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The Book of Werewolf (Jacob Russoff)

Karat

Supernatural Mystic
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The Book of Werewolf (Jacob Russoff)

C3G MARVEL WAVE 23
AROUND THE WORLD


C3G_Werewolf_JacobRussoff_comic.png


Comic PDF

C3G_Werewolf_JacobRussoff_mini.png


Mini PDF


The figure used for this unit is a Heroclix figure from the Amazing Spider-Man set.
Its model number and name are #015 / Werewolf By Night.

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Character Bio - Victim of an ancient family curse, Jacob Russoff has battled with his bestial alter-ego for most of his life. Known simply as the Werewolf when in his savage state, Jacob fights viciously and has been known to lose control, going into a frenzy and killing the target of his rage. Jacob sought for a long time to find a way to control his bestial form, but only by embracing it as a part of himself has he been able to gain full control over both his lupine and human sides. Now he fights evil as Jack Russell by day, and Werewolf by night!
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Card Updates:
3 January 2021 - Stealth Leap wording update
 
Last edited by a moderator:
Re: The Book of Werewolf By Night(Design Phase)

NAME = WEREWOLF
SECRET IDENTITY = JACOB RUSSOFF

SPECIES = LYCANTHROPE
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = WILD
SIZE/HEIGHT = MEDIUM 5

LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4
POINTS = 270

FERAL HUNTING
Before taking a turn with Werewolf, you may choose any other figure on the battlefield that is not an Android or destructible object and add 1 to Werewolf's Move number for each Wound Marker on the chosen figure's card, up to a maximum of +2 for Feral Hunting. If you do, Werewolf may attack only the chosen figure this turn and must attack once for each Wound Marker on that figure's card at the start of this turn, if possible. Werewolf cannot attack more than 3 times in a single turn.

STEALTH LEAP 12
Instead of his normal move, Werewolf may move up to 3 spaces with Stealth Leap. When moving with Stealth Leap, Werewolf has the Flying special power, but may not move up or down more than 12 levels in a single leap, and will not take any leaving engagement attacks when he starts to leap.

HEALING FACTOR
After taking a turn with Werewolf, remove 1 Wound Marker from this card.

Changes
Spoiler Alert!
 
Last edited by a moderator:
Re: The Book of Werewolf By Night(Design Phase)

Possible Comic Art
Spoiler Alert!

Personally, I think the last is my favorite, followed by the top one.
 
Re: The Book of Werewolf By Night(Design Phase)

Possible Mini Backgrounds.
Spoiler Alert!
 
Re: The Book of Werewolf By Night(Design Phase)

That's his name?

Don't know the character, seems a little strong in the base stats. Should he be similar to Werewolf??

Powers seem fine.
 
Re: The Book of Werewolf By Night(Design Phase)

I'd drop defense by 1. This guy's most frequent opponent is Moon Knight, right? They should be somewhat comparable in stats/survivability.

My only other concern would be that with this power set he seems like a very honed in cruise missle you point at someone and he never turns back. Is that accurate to the character? Aren't werewolves kind of known for their bloodlust and lack of discretion? (In fact, classic wolfmen were said in fact to always hurt the ones they held most dear... that's what made the curse so terrifying).

I don't know this character too well, so take it with a grain of salt.
 
Re: The Book of Werewolf By Night(Design Phase)

Feral Hunting has a couple things I'm not clear on: 1) are the additional attacks optional or not? And 2) If he was to choose an unwounded figure, then run in and wound that figure on his first attack, would he then get the additional attacks?

Otherwise, :up:.
 
Re: The Book of Werewolf By Night(Design Phase)

That's his name?

Don't know the character, seems a little strong in the base stats. Should he be similar to Werewolf??

Powers seem fine.
It appears that is his super name, although I have contemplated just calling him Werewolf and letting his Secret Identity differentiate the two designs. He is already pretty similar to the Werewolf design, I think Margloth may be right and a slight defense drop might be in order here, but I definitely do think he should be better than a generic werewolf.
I'd drop defense by 1. This guy's most frequent opponent is Moon Knight, right? They should be somewhat comparable in stats/survivability.

My only other concern would be that with this power set he seems like a very honed in cruise missle you point at someone and he never turns back. Is that accurate to the character? Aren't werewolves kind of known for their bloodlust and lack of discretion? (In fact, classic wolfmen were said in fact to always hurt the ones they held most dear... that's what made the curse so terrifying).

I don't know this character too well, so take it with a grain of salt.
Honestly, I have no clue who his most frequent opponent is. From his wiki he seems to face a hodgepodge of opponents.

As to the whole go wild and attack everyone thing, he fights his feral nature but occasionally succumbs to it, so maybe something making it difficult for him to disengage someone?

I think a defense drop might actually be a good idea here :up:
Feral Hunting has a couple things I'm not clear on: 1) are the additional attacks optional or not? And 2) If he was to choose an unwounded figure, then run in and wound that figure on his first attack, would he then get the additional attacks?

Otherwise, :up:.
1) No, they should be a must. Should probably add in that wording.

2) I'm fine with it activating if he did not get the move boost as that seems a very feral thing to do.
 
Re: The Book of Werewolf By Night(Design Phase)

I think just "Werewolf" is fine for his name. It's like "Amazing Spider-Man" or whatever, applies more to the comic than the character.

Could probably use a bit of a nerf but he should definitely be a class above the generics.
 
Re: The Book of Werewolf By Night(Design Phase)

Here is where we currently stand with what changes will be made once the breathing period is up.
NAME = WEREWOLF
SECRET IDENTITY = JACOB RUSSOFF

SPECIES = LYCANTHROPE
UNIQUENESS = UNIQUE HERO
CLASS = CREATURE
PERSONALITY = WILD
SIZE/HEIGHT = MEDIUM 5

LIFE = 5
MOVE = 6
RANGE =1
ATTACK =5
DEFENSE = 4
POINTS = 290?

FERAL HUNTING
Before taking a turn with Werewolf By Night, you may choose any figure on the battlefield that is not an Android or Destructible Object. Add 1 to Werewolf By Night's Move number and he must attack 1 additional time for each Wound Marker on the chosen figure's card, up to a maximum of +2 for Feral Hunting. If you do, Werewolf By Night may attack only the chosen figure this turn.

STEALTH LEAP 12
Instead of his normal move, Werewolf By Night may Stealth Leap. Stealth Leap has a move of 3. When counting spaces for Werewolf By Night's Stealth Leap movement, ignore elevations. Werewolf By Night may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Werewolf By Night may not leap more than 12 levels up or down in a single leap. When moving with Stealth Leap, Werewolf By Night will not take any leaving engagement attacks.

HEALING FACTOR
After taking a turn with Werewolf By Night, remove 1 wound marker from this card.
 
Re: The Book of Werewolf By Night(Design Phase)

A) I thought his name was Jack Russell, B) I loved this guy as a kid. My friend collected his adventures and would let me read them. C) He had kinda a wandering anti-hero thing, like the Incredible Hulk show in the late 70s. D) A simple answer to the name issue: when you looked him up, did you find him under Werewolf or Werewolf by Night?
 
Re: The Book of Werewolf By Night(Design Phase)

A) I thought his name was Jack Russell, B) I loved this guy as a kid. My friend collected his adventures and would let me read them. C) He had kinda a wandering anti-hero thing, like the Incredible Hulk show in the late 70s. D) A simple answer to the name issue: when you looked him up, did you find him under Werewolf or Werewolf by Night?
I found him by the bolded. As to the whole Jack Russel thing, his birth name is Jacob Russoff but he later changed it to Jack Russell. I thought it was best to use his birth name :shrug:

Do you think the whole wandering anti-hero theme comes across? If not, do you have any suggestions on that front?
 
Re: The Book of Werewolf By Night(Design Phase)

Maybe drop the Creature synergy? Removing all direct synergy would help enforce the wanderer/loner theme, and it'd also help differentiate him from the generic Werewolf.
 
Re: The Book of Werewolf By Night(Design Phase)

I dunno, they already seem a lot different to me. The werewolf design will be cheaper, can be taken in multiples, provides a species change counter, and has Stealth Pounce.

Creature just seems the best fit for him thematically. I'd be OK with Beast, but nothing else seems appropriate for him IMO.
 
Re: The Book of Werewolf By Night(Design Phase)

Hulk is also a Creature, so if anything that's a point in his favor. :shrug: I think "wandering loner" probably refers more to his human form than his wolf one.
 
Re: The Book of Werewolf By Night(Design Phase)

Fair enough, I'm fine with keeping Creature if we think it's thematic.
 
Re: The Book of Werewolf By Night(Design Phase)

I view the whole Creatures Synergy as a loose hodgepodge of loners anyways :shrug:
 
Re: The Book of Werewolf By Night(Design Phase)

Yeah, honestly, what I remember reading was very similar to the Hulk series. Jack loved a woman, but was worried his alter ego would hurt her. When it wasn't a full moon he could control the monster somewhat, but the fuller the moon, the more the beast came out. He wandered the world trying to avoid her and she (and possibly a man) chased after him because she didn't know why he was running away. The full moon thing was probably a big difference between him and Hulk, though I remember Hulk at one time having his strength tied to the phase of the moon. Also, Mr. Fixit was a Hulk by Night style character.
 
Re: The Book of Werewolf (Jacob Russoff)(Design Phase)

SP updated with changes. Any other thoughts, or are we good to move forward with an initial?
 
Re: The Book of Werewolf (Jacob Russoff)(Design Phase)

I'm still a little concerned that Feral Hunting isn't perfectly clear when it comes to the additional attacks part. It doesn't state when you check for the additional attacks (is it at the start of the turn? Can you check in between attacks?), and it seems potentially messy to say "must attack X additional times" when it doesn't technically state that his first attack is forced too.

Maybe its not a problem, it just has me uneasy. :shrug:
 
Re: The Book of Werewolf (Jacob Russoff)(Design Phase)

I'm still a little concerned that Feral Hunting isn't perfectly clear when it comes to the additional attacks part. It doesn't state when you check for the additional attacks (is it at the start of the turn? Can you check in between attacks?), and it seems potentially messy to say "must attack X additional times" when it doesn't technically state that his first attack is forced too.

Maybe its not a problem, it just has me uneasy. :shrug:

Any suggestion on how to clarify it?
 
Re: The Book of Werewolf (Jacob Russoff)(Design Phase)

Something like this should do the trick without changing too much of the mechanics:

FERAL HUNTING
Before taking a turn with Werewolf By Night, you may choose any figure on the battlefield that is not an Android or Destructible Object. Add 1 to Werewolf By Night's Move number for each Wound Marker on the chosen figure's card, to a maximum of +2. If Werewolf By Night ends this movement adjacent to the chosen figure, he must, if possible, attack that figure 1 time for each Wound Marker that was on its card at the start of this turn. Werewolf By Night cannot attack more than 3 times in a single turn.

But that does get awfully wordy. :shrug:
 
Re: The Book of Werewolf (Jacob Russoff)(Design Phase)

Something like this should do the trick without changing too much of the mechanics:

FERAL HUNTING
Before taking a turn with Werewolf By Night, you may choose any figure on the battlefield that is not an Android or Destructible Object. Add 1 to Werewolf By Night's Move number for each Wound Marker on the chosen figure's card, to a maximum of +2. If Werewolf By Night ends this movement adjacent to the chosen figure, he must, if possible, attack that figure 1 time for each Wound Marker that was on its card at the start of this turn. Werewolf By Night cannot attack more than 3 times in a single turn.
But that does get awfully wordy. :shrug:
Oh, wait, the extra attacks were based off of the opponent's figure to begin with, so I don't think there is an issue after all.
 
Re: The Book of Werewolf (Jacob Russoff)(Design Phase)

Oh, wait, the extra attacks were based off of the opponent's figure to begin with, so I don't think there is an issue after all.

Huh? The problem (if it is a problem, it could just be me) was that:

1) It doesn't clearly state when you check the number of wounds the opponent's figure has. If he targets a figure with no wounds at the start of the turn, but he inflicts 1 wound with his first attack, does he get a second attack or not? If you check at the start of the turn, then no, he gets only the first attack; but if you can check at any point in the turn, then yes, he would get the second attack.
2) It only says that the additional attacks are forced, it doesn't say anything about his first attack. Does this mean he can choose to not use his first attack, but then be forced to attack 1/2 additional times? Or is he also forced to make the first attack?
 
Re: The Book of Werewolf (Jacob Russoff)(Design Phase)

Oh, wait, the extra attacks were based off of the opponent's figure to begin with, so I don't think there is an issue after all.

Huh? The problem (if it is a problem, it could just be me) was that:

1) It doesn't clearly state when you check the number of wounds the opponent's figure has. If he targets a figure with no wounds at the start of the turn, but he inflicts 1 wound with his first attack, does he get a second attack or not? If you check at the start of the turn, then no, he gets only the first attack; but if you can check at any point in the turn, then yes, he would get the second attack.
2) It only says that the additional attacks are forced, it doesn't say anything about his first attack. Does this mean he can choose to not use his first attack, but then be forced to attack 1/2 additional times? Or is he also forced to make the first attack?
Oh, I see now. The intent was before moving, and no I don't think it should be applicable if they moved adjacent to a figure with 0 wounds and put 1 or more wounds on that figure. It will help to encourage the use of the normal move and Stealth Leap.
 
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