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The Book of Surtur

Hahma

Prickly Cactus
Site Supporter
The Book of Surtur

C3G MARVEL SUPER SECRET EXCLUSIVE 27
RAGE OF RAGNAROK


C3G_Surtur_comic.png

Comic PDF

C3G_Surtur_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Hammer of Thor set.
Its model number and name are #201/ Ragnarok Surtur.

_______________________________________________________
Character Bio -
Surtur was native to the extra-dimensional plane of Muspelheim and was the mortal enemy of the Asgardian ruler Odin and his son Thor. Surtur and the ice demon Ymir were older, and therefore more powerful immortals than Odin and Thor, who were always hard pressed to defeat them. Surtur was imprisoned for a long time within the depths of the Earth, but was once freed by Loki and set aganst the Earth when Odin visited there to break the romance between Thor and Jane Foster. Thor used Odin's magic sword to send Surtur to outer space, where he was bound against a magnetic asteroid. He was next summoned to Earth together with Ymir when the Spell of Fire and Ice was cast by the Sons of Satannish.

Surtur's role in the Ragnarok Cycle began by forging/reforging Twilight — a huge magical blade — and then sending his legions of fire demons to Earth, to draw Asgard's armies away from their capital city. Surtur then crossed Bifrost, the Rainbow Bridge, and attempted to destroy the city once and for all. Odin, Thor and his adopted brother Loki, however, made a last stand and eventually defeated Surtur - at the cost of Odin, who fell with his foe into a dimensional rift. After the final Ragnarok, Beta Ray Bill briefly visited the ruins of Asgard, and saw Surtur's massive form falling from the sky. Surtur was still clutching Twilight, although the sword was broken during Bill's battle with the demon Asteroth.

(From Marvel Comic Database)
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-Rulings and Clarifications-
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-First Reevaluation Version Playtests:Second Reevaluation Version Playtests:
Card updates:
25 July 2021 - Twilight Sword updated
 
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Re: The Book of Surtur - Design Phase

NAME = SURTUR

SPECIES = DEMON
UNIQUENESS= EVENT HERO
CLASS = DESTROYER
PERSONALITY = MALEVOLENT

SIZE/HEIGHT = HUGE 10

LIFE = 14

MOVE = 7
RANGE = 2
ATTACK = 8
DEFENSE = 6

POINTS = 1000


TWILIGHT SWORD
Start the game with 1 orange Twilight Marker on this card. After taking a turn with Surtur, you may choose an opponent’s figure within 4 clear sight spaces. If the figure is not a Unique or Event Hero, remove the Twilight Marker from this card and inflict 2 wounds on the chosen figure. If the chosen figure is a Unique or Event Hero, roll the 20-sided die. If you roll 15 or higher, you may remove the Twilight Marker from this card and the chosen figure receives 2 wounds, or you may place the Twilight Marker on the chosen figure’s card and that figure cannot use any special powers for the remainder of the round. At the end of each round, the Twilight Marker is returned to this Army Card. The Twilight Marker can only be removed from this card by the player controlling Surtur.

INTENSE HEAT
Immediately after placing Order Markers for each round and before rolling for initiative, you must roll one combat die for each figure within 2 spaces of Surtur, one at a time, or two dice for a common figure. If at least 1 skull is rolled, the figure receives 1 wound. Figures with the Lava Resistant special power are not affected by Intense Heat.

LAVA RESISTANT
Surtur never rolls for molten lava damage or lava field damage and does not have to stop in molten lava spaces.

SUPER STRENGTH
 
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Re: The Book of Surtur - Design Phase

Another character I don't know. Powers seem good, although I am not sure what happens to the twilight marker at the end of the round for the one that you place on another figure's card to negate their powers for rest of the round. And being an event hero he might need a couple more of the twilight markers.
 
Re: The Book of Surtur - Design Phase

Maybe I need to add at the end of that power, "at the end of the round remove any Twilight Markers placed by Surtur" or something to that effect?

He begins each round with 2 Twilight Markers on is card and he can only place them after taking a turn and revealing the X OM. So he can only use 1 Marker per round. I guess I gave him 2 Markers in case he teamed up with Loki, but then Loki still needs 2 OM's. So either Surtur would have a numbered OM and 2 X's or have only 1 X and 2 numbered OM's. Either way he can't use both X's unless if he did have both X's, he used one after taking a turn with his only numbered OM and got to take another turn from someone else in order to use the other X. Hmmm... The only other reason he'd need 2 Markers is to keep Zatanna from nerfing him right off the bat and take away a key part of his power. It would be difficult for her to take both Markers from him. The only other thing would be to make it 1 Marker at the beginning of each round and put a line in there that he cannot have it removed by any special power or glyph.

I don't know the character really either A3n. But it's a cool mini and a big fiery demon event hero is always kind of neat. I did some research so I at least know that his Twilight Sword is pretty powerful and nasty. Also, he can appear to be 1,000 feet tall, thus the range of 2.


Surtur from Marvel Comic Database
 
Re: The Book of Surtur - Design Phase

TWILIGHT SWORD
Begin each round with 2 Twilight Markers on this card. After taking a turn with Surtur, you may reveal the ‘X’ Order Marker on this card and choose an opponent’s figure within 6 clear sight spaces. If the figure is not a Unique Hero or an Event Hero, remove a Twilight Marker from this card and destroy the chosen figure. If the chosen figure is a Unique Hero or Event Hero, roll the 20-sided die. If you roll a 9 or higher, you may remove a Twilight Marker from this card and the chosen figure receives 2 wounds, or you may place a Twilight Marker on the chosen figure’s card and that figure cannot use any special powers for the remainder of the round.


Okay, after rethinking this after A3n's comment. I thought I ought to add the line about returning the marker to his card at the end of each round as well as making sure that he is the only one that can remove the marker (so Zatanna can't). After adding that text, I eliminated some text by removing the X OM requirement as he shouldn't need to reveal the X OM to use the power.



I'd say that if he needs tweaking upward, adding another marker he can use during a round would certainly help.



So this is a possible revision:



TWILIGHT SWORD
Start the game with 1 Twilight Marker on this card. After taking a turn with Surtur, you may choose an opponent’s figure within 6 clear sight spaces. If the figure is not a Unique Hero or an Event Hero, remove the Twilight Marker from this card and destroy the chosen figure. If the chosen figure is a Unique Hero or Event Hero, roll the 20-sided die. If you roll a 9 or higher, you may remove the Twilight Marker from this card and the chosen figure receives 2 wounds, or you may place the Twilight Marker on the chosen figure’s card and that figure cannot use any special powers for the remainder of the round. At the end of each round, the Twilight Marker is returned to this Army Card. The Twilight Marker can only be removed from this card by the player controlling Surtur.
 
Re: The Book of Surtur - Design Phase

He looks pretty beastly, and I like the general direction but I feel like there is too much going on in the Twilight Sword power, can we trim is down some?
 
Re: The Book of Surtur - Design Phase

Perhaps word wise, but not affect wise. A lot of it is based on Scarlet Witch's Chaos Curse wording, so I see no problem as far as it being too much. To be an Event Hero, he needs something more than a lot of lives and a big attack. So having the option to dish out 2 wounds or negate a figure's special powers for the remainder of the round is a nice option to be able to have for his cost and Event Hero uniqueness.

Edit: Actually, it's a quite simple power.

Surtur takes a turn. Then he can choose a figure within 6 CSS. If the figure is not a Unique or Event Hero, he can remove the Twilight Marker and destroy the figure. If the chosen figure is a U or E Hero, roll the d20 and 9+ lets you remove the Twilight Marker and put 2 wounds on the figure or place the marker on the figure's card and it can't us a special power for the rest of the round. Ultimately, it will be super easy to do, just depends on which figure he chooses and what the effects can be.
 
Re: The Book of Surtur - Design Phase

I was about to comment on the two points of "returning markers to his card" and dropping the "X Marker" restriction. I was gonna go into detail about why we should make those changes.... and then I read below. :lol:

Great writeup. I love it, and I don't think it is too complicated, especially for an Event Hero.
 
Re: The Book of Surtur - Design Phase

Wow. :shock: For not knowing the character, you nailed the theme, Hahma. Great write-up and he looks super fun! :thumbsup:
 
Re: The Book of Surtur - Design Phase

I was about to comment on the two points of "returning markers to his card" and dropping the "X Marker" restriction. I was gonna go into detail about why we should make those changes.... and then I read below. :lol:

Great writeup. I love it, and I don't think it is too complicated, especially for an Event Hero.

Wow. :shock: For not knowing the character, you nailed the theme, Hahma. Great write-up and he looks super fun! :thumbsup:


Thanks fellers. Sometimes my brain works better than other times. I just wish those times were more often :D

Sent him out to ERB
 
Re: The Book of Surtur - Design Phase

ERB from David

Surtur

Did you know that if you rearranged the letters in Surtur, you could spell Surtur? It's true!

Twilight Sword
Do you have to specify a marker color?

Really wicked ability, and I love the choice between negation or 2 wounds.

Intense Heat
This isn't going to make your games of Flash Point Fire Rescue any easier. Save the cat, Hahma! :lol:

Comma after "receive 1 wound".

Since this doesn't take place during a turn, this won't trigger Hulk's Rage or Red Hulk's Overheated. In fact, I don't think the 2 wounds from this or the Sword would be reduced by Magical Defense.

Final Thoughts
This is definitely a toasty design, but he's pretty brutal.
Thanks David, next time we will save the cat. I added the "comma". We can see about the Marker color once we decide on a Marker to use I suppose. :D
 
Re: The Book of Surtur - Design Phase

I had a really busy weekend and after looking this guy over he looks very Event Hero right now, I kinda missed that before skipping straight to the powers. A very solid and fun looking design. Nice work Hahma.
 
Re: The Book of Surtur - Design Phase

ERB from Porkins,

Looks tough! Event heroes are neat because they are so different. Defense 7 means that most ranged attacks won't crack his defense, so you have to move in...and risk the range 2 attack of 8 plus the Twilight Sword. Should make for some fun battles.

The technical writer in me says that you should separate the end part of Intense Heat into two sentences:

INTENSE HEAT
Immediately after placing Order Markers for each round and before rolling for initiative, you must roll one combat die for each figure adjacent to Surtur, one at a time. If a skull is rolled, the figure receives 2 wounds. Figures with the Super Strength special power only receive 1 wound. and Figures with the Lava Resistant special power are not affected by Intense Heat.

Quote:
Originally Posted by Hahma
For your ERB viewing pleasure, here's a fellow that goes by the name Surtur.

Thanks in advance

Quote:
NAME = SURTUR
SPECIES = DEMON
UNIQUENESS= EVENT HERO
CLASS = DESTROYER
PERSONALITY = MALEVOLENT
SIZE/HEIGHT = HUGE 10

LIFE = 15
MOVE = 7
RANGE = 2
ATTACK = 8
DEFENSE = 7
COST = 800?

TWILIGHT SWORD
Start the game with 1 Twilight Marker on this card. After taking a turn with Surtur, you may choose an opponent’s figure within 6 clear sight spaces. If the figure is not a Unique Hero or an Event Hero, remove the Twilight Marker from this card and destroy the chosen figure. If the chosen figure is a Unique Hero or Event Hero, roll the 20-sided die. If you roll 9 or higher, you may remove the Twilight Marker from this card and the chosen figure receives 2 wounds, or you may place the Twilight Marker on the chosen figure’s card and that figure cannot use any special powers for the remainder of the round. At the end of each round, the Twilight Marker is returned to this Army Card. The Twilight Marker can only be removed from this card by the player controlling Surtur.

INTENSE HEAT
Immediately after placing Order Markers for each round and before rolling for initiative, you must roll one combat die for each figure adjacent to Surtur, one at a time. If a skull is rolled, the figure receives 2 wounds. Figures with the Super Strength special power only receive 1 wound and figures with the Lava Resistant special power are not affected by Intense Heat.

LAVA RESISTANT
Surtur never rolls for molten lava damage or lava field damage and does not have to stop in molten lava spaces.

SUPER STRENGTH
 
Re: The Book of Surtur - Design Phase

I'm not sure, but I think it sparkles in the sun. :lol:
 
Re: The Book of Surtur - Design Phase

Started initial test on this guy and will have to tweak some stuff I think.

Squads -

Vs. Gorilla City Warriors x 6 for 750 points. 6 of 18 GCW live to win on T2R3. Getting 3 attacks of 6 most of the time was brutal. He killed 4 with Intense Heat and 3 with Twilight Sword with the remaining 5 from normal attack.

Vs. SHIELD Agents x 7 for 770 points. Surtur wins with 8 wounds on T4R6. The Agents didn't have enough good attack rolls. He did kill a couple with Intense Heat.

Army Tests -

Vs. Hasbro Hulk and Thor for 800 points. Surtur wins with 11 wounds at the beginning of R3 after Intense Heat put final wound on Thor. Hulk didn't do anything as Rage Smash got negated with Twilight Sword and Surtur was just rolling like crazy with attacks and Hulk could only use normal attack and even had height from a ladder once but rolled crappy. Thor did all the damage.

Vs. Hasbro Hulk and Thor for 800 points again. Surtur wins with 8 wounds on T1R3. He didn't even roll good for Twilight Sword, but his attacks were just brutal vs. Hulk and then he managed to hit Twilight Sword after turn 1 of round 3 (after he got Hulk up to 7 wounds with a 6/3 attack) so he uses TS to put final wound on Hulk.

Vs. Superman I and C3G Silver Surfer for 800 points. Surtur wins with 3 wounds on T1R3. He had gotten Surfer up to 3 wounds with a 1 wound attack and Twilight Sword roll to put 2 more wounds on him. Surfer missed with a 3/4 attack and on Turn 1 Round 2 Surtur killed him with a 4/0 attack. Surter was able to negate Man of Steel and then make short work of Superman.


Now I will admit that he had some phenomenal attack rolls throughout the army tests, and he was only going against 2 unit armies and ones that didn't have multiple attacks or range. So there is that consideration. Though I think I'd still like to try some changes.

Changes I am considering:

I want to keep his attack at 8, as thematically, he should be on par (if not more) with Thor.

I think lowering his defense to 6 should help, especially since he has 15 lives. So that will even help squaddies (other than GCW who don't need help) get wounds on him as well as HH's make bigger dents.

I also think that the d20 roll for Twilight Sword should be raised. Now it's at 9, but I think considering his durability and the chances to use it, raising it to 12 is a decent place to start.
 
Re: The Book of Surtur - Design Phase

I had a concern about basing this figure as it was a little tipsy on the Clix base. I was going to leave it on the Clix base but know that many people like to rebase them, so I figured I better rebase this one as I was hoping that it didn't need a double base.

Well I made sure to place the base of the mini toward the back of the base to give it as much rear weight as possible. But before gluing it down, I wanted to make double sure. So I used a razor knife and sandpaper to scrape and sand the two raised lines of plastic on the bottom of the base. I then glued a quarter underneath to give the base more weight. It fit great once those lines were removed and you'd never know it was there.

The mini can be rebased on a single base and when I glued the quarter to the bottom, it is a lot more sturdy than it was on the larger Clix base. I just wanted to mention this in case it got brought up later. :D


Photos:

5bdb6d1d-5bf2-4049-9361-c4ca7535ebfa_zps348e0c00.jpg



5ccc87c5-2489-4e00-9204-a11808021749_zpsde89d73e.jpg
 
Re: The Book of Surtur - Design Phase

You should link that post in the OP & maybe add a photo to demonstrate.
 
Re: The Book of Surtur - Design Phase

Good idea A3n. I linked that post under Rulings and Clarifications. I didn't take a picture yet, but will add that later. Of course the work is done on it, but I can still kind of show what I did and how it looks after. Not that hard and only costs a quarter. It may have worked fine without adding the quarter for extra weight, but it would have been more of a pain to work on the under side of the base with the mini glued to the top of it, so I figured it was worth a quarter. :D
 
Re: The Book of Surtur - Design Phase

I hope I'm at the point now after the change to Surtur's defense down to 6 and D20 roll for Twilight Sword up to 12 that it might be good to move on.

I ran 4 tests after the change:

Surtur (800) vs. Superman I and C3G Silver Surfer (800)

Game 1 - Surtur wins with 10 wounds on T3R3

Game 2 - Silver Surfer wins with 2 wounds on T1R4 (Surtur missed all d20 rolls for Twilight Sword)


Surtur (800) vs. Hasbro Hulk and Thor (800)

Game 1 - Hulk wins with 5 wounds on T6R2

Game 2 - Surtur wins with 8 wounds on T6R2


I'll do the Gorilla City Warriors test again (they beat him when he had defense of 7) and the Shield Agents again (he beat them and now they might have a better chance with his defense down to 6).

Then I will do some tests with him vs. 800 point armies with mid-levels and some with mid-levels and squad bonding. Then I will have Surtur as part of a larger army against a big army.

I'm going to take this slowly as I kind of need to do some other stuff with my free time or I'll start feeling the burn. I've been getting a lot of units done lately so I think a slower down period should be fine as I'm caught up on waves for quite a while.
 
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