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The Book of Super-Ape (Igor)

Re: The Book of Super-Ape (Igor): Design

Thanks Bats. Whenever you get the time is fine.

I also went ahead and updated his personality to Loyal as I think that fits more than Feral.
 
Re: The Book of Super-Ape (Igor): Design

Yeah, Loyal makes sense for all the Super Apes.
 
Re: The Book of Super-Ape (Igor): Design

Thanks. He's gonna be best when teamed with the other two Apes and Red Ghost. Glad you liked him.

1Mmirg said:
Yeah, I don't know the character, but the mechanic sounds really excellent. If you're happy with the theming, I like what you're doing here.

tcglkn said:
I know he's kinda an obscure design so I've included a short bio for your convenience.

Character Bio - A member of Red Ghost's Super-Apes. After the Red Ghost purposefully exposed himself and his apes to cosmic rays, Igor the baboon was granted higher intelligence and the ability to shape shift into almost anything, including turning his arms into firearms capable of shooting energy blasts.

NAME = Super-Ape

SECRET IDENTITY = Igor

SPECIES = Simian
UNIQUENESS = Unique Hero
CLASS = Minion
PERSONALITY = Feral

SIZE/HEIGHT = Small 3

LIFE = 5

MOVE = 7
RANGE = 5
ATTACK = 1
DEFENSE = 2

POINTS = 130?

SHAPESHIFTING
Start the game with four brown Shapeshift Markers. At the start of the round you may place or remove any number of Shapeshift Markers on this card. Add one to this Super-Ape's Attack and Defense numbers and subtract one from this Super-Ape's Move and Range numbers for each Shapshift Marker on this card. A maximum of 4 Shapeshift Markers can be placed on this card.

[Great mechanic! You could go with 3 markers instead of 4 (since I don't see people using the non-markered form much at all), but this does create a great effect. Love the idea.]

Again, I don't know the character, but a really fun power. Nicely done! Best, V :)
 
Re: The Book of Super-Ape (Igor): Design

davidlhsl said:
Super Ape (Igor)

Very sneaky, tcglkn! You know how fond I am of designs that have variable power levels during a game, so you're playing to my weak spot. :p

The design pretty much speaks for itself, and I don't see any mechanical issues. But I did write all the stats based on 0-4 Markers:

7 / 5 / 1 / 2
6 / 4 / 2 / 3
5 / 3 / 3 / 4
4 / 2 / 4 / 5
5 / 1 / 5 / 6

So you have a design that can vary between a weak, but highly mobile, ranged figure; and a strong melee bruiser. I can actually see changing this based on varying maps and conditions. When facing engagement, you'll want to use all the markers for power. When unengaged, you can dump the markers and use his movement to quickly gain height and exploit his range.

I like his Life of 5. A Life of 4 would likely discourage me from having less than 2 markers just to protect against a knockout, though knockouts in Super Scape are unavoidable. Then again, I think if I faced squads or a multi-strike attacker, I'd want at least 2 Markers.

I know I'm "thinking out loud," but I wanted to send you my deliberations to give you some level of feedback on my own thoughts in how I see the use of his Shapeshifting. One risk I see in a design with multiple powers is you don't want a design to be steered to only one obvious choice where the other choices become superfluous. Based on my own thoughts, I think you've got a winner.

Never thought I'd see a monkey faction in Super Scape, though. :D

Thanks david. This guy is gonna work well with his other Super-Ape teammates and Red Ghost so this is just the start of that team. I'm glad you like him as is though.
 
Re: The Book of Super-Ape (Igor): Design

Something interesting I just thought of: Zatanna would be a good counter here as she could lower his attack and defense potential limiting him to speed and range.
 
Re: The Book of Super-Ape (Igor): Design

The theme (for mechanical purposes and flow in the power) is that he's starting with Energy blasters and shifting into different forms all the way up to a strong mallet or something for melee. What I find the beauty of this power is it really leave his shapeshifting open to the imagination.

I hope that helps you get the theme and reasoning behind the power.

Thanks for the quick response.

Porkins said:
Gameplay for this guy sounds really interesting. I always like power up/down trade off decisions. I think it would be fun.

But I don't get the theme...why does having four markers make the range go down? If his range is five with zero shapeshift markers, and then he puts one marker on the card to shapeshift his arms into energy guns, why does his range go down to four?

tcglkn said:
I know he's kinda an obscure design so I've included a short bio for your convenience.

Character Bio - A member of Red Ghost's Super-Apes. After the Red Ghost purposefully exposed himself and his apes to cosmic rays, Igor the baboon was granted higher intelligence and the ability to shape shift into almost anything, including turning his arms into firearms capable of shooting energy blasts.

NAME = Super-Ape

SECRET IDENTITY = Igor

SPECIES = Simian
UNIQUENESS = Unique Hero
CLASS = Minion
PERSONALITY = Feral

SIZE/HEIGHT = Small 3

LIFE = 5

MOVE = 7
RANGE = 5
ATTACK = 1
DEFENSE = 2

POINTS = 130?

SHAPESHIFTING
Start the game with four brown Shapeshift Markers. At the start of the round you may place or remove any number of Shapeshift Markers on this card. Add one to this Super-Ape's Attack and Defense numbers and subtract one from this Super-Ape's Move and Range numbers for each Shapshift Marker on this card. A maximum of 4 Shapeshift Markers can be placed on this card.
 
Re: The Book of Super-Ape (Igor): Design

Good answers Tickle. I don't know this Ape, but you helped explain the theme and what's going on with him during his Shapeshifting.
 
Re: The Book of Super-Ape (Igor): Design

If you didn't get it, you should have asked! :lol:

I kinda expected more people to ask since it is such a broad power, but I like how that allows it to be reused more and leaves it more open to the player's imagination and situation in the battle. :D
 
Re: The Book of Super-Ape (Igor): Design

Well I had figured he had some kind of ranged weapon and then could shapshift and somehow be beefier and stronger to pound people :D
 
Re: The Book of Super-Ape (Igor): Design

I figured he was stretching a la Mr. Fantastic and his muscles didn't have the weight behind them they normally would.

All of which leads me to believe the Tickle is right and the power leaves things to the player's imagination.
 
Re: The Book of Super-Ape (Igor): Design

THIN APE (Igor)
Spoiler Alert!


FAT APE (Peotor)
Spoiler Alert!


BIG APE (Miklho)
Spoiler Alert!


RED GHOST
Spoiler Alert!
 
Re: The Book of Super-Ape (Igor): Design

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (SUPER APE (IGOR))

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 130
- Give a brief overview. He tore up Penguin and performed well against Madame HYDRA, but Pyro and Boomerang felt closest to him, and Jonah Hex felt clearly superior.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 150?
- Give a brief overview. Cops just couldn’t do much with their attacks of 2.
Map: Custom
Units: Igor vs. Beat Cops x2 (130)
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 100?
- Give a brief overview. Hired Guns have the attack power to tear up any single hero.
Map: Custom
Units: Igor vs. Hired Guns (130)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 130?
- Give a brief overview. Absolute slaughter! Though that was more on account of the GCWs than Igor. It was hard to ascertain his value here since this was such an unexpected mismatch.
Map: Custom
Units: Igor (130), Gorilla City Warriors x2 (250), Gorilla Man (160), Solovar (260) (800) vs. Luke Cage (190), Wolverine (280), Jubilee (60), Iron Fist (260) (790)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 130
- Give a brief overview. Happily this time the slaughter went the other way! Still, Kang and Igor almost made it a match at the end.
Map: Custom
Units: Gorilla City Warriors x3 (375), Gorilla Grodd (225), Igor (130), Kang (270) (1,000) vs. Mister Fantastic, Human Torch (Johnny), Invisible Woman, Thing (1,000)
Spoiler Alert!


GCWs can be a bit swingy, but overall I like Igor at 130 points.
 
Re: The Book of Super-Ape (Igor): Design

I think we want to change the wording on the Shapeshifting power to something like this:

SHAPESHIFTING
At the start of the round you may place or remove any number of brown Shapeshift Markers on this card. Add one to this Super-Ape's Attack and Defense numbers and subtract one from this Super-Ape's Move and Range numbers for each Shapshift Marker on this card. A maximum of 4 Shapeshift Markers can be placed on this card.

Basically just cut the first line and added the "brown" descriptor back to the first reference for the markers.

Tests all wrapped up here. 130 feels good. :)
 
Re: The Book of Super-Ape (Igor): Design

Sounds good to me. Thanks for testing him out for me so quickly. I updated the OP with Griffin's Pics and Bats' test and the SP with Bats edits.

24 hours on the clock for Pre-Yeas to Playtesting at 130 points.
 
Re: The Book of Super-Ape (Igor): Design

pre-yea. It wasn't too busy a day at work today and there's not too much more I can do for moving until we get the key on Saturday. :) I'm hoping to knock out my current LD's playtest tomorrow and then maybe Peotor this weekend (though that might be when the crazy moving business starts!).
 
Re: The Book of Super-Ape (Igor): Design

maybe Peotor this weekend (though that might be when the crazy moving business starts!).

Just get it if you can. I'm so far ahead right now I'm not in any rush. :) Moving is obviously more important than Peotor.
 
Re: The Book of Super-Ape (Igor): Design

Looks good. GCW's are nasty when going against melee units for sure.

Pre-Yea
 
Re: The Book of Super-Ape (Igor): Design

I propose we move to playtesting at 130

Down to SirG, A3n and Griffin.
 
Re: The Book of Super-Ape (Igor): Design

This moves to playtesting!
 
Re: The Book of Super-Ape (Igor): Playtesting

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Igor

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
I think the order of what the text says should be switched so that the Move and Range are subtracted from first, and then the Attack and Defense are added to second. A small suggestion, but I think it would help to comprehend it as you look at the stats on a card and read it from left to right and top to bottom.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 130.
- Give a brief overview. Fun and easy to manage or customize as you have need for him.
Map: Custom.
Units: Igor, Grodd, Gorilla City Warriors x2 - VS - Superman and Batman.
Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass, Yes or No? yes.
- What should be the unit's point value? 130 or 140. That big attack of 5 does match Batman's normal attack.
- Give a brief overview. Fun and easy to use with that one power. I like simple designs on occasion.
Map: Custom.
Units: Igor, Joker, Two-Face, Penguin, and Street Thugs x3 - VS - Gordon, Beat Cops x2, Batman I, Robin (Tim Drake), and Green Lantern (Hal).
Spoiler Alert!
 
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