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The Book of Weapon X

Red Eyed Jedi

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The Book of Weapon X

C3G MARVEL WAVE 24
THEY CAME FROM BEYOND!

C3G_WeaponX_comic.png

Comic PDF

C3G_WeaponX_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Marvel 10th Anniversary set.
Its model number and name are #010 / Weapon X.

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Character Bio - During a point in his career as a special operative, James Howlett was kidnapped by agents of the Weapon Plus Program, a joint U.S./Canadian program. He was taken to a facility in the Canadian woods where it was discovered that he possessed a Mutant healing factor and would be able to sustain the installation of Adamantium onto his bones. As the procedure would kill any other person, they attempted to build the perfect living weapon.
The procedure was successfully performed, and James Howlett now had a skeleton completely laced with the incredibly hard metal Adamantium. This included his claws, which were now razor sharp and could cut through anything. During his time with Weapon Plus Program, he was heavily sedated and controlled through a helmet, giving him false memories and turned into a puppet for the Program. Eventually, James Howlett was able to resist the mind-control and broke free from the facility. Enraged and more beast than man, he killed nearly anyone who stood in his way.
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-Rulings and Clarifications-
  • Q: Which occurs first, rolling for Lava Field Damage at the end of the round, or Healing Factor X at the end of the round?
  • A: Lava Field Damage is treated like a special power from another player. Roll the 20-sided die for Healing Factor X and Lava Field Damage (and any other players' powers that occur at the end of the round) to see which comes first.
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • As a figure with the Healing Factor X special power, other figures with the same special power can benefit from Weapon X revealing the 'X' Order Marker. Current figures with the Healing Factor X special power.
Immunities, Benefits, and Weaknesses:
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: Weapon X: Design phase.

NAME = WEAPON X
SECRET IDENTITY = JAMES HOWLETT

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = EXPERIMENT
PERSONALITY = SAVAGE

SIZE/HEIGHT = MEDIUM 4

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 230


FRESH ADAMANTIUM INJECTION
Start the game with 3 Wound Markers on this card. When taking a turn with Weapon X, he must attack once for each Wound Marker on this card, if possible. Figures subtract 2 from their defense dice when attacked by Weapon X with an adjacent normal attack.

SAVAGE STATE OF MIND
You may only take a turn with Weapon X after revealing a numbered Order Marker on this card. Before taking a turn with Weapon X, you must roll the 20-sided die. If you roll 5 or lower, choose an opponent. That opponent now controls Weapon X for the remainder of the turn, but may not view any unrevealed Order Markers on this card. At the end of the turn, control of Weapon X returns to you. All Order Markers that were on this card will stay on the card.

HEALING FACTOR X
After taking a turn with Weapon X, remove one Wound Marker from this card. At the end of the round, you may reveal an "X" Order Marker on this card to remove one Wound Marker from each Army Card you control with the Healing Factor X special power.
 
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Re: The Book of Weapon X: Design phase.

Comic images
Spoiler Alert!


Mini backgrounds
Spoiler Alert!


Snow Images
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Mini pictures
Spoiler Alert!
 
Re: The Book of Weapon X (Design Phase)

Good design, I'm just not a fan of that Berserker Rampage. I mean if he destroys a figure on his first attack he takes a wound. That just doesn't feel like the right sort of thing to go for here. :shrug: I got nothing else in it's place though, so I will see what others say.
 
Re: The Book of Weapon X (Design Phase)

I see it kinda like when ya stub your toe and it hurts, so ya curse and it hurts less. Imagine lots of pain from having metal stuck in all your bones. He goes on a Rampage and attacks, as much as he is wounded, than it don't hurt so bad. If he can't then it hurts more. He's also not a happy camper.
 
Re: The Book of Weapon X (Design Phase)

Good design, I'm just not a fan of that Berserker Rampage. I mean if he destroys a figure on his first attack he takes a wound. That just doesn't feel like the right sort of thing to go for here. :shrug: I got nothing else in it's place though, so I will see what others say.
I have to agree Maybe something like this:

BERSERKER RAMPAGE
Weapon X must attack one additional time for each wound marker on this card. After attacking, if Weapon X did not destroy a figure, place one wound marker on this card.
 
Re: The Book of Weapon X (Design Phase)

Maybe not the best wording, but perhaps something like below to show that it hurts him to attack with his new claws. If he inflicts 1+ wounds with his normal attack (wanted to specify normal attack so certain glyphs wouldn't count for this), he takes a wound and then heals it at the end of his turn, so it would be a wash. But he would have ample other opportunities to get healed up further by not attacking and having other teammates working with him to be more of a threat and keep him from being attacked while healing.

Like the design REJ :)


BERSERKER RAMPAGE
Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. If he cannot, place a Wound Marker on this card. After attacking, if Weapon X inflicts one or more wounds with his normal attack, place a Wound Marker on this card.
BERSERKER RAMPAGE
Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. After attacking, if Weapon X inflicts one or more wounds with his normal attack, place a Wound Marker on this card.
 
Re: The Book of Weapon X (Design Phase)

I'd like to see basic Adamantium Claws kept, and move the "start the game with wounds" aspect to Berserker (which we can rename Fresh Adamantium Injections). It makes more mechanical sense to keep the wound-based aspects of the card in one power.
 
Re: The Book of Weapon X (Design Phase)

I'd like to see basic Adamantium Claws kept, and move the "start the game with wounds" aspect to Berserker (which we can rename Fresh Adamantium Injections). It makes more mechanical sense to keep the wound-based aspects of the card in one power.

I like this suggestion.

I kind of like how the wounds work mechanically now because it keeps you angry unless you get it out in enough attacks on your turn, and it keeps the threat of having to attack your own allies alive (which I also really dig).
 
Re: The Book of Weapon X (Design Phase)

Great suggestions guys. Normal attack should be specified with that ability. I like Johnny's suggestion as well and plan to update with that when it's time. I modified Hahma's suggestion a bit as I think it's more thematic for him to take an additional wound if he doesn't deal a wound. Thoughts?


FRESH ADAMANTIUM INJECTION
Start the game with 3 Wound Markers on this card. Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. After attacking, if Weapon X does not inflict one or more wounds with his normal attack, place a Wound Marker on this card.

ADAMANTIUM CLAWS
Figures subtract 2 from their defense dice when attacked by Weapon X.

HEALING FACTOR X
Verbiage we all know.
 
Re: The Book of Weapon X (Design Phase)

Man, if he only gets his net healing when he inflicts at least one wound on his turn, that's definitely going to make this guy a ton weaker than the conventional Wolvie. That's OK, though, I suppose! He's got to fill a different niche, after all.
 
Re: The Book of Weapon X (Design Phase)

Is the intent that he gets a wound only if he attacks and doesn't inflict any wounds?

Or is it that if he doesn't inflict any wounds on his turn, whether he attacked or not, he gets a wound?
 
Re: The Book of Weapon X (Design Phase)

Good question! It's much less clear than in the original.
 
Re: The Book of Weapon X (Design Phase)

Design is looking good. Not sure why his defense is higher than regular Wolvie's though... Seems he'd probably be less likely to protect himself when newly experimented on, not more so.

Maybe give him 1 more attack or 1 more move (or both)? Could really help him since he needs to engage and shred badguys or his healing will overload.
 
Re: The Book of Weapon X (Design Phase)

Great suggestions guys. Normal attack should be specified with that ability. I like Johnny's suggestion as well and plan to update with that when it's time. I modified Hahma's suggestion a bit as I think it's more thematic for him to take an additional wound if he doesn't deal a wound. Thoughts?


FRESH ADAMANTIUM INJECTION
Start the game with 3 Wound Markers on this card. Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. After attacking, if Weapon X does not inflict one or more wounds with his normal attack, place a Wound Marker on this card.

ADAMANTIUM CLAWS
Figures subtract 2 from their defense dice when attacked by Weapon X.

HEALING FACTOR X
Verbiage we all know.

:up: Much happier with this. I had the same thought after I logged off that it should be if he didn't inflict a wound.
 
Re: The Book of Weapon X (Design Phase)

I agree with Margloth about dropping his defense for sure. I prefer to keep his attack value as is, though. He shouldn't be attacking any more effectively than regular Wolvie.

I could go either way on the move.
 
Re: The Book of Weapon X (Design Phase)

FRESH ADAMANTIUM INJECTION
Start the game with 3 Wound Markers on this card. Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. After attacking, if Weapon X does not inflict one or more wounds with his normal attack, place a Wound Marker on this card.

This version will give him a wound each time he attacks and fails to wound, potentially giving him multiple wounds each turn. Is that the intention? Or are you looking for something more like this:

FRESH ADAMANTIUM INJECTION
Start the game with 3 Wound Markers on this card. Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. After taking a turn with Weapon X, if he attacked with his normal attack and did not inflict any wounds this turn, place a Wound Marker on this card.
 
Re: The Book of Weapon X (Design Phase)

A slight tweak on TB's wording, I think it's is a bit more thematic and provides more incentive to always attack with him as well as being much cleaner.

FRESH ADAMANTIUM INJECTION
Start the game with 3 Wound Markers on this card. Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. After taking a turn with Weapon X, if he did not inflict any wounds this turn, place a Wound Marker on this card.
This will make it so that the longer he resists attacking, the worse the pain gets and the worse his urge to attack gets.
 
Re: The Book of Weapon X (Design Phase)

A slight tweak on TB's wording, I think it's is a bit more thematic and provides more incentive to always attack with him as well as being much cleaner.

FRESH ADAMANTIUM INJECTION
Start the game with 3 Wound Markers on this card. Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. After taking a turn with Weapon X, if he did not inflict any wounds this turn, place a Wound Marker on this card.
This will make it so that the longer he resists attacking, the worse the pain gets and the worse his urge to attack gets.

I don't mind that approach except that it only gives him 3 turns to move to the action & then inflict a wound. That might be a bit much of an ask. :shrug:
 
Re: The Book of Weapon X (Design Phase)

If he gets a wound each time he doesn't attack, I wonder if we want to start him with only 2 wound markers? Otherwise he might be facing an early death in a lot of games if he doesn't attack (multiple times) his own allies in the start zone!

Then again, you do get to choose when to activate him and take turns, so maybe I'm getting carried away. :) I think I talked myself back into the 3 wounds! Carry on!
 
Re: The Book of Weapon X (Design Phase)

A slight tweak on TB's wording, I think it's is a bit more thematic and provides more incentive to always attack with him as well as being much cleaner.

FRESH ADAMANTIUM INJECTION
Start the game with 3 Wound Markers on this card. Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. After taking a turn with Weapon X, if he did not inflict any wounds this turn, place a Wound Marker on this card.
This will make it so that the longer he resists attacking, the worse the pain gets and the worse his urge to attack gets.

I don't mind that approach except that it only gives him 3 turns to move to the action & then inflict a wound. That might be a bit much of an ask. :shrug:

Not true - he still heals one wound every turn. So he'd basically just be staying on the 3 wounds he started with (though it'd go down to 2 with the X at the end of the first round).
 
Re: The Book of Weapon X (Design Phase)

A slight tweak on TB's wording, I think it's is a bit more thematic and provides more incentive to always attack with him as well as being much cleaner.

FRESH ADAMANTIUM INJECTION
Start the game with 3 Wound Markers on this card. Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. After taking a turn with Weapon X, if he did not inflict any wounds this turn, place a Wound Marker on this card.
This will make it so that the longer he resists attacking, the worse the pain gets and the worse his urge to attack gets.

I don't mind that approach except that it only gives him 3 turns to move to the action & then inflict a wound. That might be a bit much of an ask. :shrug:
Not true - he still heals one wound every turn. So he'd basically just be staying on the 3 wounds he started with (though it'd go down to 2 with the X at the end of the first round).
Exactly. It makes it so that he stays where he's at wound wise till the end of the round, unless he successfully wounds a figure, and then slowly heals the initial damage from the injection :2cents:
 
Re: The Book of Weapon X (Design Phase)

:doh: forgot about the healing factor :p.
 
Re: The Book of Weapon X (Design Phase)

Lots of good discussion going on here, and I'm digging what I read. I may always be late to the party, but I always show up. :lol:

Is the intent that he gets a wound only if he attacks and doesn't inflict any wounds?

Or is it that if he doesn't inflict any wounds on his turn, whether he attacked or not, he gets a wound?

Ya it's supposed be the second one, sorry it wasn't all that clear. :oops:

Design is looking good. Not sure why his defense is higher than regular Wolvie's though... Seems he'd probably be less likely to protect himself when newly experimented on, not more so.

Maybe give him 1 more attack or 1 more move (or both)? Could really help him since he needs to engage and shred badguys or his healing will overload.

Always good to hear from ya Margloth! :) He would surely be less likely to defend himself. However I have his defense one higher than Wolverine, since he has a big helmet and battery packs strapped to his body, kinda like armor. I also figured he would need some extra defense since he started out wounded.

I also originally had his move at 4, since he now has on all that heavy stuff, and heavy Adamantium bones. I changed my mind and increased it back up to 5. Since his adrenaline is likely flowing from all the pain/rage.

A slight tweak on TB's wording, I think it's is a bit more thematic and provides more incentive to always attack with him as well as being much cleaner.

FRESH ADAMANTIUM INJECTION
Start the game with 3 Wound Markers on this card. Weapon X must attack one additional time with his normal attack for each Wound Marker on this card, if possible. After taking a turn with Weapon X, if he did not inflict any wounds this turn, place a Wound Marker on this card.
This will make it so that the longer he resists attacking, the worse the pain gets and the worse his urge to attack gets.

I like it! That is what I was trying to get across. Good work and thanks TB and Karat! :thumbsup: Should it happen at the same time as he heals with Factor X though? It would be the controlling players choice and you would always him heal first. I need to sleep on that one. What are your guys thoughts on this? I'm leaning towards players choice, and thus he can't destroy himself.

What do you think about his move/defense values?

I could see lowering his defense to the same as Wolverine. The weapon plus facility did switch to using smaller batteries at one point. His helmet would surely be the first thing that he rips off, when he breaks free from their control. I think he will need that extra defense though, and I'm thinking it fits thematically for him to have it.

I could see his move being 4 (heavier bones and equipment) 5 (his pain/rage and that compensates for the heavy) or 6 (his pain/rage and that overcompensates for the heavy) I like 5 myself.
 
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