Exactly. I know how much we want those batteries to feel extremely powerful, I know I do, and part of that feeling is just seeing it on the card, however, after playing nearly 100 one on one matches with GL or Sinestro, I am telling yaLook forward to it. From what you were saying on the phone, it's sounding like bumping him down to Yellow Power Battery 4 might be the way to go to keep his cost from being way over 380.
I don't think the blue suit one is that expensive!
Thanks, btw. I'm happy with where we've got him. Once Griff finishes the initial playtest, I'm happy to move him tothe playtesting phasesend it to the ERB.
Touce! Thanks for the reminder and for keeping me on task.
By the way, for those interested, I've put thread updates in the first post. Hopefully this is a template for how we can all do it.
A3n has been doing that, this is just your way of trying to cover up the fact that you initially forgot.Yeah - remember that idea Whitestuff had about doing a thread summary every once in a while to help catch people up on the discussion? That's what I was going for.
A3n has been doing that, this is just your way of trying to cover up the fact that you initially forgot.Yeah - remember that idea Whitestuff had about doing a thread summary every once in a while to help catch people up on the discussion? That's what I was going for.
Well, he took out 4 out of 6 squads worth of Cops, I think that is pretty darn good. I mean they are constantly rolling little attacks, so there is no reason for him to use his Shield, and there is no good reason to double his SA because he needs those Markers to boost his defense to stay protected. So basically he is killing one cop each turn, and they are attacking with very little attacks of 3 each turn waiting for him to whiff. So once he has whiffed a couple of times, he has to start using shields to avoid the attacks of two skulls (just to be safe), and that is when it gets dangerous for him, when his defense dice start to dwindle. I think he did great, and certainly behaved like a 380 figure, they just can't all be Superman (who has a lot of value tied into his awesome resistance to squad attacks).Hmm ... interesting update. Sounds like Sinestro is much better against other heroes than against squads. Does that adjust your thinking on his cost at all?
Well it did make me reconsider the 390 mark if that is what you are asking. But I think 380 is at least the basement for this guy. Just look at how well he did in my most recent army test (390 looks good for him IMO). Magneto failed him as an ally, and he pretty much took on Superman and WW all by himself, using Magneto as somewhat of a sacrificial lamb of course.True, but Superman also holds up very well to mid level heroes and heavy hitters for his point cost - he earns his 400 points all around.
I think Sinestro certainly did well against the squads, but he did fall after only killing 260 points worth of a squad that's not particularly known for its hero killing prowess. I know we're used to heroes getting owned by squads in squadscape and all, and I certainly don't expect him to be killing 380 points every time, but I do wonder if his clearly performing worse against squads than heavy hitters diminishes his value any.