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The Book of Yellow Lantern (Thaal Sinestro)

IAmBatman

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The Book of Yellow Lantern (Thaal Sinestro)

C3G DC WAVE 4
FIGHT AGAINST FEAR

C3G_YellowLantern-Sinestro_comic.png


C3G_YellowLantern-Sinestro_mini.png


The figure used for this unit is a Heroclix figure from the Crisis set.
Its model number and name are #055 / Sinestro.
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Character Bio - Once considered the greatest of the Green Lanterns, Sinestro grew weary of the arrogance of the Guardians and struck out against them. Endowed with an ability to inspire great fear, Sinestro forged the anti-matter energies of Qward into an entire corps of Yellow Lanterns - the Sinestro Corps! Together with his army of Yellow Lanterns, the former champion of Korugar is a universe wide terror and the greatest foe of the Green Lanterns!
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • As a flying figure, Yellow Lantern interacts differently with these special powers.
  • As a figure with a special attack, Yellow Lantern can interact differently with these special powers.
  • As a figure with the Super Strength special power, Yellow Lantern interacts differently with these special powers.
  • Figures with a Fearless or Insane personality do not roll fewer defense dice against Yellow Lantern's Force of Fear Special Attack. Current Fearless figures and Insane figures.
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-Strategy, Tactics and Tips--Heroscapers Community Contributions-
 
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Re: Sinestro - Design Phase

NAME = YELLOW LANTERN
SECRET IDENTITY = THAAL SINESTRO

SPECIES = KORUGARAN
UNIQUENESS = UNIQUE HERO
CLASS = INSURGENT
PERSONALITY = TERRIFYING

SIZE/HEIGHT = MEDIUM 5

LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 2

POINTS = 330


YELLOW POWER BATTERY 4
Start the game with 4 yellow Battery Markers on this card. Add one to this Yellow Lantern’s Move, Range, Attack, and Defense numbers for each yellow Battery Marker on this card.

YELLOW POWER SHIELD
Anytime this Yellow Lantern is attacked by an opponent’s figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove one yellow Battery Marker from this card and ignore that attack.

FORCE OF FEAR SPECIAL ATTACK
Range 1. Attack 5.
All figures except destructible objects and figures with the Fearless or Insane personalities roll 2 fewer defense dice when attacked with this special attack. After attacking with this special attack, you may remove one yellow Battery Marker from this card and attack with this special attack one additional time.

SUPER STRENGTH

FLYING


Spoiler Alert!
 
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Re: Sinestro - Design Phase

Love Sinestro.

YELLOW POWER SHIELD
Anytime Sinestro is attacked by an opponent's figure and at least 1 skull is rolled, instread instead of rolling defense normally, you may remove one yellow Battery Marker from this card and ignore that attack.

Weren't you one of the people against the "normally" wordage?

That's all I got looks great.

Cheers

Thanks for noting that typo! :) Fixed.
The wording here is based directly off of Hal Jordan's Green Power Shield, which is based somewhat off of Spidey-Sense.
Spidey-Sense references "roll defense dice normally."
I think you can roll defense dice normally and it's not confusing.
Attacking normally can be confusing, though. Maybe "roll attack dice normally" could work, but even then there are so many powers that modify normal attacks and so many special attacks out there that it's not cut and dry the way rolling defense dice is.
 
Re: Sinestro - Design Phase

Great looking Sinestro Bats. I love the subtle differences between him and GL. I've got nothing to add as far as changing anything as most of him is based off Hal's card and the Special Attack is nice and offers the player choices in how bad do they want to kill someone at the risk of draining their own battery. :thumbsup:
 
Re: Sinestro - Design Phase

I don't really have much to say on this one. Not a character I know anything about. FoF is really powerful, but somewhat limited by battery power (to the point you may be "afraid" of using it :rimshot:).
 
Re: Sinestro - Design Phase

Ha!
I think the Special Attack will get a lot of use, but there will be some nice Fearless and Insane figures to counter it (like Hal Jordan, Daredevil, Dwarves, Joker, Harley Quinn, etc.). The Battery marker restriction to multiple use means you'll likely only do a double/multiple attack with it if you're desperate to take someone out before you can be attacked again.
 
Re: Sinestro - Design Phase

Love Sinestro.

YELLOW POWER SHIELD
Anytime Sinestro is attacked by an opponent's figure and at least 1 skull is rolled, instread instead of rolling defense normally, you may remove one yellow Battery Marker from this card and ignore that attack.

Weren't you one of the people against the "normally" wordage?

That's all I got looks great.

Cheers

Thanks for noting that typo! :) Fixed.
The wording here is based directly off of Hal Jordan's Green Power Shield, which is based somewhat off of Spidey-Sense.
Spidey-Sense references "roll defense dice normally."
I think you can roll defense dice normally and it's not confusing.
Attacking normally can be confusing, though. Maybe "roll attack dice normally" could work, but even then there are so many powers that modify normal attacks and so many special attacks out there that it's not cut and dry the way rolling defense dice is.
But your wording is "defense normally" so yeah if you change it to "defense dice normally" then all is good with the world. :D

Cheers
 
Re: Sinestro - Design Phase

Yeah, but the thing is that we passed Hal Jordan all the way through the process with the wording as "defense normally," so I want to stay consistent with that here. :)
Do you think it's a big enough thing to go back and change Green Lantern at this point?
 
Re: Sinestro - Design Phase

"roll defensive dice normally" is actually the official terminology.
 
Re: Sinestro - Design Phase

Updated due to popular demand. Where do you guys stand on retroactively updating Hal Jordan?
 
Re: Sinestro - Design Phase

Also, Force of Fear SA starts out "Figues without the fearless or insane personalities..." Should be "Figures".
 
Re: Sinestro - Design Phase

Yipes - typo tastic! Thanks, Spidey!
 
Re: Sinestro - Design Phase

I'm not up with any of the Lanterns. They never interested me.

Is it thematically right that they are as powerful as Thanos and the Hulk? Bats, you said that you started at 380 and that it might go higher... Are they that powerful?
 
Re: Sinestro - Design Phase

Well, he wields the most powerful weapon in the universe, he single handedly took Mongul apart in hand to hand combat, he's Hal's (priced at 350) arch nemesis, and he's pretty much the intergalactic Hitler of DC at this point.
Here's some light reading on him: http://comics.ign.com/top-100-villains/15.html
I wouldn't really want to go higher than 380, but I could see that far being justified. And, honestly, I hate using Thanos and Hulk as barometers because I feel like a C3G Thanos or Hulk would probably each be about 20-30 points more powerful. Is Thanos really 70 points less powerful than Thor?
I think 340-390 is a thematically appropriate range for Sinestro, though, and I don't want to get caught up in a point based ranking system. Even at 380 there's no guarantee he beats Hulk one-on-one (I imagine he'd probably lose), and then there's Thanos who is 360 but about 60 points of that is wrapped up in his ability to resurrect.
 
Re: Sinestro - Design Phase

Another home run IMO! I think this guy is ready for playtesting honestly. :up:
 
Re: Sinestro - Design Phase

Which comes first again? Design phase playtest or ERB?
 
Re: Sinestro - Design Phase

Design phase playtest.
Then ERB phase.
Then Playtest phase.
 
Re: Sinestro - Design Phase

Hahma updated me on that ERB change yesterday. I think that happened while I was away. Even still. I personally doubt that the ERB will have much affect on my mindset. I am willing to listen, but I honestly doubt they are likely to alert us to things that we have not already considered... but whatever. :roll:
 
Re: Sinestro - Design Phase

I think that it's better to have it early than late to help avoid another Colossus situation (though that one was a bit of a perfect storm of a few elements).
 
Re: Sinestro - Design Phase

I totally see that it is best placed between Design and Playtesting, I just personally don't see its value as being as high as some of us do.
 
Re: Sinestro - Design Phase

Well, it resulted in a significant change to Colossus so there must be some value...
 
Re: Sinestro - Design Phase

Bats, I think you are ready for a Preliminary Playtest. Do you need me to run one? I will have time tonight.
 
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