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The Book of Super-Ape (Mikhlo)

tcglkn

Tickle Pickle
Site Supporter
The Book of Super-Ape (Mikhlo)

C3G MARVEL WAVE 14
FANTASTIC ADVENTURES

C3G_SuperApe-Mikhlo_comic.png


C3G_SuperApe-Mikhlo_mini.png


The figure used for this unit is a Heroclix figure from the Supernova set.
Its model number and name are #021 / Super Apes: Peoter.
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Character Bio - A member of Red Ghost's Super-Apes. After the Red Ghost purposefully exposed himself and his apes to cosmic rays, Mikhlo the gorilla was granted higher intelligence as well as superhuman strength and durability.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Super-Ape (Mikhlo): Design

NAME = SUPER-APE
SECRET IDENTITY = MIKHLO

SPECIES = SIMIAN
UNIQUENESS = UNIQUE HERO
CLASS = MINION
PERSONALITY = LOYAL

SIZE/HEIGHT = MEDIUM 4

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 4

POINTS = 200


SUPER THROW 12
After attacking, you may choose an adjacent figure that is not huge. Roll the 20-sided die, subtracting 4 from the roll if the chosen figure has the Super Strength special power. If you roll 12 or higher, throw the figure by placing it on any empty space within 4 spaces of this Super-Ape. After the figure is placed, roll one unblockable attack die for throwing damage. If the figure is thrown onto a level higher than the height of this Super-Ape or onto water, do not roll for throwing damage. The thrown figure will not take any leaving engagement attacks.

ENHANCED DURABILITY
When this Super-Ape is attacked with a normal attack, the most wounds he can receive from that attack is one.

SUPER STRENGTH
 
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Re: The Book of Super-Ape (Mikhlo): Design

Looks good. A great counter to Mr. Fantastic and Human Torch.
 
Re: The Book of Super-Ape (Mikhlo): Design

Yea, I see no reason this guys will have any problems. One reused power with a higher roll and one new but simple power. His cost is the only thing in the air right now IMO.
 
Re: The Book of Super-Ape (Mikhlo): Design

ENHANCED DURABILITY
When this Super-Ape is attacked with a normal attack, the most wounds he can receive from that attack is one.

Isn't this already a power with a different name. ;)
 
Re: The Book of Super-Ape (Mikhlo): Design

I don't think so. Every other power has required a shield rolled, or is Magical Defense.

I think?
 
Re: The Book of Super-Ape (Mikhlo): Design

I'm pretty sure Margloth is correct. They all require a shield to be rolled.
 
Re: The Book of Super-Ape (Mikhlo): Design

Yep, I missed or overlooked that part. Nevermind then. Looks good. :D:up:
 
Re: The Book of Super-Ape (Mikhlo): Design

Looks good Tickle. Nice new power and reuse of the Throw power :thumbsup:
 
Re: The Book of Super-Ape (Mikhlo): Design

Nothing to add, solid design. :up:
 
Re: The Book of Super-Ape (Mikhlo): Design

Cool. I'm hoping to get the rest of my furniture in on Wednesday and hopefully will be able to start playtesting again this weekend!
 
Re: The Book of Super-Ape (Mikhlo): Design

Cool. I'll be home again on May 4th so probably mid-May I'll be back into playtesting again after I get settled back in and find a summer job.
 
Re: The Book of Super-Ape (Mikhlo): Design

1Mmirg said:
Only had a moment, but I don't see any issue here. Looks like a great, relatively simple but very solid design. Nice! V :)

Thanks! These guys are simple but they should be a lot of fun with Red Ghost.
 
Re: The Book of Super-Ape (Mikhlo): Design

Porkins said:
You may want to specify a height limitation for throwing someone using Super Throw.

Looks good. Seems balanced. 6 attack plus the chance to throw somebody seems pretty fun.

It isn't Super for nothing. :) Plus this is a power on an already released design, I just tweaked the d20 roll.

Thanks for responding!
 
Re: The Book of Super-Ape (Mikhlo): Design

davidlhsl said:
Super-Ape (Mikhlo)

Please, Mr. tcglkn, please don't shock the monkey! :shock:

Super Throw 12
Really cool ability that works well with Abomination, so I'm glad to see it return in another design. Most monkeys fling their poo, but Mikhlo can fling Superman. :lol:

Enhanced Durability
Variant of Magical Defense, which I like. Yes, I do often have to wrap my brain on how some abilities interact with Magical Defense, but those tend to be "me issues." I think these types of abilities are worth it.

Final Thoughts
Nice combination of abilities and another Super-Ape for the collection. Looks great! :D

He can fling poo too. I just haven't gotten to my poo DO yet. Don't worry it's (not) coming! :)
 
Re: The Book of Super-Ape (Mikhlo): Design

No issues in any of the ERB responses. :up:
 
Re: The Book of Super-Ape (Mikhlo): Design

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (SUPER-APE (MIKHLO))

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 200
- Give a brief overview. There were a lot of close matches here, but Mikhlo was consistently just a bit better than other 190 pointers.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 190
- Give a brief overview. Range just gave the Beat Cops the advantage on this pretty wide open map with lots of elevation changes.
Map: Custom
Units: Mikhlo vs. Beat Cops x3 (195)
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 200
- Give a brief overview. This one felt close until Mikhlo started rolling poorly on his attacks.
Map: Custom
Units: Mikhlo vs. Amazon Warriors x2 (200)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 200+
- Give a brief overview. In a game where the Gorilla City Warriors fell apart, Mikhlo was the catalyst for a big turnaround.
Map: Custom
Units: Mikhlo (200), Peotor (170), Igor (130), Gorilla City Warriors x2 (250) (750) vs. Captain America (240), War-Machine (270), Falcon (140), Dazzler (100) (750)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 200
- Give a brief overview. Mikhlo provided some major offense again, putting 2 wounds on Human Torch, 3 wounds on Invisible Woman, and 3 wounds on Thing before falling in Round 4.
Map: Custom
Units: Mikhlo (200), Peotor (170), Igor (130), Gorilla City Warriors x2 (250), Solovar (260) (1,010) vs. Mister Fantastic, Thing, Invisible Woman, Human Torch (1,000)
Spoiler Alert!
 
Re: The Book of Super-Ape (Mikhlo): Design

All wrapped up with the initial. :) Here's my pre-yea for playtesting at 200 or 210 points.
 
Re: The Book of Super-Ape (Mikhlo): Design

Cool. I'll probably go with 200 and see how he does in the public's hands since 200 makes the Super-Apes an even 500 points without Red Ghost. If he does well in the public's hands I'll bump him up to 210 points.

24 hours on the clock.
 
Re: The Book of Super-Ape (Mikhlo): Design

Pre-me a pre-yea pretty please.
 
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