Required Sets: Battle for the Underdark™ Master Set, Marvel The Conflict Begins™ Master Set, Fortress of the Archkyrie™, Volcarren Wasteland™
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Underground Lair Bio - The arid, inhospitable mountains are rife with labyrinthine cave networks. The landscape provides the perfect natural cover for a covert base of operations. Who knows what cutting-edge science, or what horrific experiments, could be performed here?
-Rulings and Clarifications-
- Glyph of Brandar: Teleport - Figures moving onto a glyph of of Brandar do not have to end their move. When movng off of a glyph of Brandar, you may move onto any other glyph of Brandar in play. If a figure is already standing in that space, roll a d20. If you roll an 8 or lower, your figure is destroyed. If you roll a 9 or higher, the other figure is destroyed, and you may continue your movement.
- Turbolift: If your entire move consists of Wall Walk or Road spaces, ignore elevations when moving. You may pass over figures without becoming engaged, and pass over obstacles such as ruins. If you are engaged at the start of your move, you will still take leave engagement attacks unless a special power on your army card states otherwise.
-Strategy, Tactics and Tips-
- N/A
-Heroscapers Community Contributions-
- TBA
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