Are the character’s name and secret identity listed in a consistent format with the rest of the project? If the character shares a name and/or secret identity with another character is it properly clear whether or not they are the same character?
Yes.
Consider the listed Species. Are the design’s power level, point level, and statistics (life, move, range, attack, and defense numbers) within the established range for that species? If it’s an outlier, is there thematic justification for this?
All good.
Consider the listed Uniqueness. Does the power text properly reflect whether the figure is a Hero or a squad, and whether it is Event, Unique, Uncommon, or common? If it’s Event, are the powers written with consideration for Event Hero rules? If it’s Uncommon, are the powers written to avoid stacking? If it’s common, are the powers written with this in mind?
All good.
Consider the Class and Personality. For each, is it a reuse? If so, is the character thematically consistent with other members of that Class or Personality? If not, is there a preexisting Class or Personality that would fit as well that could be used instead? Are there any existing synergies with that Class or Personality that are undesirable or that this Design would create that would be undesirable for preexisting members of that Class or Personality?
All good. Hell Lord is a most appropriate reuse.
Consider the listed Size. If the figure is double based, is it Large or Huge? Is the chosen miniature’s physical size consistent with other miniatures in the chosen size category?
All good. Single spaced for sure, but definitely Huge.
Consider the listed Height. If you stack hexes up next to the figure, does the number listed for the height match up the layers of stacked hexes that match the miniature’s physical height?
All good. Measured him before posting the design.
Consider the listed Life number. Is this number consistent with other figures of the same species?
All good. Could theoretically go up if anything, but I’d like to try him where he is.
Consider the listed Move number. Is this number consistent with other figures of that power level?
In retrospect, not sure why I went as high as 8 Move. He has reality shifting and wormhole powers, so he can definitely get from place to place fine, but I don’t have the impression that he has insane footspeed. I’m going to dial it back down to 5.
Consider the listed Range and Attack numbers. Is this number consistent with other figures that use the same type of weapon or power to attack?
All good.
Consider the listed Defense number. Is this number consistent with other figures of the same or similar species and with the same or similar armor or other defensive equipment?
All good.
Does the figure have Super Strength? If it does or doesn’t, was this determined on the standard of that character demonstrating three things: 1. The ability to throw a car 2. The ability to survive a fall from a tall building and 3. The ability to knock back another person when punching them?
All good.
Examine all of the special powers. Are there other powers that fit the same theme already in existence in the project? If so, can they be reused? If they can’t, can those other powers be used as a basis for the mechanics and wording?
All good. Borrowed from the Blood Demons and Magical Defense for his last power.
Examine any movement powers. Do they keep the figure’s speed consistent with other figures of their species and power level?
N/A
Examine any offensive powers. Do they keep the figure’s offensive potential consistent with other figures with the same powers and power levels or skills and weaponry?
All good.
Examine any defensive, healing, or other tanking powers. Do they keep the figure’s survivability consistent with other figures of the same powers or power level or species and armor class?
All good.
Examine any leadership powers. Do they exceed the activation potential of the best existing leaders? If so, is there thematic justification for this?
All good. He should be able to lead hordes of demonic forces.
Consider any powers that reference darkness, electrical, figure movement, fire, gas, ice, kryptonite, light/sensory, magical, poison, psychic, stealth, or water-based abilities. Do these behave in similar ways to other powers of this type, including mentions of immunities?
N/A, though I almost wonder if we should give him Lava Resistance. Not sure it matters enough to throw a fourth power on here, though.
Is it clear for all special powers what phase of the turn and how they are triggered, what phase of the turn they are active in, and when and how they cease being active?
All good.
Are special powers listed in game, round, and turn order?
More or less. It’s hard to parse, but the order seems fine.
If a special power includes a D20 roll, does it make sense to list a number by the title?
N/A
If a power is being reused, are the title and wording copied accurately?
N/A
Has the power title or a very similar one been used before with vastly different mechanics?
No.