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The Book of Underground Lair - In Progress

Velenne

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The Book of Underground Lair

A C3G Casual Map

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Download .HSC File Here
Required Sets: Battle for the Underdark™ Master Set, Marvel The Conflict Begins™ Master Set, Fortress of the Archkyrie™, Volcarren Wasteland™
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Underground Lair Bio - The arid, inhospitable mountains are rife with labyrinthine cave networks. The landscape provides the perfect natural cover for a covert base of operations. Who knows what cutting-edge science, or what horrific experiments, could be performed here?
-Rulings and Clarifications-
  • Glyph of Brandar: Teleport - Figures moving onto a glyph of of Brandar do not have to end their move. When movng off of a glyph of Brandar, you may move onto any other glyph of Brandar in play. If a figure is already standing in that space, roll a d20. If you roll an 8 or lower, your figure is destroyed. If you roll a 9 or higher, the other figure is destroyed, and you may continue your movement.
  • Turbolift: If your entire move consists of Wall Walk or Road spaces, ignore elevations when moving. You may pass over figures without becoming engaged, and pass over obstacles such as ruins. If you are engaged at the start of your move, you will still take leave engagement attacks unless a special power on your army card states otherwise.
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-Strategy, Tactics and Tips-
  • N/A
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-Heroscapers Community Contributions-
  • TBA
 
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Re: Underground Lair - A Casual/Competitive C3G map

OK, well now that this is all official, lets have some fun. And this map looks like a lot of fun with the special rules you have added in. I will look at this map more closely later, but I think this was a great choice V. :up:
 
Re: Underground Lair - A Casual/Competitive C3G map

Thanks, Griff! I got that updated into 'Book' format.

I'll swap the .hsc file for a .pdf once I've collected any of your feedback and made corresponding changes.

Or would you all just prefer the PDF?
 
Re: Underground Lair - A Casual C3G map

So the basic principle here (I skimmed, I'll admit it) is that you're zipping around from map to map using a Brandar to teleport?
 
Re: Underground Lair - A Casual C3G map

You got it! There's 4 small maps with 2 teleporters in the ones you don't start in, and 1 in the ones you do start in. So lots of maneuvering is possible.
 
Re: Underground Lair - A Casual/Competitive C3G map

Or would you all just prefer the PDF?
We keep the files as VS files so that it is easy for us to share them and alter things without having to build it from scratch. Once it is finalized and passed, we let A3n do a leaflet PDF version which he will post in your thread, then you save that PDF and simply replace the current VS file on the Download page by uploading the the new PDF.

There is a an error on this map.

If you are looking at the map from the original view point that the program gives you, there is a building structure in the upper right hand corner. I think it is the 2nd tier of castle walls that have a base and are yet stacked on top of the lower castle walls without wall walk tiles, this cannot be done physically and maintain structure and balance. You can either place an un-based castle wall directly on top of a un-caped castle wall, or you can place a based castle wall directly on top of a castle wall that has first been capped with at least one wall walk tile.
 
Re: Underground Lair - A Casual C3G map

First, I haven't had a chance to look at this yet.

Velenne, have you played on this? What was the play like?
 
Re: Underground Lair - A Casual C3G map

Really cool map, I feel like it would more suited to classic scape then Super Scape, but hey I'll Super Scape on anything given the chance.

Cheers
 
Re: Underground Lair - A Casual C3G map

Nah it's just 10 starting zone spaces and the sections are pretty small. It might total out to one normal heroscape map's worth of space, but it won't play that way.
 
Re: Underground Lair - A Casual C3G map

If anybody gets a chance to try this, I'd love to hear about it so I can make improvements.
 
Re: Underground Lair - A Casual C3G map

Give me about 10 days and I'll try it out.
 
Re: Underground Lair - A Casual C3G map

Looks like quozl is going to build and play this map soon, so that is good, and also very nice of quozl. :up:
 
Re: Underground Lair - A Casual C3G map

Well I certainly hope he has fun with it. That was the goal. :)
 
Re: Underground Lair - A Casual C3G map

I got this built today but no play on it yet. Looks very different. I see the lava map requires ladder hopping but there's no ladders at all on the castle map.
 
Re: Underground Lair - A Casual C3G map

Played half a game yesterday. The lava section hasn't seen any action but the D&D section saw a little fighting between Jean Grey and Mystique until magneto came over and finished off Jean Grey. Other than that, all the fighting has been in the section with the trees.

I don't like the turbolift thing but I do like the teleportation glyphs. I also think the castle section seems a little out of place.

I love the idea of this!
 
Re: Underground Lair - A Casual C3G map

Velenne, are you still working on this?
 
Re: Underground Lair - A Casual C3G map

I would love to see this map finalized, but I feel I should not be the one to send it to a vote. If Velenne is around, let us know your thoughts on this one. I for one love it!
 
Re: Underground Lair - A Casual C3G map

I'm going to build this map and try an idea with it:

Special Rule:

(1) Both players draft 1000 point armies. No squads may be drafted. Game lasts 8 rounds.

(2) One symbol-side up glyph is placed on each map section. Maps with starting zones will have a glyph placed in the starting zone [Edit: After setting up the map, I think it would be best to delete this restriction]. These do not function as glyphs, but as scoring positions.

(3) C3G knockback rules are in effect with one addition: if a player's figure knocks an opponent's figure off a scoring position; then any figure adjacent to the scoring position and friendly to the attacker, or the attacking figure itself, may immediately occupy the scoring position.

(4) If a figure standing on a scoring position is destroyed; then the attacker or any figure friendly to the attacker may immediately occupy the scoring position provided that figure is adjacent to the scoring position.

(5) When a figure is destroyed, remove all wound markers on that card except for 2 wound markers, but keep any other markers (such as lantern tokens). That figure "respawns" on that player's starting zone at the beginning of the following round before placing order markers. Place a respawn token on that figure's army card. Tokens such as lantern tokens do not replenish on respawn. Special abilities referring to destroyed figures, such as with Thanos, do not apply and are not in effect.

(6) At the end of each Round (1-6), players score 1 point for each of that player's figures occupying a scoring position. Scoring positions score 2 points each at the end of Rounds 7 & 8. The player with the most points at the end of Round 8 wins.

(7) In case of a tie, resolve in the following order: First = player occupying the most scoring positions at the end of Round 8 wins. Second = Player with the fewest total number of respawn tokens wins. Third = Game is a draw, unless both players agree to extend the game to sudden death until a winner is declared.

Not sure how this will play out or what tweaks will be needed, but this map does inspire this type of play to encourage players to use the entire map.
 
Re: Underground Lair - A Casual C3G map

1,000 point hero only armies with Knockback! :) That's my kinda game right there!
 
Re: Underground Lair - A Casual C3G map

Here's the map:

Spoiler Alert!


One error: there are bases (curve-straight) on Level 23 (I think) that are sitting on top of upcapped pillars below. You just need to snap curve-straight columns on top.

Other main issue is getting up/down on middle pillar on lava section. I would recommend rotating the middle piece 60 degrees clockwise and extending the ladders on both sides down. I don't mind the single ladders on flanking columns. Edit: Never mind! :) However, since you're going to have to include wording for the special map rules, it might be nice to have a reminder about ladder hopping.

And turbolift rules are necessary for castle map.

Edit: Also need to add Road to the Forgotten Forest in the build requirements.
 
Re: Underground Lair - A Casual C3G map

You get to the middle column in the lava map by ladder jumping. If you are on the ladder, you are one space away from the ladder on the middle column. It is legal to move from one ladder space to the other. Velenne has made a few maps to take advantage of that rule.
 
Re: Underground Lair - A Casual C3G map

You get to the middle column in the lava map by ladder jumping. If you are on the ladder, you are one space away from the ladder on the middle column. It is legal to move from one ladder space to the other. Velenne has made a few maps to take advantage of that rule.

Ah! :duh:
Thanks!

Teams I'll use:
Team A: Wonder Woman / Iron Man / Joker / Harley Quinn / Nightcrawler
Team B: Swamp Thing / Green Goblin / Magneto / Jonah Hex / Angel
 
Re: Underground Lair - A Casual C3G map

Wild game (see idea above in Post #19)...

Round 1: Jonah (on Castle Map) went to score. Nightcrawler Bamf! to score on Forest Map. Score: 1 (Wonder Woman's team) - 1 (Magneto's team)

Round 2: Wonder Woman went to Lava Map. Magneto followed and took score, tossed WW into lava. Harley Quinn and Goblin to Dungeon Map, Goblin Pumpkin Bombs HQ for 3 wounds and takes score. Score: 2-4

Round 3: Iron Man to Dungeon Map, knocks GG off score and takes it, scoring 3 wounds on GG. Swamp Thing to Forest Map, knocks out Nightcrawler and takes score. Re-spawned WW hits 2 wounds on Swamp Thing. Score: 3-7

Round 4: WW knocks ST off score plus 2 wounds, take score. Magneto moves off Lava score and goes to Forest Map, tossing WW off score. Swamp Thing takes score. Score: 4-9

Round 5: Joker is on Forest Map atop castle door structure, and shoots Magneto with Wanna Hear Another for 2 wounds. Magneto keeps tossing WW around, not scoring any wounds. Nightcrawler Barrages Swamp Thing and knocks him out, taking score. Nightcrawler moves off score to Barrage Magneto with no luck, but Wonder Woman flies to score. Score: 6-10

Round 6: Magneto keeps tossing WW. WW gets tired of it and flies to Lava Map. On Dungeon Map, Green Goblin bombs Iron Man, but Iron Man stays on score. Magneto takes score on Forest Map and tosses Nightcrawler. Nightcrawler knocks out Magneto with Barrage and takes back score. Score: 8-11

Round 7 (begins double points): Wonder Woman takes score on Lava Map. Magneto respawns, moves to Lava Map, and tosses WW into lava. Green Goblin knocks Iron Man off score on Dungeon Map and takes it. Score 10-15

Round 8: Magneto moves to score on Lava Map. Respawned WW moves to Lava Map and lassos Magneto into lava, taking score. Score: 14-19

I know that was hard to follow, but this was a wild slugfest. Joker's Reorganized Chaos hit Player 2 quite a bit during the game. I also like my scoring rules and revised knockback rule for taking the scoring position. On reflection, I was pretty dumb with both Wonder Woman and Magneto on the Lava Map, but it was funny to play. Not sure if or how I'll tweak -- I'd need another game to determine, but I won't post any follow-up battles.

As for the map... this map simply inspires silliness. I can even imagine simply setting up four random maps in similar fashion. It's pretty easy to ambush figures that venture onto an empty map (example: Green Goblin moves to Dungeon Map, then Harley Quinn can pop in and get first attack), and it's risky heading alone onto map with several opponent's figures. Also, it's impossible to keep line of sight for bonding purposes (such as Joker moving to new map, leaving Harley Quinn behind).
 
Re: Underground Lair - A Casual C3G map

How long does it usually take for a map to pass? I'm hoping to do the Madam HYDRA play-test on this map if it passes and if Hahma doesn't mind waiting.
 
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