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The Book of Venom (Symbiote)

Re: The Book of Venom (Symbiote) (Editing)

Cards up. Went ahead and added the Brisk Venom to the OP, but feel free to ditch it if you're not feeling it @Ronin .
 
Re: The Book of Venom (Symbiote) (Editing)

I'm absolutely feeling it. :lol: Great work as always.
 
Re: The Book of Venom (Symbiote) (Design)

ASSERTING CONTROL
After revealing an Order Marker on this card and instead of taking a turn with Venom, if you control Venom's Host, take a turn with it. If you do not control Venom's Host, remove all Order Markers from its card, take control of it, and take a turn with it. When Venom is destroyed or removed from the Host's card, return control of that Hero to the player that controlled it at the start of the game.

This is a little concerning.

In a 3-player game, suppose Player A controls "Hero"
During the game, Player B takes permanent control of "Hero"
Later during the game, Player C uses Symbiosis on "Hero"
When Venom comes off the card of "Hero", "Hero" returns to Player A?

How about

"return control of that Hero to the player who controlled it before it was Venom's Host."
 
Why is it concerning? Control goes to Player A, sometimes that might 'rob' someone of a mind shackle, oh well?

Not like 'who controlled this guy at the start of the game' is something you're going to forget. Meanwhile, 'who controlled this guy whenever you happened to put Venom on him' totally could be.
 
I think the only potential issue with 'player that controlled it at the start of the game' is that technically some figures aren't under your control at the start of the game (like Nick Fury or something), but in that case I'd still rather change it to 'player that drafted it' or the like (or just let it slide as is as wording that maybe isn't hundred percent right but is obvious as to what it means) instead of changing it to the 'before Venom jumped on' version.
 
ERB powers check cleared.

This is one where I'm checking my own work, but I feel like this is one where we were pretty diligent about going over the wording early, since it's a relatively complex card. Still open to thoughts if anyone's got em.
 
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In what appears to be a truly symbiotic relationship, you can choose a Friendly figure with the Mental Shield Power to be Venom's Host in order to buff your friendly figure without either player ever having to worry about Asserting or Losing Control, correct?
Though they'd be stuck as friends 'till the end, or a blast from a Sonic Gun.
 
And I think if you used Puppet Master to String Pull Venom (Symbiote), you could then take a turn with Venom to use Symbiosis on, say, Doctor Doom.

String Pull and Losing Control both have an "End of turn" component, so you would have to roll the D20 to see which would happen first:
Control returning to the original Venom player, or rolling for Losing Control.

If the roll goes in favor of Puppet Master, the Symbiote is trapped on the body of Doctor Doom. And If the roll goes in Venom's favor, rolling 8+ still has the same outcome.
 
No to the first question. Losing Control can still pull Venom off the card of a friendly figure with Mental Shield.

You're right about an enemy figure-controller being able to trap Venom on the card of a Mental Shield figure they control, though. Wasn't thinking about that during the design, but it's a cool thematic edge case. People trying to take advantage of the symbiotes and bond with them, but deny them any control, is a recurring theme for villains in Venom's world.
 
No to the first question. Losing Control can still pull Venom off the card of a friendly figure with Mental Shield.

I misworded my question. I meant sliming a teammate's Friendly Figure to buff them. Which is why you and your teammate have such a thematically "Symbiotic" relationship.

Because, unless I'm mistaken, you aren't in control of your Teammate's figures, and wouldn't be able to use Losing Control to leave.


You would have to gain temporary or permanent control of that teammate's figure to leave using Losing Control.
 
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