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The Book of Valguard

dnutt99

Well-known member
The Book of Valguard
Zanafor's Discovery - Collection 4 - "Heroes of Trollsford"​

86556BED-CE7B-41BA-9B83-8876F5D6C4AC.jpg
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Born in blood and raised on war, the vicious battle leader of the Dreadguls was recued and brought to Valhalla by Einar to serve in his quest for control of the wellsprings. On Earth, Valguard fought alongside his father Ulrick, raiding and pillaging with the terrifying Dreadguls. When Finn's castle was under seige, his brother Thorgrim challenged Valguard in single combat. Thorgrim found Valguard to be too fierce of an opponent, and it was only when a tumbling boulder pinned and crushed Valguard's shield arm that Thorgrim could escape. Einar transported the injured warlord to Valhalla, and Ulrick, thinking his son dead, began his campaign to eradicate the Tarn Vikings and their leaders, Thorgrim and Finn. It was on Valhalla that Valguard had the alien lizard arm magically attached by Durnipia, to replace his lost arm. The arm gives Valguard superhuman stamina and a lust for blood in battle. (Hasbro)
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-Rulings and Clarifications-
  • - N/A
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-Combinations and Synergies-

Synergy Benefits Received
  • - ROMAN LEGIONNAIRES / SACRED BAND : Einar Warlord Bonding
    As a Warlord that follows Einar, Valguard may benefit from Roman Legionnaires’ and Sacred Band’s WARLORD BONDING activation bonus.

Synergy Benefits Offered
C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________
-Strategy, Tactics and Tips-

Strategy Notes:
  • - Having Valguard fight in your campaigns is a wise choice. However, it could cost you the upper hand in battle if you draft his allies carelessly. Make sure to draft heroes and squads that not only compliment his abilities, but can also continue to fight if he is destroyed. Valguard is best used on the front lines, but because of his First Assault 3 special power, you have to strategically move him around the board, and make an effort to outthink your opponent while placing your turn markers at the beginning of every round.

    Keep Valguard away from crowds. His First Assault 3 special power, and his life of 7 make leaving an engagement less of a question, and more of a choice. However, if he is engaged with too many figures, he won't be able to move because the chance of injury is too high. When attacking a figure he was engaged with at the beginning of the turn, he only attacks with 2, so if you are going to engage an opponent, try to gain height advantage when doing so. That way, if he is stuck in that engagement for a round or two, he can hold his own while help comes from the backfields.
    (Hasbro FAQ)

Who is affected by Valguard's Special Powers?
  • - First Assault 3: Any opponent's figures that were not engaged with Valguard at the start of his turn, but are engaged at the end of his move.
    - Berserker Charge Enhancement: Tarn Viking Warriors.
    (Hasbro FAQ)

Who else could I draft with Valguard?
  • - Tarn Viking Warriors
    Because of his Berserker Charge Enhancement, the Tarn Viking Warriors are an obvious choice to draft alongside this Warlord. They are a cheap squad that can run across an entire battlefield in one turn if you can roll the D20 well. His enhancement allows the Tarn Viking Warriors to move multiple times in one turn that much easier. They also have a better than average defense for squads, so they can hold their own, while keeping an opponent from leaving. That way, Valguard can rush in and use his First Assault 3 power to inflict some damage. (Hasbro FAQ)

    - Gladiatrons
    While the Gladiatrons cannot move across the board multiple times in one turn like the Tarn Viking Warriors, they move at 5 and can instantly lock an opponent down with their Cyberclaw ability. Even if the opponent's figure wanted to chance a passing swipe, they couldn't. Locking multiple figures down in strategic locations (below height, in water, or not adjacent to each other) can give your army the upper hand while Valguard moves across the battlefield striking them down. (Hasbro FAQ)

    - Saylind
    If you draft Saylind with Valguard, you don't have to be worried about crowds. She can stay just out of the fray, and use her Spear of Summoning to whisk Valguard away from the engagements with no leaving engagement attacks! This way, he can run back into the skirmish the next turn, causing even more damage. It's rather fun to do this to an opponent. As soon as they think they have Valguard where they want him, you can summon him out and watch them squirm while he rushes back in for more. You can also use Saylind early to fly out into the battlefield, and then summon Valguard. He will be that much closer to the battle, and she can be in a prime location to summon him back if needed.
    This strategy works especially well with maps that have a lot of inclines that would slow Valguard down.
    (Hasbro FAQ)

Who does Valguard work well against?
  • - Dumutef Guard
    The Dumutef Guard is downright dangerous on battlefields that have roads. Because of that, it's imperative to get to him before he can reach any road spaces. Use Valguard and his First Assault 3 to attack him with his attack of 5 or more if you are fortunate enough to gain height on the Dumutef Guard. If you're lucky, the Dumutef won't last through that attack. Once he reaches the road however, you may want to modify your strategy to include ranged attacks. (Hasbro FAQ)

    - Su-Bak-Na
    Su-Bak-Na's defense is noticeably lacking, but he more than makes up for it with his attack of 7. Because of this, you need a durable Hero to engage him and cripple your opponent's army. Use ranged squads to attack Su-Bak-Na from afar and inflict a few wounds. When Su-Bak-Na moves in to kill the squads, rush Valguard in to finish him off. (Hasbro FAQ)

    - Alastair MacDirk
    Against an army with Alastair and any number of his Macdirk Warrior squads, you have to think about taking Alastair out if he is the Macdirk's chosen Human Champion. Once you attack him however, you have to finish him. It's unacceptable to damage him a little, and then back off. The Macdirks will use their Highland Fury to their advantage and start cutting into your allies. Your first objective should be to take out the Macdirk Warriors, but if you can't for some reason (more than one squad), you should Use Valguard to rush Alastair and inflict as many wounds as possible. Use Saylind to pull him away so he can jump back at him, or use ranged squads to assist Valguard in his battle. (Hasbro FAQ)

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-Heroscapers Community Contributions-

Power Ranking and Master Index
MKSentinel said:
Power Ranking
Valguard- With Romans/Greeks, Marcus is a near necessity. With that already in your army, Valguard becomes hard to fit in a standard point game. C+

Valguard
Great Figure? http://heroscapers.com/community/showthread.php?t=798
Berserker Charge? http://heroscapers.com/community/showthread.php?t=6762

Unit Strategy Review
 
Last edited by a moderator:
GForce3062 said:
Matthias Maccabeus said:
A guy that I really want to love, but just can't.

Same with me, and the same with the Einar Imperium.... *sigh*

man the imperium with marcus and keova add legionairs and kaemon awa
and you've got a dangeris army if you move them slow and together
 
110 points isn't a terribly high cost, especially if you already have Tarn Vikings in your army that you want to boost. But, yeah, he would be better as a champion, because then you could build around the KoW and the Viking spirits you'd want to dump into the Tarns.
Or, even better, if he bonded with the Tarns.
 
see I could do lots with this guy but we play general specific so that limits him to much and inless we are playing 1000 points he won't find his way in my ranks,BUT DARN HE'S SUCH A NICE CHARACTER!!! lets see what else they have in store for him and others like him in the next upcoming waves and BIG figures ooohhh and don't forget SotM
:blowup: :grumble: :brickwall:
 
ezekiel said:
see I could do lots with this guy but we play general specific so that limits him to much and inless we are playing 1000 points he won't find his way in my ranks,BUT DARN HE'S SUCH A NICE CHARACTER!!! lets see what else they have in store for him and others like him in the next upcoming waves and BIG figures ooohhh and don't forget SotM
:blowup: :grumble: :brickwall:
Playing one general armies is fine, but try, once in a while, a mix and match game or two and you'll find a place for Val pretty quickly, I think.
 
Matthias Maccabeus said:
A guy that I really want to love, but just can't.
Me too. I love what he can represent, but just can't seem to pull it off in a game...yet.
I would like to try the Saylind angle sometime.
 
You want to play with Valguard, then you have to understand his place on the field.
Pure and simple, he is a bully. Use him with your favorite soldiers. (I prefer the Legos) Don't target your opponents big figures, instead focus on the weak and pathetic ones that you can kill in one attack. Target those foolish enough to wander off by themselves. If you fail to kill your intended target, move on to another, with 7 life a disengagement strike here and there is no big deal.

When I use him, Valguard rarely lasts long enough to see the end of battle, but he always sees his share.
 
I really like Valguard - he's very solid, especially if you don't mind taking disengagement strikes once in a while. My favorite Valguard army:

Marcus - 100
Legos x2 - 100
Valguard - 110
Me-Burq-Sa - 50
4th Mass x2 - 140

Total = 500

3 Warlords to bond plus the Marcus boosted 4th mass
 
I think he is okay. When I use him each time it is my turn I make him run after one figure and attack, then the next turn go to the next closes figure, then run back to the first one until one dies.
 
Here is an army with Valguard I thought about:

Roman Leigons x2 (100) (or 3, (150)
if you swap out the Tarn Vikings)
Roman Archers x2 (110)
Valguard (110)
Marcus (100)
Tarn Viking Warriors (50) (or swap for a Roman squad)
Guilty McCreech (30)(or Eldgrim, for his movement Spirit)

Total: 500

Just an idea :einar:
 
I really like Valguard - he's very solid, especially if you don't mind taking disengagement strikes once in a while. My favorite Valguard army:

Marcus - 100
Legos x2 - 100
Valguard - 110
Me-Burq-Sa - 50
4th Mass x2 - 140

Total = 500

3 Warlords to bond plus the Marcus boosted 4th mass

I'm curious to know how well this army has done.

Me too.

I've had fun with this Valguard army:

Valguard - 110
Braxas - 210
Roman Legos x2 - 100
Kelda - 80
TOTAL - 500

Slow moving and pretty silly, but Kelda has a lot of life points to heal up!
 
I really like Valguard - he's very solid, especially if you don't mind taking disengagement strikes once in a while. My favorite Valguard army:

Marcus - 100
Legos x2 - 100
Valguard - 110
Me-Burq-Sa - 50
4th Mass x2 - 140

Total = 500

3 Warlords to bond plus the Marcus boosted 4th mass

I'm curious to know how well this army has done.

I think I'm something like 2-1 with it, though I haven't played it in a really long time. I know I lost to a zombie army after something killed my 4th Mass off. I've also switched out MBS for the Tarn Vikings just for fun.

I normally send Marcus out with the Romans for a turn or two, just to get him to a good position. I follow them up with the 4th Mass and MBS catches up to the army with his 8 move. Once MBS dies, Valguard usually comes in. He also serves as the heavy hitter of the army, though 4th Mass adjacent to Marcus do pretty well too.
 
I've had fun with this Valguard army:

Valguard - 110
Braxas - 210
Roman Legos x2 - 100
Kelda - 80
TOTAL - 500

Slow moving and pretty silly, but Kelda has a lot of life points to heal up!

I might have to try this one out. I'm always looking for ways to get the viking that nobody loves into a decent army. Lately I've been toying with this army -

Romans x 2 - 100
Valguard - 210
NGS - 300
Sonlen - 460
and fill in the rest with whatever amount of points you're playing with, usually I throw in Guilty and Isamu.

I call it my tank army. NGS and Valguard are like tanks and Sonlen is there for the occassional heal and range support. It's been a lot of fun. It's even beaten a glad/ blast army, but that was mostly because of last minute heroics of Isamu and an elf that refused to die.
 
Ah, Sonlen! My Valguard army was constructed pre-Dragon Healing, but that's a pretty cool idea.

It worked out alright, but it taught how me careful you have to be with Braxas. I guess healing is actually more beneficial for higher defense figures, like Ne-Gok-Sa in your army. Speaking of which...I want to try yours too. Maybe with Theracus.
 
i fought a decetn valgaurd army once cant remeber exactly the unit sbut it was i think
valgard
tarn vikings
jander flag bearer
knights of weston
Airborne elite??
cant rember exactly pretty good army though moved fast as hell
the knights bonding allowed the flab bearer to move which moved more units etc, i would have lost if the drop worked thank god it didnt.
 
For a pure Melee beatdown, I kind of like the idea of:

4x Romans 200
Marcus 300
Ne-Gok-Sa 390
Valguard 500

I'd try it, but I don't have enough Legionnaires.
 
Valguard pulled it out last night!
I was bonding him with 2 sets of Legos. He went in deep to get Realin.
The kyrie warrior was protecting Kaemon, Sullivan, N-G-S, and Sonlen.
Valguard was engaged by Kaemon and took the disengagement swipe for 1 wound, got in on Raelin and managed NO skulls.
:frustrated:

As the game wore on, I focused my assault utilizing the 10th Reg.
All the while Valguard kept getting tagged by Sonlen with Dragon Swoop and the Archmage's regular attack. He was up to 6 wounds. In a desperate lunge, Valguard chanced a swipe to get after a hugely annoying Sonlen - no :skull: :headbang:
He brought his immense warhammer to bear on the pointy hood of the elf - :skull: :skull: .
Sonlen, with height and Realin bonus, easily shook it off, his little red dragon on his shoulder grinning and planning all the while...

Amazingly, the Legos came forward and slaughtered Sonlen.
This left Valguard free and with movement to engage Raelin.
The initiative was rolled (and I'd lost probably 80% of the rolls so far) and Einar's forces got the jump. Valguard leaped off his perch, engaged Raelin and laid down :skull: :skull: :skull: :skull: :skull:
Raelin with two wounds on her, blocked 1 skull and crumpled in a heap of broken armor, bones and mechanical feathers.
YEEEEEAAAAAAH!!!! Horn head, ya did it! Ya really did it!

~

It's frustrating to move upfield with Valguard seeking a specific target and only to have his attack potency neutered by a simple engagement. :?
But don't get me wrong, half the fun with Valguard (and Dupuis in this regard) is disengaging to continue an objective.

What really hurts is rolling crappy when the target is finally engaged and having the Wild Einar Warlord's attack reset to a measly 2 Attack.

I do like how Valguard bonds with the potency of Legos or S.B.
As evidenced, they can lay the hurt to free up Valguard or assist in an assassination.
 
Cool story HEH.

Valguard is probably my favorite of that often neglected Heroes of Trollsford pack. Similar to Sir Denrick and the 80 point Viking brothers, I think what holds him back the most is just the potency of the other Warlords- Marcus, NGS, and MBS for the Romans, or Marcus and Parmenio for the Greeks. There never seems to be quite enough points for him once you take the above. 7 lives and 4 defense mean that he sticks around for awhile though, and can take leaving engagement attacks more often than any of the other Warlords.
 
Valguard with Thorgy's, Finny's, and Eldy's bonuses really lays down the hurt on opponents!
 
One of my army ideas for the upcoming Nebraska Skirmish, where all melee armies get a 20% in points, is -

Romans x 4 - 200
Tarn - 250
NGS - 340
Valguard - 450
Kelda - 530

Shoot the Tarn out first with order marker 1 and 2 to secure glyphs and maybe get a berzerker roll. Follow up with the Romans and the 2 "tank" Warlords. Have Kelda keep the 2 "tanks" healthy and ready to hit hard.
 
Have to ask, in the Age of Zelrig :)roll:), are you all still using Romans more than Greeks? (It seems that all of the suggested/possible armies posted in the last page have assumed Romans over Greeks.) Just curious as to your thinking--is it mostly b/c Marcus is a better buy than Parmenio (with the movement and attack bonus) or just that this is a Valguard thread, so the cost of having to use Parmenio to get the Disciplined bonus isn't worth it?

(Sorry to derail a bit, but I think it is still somewhat on topic.)
 
Have to ask, in the Age of Zelrig :)roll:), are you all still using Romans more than Greeks? (It seems that all of the suggested/possible armies posted in the last page have assumed Romans over Greeks.) Just curious as to your thinking--is it mostly b/c Marcus is a better buy than Parmenio (with the movement and attack bonus) or just that this is a Valguard thread, so the cost of having to use Parmenio to get the Disciplined bonus isn't worth it?

(Sorry to derail a bit, but I think it is still somewhat on topic.)

I'd say the Greeks got a big leg up over the Romans after the release of Zelrig. Roman adjaceny with Zelrig on the field spells doom for the Legion. The movement flexibility of the Greeks has become much more valuable with recent releases. (and the 10th Reg has certainly helped the Greeks even out with the Romans more as well!!!)

SW8K
 
Have to ask, in the Age of Zelrig :)roll:), are you all still using Romans more than Greeks? (It seems that all of the suggested/possible armies posted in the last page have assumed Romans over Greeks.) Just curious as to your thinking--is it mostly b/c Marcus is a better buy than Parmenio (with the movement and attack bonus) or just that this is a Valguard thread, so the cost of having to use Parmenio to get the Disciplined bonus isn't worth it?

(Sorry to derail a bit, but I think it is still somewhat on topic.)

I'll like the Romans better until the Sacred Band can bond with Me-Burq-Sa. Valguard also seems to fit in better with the Romans because of the reasons you mentioned. Marcus is nearly a given with either squad, but to get Parmenio and Valguard on top of that is a lot of points.
 
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