NAME = TECHNO
SECRET IDENTITY = PAUL NORBERT EBERSOL
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHARLATAN
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 4
ATTACK = 3
DEFENSE = 4
POINTS = 150
TECH-PAC
After revealing an Order Marker on this card, you may choose two of the following effects for the rest of your turn:
-add 2 to Techno's Move number and Techno will not take any leaving engagement attacks.
-add 3 to Techno's Range number and Techno can attack non-adjacent figures even if he is engaged.
-when Techno attacks, he may attack one additional time.
-after Techno attacks a non-adjacent figure, he may attack one additional time.
-all figures that were engaged with Techno at the start of your turn subtract 1 from their Defense numbers.
RECKLESS ENGAGEMENT
If Techno is not adjacent to any friendly figures and is engaged with at least one enemy figure, add 1 die to his normal attack and subtract 1 die from his defense.
FLYING