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The Book of Two-Face (II)

Arkham

C3G Con Champ 2021 and 2022!
The Book of Two-Face (II)

C3G DC SUPER SECRET EXCLUSIVE 53
ARKHAM UNLEASHED


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Comic PDF

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The figure used for this unit is a Heroclix figure from the Arkham Asylum set.
Its model number and name are #007 / Two-Face.

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Character Bio - Two-Face is a super-villain obsessed with duality and the number "two." He is an enemy to Batman in Gotham City. In his private life he was Harvey Dent, Gotham's district attorney. The mobster Sal Maroni burned his face with a bottle of acid during trial. His psychosis leads him to believe that right and wrong don't matter, as everything is ruled by chance. To prove this, he makes decisions of good or evil based on the flip of a special coin. This makes him highly unpredictable as a criminal mastermind. He has been a member of the Injustice Gang and the Injustice League. Two-Face was created by Bob Kane and Bill Finger, first appearing in Detective Comics #66. (1942) - DC Wikia
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
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-Immunities, Benefits, and Weaknesses-

Immunities:
  • N/A
Benefits:
  • N/A
Weaknesses:
  • N/A
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-Strategy, Tactics and Tips-
  • If you are looking for a consistent defense boost throughout your game, you may consider not putting any additional Order Markers on Two-Face once the Good Side is face-up on his card.
  • Make sure to keep a Unique Crime Lord Hero or Unique Criminal Hero adjacent to Two-Face to keep him from being able to be targeted for an attack while the Good Side is face-up on his card.
-Heroscapers Community Contributions-
 
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Re: The Book of Two-Face (II) (Breathing)

NAME = TWO-FACE
SECRET IDENTITY = HARVEY DENT

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIME LORD
PERSONALITY = CONFLICTED

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 4

POINTS = 170


LET THE COIN DECIDE
Immediately after revealing a numbered Order Marker on this card, you must flip the Two-Face Coin and place the face-up result on this card. Then, instead of taking a turn with Two-Face, you may take a turn with one Unique Crime Lord Hero or Unique Criminal Hero you control within 6 clear sight spaces of Two-Face.

FACE OF MERCY
While the Good Side of the Two-Face Coin is face-up on this card, Two-Face and all Unique Crime Lord Heroes and Unique Criminal Heroes you control within 6 clear sight spaces of Two-Face roll 1 additional defense die, and if there is at least one Unique Crime Lord Hero or Unique Criminal Hero you control adjacent to Two-Face, Two-Face cannot be targeted for any attacks.

FACE OF CRUELTY
While the Scarred Side of the Two-Face Coin is face-up on this card, when Two-Face attacks, he may attack one additional time, and any other figures you control taking a turn with Let the Coin Decide roll 1 additional attack die. Immediately after any other figure you control takes a turn with Let the Coin Decide, you may take an immediate turn with Two-Face, and you may not take any additional turns with any other figures you control.

Spoiler Alert!
 
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Re: The Book of Two-Face (II) (Breathing)

Figure Pics:
Spoiler Alert!


Background Pics:
Spoiler Alert!


Comic Art:
Spoiler Alert!
 
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Re: The Book of Two-Face (II) (Breathing)

So far I'm thinking dropping Range to 5 and Defense to 4 as desired.
 
Re: The Book of Two-Face (II) (Breathing)

I'd agree with dropping his stats. I do want him to stay pretty well spaced out from the original Two-Face, but I think he'll still be worth a significant amount at 5/5/4/4.

We'll have to work out a consistent style for the "coin" since that's completely new territory. No real suggestions now, but I'd suggest it being capitalized as "Two-Face Coin" or "Adjective Coin" in general, to better match how we title specialty markers ("Battery Marker," "Energy Marker," and so on).
 
Re: The Book of Two-Face (II) (Breathing)

Well you already know my excitement to see this one and my previous comments have been taken into consideration already. I'm pleased with the design.

as to this...
So far I'm thinking dropping Range to 5 and Defense to 4 as desired.

If I recall correctly those were the only points that were still being discussed so this decision will likely please anyone that was on the fence.
 
Re: The Book of Two-Face (II) (Breathing)

I'd agree with dropping his stats. I do want him to stay pretty well spaced out from the original Two-Face, but I think he'll still be worth a significant amount at 5/5/4/4.

We'll have to work out a consistent style for the "coin" since that's completely new territory. No real suggestions now, but I'd suggest it being capitalized as "Two-Face Coin" or "Adjective Coin" in general, to better match how we title specialty markers ("Battery Marker," "Energy Marker," and so on).

I personally print out slightly larger stickers and use poker chips for markers. We could essentially make stickers for the two sides and they can be used as the marker. If we do the alternate card with the D20 version we would need the markers anyway.
 
Re: The Book of Two-Face (II) (Breathing)

Looking forward to this one as well. It will be interesting to see how effective he is at bringing a team of criminals together.
 
Re: The Book of Two-Face (II) (Breathing)

I'd agree with dropping his stats. I do want him to stay pretty well spaced out from the original Two-Face, but I think he'll still be worth a significant amount at 5/5/4/4.

We'll have to work out a consistent style for the "coin" since that's completely new territory. No real suggestions now, but I'd suggest it being capitalized as "Two-Face Coin" or "Adjective Coin" in general, to better match how we title specialty markers ("Battery Marker," "Energy Marker," and so on).

:word:

Looking forward to this one as well. It will be interesting to see how effective he is at bringing a team of criminals together.

I think you'll probably want another more stable OM manager in there with him, but he plays into that well by working with other Crime Lords, and I don't mind encouraging supervillain team-ups.

There is a little bit of messy wording here in that you've got two different OM reveal requirements for the first condition. I think to match your intent you've just got to move the "After revealing an Order Marker on this card" clause into the second bullet.

I like what you've got here, though. Certainly won't mind having more of a reason to play Two-Face.

Coincidentally, DC's putting out a really fun Two-Face story right now in All-Star Batman, so the timing is just right for me to be interested in a Two-Face design.
 
Re: The Book of Two-Face (II) (Breathing)

Seems we're all on the same page here, so when the 48 hours is up I'll make the changes in the SP and call for a vote for initials. I've already run 4 games with him with those changes made, and the figure pics/card art is complete. So we're good to go. :up:

So far, I'm thinking maybe the "Good Side" benefit needs to be a little more prominent/useful. Through playing, I noticed a pattern of "Scarred Side" was really useful, but a result of "Good Side" had him sitting there for the round as a non factor for the most part. Perhaps the OM function could be better to make it feel a little more useful and with a bit more "punch":

If the Good Side is face-up on this card, after an opponent takes a turn, you may choose 1 unrevealed Order Marker on this card and place it on any Crime Lord or Criminal Hero or Criminal Squad Army Card you control.

This approach feels very much like Two-Face is the one handing out orders, and planning on the fly. It's limited to Criminal/Crime Lord Heroes/Squads so it shouldn't lead to broken combos, and Two-Face with a Life and Defense of 4 should make it a high risk/high reward power.

Otherwise, if we're not feeling that, perhaps something with OM management with some movement thrown in? Cyclops' Mutant Field Commander could be a good bit to riff from, and find a toned down version of it to put on here:

MUTANT FIELD COMMANDER
After revealing an Order Marker on this card, instead of moving Cyclops, you may rearrange any unrevealed Order Markers on Army Cards you control that are in play and immediately move any other Mutant you control within 8 clear sight spaces of Cyclops up to 4 spaces.
 
Re: The Book of Two-Face (II) (Breathing)

Seems we're all on the same page here, so when the 48 hours is up I'll make the changes in the SP and call for a vote for initials. I've already run 4 games with him with those changes made, and the figure pics/card art is complete. So we're good to go. :up:

So far, I'm thinking maybe the "Good Side" benefit needs to be a little more prominent/useful. Through playing, I noticed a pattern of "Scarred Side" was really useful, but a result of "Good Side" had him sitting there for the round as a non factor for the most part. Perhaps the OM function could be better to make it feel a little more useful and with a bit more "punch":

If the Good Side is face-up on this card, after an opponent takes a turn, you may choose 1 unrevealed Order Marker on this card and place it on any Crime Lord or Criminal Hero or Criminal Squad Army Card you control.

This approach feels very much like Two-Face is the one handing out orders, and planning on the fly. It's limited to Criminal/Crime Lord Heroes/Squads so it shouldn't lead to broken combos, and Two-Face with a Life and Defense of 4 should make it a high risk/high reward power.

Otherwise, if we're not feeling that, perhaps something with OM management with some movement thrown in? Cyclops' Mutant Field Commander could be a good bit to riff from, and find a toned down version of it to put on here:

MUTANT FIELD COMMANDER
After revealing an Order Marker on this card, instead of moving Cyclops, you may rearrange any unrevealed Order Markers on Army Cards you control that are in play and immediately move any other Mutant you control within 8 clear sight spaces of Cyclops up to 4 spaces.

Riffing off of Mutant Field Commander with the criminal/crime lords sounds good to me. Compared to whats posted in the OP you lose the ability to move order markers from destroyed figures but you gain the ability to move another figure.

I don't hate your other option. It does make him a safer bet to load up your OM. Good side you move the OM to someone else...bad side you get double activation. But that almost takes out some of the strategy that I think you get with the MFC type of power.

Just thinking out loud but you could change things a bit instead of full turns have the good side hand out figure movement and the bad side hand out attacks. Then just give him a full time criminal contingency plan power.
 
Re: The Book of Two-Face (II) (Breathing)

Just thinking out loud but you could change things a bit instead of full turns have the good side hand out figure movement and the bad side hand out attacks. Then just give him a full time criminal contingency plan power.

I kind of like this idea. Good Side = Move Bonding (w/o LEA?), Bad Side = Attack Bonding. But then I'd have him flip the coin each time you take a turn with him.
 
Re: The Book of Two-Face (II) (Breathing)

I think that direction moves him too much into the same territory as Two-Face I. Just makes him someone you don't want to risk an OM on when it really counts.
 
Re: The Book of Two-Face (II) (Breathing)

I think that direction moves him too much into the same territory as Two-Face I. Just makes him someone you don't want to risk an OM on when it really counts.


Which part. The rolling each turn or the bonding options. I agree if the rolling/flipping each turn. I think once per round is enough rolling/flipping and then you plan your strategy for the round.
 
Re: The Book of Two-Face (II) (Breathing)

IDK about that assessment. The current Two-Face can screw you over by not attacking at all 50% of the time you activate him. This Two-Face gives you a double att. every time you activate him so even if the coin flip does not give you what you want you still have his double att. I'd actually consider maybe making the coin flip result an add on to his full turn rather than instead of. Something like this:

COIN FLIP DUALITY
At the start of each turn after revealing an Order Marker on this card, flip the Two-Face coin. If the Good Side comes up, after taking a turn with Two-Face you may take a turn with one other Crime Lord or Criminal Hero or Criminal Squad you control in which they may only move. If the Scarred Side comes up, after taking a turn with Two-Face you may take a turn with one other Crime Lord or Criminal Heroes or Criminal Squad you control in which they may only attack.

DOUBLE ATTACK
When Two-Face attacks, he may attack one additional time.

That makes 1OM on Two-Face = Full Turn w/Two-Face in which he can att. twice, plus a 50/50 chance for moving or attacking with another Crime Lord/Criminal/Criminal Squad you control. That makes him the leader of a crime syndicate that is safe for OM placement but somewhat chaotic leadership based on a coin flip. Sometimes he is having people attack, other times he is moving up reinforcements.
 
Re: The Book of Two-Face (II) (Breathing)

Sorry, should have been more specific. Yeah, I was specifically referring to having to flip before each turn. He should be a little more reliable than that. I'm not too concerned about exactly what effect we end up with for the Good side, so long as it's not more powerful than the Bad side.
 
Re: The Book of Two-Face (II) (Breathing)

Sorry, should have been more specific. Yeah, I was specifically referring to having to flip before each turn. He should be a little more reliable than that. I'm not too concerned about exactly what effect we end up with for the Good side, so long as it's not more powerful than the Bad side.

The rationale was that the good side he's more stable and clear thinking strategist and the bad side he's sadistic therefore more attack...Nothing to do with Good and Bad in the essence that the good side needs to be better than the bad side. It was meant that both sides are "good" just a different "good"
 
Re: The Book of Two-Face (II) (Breathing)

IDK about that assessment. The current Two-Face can screw you over by not attacking at all 50% of the time you activate him. This Two-Face gives you a double att. every time you activate him so even if the coin flip does not give you what you want you still have his double att. I'd actually consider maybe making the coin flip result an add on to his full turn rather than instead of. Something like this:

COIN FLIP DUALITY
At the start of each turn after revealing an Order Marker on this card, flip the Two-Face coin. If the Good Side comes up, after taking a turn with Two-Face you may take a turn with one other Crime Lord or Criminal Hero or Criminal Squad you control in which they may only move. If the Scarred Side comes up, after taking a turn with Two-Face you may take a turn with one other Crime Lord or Criminal Heroes or Criminal Squad you control in which they may only attack.

DOUBLE ATTACK
When Two-Face attacks, he may attack one additional time.

That makes 1OM on Two-Face = Full Turn w/Two-Face in which he can att. twice, plus a 50/50 chance for moving or attacking with another Crime Lord/Criminal/Criminal Squad you control. That makes him the leader of a crime syndicate that is safe for OM placement but somewhat chaotic leadership based on a coin flip. Sometimes he is having people attack, other times he is moving up reinforcements.

Yeah my next progression was for it to be in addition to his turn so I'm with you there. Seeing it written out fully like this, I wouldn't have an issue with this or the roll once a round idea.
 
Re: The Book of Two-Face (II) (Breathing)

I'm not sure how I feel about the turn by turn coin flips, especially with the rewards reduced compared to the version we currently have(2 full turns vs. 1 turn that has to be Two-Face and an extra attack from someone else that needs to be in position already), but with added risk.

I'd be more on board with the turn by turn if I felt the Good Side had more consistent benefit rather than feeling like a disappointing result. That's the issue I was originally addressing and hoping to change.

Not only that, we're essentially taking Two-Face to the front lines with this version, which he'd be destroyed rather easily compared to a figure that can hang back in the starting area forcing the opponent to have to reach him. With 4 life and defense, and no defensive specials, he's not a very good hub to have on the front lines risking all of your turns.
 
Re: The Book of Two-Face (II) (Breathing)

That is true, he wouldn't last long on the front lines so maybe bonding with him won't work.
 
Re: The Book of Two-Face (II) (Vote for Initial Playtesting)

So far, I'm thinking maybe the "Good Side" benefit needs to be a little more prominent/useful. Through playing, I noticed a pattern of "Scarred Side" was really useful, but a result of "Good Side" had him sitting there for the round as a non factor for the most part. Perhaps the OM function could be better to make it feel a little more useful and with a bit more "punch":

If the Good Side is face-up on this card, after an opponent takes a turn, you may choose 1 unrevealed Order Marker on this card and place it on any Crime Lord or Criminal Hero or Criminal Squad Army Card you control.

This approach feels very much like Two-Face is the one handing out orders, and planning on the fly. It's limited to Criminal/Crime Lord Heroes/Squads so it shouldn't lead to broken combos, and Two-Face with a Life and Defense of 4 should make it a high risk/high reward power.

Otherwise, if we're not feeling that, perhaps something with OM management with some movement thrown in? Cyclops' Mutant Field Commander could be a good bit to riff from, and find a toned down version of it to put on here:

MUTANT FIELD COMMANDER
After revealing an Order Marker on this card, instead of moving Cyclops, you may rearrange any unrevealed Order Markers on Army Cards you control that are in play and immediately move any other Mutant you control within 8 clear sight spaces of Cyclops up to 4 spaces.

Are we voting for what's in the SP? Because if you aren't happy with it after a few tests lets get it to where you are happy with it before testing. Not much use in continuing testing if you aren't happy and want to make changes.

I liked the SP version but I haven't played it yet so I can't comment onto the play ability as well as you can.

If you are thinking of going the Criminal Field Commander (riffing off of Mutant Field Commander) I'm OK there as well.

Just to be clear I would vote yea for either the SP or the other version I just want to make sure it's clear to the others which version you want.
 
Re: The Book of Two-Face (II) (Vote for Initial Playtesting)

Voting on what's currently in the SP. We can always make tweaks going into Public testing.

A small tweak of adding in figure movement to the good side would likely suffice. So it has a bit more use/reason to put an OM on him.
 
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Re: The Book of Two-Face (II) (Vote for Initial Playtesting)

What if we went with movement for the Good Side, then added in a clause that allows Two-Face to flip the coin based on when his team takes wounds, with a follow up reorganization of OMs based on that result?

COIN FLIP DUALITY
At the start of each round, before placing Order Markers, flip the Two-Face coin. Place the face-up result on this card. After revealing an Order Marker on this card:
  • If the Good Side is face-up on this card, instead of attacking with Two-Face you may immediately move up to 2 Crime Lord or Criminal Heroes or Criminal Squad you control up to 4 spaces.
  • If the Scarred Side is face-up on this card, instead of taking a turn with Two-Face, you may take a turn with up to two Crime Lord or Criminal Heroes or Criminal Squads you control. Two-Face may be one of the figures.
Anytime a figure you control receives one or more wounds, you may flip the Two-Face coin then immediately rearrange any unrevealed Order Markers on Army Cards you control.

From here, there's 2 potential adjustments that could be considered.

1.We could ditch the "at the start of each round" and have the coin flip take place at the start of the game, and then all subsequent flips are triggered off of wounds taken by him or his team only.
[the theme of this being that Two-Face's decision making and emotions are more triggered by the events of the game rather than set intervals]

2.We could also trigger the flip off of when wounds are dealt by him or his team as well, so it's a mercy vs. no mercy situation. Delivering/Taking wounds makes him potentially have to rethink things, thus another morality battle and flipping the coin.

With the Order Markers being readjusted after the flip each time, it should offer both the chaotic appeal of the character swaying how he operates, while still delivering a sense of control and reliability to the player.

Thoughts?
 
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