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The Book of Wreck-Gar

Lazy Orang

Hard as ice
The Book of Wreck-Gar

C3G IDW SUPER SECRET EXCLUSIVE 61
APRIL FOOLS


C3G_Wreck-Gar_comic.png

Comic PDF

C3G_Wreck-Gar_mini.png

Mini PDF

The figure used for this unit is a Transformers figure from the Reveal the Shield line.
Its model name is Wreck-Gar.

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Character Bio -A leader among the Junkions, a strange race of transforming mechanoids that may have some connection to Cybertron, Wreck-Gar has often found himself allied with the Autobots. Despite his confusing manner of speech, consisting mostly of slogans from intercepted Earth television broadcasts, Wreck-Gar's valor and ability to repair injuries using nothing but scrap metal (likely a result of living in a habitat made up of piles of metallic detritus) have made him a valuable asset.
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-Rulings and Clarifications-
  • Base Clarification: Wreck-Gar is a double-based figure.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:

Outgoing Synergy:
Immunities, Benefits, and Weaknesses:
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Wreck-Gar - Breathing Period

NAME = WRECK-GAR

SPECIES = JUNKION
UNIQUENESS = UNIQUE HERO
CLASS = SCRAPPER
PERSONALITY = ABSURD

SIZE/HEIGHT = HUGE 15 (DOUBLE-SPACED)

LIFE = 7

MOVE = 8
RANGE = 5
ATTACK = 4
DEFENSE = 4

POINTS = 305

"HAPPY MOTORING!"

Wreck-Gar does not take leaving engagement attacks. When moving normally up levels of height to move onto a space with Wreck-Gar, do not count a space for the first level.

"ELIMINATE EVEN THE TOUGHEST STAINS!"

When attacking an adjacent figure with Wreck-Gar's normal attack, roll 2 additional dice. If Wreck-Gar attacks an opponent's adjacent figure with his normal attack and at least one skull is rolled, he may attack an adjacent figure again. He may continue attacking adjacent figures, rolling 2 fewer attack dice for each subsequent attack, until you fail to roll a skull.

"NINETY DAY WARRANTY!"
Before moving, you may reveal an “X” Order Marker on this card to remove one Wound Marker from the Army Card of an adjacent vehicle, Android, Cybertronian or Junkion. After taking a turn with Wreck-Gar, remove 1 Wound Marker from this Army Card.

SUPER STRENGTH
 
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Re: The Book of Wreck-Gar - Breathing Period

Comic:
Spoiler Alert!



Figure:
Spoiler Alert!



Background:
Spoiler Alert!
 
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Re: The Book of Wreck-Gar - Breathing Period

Dropping the life to 7 would be my first tweak to consider. He's got the healing power in place and I'd like to see the mid-sized transformers at a lower base life then the big transformers. What are you looking at for the price range here?
 
Re: The Book of Wreck-Gar - Breathing Period

Dropping the life to 7 would be my first tweak to consider. He's got the healing power in place and I'd like to see the mid-sized transformers at a lower base life then the big transformers. What are you looking at for the price range here?
I'm sort of aiming him for the low-300s? I'd like to try to avoid going over 340, 300-330 would be ideal. But then I've never seen the Transformers as being as strong as a lot of people here have, so... :shrug:
 
Re: The Book of Wreck-Gar - Breathing Period

I kinda agree with YK. The healing bit will make him tough to take down already.
 
Re: The Book of Wreck-Gar - Breathing Period

That's a change I'm happy to make. It's worth remembering that 4 Defence at this price range is pretty terrible, though, but this kind of thing isn't unheard of (Wolverine, Spawn etc.).
 
Re: The Book of Wreck-Gar - Breathing Period

One other thing... are we happy with Absurd as the personality here? It fits him better than anything else I can think of, and I know there were plans to use it for the Brotherhood of Nada/Dada. Personally, I have no issues with a bit of funky synergy there, but I don't know those characters anyway so there's only so much I can say on that one.
Definitely want to keep his class as Junkion, though - I feel that's an important bit of theme.
 
Re: The Book of Wreck-Gar - Breathing Period

A few thoughts:

A: The current bio isn't super accurate for G1 Cartoon Wreck-Gar, let alone one of the comic book versions. Personally I'd just do some silly talk tv style bio. It sums up the idea and Wreck-Gar doesn't really have a meaningful personality or bio to convey anyway.

B: Wreck-Gar essentially doesn't exist in the American version of Marvel continuity, and he's only in the future timeline stuff in the UK, so I'm not sure if that matters for the publisher bit. I don't think Marvel UK has it's own logo, but IDK for sure.

C: I don't really get what 'important bit of theme' the Uncle Istvan style class is supposed to convey. Mechanically it's just a still-born class that labels him as 'Starlord's bike'. Like couldn't he just be a 'Scavenger' or something? Something that has some remote room to go somewhere? I'd hate for this to set a standard where Bombshell's class is 'Insecticon' or Groove's is 'Protectobot', or Windblade's is 'Camien', or Leozack's 'Breastforce'... etc. (Also, I'd hate to have to follow through on this precedent and make Detritus a 'Junkion' instead of a 'Mercenary' on the incredibly unlikely chance he gets both comic history and figure enough to justify a card). If for some reason the word 'Junkion' just has to be on the card, you could just have it as his species. Junkions' having Cybertronian origins at all is sort of a vague 'ya, that's probably a thing' assumption for most continuities, and either way the whole 'living junk pile' thing seems like it would be enough justification for a different species considering dudes like Daredevil get that just for having bad eye sight.
 
Re: The Book of Wreck-Gar - Breathing Period

I kind of like the idea of Junkion being his species with class that has more re-usability. Not sure how much, if any, synergy will exist for the Cybertronian species though and if it's important for him to get included in it. So far there isn't any on the first two 'leader' cards, but it's being used here in the healing power.
 
Re: The Book of Wreck-Gar - Breathing Period

Outside of like specifically-the-mad-scientist-version-Shockwave, Jhaxius, IDW Sentinel Prime, Circuit Breaker, and like... Marissa Faireborne and Lord Zarak maybe?.. I'd be kinda hard pressed to think of anyone who could really need (or even justify having at all for the most part) a Cybertronian callout power*. And half of those probably wouldn't consider Wreck-Gar a real Cybertronian.


* Only counting people with a snowball's chance of being made that is, and not like... Robot-Master or what-not.
 
Re: The Book of Wreck-Gar - Breathing Period

Yeah, that's kind of where I'm at with him but I only know him from the movie. I don't recall him popping up in the Marvel comic books I collected, and I wasn't sure what kind of presence he had in ones I don't own, but I feel like most of the Transformers universe characters we might make cards for don't need to be tied to him. For example, Ratchet might have some Cybertronian Healing/Repair power but then since Wreck-Gar already has a healing power himself he doesn't need it. Any of the human characters really don't need to play well with a guy who never came to Earth.
 
Re: The Book of Wreck-Gar - Breathing Period

C: I don't really get what 'important bit of theme' the Uncle Istvan style class is supposed to convey. Mechanically it's just a still-born class that labels him as 'Starlord's bike'. Like couldn't he just be a 'Scavenger' or something? Something that has some remote room to go somewhere? I'd hate for this to set a standard where Bombshell's class is 'Insecticon' or Groove's is 'Protectobot', or Windblade's is 'Camien', or Leozack's 'Breastforce'... etc. (Also, I'd hate to have to follow through on this precedent and make Detritus a 'Junkion' instead of a 'Mercenary' on the incredibly unlikely chance he gets both comic history and figure enough to justify a card). If for some reason the word 'Junkion' just has to be on the card, you could just have it as his species. Junkions' having Cybertronian origins at all is sort of a vague 'ya, that's probably a thing' assumption for most continuities, and either way the whole 'living junk pile' thing seems like it would be enough justification for a different species considering dudes like Daredevil get that just for having bad eye sight.
Honestly, I absolutely disagree with you on that standard - it makes a lot of sense for me for Insecticons to be Insecticons, Dinobots to be Dinobots, Constructicons to be Constructicons etc. for the purposes of conveying theme, the way they're generally referred to in-universe and cementing synergy. In addition, if you ever made Detritus (who I've never heard of) and he'd synergistically and thematically need to be a Mercenary, breaking that precedent seems ok to me - Mentallo's classed as a Criminal when he's also a Telepath, Detritus could be classed as a Mercenary when he's also a Junkion.
That being said, I can kind of see that it might be weird when it comes to Junkions, and I'm kind of tempted by the idea of making it his species. My concern there is synergistic implications, and I'd kind of feel at that point that his Ninety Day Warranty power would need to call out Junkions as well as Cybertronians 'just in case', even though we might not (or even probably won't) get any more. Plus it adds an additional complication to powers we want or don't want to affect mechanical units... I can run with it, I just want to make sure we understand the implications. I definitely feel that Junkion should be on his card somewhere.
It should also be acknowledged that making him a Junkion Scrapper will make him even more Star-Lord friendly than being a Cybertronian Junkion, and will even allow him to play with other Cybertronians in a build like that. :) I honestly kind of like that, though, he isn't considered quite the same as other Autobots and that combo would still fit the 'ragtag bunch of misfits' vibe. Honestly, I really like that Star-Lord likes this guy - I can see him fitting in as a Guardian of the Galaxy really nicely! :)




Also, just looked it up and here's the Marvel UK logo:


hlbejvjs8cxfbb5d8ns0.gif

C3G's never used imprints before, though, so I'm guessing it's not a thing (even though I'd have preferred to see the Watchmen listed under an imprint rather than as standard DC, but never mind... I prefer thinking of character by universe rather than publisher, and I'll personally never think of Wreck-Gar as a Marvel character even though he'll be on a Marvel card :)).
 
Re: The Book of Wreck-Gar - Breathing Period

Honestly, I absolutely disagree with you on that standard - it makes a lot of sense for me for Insecticons to be Insecticons, Dinobots to be Dinobots, Constructicons to be Constructicons etc. for the purposes of conveying theme, the way they're generally referred to in-universe and cementing synergy.

And I honestly don't get where you're coming from here. Like what grand theme is it you're trying to convey? Cause if I was coming in blind and saw a bunch of cards with 'classes' like Combaticon and Battle Charger and whatnot, the only 'theme' I'd be getting would be either 'Yeah we just couldn't be bothered to finish these cards' or 'OMG we like totes know all about the Transfarmers, we checked a whole Wikipedia summary, like totes difficult'. I'm assuming those aren't the themes you're trying to hit, so I guess I'm missing something, but that's what I would get from it.

Like Something-Bots and Something-Cons are all team names, except for the Insecticons kinda, for groups of all of 5-6 people no less. They're not even a 'type' of Transformer or whatever, being a Cement Mixer doesn't automatically make you a Constructicon forex. To me it would be the equivalent of Cyclops having the class 'X-Man' or the Thing having 'Fantastic Four Member' or silly stuff like that.
 
Re: The Book of Wreck-Gar - Breathing Period

C3G's never used imprints before, though, so I'm guessing it's not a thing (even though I'd have preferred to see the Watchmen listed under an imprint rather than as standard DC, but never mind... I prefer thinking of character by universe rather than publisher, and I'll personally never think of Wreck-Gar as a Marvel character even though he'll be on a Marvel card :)).

Watchmen wasn't published under an imprint, it was just a DC book, so not much to be done there. C3G has used imprints before, though, on the Kick-Ass characters.

Oh, as far as classes, something like Scavenger or Scrapper or whatever makes more sense to me than Junkion. Junkion-as-species sounds like a viable approach to me. Don't really know the character, but I wouldn't want to introduce a new hyper-specific class whenever we design a Transformer character. I could see it justified for the right group, for sure, but I wouldn't treat it as the default.

And I'd still strive for 'one-word descriptor of what a member of the team is' (a la Adventurer or Charlatan) rather than 'name of team as class'. It's a little closer to our usual aesthetic.
 
Re: The Book of Wreck-Gar - Breathing Period

I like the Junkion Scrapper direction. Also don't mind calling out Junkions in the Waranty. I could see at least doing an Uncommon Junkion to represent some of the other ones :2cents:
 
Re: The Book of Wreck-Gar - Breathing Period

C3G's never used imprints before, though, so I'm guessing it's not a thing (even though I'd have preferred to see the Watchmen listed under an imprint rather than as standard DC, but never mind... I prefer thinking of character by universe rather than publisher, and I'll personally never think of Wreck-Gar as a Marvel character even though he'll be on a Marvel card :)).

Watchmen wasn't published under an imprint, it was just a DC book, so not much to be done there. C3G has used imprints before, though, on the Kick-Ass characters.
Ah, okay. Clearly I'm a definite neophyte when it comes to this stuff. :) What's the Kick-Ass stuff an imprint of?

Really not bothered as to whether we go for Marvel or Marvel UK here.


Honestly, I absolutely disagree with you on that standard - it makes a lot of sense for me for Insecticons to be Insecticons, Dinobots to be Dinobots, Constructicons to be Constructicons etc. for the purposes of conveying theme, the way they're generally referred to in-universe and cementing synergy.

And I honestly don't get where you're coming from here. Like what grand theme is it you're trying to convey? Cause if I was coming in blind and saw a bunch of cards with 'classes' like Combaticon and Battle Charger and whatnot, the only 'theme' I'd be getting would be either 'Yeah we just couldn't be bothered to finish these cards' or 'OMG we like totes know all about the Transfarmers, we checked a whole Wikipedia summary, like totes difficult'. I'm assuming those aren't the themes you're trying to hit, so I guess I'm missing something, but that's what I would get from it.

Like Something-Bots and Something-Cons are all team names, except for the Insecticons kinda, for groups of all of 5-6 people no less. They're not even a 'type' of Transformer or whatever, being a Cement Mixer doesn't automatically make you a Constructicon forex. To me it would be the equivalent of Cyclops having the class 'X-Man' or the Thing having 'Fantastic Four Member' or silly stuff like that.
In all honesty, if we'd decided to make Cyclops an X-Man and Captain America an Avenger from the start and worked their teams like that, I'd have had no issue with that. Hell, we still have characters who are Avengers (though that makes no sense to me since most iconic Avengers aren't Avengers), and we kind of did that with other teams like the Legion of Superheroes being Legionnaires.

Plus, it's probably the most iconic thing about half of these - no one really cares about Bonesmasher or Long Haul as characters, they're just Constructicons, that's the relevant thing about them. Plus, it'll be more helpful for synergy - say we wanted to design Devastator and allow the Constructicons to combine into him (no idea how you'd achieve that, but that's neither here nor there, we can work something out if/when we get there). It makes far more sense to just allow him to key into Constructicons rather than Malevolent Cybertronian Engineers or whatever. I just don't see why we'd go out of our way to avoid using the iconic in-universe designation that half the time is the most relevant aspect of the character.
 
Re: The Book of Wreck-Gar - Breathing Period

I don't know enough about what a Junkion is (or a Cybertronian for that matter) to speak on the class/race/whatever discussion so I'll leave that to you guys.

Marvel UK is an imprint and does have a logo (albeit a cheesy 90s one), but prior Marvel UK characters (like Captain Britain) just use the default Marvel one. Probably smarter to lump them together here as well, since we already have a Marvel and post-Marvel Transformers split.

Card is a bit busy but not egregiously so, and if you want the goofy names you do need to keep some of that odd specificity. So on that basis he's looking good.
 
Re: The Book of Wreck-Gar - Breathing Period

Okay, I've:

  • Changed his Species from Cybertronian to Junkion;
  • Changed his class from Junkion to Scrapper;
  • Added Junkion to Ninety Day Warranty;
  • Reduced his Life to 7.

With those tweaks, I Propose Moving to Initial Playtesting at 310 Points.
 
Re: The Book of Wreck-Gar - Vote for Initial Playtesting

Might be worth switching the DO reference in Ninety-Day Warranty to VDO? Think it retains the most important stuff and makes it a little more evocative.

Otherwise I'm cool here, even though I haven't weighed in much. :up:

yea either way.

(Icon is Marvel's imprint for creator-owned books, but as johnny says, might be best to just stick with Marvel in this case.)
 
Re: The Book of Wreck-Gar - Vote for Initial Playtesting

Might be worth switching the DO reference in Ninety-Day Warranty to VDO? Think it retains the most important stuff and makes it a little more evocative.
Makes sense to me - can't see him repairing a big pine tree or a portaloo. Changed. :up:

As for Marvel vs Marvel UK, that's one part of the design I really couldn't give the tiniest crap about, so I'll go with the majority there. :)
 
Re: The Book of Wreck-Gar - Vote for Initial Playtesting

yea, looking good. Good call on the VDO Ronin.
 
Re: The Book of Wreck-Gar - Vote for Initial Playtesting


In her proposal she quotes 310 points, which in my breakdown comparison is where I placed him. Seems like he'd fill a pretty similar utility as She-Hulk who is 310.

Yea
 
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