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The Book of Tul-Bak-Ra

spiteofthedice

no baby bump - false alarm!
The Book of Tul-Bak-Ra

Wave 9 - Blackmoon's Seige - "Heroes of the Moon Tribe"


tul_bak_ra_original.jpg
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: TBA
_________________________________________________________________
-Rulings and Clarifications-
- TELEPORTATION: To a Glyph?
Q.
Can I use Teleportation or Teleport Reinforcements to transport figures onto glyphs?
A. Nice try. Per the wording on the card, the spaces onto which figures teleport must be "empty." A space containing a glyph is not empty, and therefore Tul-Bak-Ra would not be able to transport himself or any other figures onto it. The space next to the glyph, on the other hand . . .

- TELEPORT REINFORCEMENTS: & Area-Attacks:
Q. If Tul-Bak-Ra receives one or more wounds from an area-attack (Such as Johnny "Shotgun" Sullivan's SHOTGUN BLAST SPECIAL ATTACK), and takes advantage of TELEPORT REINFORCEMENTS, are the teleported figures also then affected by the area-attack?
A. No. The
teleported figure would not be affected by the attack.
T
argetting is decided prior to actual die-rolling or anything that comes after, including the re-positioning of figures by a power like Teleport Reinforcements, which cannot change which figures are affected by the attack.

Sujoah against Tul-Bak-Ra:

After each wound inflicted place one Marro figure then roll for poison damage. Continue one at a time placing a marro figure for each wound inflicted by Sujoah's poison unless that wound or a roll of 20 destroys Tul-Bak-Ra.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
- ORNAK : Red Flag of Fury
As a Unique Hero that follows Utgar, Tul-Bak-Ra may benefit from Ornak’s RED FLAG OF FURY activation synergy.
Synergy Benefits Offered: Marro Squads
C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________
-Strategy, Tactics and Tips-
TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Tul Bak Ra - What's your army idea?

Tul-Bak-Ra and Dividers Preview Discussion thread

Tul-Bak-Ra: Marro Overlord

Power Ranking and Master Index
Although he has an interesting toolbox of abilities, TBR isn't all that well suited to standard tournament play. C+​
Unit Strategy Review
TBA
tul_bak_ra_original.jpg
 
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Thanks for getting the book up so quick spiteofthedice!

Important distinction - When T-B-R teleports himself, he must teleport onto a same-level space. However, when he teleports reinforcements, they just have to be adjacent to him, meaning he can position teleport targets onto nearby height.
 
I like the idea of using this guy in conjunction with Kelda. A slight modification in the traditional Saylind-Kelda field hospital, Tul-Bak-Ra can do the teleporting himself, and, if there is something within three spaces of Kelda, he can zap it while he's there.

An interesting question to pose would be, why isn't he a warlord? The only benefits coming from that would be bonding with the Groks, and a Grok attack enhancement. I think most here would agree, the Groks need a little help, so it must lay on Tul-Bak-Ra. I think perhaps it is that his base stats, combined with being extremely mobile, would make him too powerful as a warlord. Right now, there are only two marro warlords, Ne-Gok-Sa and Me-Burq-Sa. The one can't keep up with the Groks, but does have the staying power to help out once he gets there. The other can keep up with the Groks but isn't very good in a melee-heavy fight.
 
Tul-Bak-Ra is going to be awesome! I love his abilities!

Speaking of abilities, I thought he could just summon sqauds without having to do anything, similar to how he can use Teleportation on himself. Teleport Reinforcements is a cool twist on how he can teleport squads, and I can't wait to try him out with the Dividers.:twisted:

His appearance is cool, but I think his face has too many similarities to that of a human face. That red dot in the middle of his face makes him look like a clown.:roll:

I think it's worthwhile to say that he can move ten spaces with disengage, and then attack from three spaces, with no restrictions of line of sight, all for a threat range of 13. That's pretty good! He's also the first Marro hero to not have any D20 powers or enhancements.
 
Tul-Bak-Ra and his accompanying squad of Dividers are the Q-9 counter we've all been waiting for. It actually looks like they were designed to specifically take him down. It's about freakin' time.
 
One of Aldin's army ideas for this guy inspired me. This guy can actually be good alone. With 6 life, 4 attack and defense, he is a brute. Now he also gets to teleport, moving him around areas that were once impassable. It can only be said that both this guy and Brave Arrow can be used alone to great effect.
 
Wow. I had been wondering the whole time which of the marro squads would be best to summon to Tul-Bak-Ra when he takes a hit. Groks don't do well without a warlord, Stingers are better off shooting from a bit of a distance, drones don't really cut it in small quantities, drudge aren't really competetive.... Somehow I didn't even think about the dividers. When this guy takes a hit, move a couple dividers to his side, preferably after a few have fallen, and you may have a new battlefront. With a little luck, the dividers could multiply enough to cause some problems for your opponent.
 
I find it interesting to see that if Tul-Bak-Ra is destroyed, he doesn't get to teleport reinforcements in. This could be an important point to consider when attacking him. Do you really want to hit him with Jotun when he's full health? That could easily end with 3-4 Marro squaddies being teleported up. Perhaps it would be better to use something a little less stronger to land one or two wounds, only allowing a couple Marro to be summoned, and then go for the kill when it looks like you can finish him off with a 3-4 wound hit.

Also, we must consider which units stand a (reasonable) chance of a one hit-one kill on this guy, totally avoiding activating his reinforcement ability:

Braxas
Cyprien
Deadeye Dan
Grimnak
Kee-Mo-Shi
Morsbane
Ne-Gok-Sa
Rechets of Bogdan
Runa
Shades of Bleakewoode
Sudema

This group may be divided into two categories, those who can kill him without activating his power, or those that may kill him or may just activate his power.

No Risk:
Braxas
Cyprien
Deadeye Dan
Grimnak
Kee-Mo-Shi
Morsbane
Ne-Gok-Sa
Runa
Shades of Bleakewoode
Sudema

This group relies on d20 special abilities to either kill or take your opponent's Tul-Bak-Ra without landing any wounds on him. Of them, only Deadeye Dan, Braxas, Morsbane, and Sudema can show no restraint, as the others have the option of normally attacking in addition to their killing special ability. The others on the list will be wasting a normal attack unless there is another enemy figure adjacent to them, which, considering Tul-Bak-Ra's teleport ability, is probably unlikely. Cyprien and Kee-Mo-Shi both have damage dealing abilities that avoid activating Tul-Bak-Ra's reinforcement ability (because they're not attacks) that should be used to land some 'free' wounds on the Marro Overlord.

Grimnak, however, gets a special mention here. Because of his ability to bond with either the blade or heavy Gruts, a turn with him is a turn commanding six hexes worth of figures, enough to completely surround Tul-Bak-Ra. If you can surroud Tul-Bak-Ra with the Gruts, feel free to pound on him, and remember the bonus two of your orcs get for being adjacent to Grimnak. Even if you don't kill him, all adjacent hexes are occupied so he would be unable to summon reinforcements. This will probably only work once, because of Tul-Bak-Ra's extremely high mobility.


Rechets of Bogdan:
The Rechets can kill Tul-Bak-Ra, but only if they get a skull on every die. If not, there's a chance he'll be bringing in back up. This is, however, a comparatively low-risk situation. If they're not on height and don't get skulls on every die, they rolled between 0-2 skulls, not to much too expect from Tul-Bak-Ra's defence to counter.
 
Sorry for the three posts in a row, but the first was a realization a while ago, the second was a well thought-out post, and this is just a question.

Toxic Skin- If Tul-Bak-Ra takes a wound due to Toxic Skin, and summons a Marro also adjacent to the figure rolling for Toxic Skin, does the figure rolling for Toxic Skin also get to roll for the newly summoned figure?

Similarly, if Tul-Bak-Ra takes a wound due to an explosion attack, and summons a Marro, does the attack also affect the summoned Marro?
 
Sorry for the three posts in a row, but the first was a realization a while ago, the second was a well thought-out post, and this is just a question.

Toxic Skin- If Tul-Bak-Ra takes a wound due to Toxic Skin, and summons a Marro also adjacent to the figure rolling for Toxic Skin, does the figure rolling for Toxic Skin also get to roll for the newly summoned figure?

Similarly, if Tul-Bak-Ra takes a wound due to an explosion attack, and summons a Marro, does the attack also affect the summoned Marro?
1) not sure, but I would think not
2) is a definate no :)gb: confirmed this in the Rules Team thread).

How do 'explosion' powers work when attacking Marro Dividers?

J.........DE

Jordahwn (J), targets the Divider(D) with Rain of Flame. She rolls her attack dice. D rolls defense dice and recieves a wound. D rolls a 17 or higher and places a Divider on adjacent empty space E. Is the newly placed Divider affected by Rain of Flame?
Any newly placed figures are not affected by the original attack.
 
RE: Toxic Skin- If Tul-Bak-Ra takes a wound due to Toxic Skin, and summons a Marro also adjacent to the figure rolling for Toxic Skin, does the figure rolling for Toxic Skin also get to roll for the newly summoned figure?

Similarly, if Tul-Bak-Ra takes a wound due to an explosion attack, and summons a Marro, does the attack also affect the summoned Marro?


Hmm...not sure.

If I go by D&D Miniatures logic, which I think works for HS in this case, you have an attack or power used, damage is inflicted upon success, and a power is triggered by said damage. All of those things happen, in their entirety, in that order. Meaning, the triggered power (in this case, new Marro teleported in) would be considered as happening after the attack is resolved. Even though it sort of happens like an interrupt, the fact remains that those new marro were not technically adjacent when KMS/Hounds ended their move phase. As for the explosion, I would think the explosion would hit TBR and the shockwave would be done with by the time he summoned them.
 
The Toxic Skin point is moot, because Toxic Skin is neither a Normal or Special Attack, therefore TBR doesn't get to Teleport anyone.

The same goes for Chilling Touch. Cyprien can feel free to Touch him all he wants :)runaway:) without the fear of more Marro coming after him. Other wound-inflicting special powers would be the same (i.e. Jotun's Throw, Marro Plague, etc.)
 
Just for the record, teleporting Groks, doesn't sound good to me unless TBR is also adjacent to an engaged Warlord. The Groks movement is already good (at 8. It's their cost that's prohibitive...

Brandon
 
An interesting question to pose would be, why isn't he a warlord? The only benefits coming from that would be bonding with the Groks, and a Grok attack enhancement. I think most here would agree, the Groks need a little help, so it must lay on Tul-Bak-Ra. I think perhaps it is that his base stats, combined with being extremely mobile, would make him too powerful as a warlord. Right now, there are only two marro warlords, Ne-Gok-Sa and Me-Burq-Sa. The one can't keep up with the Groks, but does have the staying power to help out once he gets there. The other can keep up with the Groks but isn't very good in a melee-heavy fight.

The Roman Legionnaires bond with any Warlord, so that may have had some to do with it.

Are the Legionnaires still doing all right? I've never been to tournaments or anything and my only play experience comes from playing with people I introduced to the game. In our circles, the Romans don't see much play time, and could use a boost.

I think we'll see them a lot more with the re-release of Wave 1 (this week I think), but I do see them pretty regularly anyway. They're very good as is, though I find they need a good ranged squad backing them up since they're so slow (like the AE as along as they drop and also have synergy with Marcus). If TBR were a Warlord it would definitely buy the Romans some time to get to the front lines while the Marro teleporters hold the enemy line (in theory).

So basically you'd get to move/attack with the Romans (or any squad that bonds with a Marro Warlord), after Teleporting TBR in (and attacking), and then move some squaddies up when he's attacked to buy the Romans that time. Almost like a double bond.
 
Tul-Bak-Ra and his accompanying squad of Dividers are the Q-9 counter we've all been waiting for. It actually looks like they were designed to specifically take him down. It's about freakin' time.
I can see how he would be useful against Q9 (teleport in common squads to engage and take out Q9), but I think that the wave 9 "counter" to Q9 will be the Repulsors.

I do think that Tul-Bak-Ra would be a great assassin. I would think that he makes a good counter to Raelin and may be used to take her out. Tul-Bak-Ra may also be a good rat counter in that he can teleport himself past the rats and bring in reinforcements.
 
Tul-Bak-Ra and his accompanying squad of Dividers are the Q-9 counter we've all been waiting for. It actually looks like they were designed to specifically take him down. It's about freakin' time.
I can see how he would be useful against Q9 (teleport in common squads to engage and take out Q9), but I think that the wave 9 "counter" to Q9 will be the Repulsors.

I do think that Tul-Bak-Ra would be a great assassin. I would think that he makes a good counter to Raelin and may be used to take her out. Tul-Bak-Ra may also be a good rat counter in that he can teleport himself past the rats and bring in reinforcements.

He can also teleport past Gladiatrons and get to Raelin or the Blastatrons, but he can also be easily surrounded by Trons. Plus, Cyberclaw negates his teleporting powers.
 
Tul-Bak-Ra and his accompanying squad of Dividers are the Q-9 counter we've all been waiting for. It actually looks like they were designed to specifically take him down. It's about freakin' time.
I can see how he would be useful against Q9 (teleport in common squads to engage and take out Q9), but I think that the wave 9 "counter" to Q9 will be the Repulsors.

I do think that Tul-Bak-Ra would be a great assassin. I would think that he makes a good counter to Raelin and may be used to take her out. Tul-Bak-Ra may also be a good rat counter in that he can teleport himself past the rats and bring in reinforcements.

He can also teleport past Gladiatrons and get to Raelin or the Blastatrons, but he can also be easily surrounded by Trons. Plus, Cyberclaw negates his teleporting powers.
Agreed, but unless he is well surrounded by Gladiatrons, once he is wounded he can bring in squads to take out Raelin, Glads, Blasts, ...
 
Tul-Bak-Ra and his accompanying squad of Dividers are the Q-9 counter we've all been waiting for. It actually looks like they were designed to specifically take him down. It's about freakin' time.
I can see how he would be useful against Q9 (teleport in common squads to engage and take out Q9), but I think that the wave 9 "counter" to Q9 will be the Repulsors.

I do think that Tul-Bak-Ra would be a great assassin. I would think that he makes a good counter to Raelin and may be used to take her out. Tul-Bak-Ra may also be a good rat counter in that he can teleport himself past the rats and bring in reinforcements.

He can also teleport past Gladiatrons and get to Raelin or the Blastatrons, but he can also be easily surrounded by Trons. Plus, Cyberclaw negates his teleporting powers.
Agreed, but unless he is well surrounded by Gladiatrons, once he is wounded he can bring in squads to take out Raelin, Glads, Blasts, ...

Right - I think he will still be pretty good against Trons, but he will be much better against Rats and range. It seems like a lot is being done in this wave to nerf Reavers. Mohicans Battle Fury, TBR's Teleporting past them and allowing free disengagement, possibly the repulsors working well against Soulborgs....
 
Right - I think he will still be pretty good against Trons, but he will be much better against Rats and range. It seems like a lot is being done in this wave to nerf Reavers. Mohicans Battle Fury, TBR's Teleporting past them and allowing free disengagement, possibly the repulsors working well against Soulborgs....
I may be over thinking this, but wave 9 has a number of figures that are good counters to A+/A figures. TBR is good against Raelin, Deathreavers, Q9 (possibly with the ability to teleport in low point melee attackers). I agree with your assessment of the Mohicans. Repulsors are described as anti soulborg units (Q9, Q10, Deathreavers). We'll see about the rest. Maybe the Brawlers will be particularly good against the 4th Mass. and Stingers.
 
If Tul-Bak-Ra attacks an enemy with counter strike and they roll more shields than he has skuls, can he use his teleport minions special ability?
 
If Tul-Bak-Ra attacks an enemy with counter strike and they roll more shields than he has skuls, can he use his teleport minions special ability?
No, because Counter-strike is neither a Normal nor Special Attack.
 
The full implications of mind blast and teleport vis-a-vis the castle is pretty stunning. TBR can teleport into the castle from beyond the range of most castle defenders and then start mind blasting all of the units standing on the roof of the castle while being unassailable below (elvenenvy also pointed this out in the preview thread). If the castle defender brings troops down to attack him (taking several turns to get down the ladders), or has units by the door to do the same, he can then summon in additional units to help defend him and hold the door.

From now on I can't imagine why anyone would ever field a castle siege army without TBR and a couple of marro squads - probably dividers.
 
He would also be pretty cool defending a castle. You could put him right behind the door, so he could be the one opening it when you need him to. Then, if anyone gets to the door to try and break it down, he can Mind Blast them from the other side.
 
I think people are overstating his Mind Blast because of the "nifty factor." In the end, it's really only a wimpy 3 attack with crappy range that can only hit one target. I think TBR's real value is as a tank/transporter.

Brandon
 
I have seen a lot of one-on-one maps use ruins on part of the start zone. Mid-way through the battle, their could be a couple of your opponents stragglers in front of these ruins. You could teleport behind the concealment of the ruins and blast at away. If your opponent decides to move to attack you, just zip away. This works best if the "stragelers" are melee.
 
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