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The Book of Trickster (James Jesse)

Re: The Book of Trickster

I saw Hey, Look Over There! as a really cute and useful power, but I read it as revealing the X on him... then I realized that he's using his teammates as a distraction, and it crossed the line from awesome to BRILLIANT.

He's annoying and a pest but otherwise kind of a useless punk - perfect Trickster. :up:

Just saw this guy for the first time. I had the same reaction Johnny did. Really thematic way to represent what is a bunch of goofy power names :D
 
Re: The Book of Trickster

Please change the title here to "The Book of Trickster (James Jesse)."
 
so this is probably a stupid question, bu t does sticky gum at stack with vertigo's disorientation causing the opponent to roll 2 less defense per blank rolled. just wanted to know because this seems almost too good when you add enchantress into the mix.:D
 
For reference:

STICKY GUM
When attacking with a normal attack, if you roll 1 or more blanks, the defending figure cannot move this turn and must roll 1 fewer defense die for each blank rolled.

DISORIENTATION
When a figure you control attacks a figure that is within 6 clear sight spaces of Vertigo with a normal attack, the defending figure cannot move this turn and must roll 1 fewer defense die for each blank rolled by the attacking figure. Androids and destructible objects are not affected by Disorientation.

Looks stackable to me, provided it's Trickster attacking a figure that's within 6 spaces of Vertigo with his normal attack.
 
Not really sure if I should post this here or in the Draft thread but here is an army to take advantage of the Sticky Gum Stack and built around a sort of sticky theme.

Stick Around
Enchantress (380)
Trickster (445)
Vertigo (535)
Weather Wizard (635)
Chameleon (735)
Jocasta (915)
Trapster (990)
and skrull infiltrater for filler (1000)

Weather Wizard should help protect from range and Trapster and Vertigo make it harder for melee figures to close in on you, and you have Jocasta to reflect damage back at them when they finally do get in. You could swap out Trapster for the new Antman as he would work great with Enchantress' Soul Swap but I like the theme Trapster ads.
 
For reference:

STICKY GUM
When attacking with a normal attack, if you roll 1 or more blanks, the defending figure cannot move this turn and must roll 1 fewer defense die for each blank rolled.

DISORIENTATION
When a figure you control attacks a figure that is within 6 clear sight spaces of Vertigo with a normal attack, the defending figure cannot move this turn and must roll 1 fewer defense die for each blank rolled by the attacking figure. Androids and destructible objects are not affected by Disorientation.

Looks stackable to me, provided it's Trickster attacking a figure that's within 6 spaces of Vertigo with his normal attack.

Yeah, with Trickster having a melee attack of 3, it's not all that scary to stack.
 
Yep. It's a nice army with Enchantress as the hub upping his attack by two, but it's one of those armies like the Fantastic Four - take out one of the key pieces and it should unravel fairly quickly.
 
Is the Itching Powder marker a "rest of the game" type power, or does it stop doing anything once Trickster dies? I feel like it's meant to be the former but lacks the usual language signifying that.
 
Also, does "Hey! Look Over There" affect explosion style attacks? I'm assuming it should only work when Trickster is targeted for an attack.
 
Well it does say "while the marker is on the chosen figure's card." So I'd assume it lasts even after Trickster is KO'ed, yeah.
 
Also, does "Hey! Look Over There" affect explosion style attacks? I'm assuming it should only work when Trickster is targeted for an attack.

It says "attacked" not "targeted for an attack" or "chosen for an attack" so I think it'd still work, yeah. Not sure if that's thematically or mechanically desirable, but pretty sure that's what the wording indicates.
 
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