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- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
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Army Test 1
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 200
- Give a brief overview. The Apes had a tough time of it here, as The F4 were able to grab the height and hold them off. Mikhlo did a fair amount in the little time he had. Especially with almost always attacking someone rolling 10 dice for defense. He also managed to Super Throw twice, despite always attempting it on someone with Super Strength. Enhanced Durability held off at least 2 wounds, which helped to keep him around.
Map: HYDRA Base Gehenna
Armies: Army 1: Mikhlo, Gorilla City Warriors x3, Solovar, Gorilla Man (995) VS Army 2: Mister Fantastic, Invisible Woman, Human Torch, The Thing (1000) Damage: 1 wound on The Thing, 2 wounds on Mr. Fantastic. Super Throw Used: 2 times out of 6 attempts, 1 wounds.
Spoiler Alert!
Mr. Fantastic with 4 wounds, The Thing with 2 wounds and Invisible Woman with no wounds win the game.
Round 1: Army 1 wins Initiative
Army One: Gorilla-Man and the GCW head out.
Army Two: The Thing and Mister Fantastic move out.
Army One: GCW continue moving out, Gorilla-Man attacks Thing but is easily defended.
Army Two: Torch attacks Gorilla-Man but fails to do any damage; Invisible Woman and Reed move onto the wall.
Army One: The GCW put a wound on Thing; Gorilla-Man inflicts a wound on Reed, fails to hurt Torch.
Army Two: Thing kills a GCW; Torch puts 3 wounds on Gorilla-Man.
Round 2: Army 2 wins Initiative
Army Two: Torch kills Gorilla-Man and becomes him; Reed kills a GCW.
Army One: The GCW move up; Mikhlo attempts to throw a Gorilla on top the wall but fails.
Army Two: Thing moves up onto the wall; Reed kills a GCW.
Army One: The GCW continue their charge; Mikhlo fails again to throw.
Army Two: Thing fails to hurt a Gorilla; Reed kills a Gorilla.
Army One: A GCW inflicts a wound to Gorilla Man; Mikhlo attacks Thing and receives a wound instead, fails to throw.
Round 3: Army 1 wins Initiative
Army One: The GCW attack Thing twice, doing no damage; Mikhlo attacks but fails then throws Thing away, inflicting a wound.
Army Two: Sue kills a GCW, Reed inflicts a wound to Mikhlo.
Army One: The GCW put 2 wounds on Gorilla-Ma, fail to hurt Reed; Mikhlo jumps down and tosses a gorilla up on the wall next to Invisible Woman.
Army Two: Thing, stranded on the outside of the map, charges back in; Sue fails to hurt a GCW; Reed takes a wound from disengagement to kill the GCW next to Sue.
Army One: The GCW put another wound on Gorilla-Man (4), fail to hurt Thing; Mikhlo runs up the ladder.
Army Two: Thing kills a Gorilla; Reed inflicts a wound on Mikhlo.
Round 4: Army 1 wins Initiative
Army One: The GCW kill Gorilla-Man (his Curse fails); Mikhlo puts 2 wounds on Reed, despite him having 10 defense, but fails to Throw.
Army Two: Thing climbs up the ladder; Sue fails to kill a GCW; Reed inflicts a wound to Mikhlo (4 total).
Army One: Mikhlo fails to hurt Reed and fails with his Throw.
Army Two: Thing finishes off the last 2 GCW; Sue repositions; Reed fails to kill Mikhlo.
Army One: Solovar charges out.
Army Two: Reed kills Mikhlo.
In round 5 and one turn of round 6, Solovar failed to do any damage and is killed by The Thing.
Army Test 2
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 200
- Give a brief overview. Boomerang forced Cap out of the startzone early, which really hurt the Avengers. Mikhlo did well enough, even though a Ninja managed to get on top the wall and slowly took him out. He would have done much better if not for an all-shields defense roll from Elektra and a bad Initiative roll.
Map: HYDRA Base Gehenna
Armies: Army 1: Mikhlo, Captain America (C3G), Bucky, Emma Frost, Jubilee, Toad (815) VS Army 2: Hand Ninja x4 Bullseye, Boomerang, Elektra (815) Damage: Killed 4 Ninja, 1 wound on Elektra. Super Throw Used: 1 times out of 2 attempts, 0 wounds.
Spoiler Alert!
Bullseye with 2 wounds, Elektra with 1 wound and 4 Hand Ninja are the victors.
Round 1: Army 1 wins Initiative
Army One: Cap reveals an OM to boost the rest and slides up.
Army Two: Boomerang flies up and the Ninja move out.
Army One: Mikhlo runs out.
Army Two: Boomerang attacks Mikhlo but doesn't do any damage, inflicts a wound on the return; Hand Ninja continue to move out.
Army One: Mikhlo kills a Ninja.
Army Two: Boomerang fails to hurt Bucky; Ninja move up and one attacks Mikhlo, doing no damage.
Round 2: Army 1 wins Initiative
Army One: Bucky and Cap fail to hurt Boomerang but Cap kills a Ninja.
Army Two: Boomerang does no damage to Cap; Ninja fail to hurt Mikhlo, put 2 wounds on Bucky.
Army One: Bucky does no damage to Boomerang; Cap puts 2 wounds on Boomerang, fails to kill a Ninja.
Army Two: Bullseye moves up; Ninja attack Mikhlo twice but do no damage.
Army One: Mikhlo kills a Ninja.
Army Two: Bullseye does no damage to Cap; Ninja finish off Bucky and put 1 wound on Milkhlo (2 total).
Round 3: Army 2 wins Initiative
Army Two: Bullseye does no damage to Cap; Ninja put a wound on Mikhlo.
Army One: Cap kills Boomerang, does no damage to Bullseye.
Army Two: Bullseye moves even with Cap but does no damage; Ninja put another wound on Mikhlo, engage Cap but fail to wound him.
Army One: Mikhlo kills a Ninja, fails to throw.
Army Two: Bullseye yet again fails to hurt Cap; Ninja put 1 wound on Cap, fail to hurt Mikhlo.
Army One: Mikhlo attacks Elektra, does no damage, but Knockback wounds her and kills a Ninja, then throws Elektra down (no wound).
Round 4: Army 2 wins Initiative
Army Two: Elektra kills Mikhlo; Ninja put a wound on Jubilee and fail to wound Cap.
Army One: OM lost on Mikhlo.
Army Two: Bullseye wounds Cap once (2); Ninja put a wound on Cap, fail on Emma.
Army One: Cap kills a Ninja, can't hurt Bullseye.
Army Two: Bullseye puts a wound on Cap; Ninja do no damage to Toad and Emma.
Army One: Cap puts 2 wounds on Bullseye.
Round 5: Army 2 wins Initiative
Army Two: Bullseye disengages (no wound) and kills Cap; Ninja put a wound each on Emma and Jubilee.
Army One: OM lost on Cap.
Army Two: Bullseye kills Cap; Ninja kill Jubilee and wound Emma twice.
Army One: Emma switches to Diamond Form, kills a Ninja.
Army Two: Bullseye can't hurt Emma; neither can the Ninja.
Army One: Emma fails to kill a Ninja.
Round 6: Army 1 wins Initiative
Army One: Emma kills a Ninja.
Army Two: Bullseye shatters Emma.
Army Test 3
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 200
- Give a brief overview. Mikhlo did better here, if not for Chameleon and his team tearing up the opposition, he could have done even more. His Throws failed again, but again they were all attempted on figures with Super Strength.
Map: HYDRA Base Gehenna
Armies: Army 1: Mikhlo, Gorilla Grodd, Gorilla City Warriors x2 (675) VS Army 2: Rhino, Shocker, Hydro-Man, Chameleon (670) Damage: 2 wounds to Rhino, 1 wound to Shocker. Super Throw Used: 0 times out of 4 attempts, 0 wounds.
Spoiler Alert!
Unwounded Grodd, Twice wounded Mikhlo, 1 Gorilla City Warrior win.
Chameleon Impersonates Grodd.
Round 1: Army 2 wins Initiative
Army Two: Hydro-Man moves out.
Army One: GCW and Mikhlo move out, Mikhlo fails to throw a GCW onto the wall.
Army Two: Hydro moves out of the water and drops a tile down.
Army One: A GCW puts 2 wounds on Hydro and knocks him off the water; Mikhlo does no damage and fails to throw.
Army Two: Hydro-Man uses his SA, doesn't hurt the GCW, puts a wound on Mikhlo and moves him behind the GCW.
Army One: The Gorillas put 3 wounds on Hydro-Man; Mikhlo moves around the outcropping.
Chameleon Impersonates Grodd.
Round 2: Army 2 wins Initiative
Army Two: Hydro-Man uses his SA again, putting a wound on Mikhlo, moving him on top the wall, and killing a GCW.
Army One: The Gorillas kill Hydro-Man; Mikhlo stays on the wall.
Army Two: Rhino charges and crushes a Gorilla.
Army One: The GCW do no damage to Rhino; Mikhlo doesn't either and fails to Throw.
Army Two: Rhino kills another Gorilla.
Army One: The GCW put 3 wounds on Rhino; Mikhlo adds 2 more but fails to throw yet again.
Chameleon Impersonates Grodd.
Round 3: Army 1 wins Initiative
Army One: The GCW finish off Rhino; Mikhlo puts a wound on Shocker.
Army Two: OM lost on Rhino.
Army One: The GCW put 2 wounds on Shocker; Mikhlo does no damage.
Army Two: Chameleon whiffs his attack.
Army One: Shocker is destroyed by the Gorillas; Grodd moves out.
Army Two: Chameleon kills a GCW.
Chameleon Impersonates Grodd.
Round 4: Army 1 wins Initiative
Army One: The GCW engage Chameleon; Grodd continues forward.
Army Two: Chameleon does no damage to the Gorillas.
Army One: Grodd moves up.
Army Two: Chameleon fails again.
Army One: Grodd puts 3 wounds on Chameleon.
Army Two: Chameleon kills a GCW.
Round 5: Army 2 wins Initiative
Army Two: Chameleon fails his attack.
Army One: Grodd kills Chameleon.
Mikhlo is the kind of simple-but-fun design I love. I didn't get to use Super Throw very often, but it was fun when I got it. Enhanced Durability gives him some nice survivability, which makes it easier to put Order Markers on him, knowing that he's not going to go down quick. He had a string of bad (or at least mediocre) attack rolls, otherwise I think he would have done a lot more damage in these games. I'm interested to see how he does with the other Super Apes, but he stands well enough on his own to merit his 200 points. He's not the best choice with the Gorilla City Warriors, but he's a fun one.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. PASS
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. PASS
- FUN TEST/ Consider whether or not the design was fun to play. PASS
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. PASS
- DRAFTING TEST/ Consider whether or not this design is worth drafting. PASS
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. PASS
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. PASS
Army Test
- Does it pass, Yes or No? NO! - What should be the unit's point value? ??? POINTS - Give a brief summary.Good showing for everyone else. Bad showing for Mikhlo who was killed in two attacks by the Cosmic Blast and didn't get to do anything.
Map: Dark Dimension
Units: Super-Ape, Green Goblin, Gambit (640 Points) vs. Silver Surfer, Doctor Fate, SHIELD Sniper (650 Points)
Spoiler Alert!
Marvelous Men win; 1 Wound on Green Goblin, Gambit unharmed, Super-Ape destroyed, 5 Rounds.
ROUND 1: The two forces quickly come to clash in the center. Silver Surfer ends up dealing three wounds to Mikhlo, while Gambit deals two to the Surfer.
ROUND 2: Surfer SMOKES Mikhlo quick and early, taking two Order Markers off of him. Doctor Fate and the Surfer fail to harm the Goblin, while Gambit hits Surfer for another.
ROUND 3: Surfer pounds on Goblin but fails, as Gambit misses his shot. Goblin rolls hot with his attacks and kills the Surfer in one turn. Doctor Fate fails his moves, and Goblin comes to deal a wound.
ROUND 4: Goblin deals two wounds with his two attacks. Fate flees with his teleportation. Gambit comes and uses his Five Card Draw, rolling all skulls twice and killing him. Goblin approaches the lone Sniper.
ROUND 5: She misses her shot, and Goblin ices her.
Army Test
- Does it pass, Yes or No? YES! - What should be the unit's point value? 190 POINTS - Give a brief summary.Definitely in the right ballpark here - he killed a squad and a half of Skrulls (~165 points) and acted as a big target/protector for Solovar. Maybe a bit less than 200 but still good.
Map: Dark Dimension
Units: Super-Ape, Solovar, Gorilla City Warriors x4 (960 Points) vs. Super-Skrull: Kl'rt, Super-Skrull: Rl'nnd, Skrull Warriors x3 (950 Points)
Spoiler Alert!
[B63536]Apescapades win; 4 Wounds on Solovar, 2 Gorilla City Warriors remaining, all others destroyed, 9 Rounds.
ROUND 1: Everyone moves out.
ROUND 2: The Gorillas advance slowly, but so do the Skrulls. Mikhlo tries to throw an Ape up onto height but fails. The Skrulls kill a Warrior. Mikhlo comes in and kills a Skrull in return.
ROUND 3: Mikhlo fails to harm Super-Skrull, but kills a Skrull with his throw. Super-Skrull tries to hit Mikhlo from above but fails, and an Ape hurts him next turn. Solovar moves up a bit. A Skrull hits Mikhlo for one. A Warrior is killed by Rock Wall Bounce Back. Super-Skrull flees and hits Solovar for three.
ROUND 4: The Skrulls hit Mikhlo for another wound. The Warriors swarm Super-Skrull, dealing two more wounds and leaving him with a sliver of life. He falls back and tries to hit Solovar but fails. A Warrior is killed by Bounce Back, but Solovar comes and Negotiates Kl'rt into inaction. The Gorillas come in and kill him shortly after. Mikhlo runs over and kills another Skrull.
ROUND 5: The Skrulls miss Solovar and hit Mikhlo for one. Another Skrull is iced. Rl'nnd finally moves into action and slaughters Mikhlo with his Furious Claws. The Warriors deal two wounds to Super-Skrull. He in return kills them both. The Apes move in but don't quite reach or harm him.
ROUND 6: Monkeys fall back, the Skrulls kill another Ape. Rl'nnd puts another wound on Solovar. He continues to push, killing more Apes and not taking any wounds himself.
ROUND 7: An Ape puts two wounds on Rl'nnd while Solovar Negotiates another Marker off of him. The Apes kill him next turn and then move in.
ROUND 8: The last Gorilla charges, but the Skrulls are able to put him down before damage is done. They approach, leaving one squad of Apes against one squad of Skrulls... with Solovar hanging on.
ROUND 9: The Gorillas kill a Skrull. The Skrull kills a Gorilla. The last Skrull is killed.[/B]
FINAL THOUGHTS: He's VERY vulnerable to special attacks... but otherwise, not bad. His throw is a nice post-attack touch, enough to either mess with the battlefield or straight up kill a guy. He goes well with the Warriors, too - a nice frontline figure. I'd drop his points a bit, maybe, pending the Red Ghost and other tests.
Re: The Book of Super-Ape (Mikhlo): VOTE for Final Editing
yea to editing
Based on the discussion in Abom's thread:
SP said:
SUPER THROW 12 After attacking, you may choose an adjacent figure that is not Huge. Roll the 20-sided die, subtracting 4 from the roll if the chosen figure has the Super Strength special power. If you roll 12 or higher, you may throw the figure by placing it on any empty space within 4 spaces of this Super-Ape. After the figure is placed, roll one unblockable attack die for throwing damage. If the figure is thrown onto a level higher than the height of this Super-Ape or onto water, do not roll for throwing damage. The thrown figure will not take any leaving engagement attacks.
Griffin took 2 separate takes for me and neither of them turned out well. I'm just gonna put this on Hold until I get better shots. Worse case scenario I take them myself in a couple weeks when I get home.