up in the Public Design thread but it seems Frankenstein and Zauriel carry the same sword of the archangel Michael. Should they share the same power? If so, we should probably mention adjacent enemies in the power description.
The extra attack die might be powerful enough to satisfy Johnny.YesIt's a small thing, but can we switch so that Zauriel rolls 1 additional attack die vs them?
Then you have an extra shot at auto-wound, and it feels cleaner to keep the dice mechanics to one player rather than both.
YesI brought this up in the Public Design thread but it seems Frankenstein and Zauriel carry the same sword of the archangel Michael. Should they share the same power? If so, we should probably mention adjacent enemies in the power description.
Angelic Scream sounds pretty cool.Hmm... Next to HOLY SWORD OF FLAME
and HEAVENLY REBIRTH,
SONIC FLASH SPECIAL ATTACK sounds a bit off...
Even if it IS a sonic flash, couldn´t the name be changed to something like ANGELIC SCREAM, or something like that?
I don't think they meant multiple targets.... I didn't.The extra attack die might be powerful enough to satisfy Johnny.YesIt's a small thing, but can we switch so that Zauriel rolls 1 additional attack die vs them?
Then you have an extra shot at auto-wound, and it feels cleaner to keep the dice mechanics to one player rather than both.
YesI brought this up in the Public Design thread but it seems Frankenstein and Zauriel carry the same sword of the archangel Michael. Should they share the same power? If so, we should probably mention adjacent enemies in the power description.
So, you're saying that all adjacent enemies should be affected by his sword? That would be overly-powerful, plus it's not like he's sweeping around in a circle like Shurrak.
No, he's saying only adjacent figures should be affected by the sword. It's not relevant for this design, but it is relevant for Frankenstein, who'll have the power as well.
But that would bring up some unnecessary text here, seeing as how Zauriel has no range.No, he's saying only adjacent figures should be affected by the sword. It's not relevant for this design, but it is relevant for Frankenstein, who'll have the power as well.
I think that, to avoid unnecessary text, and to represent that Zauriel's better proficiency with the sword, we keep the Sword's power text the way it is now, and then we can change Frankenstein's however we like, calling it a slightly different name on his card (Holy Sword of *God*).No, he's saying only adjacent figures should be affected by the sword. It's not relevant for this design, but it is relevant for Frankenstein, who'll have the power as well.
OK, that brings up another thing. With the Frankenstein write-up, I currently have the sword adding 2 attack dice so his normal attack can represent his steam gun. We could handle that here by just saying Zauriel wields the sword better so he has a higher attack or by making the sword a special attack or by adding the dice to the sword on Zauriel even though he has no range. Any ideas?
I disagree with everything you just said there Scape.
What do you propose then? Make it a Special attack?Ditto.