• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of the Water Elemental

spiteofthedice

no baby bump - false alarm!
The Book of the Water Elemental
Champions of the Forgotten Realms – Collection D1 – "Fury of the Primordials"

water_elemental_card.jpg

If you cannot see the Army Card graphic, check the Heroscapers Gallery for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio : TBA

_________________________________________________________________
-Rulings and Clarifications-
Q. Swamp Water Tunnel?
Does a Swamp Water space count as a Water space for the purpose of the Water Elemental's WATER TUNNEL?
A. Yes. Swamp Water is Water
(even though "Death Knights" are not "Knights" and a "half-elf" is not an "elf"--go figure. It's almost as if someone is just making these rules up).
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
Kurrok the Elementalist : Summon Elemental:
As an elemental, the Water Elemental may be revived by Kurrok's SUMMON ELEMENTALS resurrection synergy.

Kurrok the Elementalist
: Master of the Elements:
As an elemental, the Water Elemental may benefit from Kurrok's MASTER OF THE ELEMENTS activation synergy.

Synergy Benefits Offered
NA

Terrain Benefits and Penalties Received
WATER TILES: Water Mastery
+1 Attack, +1 Defense

WATER TILES: Water Tunnel
Place the Water Elemental on any empty Water Space within 5 Spaces

_________________________________________________________________
-Strategy, Tactics and Tips-_________________________________________________________________
-Heroscapers Community Contributions-Power Ranking and Master Index
At least they've got range. C+ (Jexik)
Unit Strategy Review
- TBA

water.jpg
 
After theoryscaping, I think that even though most water spaces are lower than average, for the purposes of attacking it is still a net gain to lose the elevation and take the water space, since it would give the attacker a 50% chance of one more skull versus the defender's 33% of one more shield. Against a defender who would have height advantage either way, it's a no-brainer.

Of course, the opposite is true as well--parking your WE on a lower water tile is less beneficial when defending against normal attacks than placing him on a same-level land space. I love these terrain-based powers! Now all we need is more lava and ice tiles to be released.
 
I just played a couple of games with him today. He is an icredible unit, just keep im on water. He moves around disengaging and attacking as the only elemental with range. He's really worth his 30 points.
 
I think this little guy is oft overlooked for some of the other flashier elementals, but it is actually a very solid unit even without Kurok.

I recently drafted a few of them on a board that made heavy use of water in its design just to play around and they performed admirably.

The water elementals are exceptional guerrilla fighters and can pose a threat at up to 14 space if placed properly on a board with prominent water features. I was able to hit my opponent the first couple of times without him even realizing he had stepped into range at half a board away. With 4 attack they often take out even a pretty high defense squad unit with that first hit and the 5 defense and water tunneling kept them alive for a lot longer than I thought they would last. I would strike at isolated figures on one flank and then after my opponent would angrily chase me with the next OM I would move and water tunnel out of danger to attack another straggler somewhere else. With the right terrain, they are quite difficult to chase down and kill. I was actually able to kill more than their points worth and it was a lot of fun playing with them.
 
I have to agree. The WE is, IMO, the best Elemental without Kurrok. He also has the coolest sculpt.

I'm not sure where he'll be once Kurrok comes out. The fire/air seem better choices if you can move several.
 
I have to agree. The WE is, IMO, the best Elemental without Kurrok. He also has the coolest sculpt.

I'm not sure where he'll be once Kurrok comes out. The fire/air seem better choices if you can move several.

I concur. Water element definitely has the most awesome sculpt ever. He also works well without the assistance of Kurrok. However, when he does get released, I think he could still do well. Think of them as being better stingers.
 
I have to agree. The WE is, IMO, the best Elemental without Kurrok. He also has the coolest sculpt.

I'm not sure where he'll be once Kurrok comes out. The fire/air seem better choices if you can move several.

I concur. Water element definitely has the most awesome sculpt ever. He also works well without the assistance of Kurrok. However, when he does get released, I think he could still do well. Think of them as being better stingers.
I absouloubtly hate the water elementals stats and sculpt.
(however I have yet to use him)
 
I just recently played a game with a newb friend of mine. He drafted the water elemental to his army, and I stayed with a mostly drow themed army. Even though he had 1 water elemental and I was underestimating him because of his lack of experience with the game, his water elemental was able to hold strong while standing on a water space and took down 3/6 of my deepwyrm drow. regardless of the setback, I was able to win when I let loose the Fen Hydra.
 
Can the Water Elemental still use Water Tunnel if it doesn't move? Example: Your engaged so you move 0, can you still use Water Tunnel?
 
This guy is so neat. I'm hoping that they give him a big brother in the form of a Greater Water Elemental someday.
 
The water element is so far my favorite. First off, he's the only elemental with a range, and gets a defense while on water. Quite a few maps have water somewhere on them. Anyway, he fits more to my playing style of "run away at snipe", as opposed to the fire elemental's "kamakazi that might not work".
 
Yes. Swamp Water counts as Water for powers that care about regular Water. He just might be a little dirtier.
 
Yep, any special power which refers to water applies to swamp water as well.

I've had a bit of success using 3 of these guys to fill out my armies lately. They're a great sniper unit that breaks from the usual mold of needing height to dominate. Can't wait for the elementalist...


EDIT:ninja'd by NB
 
Yeah this guy will shine once Kurrock comes out. I'm going to 'splash out' (sorry) on ten of these little buggers I think, once that day comes, and whack most of my order markers on Kurrok.

Seeing as my only terrain is SotM then it just makes sense.
 
I read somewhere (I think it was question dump) that you cannot tunnel onto a glyph space because it is not considered empty. I playtested this wrong, and I am sure this is something that others have/will mess up on. I suggest this go in the FAQ, but maybe it is just obvious and TheGuru or spiteofthedice gets annoyed when we have to clarify the obvious. Same goes for earth elemental, although it only applies to glyphs on non-(swamp) water spaces.
 
Yep, an "empty space" can't have anything on it - no figures, no obstacles, no glyphs, nothing else.
 
I read somewhere (I think it was question dump) that you cannot tunnel onto a glyph space because it is not considered empty. I playtested this wrong, and I am sure this is something that others have/will mess up on. I suggest this go in the FAQ, but maybe it is just obvious and TheGuru or spiteofthedice gets annoyed when we have to clarify the obvious. Same goes for earth elemental, although it only applies to glyphs on non-(swamp) water spaces.
Here is the official ruling from Grungebob.
 
I personally think, (as with the drudge), the Water Mastery is really designed so that it can use water tunnel without any major penalty. I look forward to using these guys with Kurrok.
 
Why the heck, being an "element from the water", is he not excepted from stopping when entering a water space. Seems kind of silly a WE has to stop in his own element. Sure there's water tunnel, which makes him a pond jumper, but I don't see why he can't continue movement when entering a water space.
 
Why the heck, being an "element from the water", is he not excepted from stopping when entering a water space. Seems kind of silly a WE has to stop in his own element. Sure there's water tunnel, which makes him a pond jumper, but I don't see why he can't continue movement when entering a water space.

He doesn't really stop though, because he still gets to water tunnel. The only times when water really stops his movement is when there aren't any nearby water spaces that you would want to tunnel into.
 
Why the heck, being an "element from the water", is he not excepted from stopping when entering a water space. Seems kind of silly a WE has to stop in his own element. Sure there's water tunnel, which makes him a pond jumper, but I don't see why he can't continue movement when entering a water space.

He doesn't really stop though, because he still gets to water tunnel. The only times when water really stops his movement is when there aren't any nearby water spaces that you would want to tunnel into.

That's exactly my point. I have the same issue with Mika. If she's a "shadow assassin", she should have disengage / ghostwalking abilities like Carr/Isamu.

Trying to keep costs down I suppose.
 
Back
Top