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The Book of The Hood

Lord Pyre

...has moist legs
Site Supporter
The Book of The Hood

C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 7
TRICK OR TREAT

C3G_TheHood_comic.png

Comic PDF

The figure used for this unit is a Heroclix figure from the Mutations and Monsters set.
Its model number and name are #015 / The Hood.

___________________________________________________________________
Character Bio - Son of a career criminal, Parker Robbins spent most of his life trying to be a good guy. Even so, despite his best efforts, the lure of the underworld was irresistible - literally. A simple theft goes wrong when Robbins and his cousin stumble upon an evil ritual and a strange demon. Killing the demon, Robbins takes its mystic hood and boots. Quickly, he realizes their abilities of invisibility and levitation, powered upon by the dark forces of Dormammu. First, he uses them for petty theft. Then, for diamond heists. At last, he sets a goal: to become the next Kingpin of Crime with the aid of his best friend John King, and his second in command (And occasional lover) Madame Masque... if the cloak will let him.
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-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • After inflicting a wound with The Hood, you may take turn with a Criminal or Crime Lord Hero you control due to his Criminal Ambition special power. Current Criminal and Crime Lord Heroes.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefits
  • N/A
Weaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
Card updates:
28 December 2020 - Criminal Ambition wording clarification (no mechanical change)
 
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Re: The Book of The Hood (Design Phase)

NAME = The Hood
SECRET IDENTITY = Parker Robbins

SPECIES = Human
UNIQUENESS = Unique Hero
CLASS = Crime Lord
PERSONALITY = Driven

SIZE/HEIGHT = Medium 5

LIFE = 5
MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 4

POINTS = 180

DOUBLE ATTACK
When The Hood attacks, he may attack one additional time.

CRIMINAL AMBITION
After revealing a numbered Order Marker on this card and taking a turn with The Hood, if he inflicted one or more wounds on an opponent's figure with his normal attack this turn, you may take an immediate turn with any Criminal Hero or Crime Lord Hero you control within clear sight of The Hood.

CLOAK OF DORMAMMU
Before taking a turn with The Hood, you may reveal an "X" Order Marker on this card, and for the remainder of the round, The Hood will not take any leaving engagement attacks, cannot be targeted by opponents’ non-adjacent figures for any attacks or special powers that require clear sight, and gains the Flying special power. If you do, at the end of each of The Hood's turns this round, roll the 20-sided die. If you roll 4 or lower, The Hood's Species is now Demon, his Class is now Devourer, and he may not use any special power on this card for the entire game.
 
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Re: The Book of The Hood (Design Phase)

I'm kind of busy this weekend, so if I'm a bit slow in updating, my apologies in advance!
 
Re: The Book of The Hood (Design Phase)

I think you probably want this:

CLOAK OF DORMAMMU
If The Hood is attacked and at least one skull is rolled, before rolling defense dice you may choose to ignore the attack. If you do, roll the 20-sided die, subtracting 1 from the roll for each wound marker The Hood has on his card.
 
Re: The Book of The Hood (Design Phase)

I'm not sure ignoring the attack should be automatic and/or the penalty roll should be so low.
 
Re: The Book of The Hood (Design Phase)

I'm kind of busy this weekend, so if I'm a bit slow in updating, my apologies in advance!

No worries, you can't make any updates for the first 48 hours anyways.

The figure used for this unit is a Heroclix figure from the Mutations and Monsters set.
Its model number and name are #015 / The Hood.
 
Re: The Book of The Hood (Design Phase)

This:

LOAK OF DORMAMMU
If The Hood is attacked and at least one skull is rolled, you may choose to ignore the attack. If you do, roll the 20-sided die, subtracting 1 from the roll for each wound marker The Hood has on his card.
•On a roll of 1-4, all of The Hood's powers are negated, reduce his range to 1, add 2 to his attack and defense, and his class is now Possessed.
•On the roll of 5-20, nothing happens

is near-broken. I like the idea, but really, I'm just going to ignore every attack that ever comes his way. Sure, I'll be rolling the d20 a lot, but what's the worst that going to happen? I now have a 6A, 6D character? Imagine having to go against this guy in the end game. He'll never die.
 
Re: The Book of The Hood (Design Phase)

Also, defensively, the Cloak really doesn't provide him any more power than Invisibility. I kind of wonder if that wouldn't be the simpler route. There are even many, many examples of characters with animal-like senses (Wolverine, Tigra, Kraven) hitting him while invisible because apparently he has a distinctive (bad) smell.
 
Re: The Book of The Hood (Design Phase)

This seems a little off to me. You can reveal an Order Marker on Kingpin, take a turn with The Hood, get to attack twice, and if either attack deals a wound, get to take a turn with any Crime Lord of Criminal, then get to take a turn with Kingpin. That's a heck of a lot of turns in one OM.

He's one of the few (or first?) flying Criminal/Crime Lord. :up:
 
Re: The Book of The Hood (Design Phase)

Yeah, not sure why he can fly. I've never seen him do it.

Also, the more I think about it, Invisiblity seems like a great fit for the Hood. As for Criminal Ambition, he seems like a normal guy (and often gets little to no respect) until he unleashes his demonic powers and motivates his cronies (he once literally eats a guy). I almost wonder if the write-up shouldn't look more like this:

INVISIBILITY
DOUBLE ATTACK
POWER OF DORMMAMU SPECIAL ATTACK
Range: 1. Attack: 6
If The Hood inflicts at least 1 wound with this special attack, after his turn ends you may take an immediate turn with a Unique Hero Criminal or Crime Lord you control within clear sight of The Hood. If The Hood does not inflict at least 1 wound with this special attack, he receives 1 wound.

Anyway, I thought this would make some great mini background art:

Graffiti_in_old_warehouse_by_Vovkun.jpg
 
Re: The Book of The Hood (Design Phase)

  • Air-Walking: His boots allowed him to walk on air, (not fly as one might assume).[1]
AIRWALK
If The Hood continues his movement on the same level, he may walk over water without stopping, pass over obstacles such as ruins and pass over figures without becoming engaged if he began and continued his move their height or higher.

Just a goofy idea above for his ability to walk on air. He doesn't fly, but I imaging from the Marvel Comic Database entry at the top, he could walk over water, lava and walk from one building to another if it's the same level. I'm not sure though.
 
Re: The Book of The Hood (Design Phase)

Yeah, not sure why he can fly. I've never seen him do it.

Also, the more I think about it, Invisiblity seems like a great fit for the Hood. As for Criminal Ambition, he seems like a normal guy (and often gets little to no respect) until he unleashes his demonic powers and motivates his cronies (he once literally eats a guy). I almost wonder if the write-up shouldn't look more like this:

INVISIBILITY
DOUBLE ATTACK
POWER OF DORMMAMU SPECIAL ATTACK
Range: 1. Attack: 6
If The Hood inflicts at least 1 wound with this special attack, after his turn ends you may take an immediate turn with a Unique Hero Criminal or Crime Lord you control within clear sight of The Hood. If The Hood does not inflict at least 1 wound with this special attack, he receives 1 wound.

Anyway, I thought this would make some great mini background art:

Graffiti_in_old_warehouse_by_Vovkun.jpg
Love the background. I like your approach as well.
  • Air-Walking: His boots allowed him to walk on air, (not fly as one might assume).[1]
AIRWALK
If The Hood continues his movement on the same level, he may walk over water without stopping, pass over obstacles such as ruins and pass over figures without becoming engaged if he began and continued his move their height or higher.

Just a goofy idea above for his ability to walk on air. He doesn't fly, but I imaging from the Marvel Comic Database entry at the top, he could walk over water, lava and walk from one building to another if it's the same level. I'm not sure though.
That's cool. It'd be useful for crossing chasms and such.
 
Re: The Book of The Hood (Design Phase)

Love the mini background Margloth, great find! Power of Dormammu looks like a nice clean way to represent the power.

Hahma Airwalk is a great thematic power. I think it could tie in nicely with Phantom Walk into a single power for his movement.

AIR WALK
The Hood can move through all figures and is never attacked when leaving engagements. While moving, if The Hood continues his movement on the same level, he may walk over water without stopping, pass over obstacles such as ruins and pass over figures without becoming engaged if he began and continued his move their height or higher.
 
Re: The Book of The Hood (Design Phase)

is near-broken. I like the idea, but really, I'm just going to ignore every attack that ever comes his way. Sure, I'll be rolling the d20 a lot, but what's the worst that going to happen? I now have a 6A, 6D character? Imagine having to go against this guy in the end game. He'll never die.

I know right now it's broken, in the Public thread it was discussed, so I figured we could hash it out more now. The heroes said this was their favorite idea for the power, then.

This seems a little off to me. You can reveal an Order Marker on Kingpin, take a turn with The Hood, get to attack twice, and if either attack deals a wound, get to take a turn with any Crime Lord of Criminal, then get to take a turn with Kingpin. That's a heck of a lot of turns in one OM.

He's one of the few (or first?) flying Criminal/Crime Lord. :up:

It's supposed to be tied to an OM, it must've gotten lost in translation somewhere. Pretty obvious fix.

Yeah, not sure why he can fly. I've never seen him do it.

Also, the more I think about it, Invisiblity seems like a great fit for the Hood. As for Criminal Ambition, he seems like a normal guy (and often gets little to no respect) until he unleashes his demonic powers and motivates his cronies (he once literally eats a guy). I almost wonder if the write-up shouldn't look more like this:

INVISIBILITY
DOUBLE ATTACK
POWER OF DORMMAMU SPECIAL ATTACK
Range: 1. Attack: 6
If The Hood inflicts at least 1 wound with this special attack, after his turn ends you may take an immediate turn with a Unique Hero Criminal or Crime Lord you control within clear sight of The Hood. If The Hood does not inflict at least 1 wound with this special attack, he receives 1 wound.

He doesn't actually fly, but I figured I'd represent his boots. I thought of an Airwalk/Boots of Dormammu power, but I decided to go with flying just to save space on the card. (And the same level thing is cool, but he always walked up "stairs" so it's not really same level. :razz: )

At first I really didn't like these ideas since they were so different, but it DOES seem more elegant. The same ideas (Criminal synergies, still a Crime Lord, etc...) are still there, which I like. My only problem is the magical aspect seems diminished. There's just too much of this character to capture. :p

Maybe a slightly tweaked Invisibility to keep the Cloak of Dormammu name? And should we tie the SA to an order marker so there's not a million people taking turns because of Street Thugs or Kingpin or whatever?
 
Re: The Book of The Hood (Design Phase)

See, I kind of think Hood should have the ability to give turns without revealing an OM first (for the record, Red Skull can do it to). A huge storyline for him was serving as something of an Underboss to Norman Osborn. He should fit the role of a 'mover and shaker' under the 'movers and shakers'.

Lord Pyre said:
At first I really didn't like these ideas since they were so different, but it DOES seem more elegant. The same ideas (Criminal synergies, still a Crime Lord, etc...) are still there, which I like. My only problem is the magical aspect seems diminished. There's just too much of this character to capture.
He gains a massive special attack, though. That's pretty magical. And I stand by the fact that defensively, the cloak doesn't give him much power other than invisibility. Most of the power he gets from it is his ability to channel the Demon for a short while, usually in the form of a big attack. He should be street-level, with the ability to hit the big guys from time to time.

It should also be noted that with Invisibility and the ability to send out a screen of Street Thugs, this guy will be annoyingly hard to kill. Not to mention if he does manage to gobble up somebody with the Power of Dormammu and take a turn with some Criminal back-up.
 
Re: The Book of The Hood (Design Phase)

I think the OM reveal is necessary to keep from breaking the game. I wish we would have tied an OM reveal to Red Skull. That ship has sailed though.
 
Re: The Book of The Hood (Design Phase)

See, I kind of think Hood should have the ability to give turns without revealing an OM first (for the record, Red Skull can do it to). A huge storyline for him was serving as something of an Underboss to Norman Osborn. He should fit the role of a 'mover and shaker' under the 'movers and shakers'.

Lord Pyre said:
At first I really didn't like these ideas since they were so different, but it DOES seem more elegant. The same ideas (Criminal synergies, still a Crime Lord, etc...) are still there, which I like. My only problem is the magical aspect seems diminished. There's just too much of this character to capture.
He gains a massive special attack, though. That's pretty magical. And I stand by the fact that defensively, the cloak doesn't give him much power other than invisibility. Most of the power he gets from it is his ability to channel the Demon for a short while, usually in the form of a big attack. He should be street-level, with the ability to hit the big guys from time to time.

It should also be noted that with Invisibility and the ability to send out a screen of Street Thugs, this guy will be annoyingly hard to kill. Not to mention if he does manage to gobble up somebody with the Power of Dormammu and take a turn with some Criminal back-up.

Well, they also knew that Osborne was going to betray them (So Hood counted on Loki instead of Osborne, which is pretty much the total opposite of what makes sense, but... :p ). I'm just worried about power creep with it! Like Scape noted earlier, that's a LOT of stuff going on with a Kingpin OM.

If he's channeling Dormammu's power, may we could restrict how much he uses it? How about this:

POWER OF DORMMAMU SPECIAL ATTACK
Range: 1. Attack: 7
If The Hood inflicts at least 1 wound with this special attack, after his turn ends you may take an immediate turn with a Unique Hero Criminal or Crime Lord you control within clear sight of The Hood, and for the rest of the round, if you reveal an order marker on The Hood, you may take a turn with a Unique Hero Criminal or Crime Lord instead of The Hood. After using this special attack, The Hood receives one wound.

It's busy, but I think it's cool. He's ALWAYS wounded while using it, so it limits how much you'd want to use it, but if it succeeds, then you have much more flexibility for a short while which could be pretty cool. Thoughts?

He IS annoyingly hard to get rid of, which is perfect. :lol:
 
Re: The Book of The Hood (Design Phase)

I like that approach, I just don't know as it would be easy to remember. Maybe a 'reveal the X Order Marker to activate [power name] for the remainder of the round' power, ala Evar Scarcarver?
 
Re: The Book of The Hood (Design Phase)

See, I kind of think Hood should have the ability to give turns without revealing an OM first (for the record, Red Skull can do it to). A huge storyline for him was serving as something of an Underboss to Norman Osborn. He should fit the role of a 'mover and shaker' under the 'movers and shakers'.

Lord Pyre said:
At first I really didn't like these ideas since they were so different, but it DOES seem more elegant. The same ideas (Criminal synergies, still a Crime Lord, etc...) are still there, which I like. My only problem is the magical aspect seems diminished. There's just too much of this character to capture.
He gains a massive special attack, though. That's pretty magical. And I stand by the fact that defensively, the cloak doesn't give him much power other than invisibility. Most of the power he gets from it is his ability to channel the Demon for a short while, usually in the form of a big attack. He should be street-level, with the ability to hit the big guys from time to time.

It should also be noted that with Invisibility and the ability to send out a screen of Street Thugs, this guy will be annoyingly hard to kill. Not to mention if he does manage to gobble up somebody with the Power of Dormammu and take a turn with some Criminal back-up.

Well, they also knew that Osborne was going to betray them (So Hood counted on Loki instead of Osborne, which is pretty much the total opposite of what makes sense, but... :p ). I'm just worried about power creep with it! Like Scape noted earlier, that's a LOT of stuff going on with a Kingpin OM.

If he's channeling Dormammu's power, may we could restrict how much he uses it? How about this:

POWER OF DORMMAMU SPECIAL ATTACK
Range: 1. Attack: 7
If The Hood inflicts at least 1 wound with this special attack, after his turn ends you may take an immediate turn with a Unique Hero Criminal or Crime Lord you control within clear sight of The Hood, and for the rest of the round, if you reveal an order marker on The Hood, you may take a turn with a Unique Hero Criminal or Crime Lord instead of The Hood. After using this special attack, The Hood receives one wound.

It's busy, but I think it's cool. He's ALWAYS wounded while using it, so it limits how much you'd want to use it, but if it succeeds, then you have much more flexibility for a short while which could be pretty cool. Thoughts?

He IS annoyingly hard to get rid of, which is perfect. :lol:
Give him 4 or 5 life with that and I think it's perfect.
 
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