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The Book of Wild Child

Re: The Book of Wild Child - Design Phase

Nice tests by Arch.

You could word it like this:
BLOOD FRENZY 2
When attacking an opponent's figure with Wild Child, he receives 1 extra attack die for each Wound Marker on the defending figure's card up to a maximum of 2 additional attack dice for Blood Frenzy.
Or, with big rewording:
BLOOD FRENZY 2
When attacking a figure that is not a destructible object, Wild Child receives 1 extra attack die for each Wound Marker on the defending figure's up card to a maximum of 2 additional attack dice for Blood Frenzy.
 
Re: The Book of Wild Child - Public Testing Phase

I like the 2nd one as long as you change die to dice.
 
Re: The Book of Wild Child - Public Testing Phase

Or just this.

BLOOD FRENZY 2
When attacking with Wild Child, he receives 1 extra attack die for each Wound Marker on the defending figure's Army Card up to a maximum of 2 additional attack dice for Blood Frenzy. Blood Frenzy may not be used when attacking a Destructible Object.
 
Re: The Book of Wild Child - Design Phase

BLOOD FRENZY 2
When attacking a figure that is not a destructible object, Wild Child receives 1 extra attack die for each Wound Marker on the defending figure's up card up to a maximum of 2 additional attack die for Blood Frenzy.

Looks good to me, I'll update the SP with this. Thanks guys.
 
Re: The Book of Wild Child - Public Testing Phase

I just noticed somethings in that revision that need revisions.

BLOOD FRENZY 2
When attacking a figure that is not a destructible object, Wild Child receives 1 extra attack die for each Wound Marker on the defending figure's up card up to a maximum of 2 additional attack dice for Blood Frenzy.

Pasteability:
BLOOD FRENZY 2
When attacking a figure that is not a destructible object, Wild Child receives 1 extra attack die for each Wound Marker on the defending figure's card up to a maximum of 2 additional attack dice for Blood Frenzy.
 
Re: The Book of Wild Child - Public Testing Phase

Just a heads up, I thinking of trying to fit some games with Wild Child.
 
Re: The Book of Wild Child - Public Testing Phase

Here we are, though I'm feeling a big-ish points bump or something here:
NAME OF THE TEST UNIT (Wild Child)

- THEME TEST/Pass.

- MIRROR TEST/Pass.

- BONDING TEST/Pass.

- SYNERGIES TEST/Pass.

- POWER CHECK/Pass.

- FUN TEST/Pass.

- FUN COMPETITIVE TEST/Pass.

- DRAFTING TEST/Pass.

- USAGE TEST/Pass.

- STRATEGY TEST/Pass.
_____________________________________________________________

Army Test 1
- Does he pass? Sure.
- What should be the unit's point value? 160-180.
- Give a brief overview. Wild Child did pretty darn good this game, killing around 385 points worth.
Unit Sum-up:
Damage:
Normal: 2 wounds to Mark V, 1 wound to Mark III1, 2 wounds to Mark IV, and 1 wound to Mark III2.
Power Usage:
Mutant Sidekick: Time(s) used 12.
Blood Frenzy 2: 17 additional attack die(dice).
Healing Factor X: Wound(s) healed 6.
Map: Silence and Solitude.
Units: Army 1: Deadpool (285), Cable (275), Silver Samurai (240), Wild Child (155) (955) VS Army 2: Iron Man (Mark V)(280), Iron Man (Mark IV)(250), Iron Man (Mark III) x2 (440) (970)
Spoiler Alert!

_____________________________________________________________

Army Test 2
- Does he pass? Sure.
- What should be the unit's point value? 160-200.
- Give a brief overview. Wild Child killed about 265 points worth, and taking a couple wounds from Phoenix Fire.
Unit Sum-up:
Damage:
Normal: 1 wound to Ms. Marvel, 2 wounds to Tiger Shark and 3 wounds to Hydro-Man.
Power Usage:
Mutant Sidekick: Time(s) used 12.
Blood Frenzy 2: 11 additional attack die(dice).
Healing Factor X: Wound(s) healed 10.
Map: Silence and Solitude.
Units: Army 1: Phoenix (230), Bishop (170), X-23 (220), Wild Child (155) (775) VS Army 2: Ms. Marvel (350), Tiger Shark (240), Hydro-Man (190) (780)
Spoiler Alert!
 
Re: The Book of Wild Child - Public Testing Phase

Great work and thanks for the quick turn around ZJ! :up:

He did really great in those tests. Lots of activations, equals plenty of chances to heal. He had lots of extra dice to wound with as well, and with all those activations he had plenty of opportunity to try.

A point bump is definitely in order here. I kinda figured there would be, but I was thinking 5 or 10 at most until now. With all those activations, he may have just over performed in ZJ's test. We will have more data to price him at, once Karat's and Viegon's reports come in.

By the way, Karat how's your tests coming along? No hurries or worries just curious. If ya haven't finished yet, go ahead and bump him up by 10 points.
 
Re: The Book of Wild Child - Public Testing Phase

Here are the Synergies and Immunities for Wild Child:
-Combinations and Synergies-

Synergy Benefits Received

Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • As a figure with Mutant Sidekick special power, Wind Child may take a turn after a Unique Mutant Hero you control. Current Unique Mutant Heroes.
  • As a Mutant, Wild Child may be activated by Professor X's Mutant Mind Link special power.
  • As a Mutant, Wild Child may be moved by Cyclops's Mutant Field Commander special power.
  • As a Mutant, Wild Child may be turned into an Outcast by Magneto's Mutant Recruitment.
  • As a Mutant, Wild Child may be turned into a Horseman by Apocalypse's Horsemen of the Apocalypse special power.
  • As a Mutant, Wild Child may be activated by Mastermind's Mutant Mastermind special power.
  • As a Mutant, Wild Child may be enhanced by Sage's Mutant Power Boost special power.
  • As a Mutant, Wild Child may be enhanced by Black King's Hellfire Club Influence special power.
  • With the Healing Factor X special power, other figures with the same power can benefit from revealing the 'X' Order Marker. Current figures with the Healing Factor X special power.
Synergy Benefits Offered

Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • As a Mutant, Wild Child may offer an initiative bonus from Sentinel's Mutant Detection special power.
  • As a Mutant, Wild Child may enable a figure with Mutant Sidekick special power to take a turn after her. Current figures with the Mutant Sidekick special power.
  • As a figure with the Healing Factor X special power, Wild Child benefits from other figures with the same power revealing the 'X' Order Marker. Current figures with Healing Factor X special power.
_________________________________________________________________
-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • N/A
Weaknesses
  • As a Muant, Wild Child may not use any special powers listed on his card if he is within 3 spaces of Leech.
  • As a Mutant, Wild Child may be affected by the Glyph of Neutralizer.
  • As a Mutant, Reverand Stryker may allow any Citizen attacking Wild Child to add 1 additional attack die if both Reverand Stryker and the attacking Citizen are controlled by the same player. Current Citizens.
_________________________________________________________________
 
Re: The Book of Wild Child - Public Testing Phase

Awesome ZJ, thanks for doing those. :) I was going to wait to do it until the next stage in the process, and then ask you if they looked good. Ya beat me to it.
 
Re: The Book of Wild Child - Public Testing Phase

Great job as usual, and thanks for the additional tests. :)

Viegon said:
Here's my report.

I'll start with saying nice work on Wild Child. I love the simple reuse of powers that make for a fun and unique sidekick whose got a perfect little role in the game. I enjoyed playing him and have no complaints against him. His "finisher" strategy makes for some fun combos, I really enjoyed just running him and big Mutants (namely Omega Red and the Healing Factor X guys).

Balance-wise I also found him good. In the first two games he didn't make up his points worth, in the third he made about right around his points, and in the fourth he made up quite a bit more than his points. I will note that I do feel like I was getting unlucky with him, at least until the fourth game. Overall, from my games, I'd say his cost is good; if a change was made, it'd definitely be up though.

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Wild Child

- THEME TEST
Pass

- MIRROR TEST
Pass

- BONDING TEST
Pass

- SYNERGIES TEST
Pass

- POWER CHECK
Pass

- FUN TEST
Pass

- FUN COMPETITIVE TEST
Pass

- DRAFTING TEST
Pass

- USAGE TEST
Pass

- STRATEGY TEST
Pass

_____________________________________________________________​

Army Test 1
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? 155 was solid, a tad on the high side this game but Wild Child was a bit unlucky.
- Give a brief overview. This game was essentially just Marrow going nuts. Marrow with just her two sidekicks and the attack boost from Sage took out the entire opponent’s 1000 point Vigilante army; the Sidekicks combined didn’t even do quite 200 points worth of damage and both died. Wild Child killed close to his points worth and was useful in taking quite a few attacks, keeping Marrow alive longer.

UNIT SUM-UP
Damage: 1 wound to Echo, 2 wounds to Robin, 1 wound to Batman.
Power Usage/Effectiveness:
Mutant Sidekick: Wild Child took 14 turns through Mutant Sidekick.
Blood Frenzy 2: Came into affect 8 times out of 12 attacks; 14 total extra dice.
Healing Factor X: Healed 4 total wounds.

Map: Sewer Labyrinth
Units: Wild Child, Deadpool, Marrow, Sage, Jubilee, Mastermind (1000 points) VS Commander Rogers, Batman (I), Echo, Nomad, Nite Owl, Alfred, Robin (Dick Grayson) (1000 points)
Spoiler Alert!


_____________________________________________________________​

Army Test 2
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? 155 seems high, maybe
- Give a brief overview. Really just a game of big attacks, units on both sides falling in single turns. Wild Child was helpful in finishing off Shang-Chi right after Omega Red gave him 3 wounds, but a whiff on defense the next turn finished him off before he even got to heal.

UNIT SUM-UP
Damage: 1 wound to Shang-Chi.
Power Usage/Effectiveness:
Mutant Sidekick: Wild Child took 3 turns through Mutant Sidekick.
Blood Frenzy 2: Came into affect 1 times out of 1 attacks; 2 total extra dice.
Healing Factor X: Healed 0 total wounds.

Map: Sewer Labyrinth
Units: Wild Child, Omega Red, Psylocke (705 points) VS Luke Cage, Firestar, Shang-Chi, Tigra (700 points)
Spoiler Alert!



Army Test 3
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? 155 seems good
- Give a brief overview. The Titans just weren’t much of a match for the Mutants. Only Mystique went down on the Mutant’s side, while Wolverine and Wild Child pretty easily handled the enemy. Wild Child himself killed roughly his points worth.

UNIT SUM-UP
Damage: 1 wound to Wonder Girl, 1 wound to Aqualad, 2 wounds to Speedy, 1 wound to Kid Flash, 1 wound to Beast Boy Pterodactyl Form (and in extension 2 wounds to Beast Boy Human Form).
Power Usage/Effectiveness:
Mutant Sidekick: Wild Child took 10 turns through Mutant Sidekick.
Blood Frenzy 2: Came into affect 5 times out of 8 attacks; 9 total extra dice.
Healing Factor X: Healed 5 total wounds.

Map: Sewer Labyrinth
Units: Wild Child, Wolverine, Mystique (600 points) VS Wonder Girl, Kid Flash, Aqualad, Speedy (Roy Harper), Beast Boy (Human, Bear, Cheetah, Pterodactyl, and T-Rex) (600 points)
Spoiler Alert!


_____________________________________________________________​

Army Test 4
- Does it pass, Yes or No?
Pass
- What should be the unit's point value? For this game 155 was on the low side
- Give a brief overview. Things weren’t looking good for Wild Child early, but after Omega Red put himself in a position to absorb the attacks, Wild Child was given free range to slowly pick away at the enemy, overall doing a lot of damage.

UNIT SUM-UP
Damage: 1 wound to Tigra, 2 wounds to Luke Cage, 4 wounds to Jewel.
Power Usage/Effectiveness:
Mutant Sidekick: Wild Child took 10 turns through Mutant Sidekick.
Blood Frenzy 2: Came into affect 7 times out of 9 attacks; 12 total extra dice.
Healing Factor X: Healed 3 total wounds.

Map: Sewer Labyrinth
Units: Wild Child, Omega Red, Emma Frost (625 points) VS Luke Cage, Firestar, Jewel, Tigra (620 points)
Spoiler Alert!

A bump in points is still in order, but not nearly as severe as before. Still thinking 10 or so, depending on Karats results.
 
Re: The Book of Wild Child - Public Testing Phase

Sorry it's taking so long. Things have been a tad hectic lately. They seem to be starting to calm down now though. I hope to have my results in by the weekend though.
 
Re: The Book of Wild Child - Public Testing Phase

Hey, no problem it happens sometimes. Thanks for letting me know.

His other tests have him under costed. Test him @165 points please.
 
Re: The Book of Wild Child - Public Testing Phase

Not sure if I'll be able to get to this anytime soon, so in the sake of progession, you might want to seek another tester unless your comfortable moving forward with your current results.
 
Re: The Book of Wild Child - Public Testing Phase

Thanks for the heads up Karat, hope ya find some time for fun soon.


I have unofficially played Wild Child several times since the initial testing phase in my "fun" games. In those unreported tests, he felt fine at 160 points.

So, I propose to move to final edit at that cost.
 
Re: The Book of Wild Child - Propsal to move to Final Edit

Yea

By and large the tests seem to place him below 160 with the possibility to deal some major damage - with the LD's convictions I'm good with him there.
 
Re: The Book of Wild Child - Propsal to move to Final Edit

Yea
 
Re: The Book of Wild Child - Propsal to move to Final Edit

Yea
 
Re: The Book of Wild Child - Propsal to move to Final Edit

yea
 
Re: The Book of Wild Child - Propsal to move to Final Edit

Down to Scapemage, or is he still on abstain?
 
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