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The Book of Tempest

IAmBatman

Champ of C3G Con 2020, 2024, and mindless posting
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The Book of Tempest

C3G DC SUPER SECRET EXCLUSIVE 39
SUPER SMASH-UP


C3G_Tempest_comic.png


C3G_Tempest_mini.png


The figure used for this unit is a Heroclix figure from the Crisis set.
Its model number and name are #047/Tempest.
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Character Bio - Also as a teenager, Garth met and fell in love with Aquagirl (Tula), the impetuous and feisty Atlantean ward of Aquaman's predecessor, King Juvor. They dated for years, aiding Aquaman as defenders of the undersea realms, until Tula's death at the hands of Chemo during the Crisis on Infinite Earths. Grief-stricken, Garth left Atlantis, rejoining the Teen Titans on a number of occasions, and saw his relationship with Aquaman become violent and strained [....]

“Garth nearly joined the list of casualties during "Titans Hunt," an all-out attempt to wipe out the former teen sidekicks and their allies. While trying to free the ascending Golden Eagle from the clutches of a member of the Wildebeest Society, Aqualad fell from a great height, his body mangled and his bones shattered on the rocks of a sea wall below [….]

“After the boy nearly died twice, the Titans called for Aquaman, who took Garth to the Idyllists in the hopes that their metaphysical cures might save him. While at the edge of death, Garth saw Tula and begged to join her in the Great Beyond, but was instead revived by Tusky the walrus. Angered that Arthur had yet again abandoned him and, worse, with people he thought hated him, he fought with his mentor but eventually they parted as friends [….]

“Some time later, Garth encountered a band of shark-like merpeople who attacked the hero with a kind of "mystic water." Garth vanished and reappeared in another dimension, where Atlan awaited to train him. Atlan taught Garth to use powers the young Idyllist didn't know he possessed, including elemental powers which allowed him to heat and cool water and create whirlpools, as well as fiery purple blasts of energy from his eyes. Toward the end of his training, Garth was scarred in a ritual, leaving two pronounced scars over his right eye which healed into "tattoos" once he had conquered his inner turmoil. Atlan told Garth that the final part of his training was to complete the ritual that would grant him full access to his ancestral magical power, and thus Garth had to return to Shayeris, in the Hidden Valley.

“Garth returned to our dimension at nearly the same time he left, although he was approximately three years older upon his return [….] Garth descended into Shayeris. Just the sheer proximity to the ancient pool of ancestral magic allowed Garth to tap into the power, and charged with the purple energy, he recreated his costume out of the Idyllist red and black flag and renamed himself Tempest. Tempest then found his father's sanctum and performed the magical ritual which would give him his power.” (Wikipedia, 2013).
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-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • As a figure that can place water tiles, Tempest can benefit these figures.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Tempest - Design Phase

NAME = TEMPEST
SECRET IDENTITY = GARTH

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = TITAN
PERSONALITY = WILD

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 4
ATTACK = 3
DEFENSE = 4

POINTS = 210


MYSTICAL TEMPEST
Start the game with 6 water tiles on this card. After moving, instead of attacking with Tempest, you may choose an empty land space within 4 spaces of Tempest and place a water tile from this card on that space, if possible. After placing the water tile, one at a time, roll an unblockable attack die against each figure within one space of the water tile.

WATER STRENGTH 2
Tempest does not stop his movement when entering water spaces. Add 2 dice to Tempest's attack and defense while he is on a water space.

MAGICAL DEFENSE
When Tempest is attacked by an opponent's figure that does not have the Magical Defense special power, the most wounds Tempest can take for this attack is one.

SUPER STRENGTH
 
Re: The Book of Tempest - Design Phase

BACKGROUND
14193543-ocean-storm.jpg

ocean-storm-01.jpg

images

nature_other_ocean_storm_wallpaper-normal.jpg
 
Re: The Book of Tempest - Design Phase

I like it :up:.
 
Re: The Book of Tempest - Design Phase

I don't know this guy, but looks pretty cool. He and Hydro-Man can spread a lot of water around. Both Hydro-Man and Tiger Shark will like that :D
 
Re: The Book of Tempest - Design Phase

He could get REALLY annoying against ground units with all of those water tiles... but looks good overall. Water Strength needs a number, I believe?
 
Re: The Book of Tempest - Design Phase

He could get REALLY annoying against ground units with all of those water tiles... but looks good overall. Water Strength needs a number, I believe?

Yeah, depends on the map, but placing them one at a time and a max of six shouldn't be too annoying, except at extreme choke points. And even then, they just have to move along them slowly. It's got nothing on Magma placing molten lava. :p

And, yeah, I suppose if it's an all melee ground pounding team, he might be able to kite a little if the map works out right and he gets the tiles up quickly enough, but that seems like a lot of niche situations all combining together with a bit of luck, where someone like Silver Surfer can already do all of this on his own, and who's stupid enough to bring an all melee and all ground pounding army anyway? :p

I went ahead and snuck the number in there for Water Defense. Just an oversight! Thanks. :)
 
Re: The Book of Tempest - Design Phase

I really like it! :) 6 tiles might be too much, but that's easily figured out in testing!
 
Re: The Book of Tempest - Design Phase

I like it too but I wonder if Water Strength 2 might be justified with this guy.
 
Re: The Book of Tempest - Design Phase

I like it too but I wonder if Water Strength 2 might be justified with this guy.

I could see that, but I might drop his attack number to 3 if we go that route. 5 attack from range without height advantage or other boosts yet seems like plenty for him.
 
Re: The Book of Tempest - Design Phase

OK, updated with Water Strength 2 instead of 1, a base attack of 3 instead of 4, and an estimated cost of 220 (we'll see!).

I also lowered his life to 4 in hopes of keeping his cost below Aquaman's. With Magical Defense, 4 life is already darn good, and he's got a nice power set as well. I don't think the life of 5 was needed. Also, Aqualad has a life of 3, and this guy is just Aqualad grown up.

Sending out to the ERB! :)
 
Re: The Book of Tempest - Design Phase

Thanks! That power will definitely determine how powerful he is. I could see the tactical advantages of letting him "calmly" place water for sure, though I do like the simplicity here. Something to think about for sure, though!

dok said:
The only real concern is mytical tempest, and its ability to bypass special defense and special powers. I might limit Mystical tempest to just one or two "attacks". This also allows you to put water down next to your own figures without risking wounding Tempest or his allies. I'm not sure that's thematic or not.

Overall, no big concerns.

IAmBatman said:
Here's Aqualad all grown up! As always, I look forward to hearing your thoughts and comments (and concerns) before he goes to initial playtesting!

Thanks,
Bats

NAME = TEMPEST
SECRET IDENTITY = GARTH

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = TITAN
PERSONALITY = WILD
SIZE/HEIGHT = MEDIUM 5

LIFE = 4
MOVE = 5
RANGE = 4
ATTACK = 3
DEFENSE = 4
POINTS = 220?

MYSTICAL TEMPEST
Start the game with 6 water tiles on this card. After moving, instead of attacking with Tempest, you may choose an empty land space within 4 clear sight spaces of Tempest and place a water tile from this card on that space, if possible. After placing the water tile, one at a time, roll an unblockable attack die for each figure within one space of the water tile.

WATER STRENGTH 2
Tempest does not stop his movement when entering water spaces. Add 2 to Tempest's attack and defense while he is on a water space.

MAGICAL DEFENSE
When Tempest is attacked by an opponent's figure that does not have the Magical Defense power, the most wounds Tempest can take for this attack is one.

SUPER STRENGTH
 
Re: The Book of Tempest - Design Phase

Don't know this guy, but is the tempest supposed to be like a mini tornado? Not sure how he could drop it next to his ally and have it only affect one or two enemy figures. Sure it would be nice to drop it next to Hydro-Man or Tiger Shark, but they don't benefit from it unless they are on it or start their turn on it, so they would still have to move onto it, and could do so from a few spaces away anyway.

I kind of like the idea of messing with pods, though he still has to get relatively close to them, so he'd be exposed too. Unless he had his own pod possy going on. :)
 
Re: The Book of Tempest - Design Phase

His limited range would mean that he'd have to move his pod close enough to someone else's pod and/or turtle until someone came to his, so I definitely see him as more of an anti-pod guy than a pro-pod guy. I'm definitely leaning towards keeping him as is and seeing how strong he is. :)

Bizarro + Jocasta + Mastermind could definitely use more counters!
 
Re: The Book of Tempest - Design Phase

Margloth! Great to see you again, buddy! :)

Good wording note, thank you!

For the Tempest, I figure it's both magical and very violent, so I don't mind it affecting pretty much everyone if they're exposed to it, including Tempest if he's too close.

Cheers,
Bats

Margloth said:
Holy Moley it's been a while!
Sorry about that... I've been trying to shape up for a new job (as well as going through the loooong process of applying for that job). Anyway, on to young master Garth.
IAmBatman said:
Here's Aqualad all grown up! :smile: As always, I look forward to hearing your thoughts and comments (and concerns) before he goes to initial playtesting!

Thanks,
Bats

NAME = TEMPEST
SECRET IDENTITY = GARTH

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = TITAN
PERSONALITY = WILD
SIZE/HEIGHT = MEDIUM 5

LIFE = 4
MOVE = 5
RANGE = 4
ATTACK = 3
DEFENSE = 4
POINTS = 220?

MYSTICAL TEMPEST
Start the game with 6 water tiles on this card. After moving, instead of attacking with Tempest, you may choose an empty land space within 4 clear sight spaces of Tempest and place a water tile from this card on that space, if possible. After placing the water tile, one at a time, roll an unblockable attack die for against each figure within one space of the water tile.

Cool power. But should other figures with Water Strength be affected? I assume this represents a torrent of water so probably so.

WATER STRENGTH 2
Tempest does not stop his movement when entering water spaces. Add 2 to Tempest's attack and defense while he is on a water space.

MAGICAL DEFENSE
When Tempest is attacked by an opponent's figure that does not have the Magical Defense power, the most wounds Tempest can take for this attack is one.

SUPER STRENGTH

Cool design, and a great tie in for other "sea" characters. Also cool as a sea guy who isn't completely screwed without being in water.

Yeah, not one of old Will's most beloved works. :shrug:

Good wording notes - I'll definitely look into cleaning these up for consistency. :)

Thematically, there's no reason the space would even need to be in "clear sight" so I'm not sure why I put that there. Probably just habit. I'll just take that wording out to make it easier here. :)

As to your jokes, sir, I say: "tea hee". :p

davidlhsl said:
Tempest in a Teapot

Because I'm drinking tea now. :grin:

Mystical Tempest

I believe there have been questions in the past regarding whether a land space can be within clear sight of a figure. I do know that the classic figure Shurrak uses this language, but the Rulings and Clarifications indicates you have to be able to see the figure in the placed space. That's one for the Rules Team.

Water Strength 2
Probably should be "Add 2 dice."

Nice nod to Aqualad!

Magical Defense
Probably should be "Magical Defense special power."

Nice nod to Scarlet Witch. :wtf:
Oh, never mind. :razz:

Final Thoughts
Just checked the Heroclix figure, and it looks great! All we need are some Tea Tiles.

Sorry about the lack of Shakespeare jokes, but I'm not familiar with that play.
 
Re: The Book of Tempest - Design Phase

Cleaned up the language in the SP here. Hopefully I can get in the initial this weekend.
 
Re: The Book of Tempest - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (TEMPEST)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS though I’ll definitely be asking for more tests with Killer Croc and Aquaman.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 220-230.
- Give a brief overview. I think he was closest to 220 in the one-on-ones, but he should offer enough value to figures boosted by water terrain to put him at 230 at least. I’ll try him there in the army tests.
Spoiler Alert!

_____________________________________________________________

Squad Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 200?
- Give a brief overview. Tempest is better than he showed here, but this wasn’t a great match up.
Map: Custom
Units: Tempest vs. S.H.I.E.L.D. Agents x2 (220)
Spoiler Alert!

_____________________________________________________________

Squad Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 200ish?
- Give a brief overview. Tempest just isn’t that great at crowd control, but his dice were also bad here.
Map: Custom
Units: Tempest vs. Bad Cops x4 (220)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 220.
- Give a brief overview. Aquaman and Tempest were strong early on, taking down Martian Manhunter and Robin, but they couldn’t overcome Green Arrow sniping from height, far away.
Map: Custom
Units: Animal Man (170), Aquaman (230), Hydro-Man (190), Lagoon Boy (90), Tempest (220) (1,000) vs. Batman (200), Robin (Dick) (100), Martian Manhunter (300), Green Arrow (150), Flash (250) (1,000)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Yes.

- What should be the unit's point value? 220.
- Give a brief overview. Tempest lasted until Round 7 and made his presence known, but there were too many attacks per Order Marker from Lex’s crew for Tempest and company to overcome.
Map: Custom
Units: Tempest (220), Sage (180), Killer Croc (200), Green Lantern (John Stewart) (340), Alfred (60) (1,000) vs. Superman (400), Lex Luthor (100), Krypto (80), Hired Guns (130), Body Guards x6 (90), Kryptonian Soldier (200) (1,000)
Spoiler Alert!

_____________________________________________________________

Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 220
- Give a brief overview. Tempest goes down early to multiple attacks from the X-Men, but does a little damage first, and reminds me how valuable it is to be a Titan.
Map: Custom
Units: Tempest (220), Speedy (Mia) (80), Lagoon Boy (90), Nightwing (200), Starfire (210), Raven (190) (990) vs. Professor X (220), Cyclops (190), Jean Grey (180), Beast (170), Angel (90), Nightcrawler (140) (990)
Spoiler Alert!
 
Re: The Book of Tempest - Design Phase

I like him at 220. Accepting pre-yeas. :-D
 
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