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The Book of Sudema

dnutt99

Well-known member
The Book of Sudema
Zanafor's Discovery - Collection 4 - "Heroes of Trollsford"​

68F660D3-31A7-472C-8DC8-AAAA9EB3DED7.jpg
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Only Feylund's mighiest warriors survived her deadly stare. She was last seen over twenty years ago, when Khosumet the Darklord and Marhana, a mighty female Elf Banisher, formed an unlikely alliance to exile Sudema from Feylund. Khosumet later turned on Marhana during the battle but she lived long enough to leave Sudema weak and powerless. Marhana's only son, Morsbane, continued her quest for peace. Sudema was not heard from against until now. Her arrival casts a dark cloud over Valhalla and marks a new beginning for Vydar and his forces. Her powers are now stronger than ever and no one will stand in her way for vengeance against Marhana's son. (Hasbro)
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-Rulings and Clarifications-
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-Combinations and Synergies-

Synergy Benefits Received
  • - N/A

Synergy Benefits Offered
  • - N/A

C3V and SoV Custom Synergies
Spoiler Alert!

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-Strategy, Tactics and Tips-

  • - TBA

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-Heroscapers Community Contributions-

Power Ranking and Master Index
MKSentinel said:
Power Ranking
Sudema- Although inconsistent and weak to consistently see play, Sudema's a champ against high cost melee figures. D+

Sudema
Assessment? http://heroscapers.com/community/showthread.php?t=1074
Filed Reports? http://heroscapers.com/community/showthread.php?t=2500
Army builds? http://heroscapers.com/community/showthread.php?t=3546
Overall Strategy http://www.heroscapers.com/community/showthread.php?t=10658

Unit Strategy Review
 
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Although she costs too much and is weak, a 7 or higher on the D-20 isn't hard to roll and can be useful for killing off powerful sqads like the tagawa samurai or the sentinels of Jandar. A 17 or higher is kind of hard to roll, but pretty cheap to kill a hero figure. But still she's very weak and costs 140 which is a lot especailly in 300 to 400 point games.
 
I dont use Sudema personally but one thing that can be said for her in regards to her value, her power is virtually the same as Braxas' acid breath except she can only hit one unit at a time and SHE ISN'T RESTRICTED TO SMALL AND MEDIUM UNITS. :shock:

This means that if she does survive and you can get her close enough, she has the potential to destroy a large or even a huge hero like Nifilium or Jotun in one D20 role that has much better odds of working than Dead Eye Dan's Sharpshooter ability.
 
At 140 pts. her value goes up the higher the army pts. Higher army values means more heavy hitters on the board, and conveniently, more points for you to allocate to other units.
 
I recently drafted Sudema with Raelin1 and several squads of Blasts/Glads. She's perfect in Vydar's army with those Soulborgs.
The Glads can hold nearly anything down and allow Sudema to move in and attempt her deathly stare.
Sure it's a big gamble with 1 attempt at the D20 roll each turn, but when it works, it's excellent.

Our game was on a small map with both sides fielding Raelin1. Sudema was able to slip past a horde of zombies and make her way near my opponent's Raelin. She Stone Stared the fresh Kyrie warrior and late in the game, destroyed a fresh Drake2 with another Stoning.

Her cost and frailty are a big issue, but the ability to destroy any hero and the presence of the threat is very sweet.
 
scorpiusx said:
GForce3062 said:
I killed Jotun with her 'Stare of Stone' ability to win the game. Man was that a sweet finish. 8)

And here is a REAL game:

You put all of your turn markers on Sudema, then she gets killed by the Mitonsoul glyph.

MAN THAT HAD TO SUCK!!! that was almost as bad as a death walker destroying over half your army with explosian in the beginning of the game! well seduma is just for risky kills against for heros, but better for squads, but if anything got close then it would kill her 1-2 turns.
 
Meh.

Truthfully, Sudema was never good to me.I only drafted her into my army for role-playing purposes. How so? I always looked at what planets the characters were from. Krug, Brunak, Khosumet, Dund, Anubian wolves, Jotun, Theracus, Sudema, and Syvarris, and all the elves are from the planet feylund. Therefore, I got the evil generals' units and drafted them together, and called them"Team Feylund." Sudema would always die first, then leave the rest of the team weak, and ripe for attacking. Sudema has a good ability, but too little life to use the stare.
 
Now that we have Cyprien, why would anyone ever draft Sudema? I thought she was way overpriced to begin with, and now with Cyprien at only 10pts more, Sudema seems to be forever cast to the gutters... unless they create a bonding squad for her.

Cyprien is much faster, more durable, more flexible, can heal himself, and actually causes the opponent fear when brought to the field of battle... whereas, whenever I see Sudema being brought against me, I usually think "sweet, there's an easy 140pts to kill..."

And of course, if you draft Sonya in your army with Cyprien, he is almost as good at "auto kill" against many units on a 18-20 roll, compared to Sudema's 17-20 roll....

The only big difference is that Cyprien can't chill touch a soulborg... But then again, against someone like Q9, Q10, etc... Sudema would NEVER get within 4 spaces of them anyway, as they would range her to death long before that happened...

I wanted to like Sudema, and she's had some good kills in our games, but at 140pts, she's too expensive for a low life, low defense, slow moving, bondless hero.

It's really too bad that the entire Heroes of Trollsford set is pretty worthless, IMHO.

Sudema is cool thematically, but just not worth her points.
 
Snotwalker 8000 said:
Now that we have Cyprien, why would anyone ever draft Sudema? I thought she was way overpriced to begin with, and now with Cyprien at only 10pts more, Sudema seems to be forever cast to the gutters... unless they create a bonding squad for her.

Cyprien is much faster, more durable, more flexible, can heal himself, and actually causes the opponent fear when brought to the field of battle... whereas, whenever I see Sudema being brought against me, I usually think "sweet, there's an easy 140pts to kill..."

And of course, if you draft Sonya in your army with Cyprien, he is almost as good at "auto kill" against many units on a 18-20 roll, compared to Sudema's 17-20 roll....

The only big difference is that Cyprien can't chill touch a soulborg... But then again, against someone like Q9, Q10, etc... Sudema would NEVER get within 4 spaces of them anyway, as they would range her to death long before that happened...

I wanted to like Sudema, and she's had some good kills in our games, but at 140pts, she's too expensive for a low life, low defense, slow moving, bondless hero.

It's really too bad that the entire Heroes of Trollsford set is pretty worthless, IMHO.

Sudema is cool thematically, but just not worth her points.

I take it Morsbane has never whacked your army with his Rod of Negation? He is worth his 100 pts, IMO. 8) Unfortunately, Sudema has not worked as well. :?
 
In my last four games I played Sudema three times. I've got new respect for her.

The games were around 570 to 585.

I found that Sudema, while she doesn't have any synergy units officially, there is one unit that is a must to play with her: Major x17

I also found that Sudema is a good late mid-game play. If a game was on a scale of 1-10 with 1 being the beginning. Major x17 really gets rolling around 4-5 and Sudema gets rolling around 6-7.

Units that work well with this combo are gorillinators and nakitas. Gorillinators in this army are obviously a first striker. But while positioning the gorillas, you get a "free move" with the slow Nakita agents. (I know the cards work in the reverse, but you really need to think of it the other way around).

By the time Sudema rolls up into the fight, there's a chance she's got some protection from a Nakita. Major x17 locks down the badies, while Sudema stones away.

Playing Sudema without Major x17, I think is a rather silly use of 140 pts. But with the Major, I think she shines.
 
This figure is similar to Grimnak. The main differences in power are that Sudema has range and has to roll even for squad figures. However, Grimnak gets more defense, more lives, boosts attack and defense of adjacent Orc Warriors and bonds with them. Again, he does not have to roll to Chomp. Sudema at 140 seems a little overpriced when compared to Grimnak at 120. Grimnak has "sort of" a double attack, while Sudema can only use her power instead of attacking. The only edge Sudema adds is the range. Grimnak has a higher probability of killing a hero as well.

Besides the fact that Sudema is ugly, having Grimnak as an alternative that costs less and looks cooler seem to make hime a better choice even if excluding Grimnak's bonding. It seems that if these two fight each other, the odds are that Grimnak will win even considering Sudema's range advantage and higher cost.

Am I missing something here? Of course, there is the range advantage that could kill Grimnak even before he gets to her, but Grimnak seems superior in all other respects and the range is only 4, which is well within Grimnak's movement of 5 (or within one turn of most units).

Another advantage that Sudema has is that she can choose to stare to a unit to which she is not engaged to instead of attacking one that she is actually engaged to. Since she can stare kill you instead of attacking as the car implies, that gives her some valuable tactical flexibility.

As such, range and her power to kill a unit that she is not engaged to while being engaged herself to another is what's probably behind her point value.
 
Hero Hot Hatch said:
Am I missing something here?

I didn't think I would ever say this, but size matters. Sudema ignores that little problem Grimnak has being intimidated by anyone big enough to give him a fight.

~Aldin, getting Braxas stoned out of her mind
 
Hero Hot Hatch said:
The only edge Sudema adds is the range. Grimnak has a higher probability of killing a hero as well.

The only edge Sudema adds is the range. That's interesting. How many times have you read on these boards: "Range rules Heroscape" How many times have you disagreed with that statement. If you are like most of us, my guess is that you haven't.

Is range only 4? Yep. Does it need to be any better? Not really. Sudema may be a little overpriced. I'd find it hard to argue for more than 10 points though. I find her so enjoyable to play -- if played correctly -- that I'd have a hard time arguing that myself.

Many players who have played Sudema have probably not played her in the right combo. Because her kill power is ranged, she must be used with units that can maximize her strength and minimize her weaknesses. That makes the Major and gladiatrons ideal.
 
Riggler said:
Many players who have played Sudema have probably not played her in the right combo. Because her kill power is ranged, she must be used with units that can maximize her strength and minimize her weaknesses. That makes the Major and gladiatrons ideal.
Gotta agree, she goes good with Glads, Blasts. and Raelin of course!
 
You are right. There is no doubt that range rules not only HS but most battles real or fiction. However, Sudema is only within one turn movement of most units. She is no Syvarris. They'll get to her within a turn depending on who had the first turn. I think part of her value is in her ability to choose who to stare at within her "staring aura". Not many other figures (if any other) can "attack"(I use "attack" because staring is not an attack strictly speaking) other while engaged to another. The stare allows her to do just that. That gives her some tactical flexibility, which can come in handy in most battles.

Don't forget also that bonding also rules in HS and Grimnak with a squad of heavy gruts can be nasty. Grimnak could not be allowed to disengage like most orcs because then he would be even more powerful as disengagement would give him an additional tactical advantage. It would not be realistic either given his size. It would be tough to disengage fast enough with such a large mass to move, which is consistent with reality.
 
Hex_Enduction_Hour said:
Riggler said:
Many players who have played Sudema have probably not played her in the right combo. Because her kill power is ranged, she must be used with units that can maximize her strength and minimize her weaknesses. That makes the Major and gladiatrons ideal.
Gotta agree, she goes good with Glads, Blasts. and Raelin of course!

I do have to agree with this quote. However, Major X17 and the Glads can help hold the line for most units. Sudema is not the only one that can benefit from that. Obviously, the Blasts that play together, but can you imagine Kaemon playing target practice with unfriendly figures hooked by Glads? Yes, but the Blasts for 60 points are the best combination with the Glads than anything else I can think of right know. Why invest 80 in two-attack Glads without the Blasts?

By the way. Don't take it personal if you have done it. This is just conversation. I'm a firm believer that you should play whatever floats your boat.
 
I personally have always wanted to use them together and try:

Glads x3 - 240
Blasts x2 - 120
Sudema - 140

Total = 500

Sudema can work against the Krav or maybe some large figures that the Glads have trouble tying down? It's got some promise I guess.
 
killercactus said:
I personally have always wanted to use them together and try:

Glads x3 - 240
Blasts x2 - 120
Sudema - 140

Total = 500

Sudema can work against the Krav or maybe some large figures that the Glads have trouble tying down? It's got some promise I guess.

I've tried that one in the past and it runs into some major problems!

Problem 1- This army gets Destroyed against New Sgt.Drake and fast moving armies like a frenzy army.
Problem 2- It can easily become destroyed if you lose even 1 squad of the Blastatrons.
Problem 3-Large figures like Tor-Kul-Na or figures that can attack multiple times will cause this army a lot of trouble.
 
Granted she is over priced and doesn't find her way into many games, but when she does, she's a wild card.

I've been drafting her w/ an undead army, 8x zombies, 2x shades, and she usually isn't required for the win.

Every so often she will emerge from the back to zap a troublesome hero, but normally I don't rely on her for anything and still win. She ends up being the ONLY ranged unit on the team, and they usually run when they see her coming.

Other than costing a little too much I find her very good.

Couldn't figure out why she is Vydar rather than Utgar for a LONG time, but I guess she combos up nicely w/ the glads and x17... I may have to try that.
 
if you find Sudema overpriced how much do you think she should cost. Any unit that has a 20% chance to auto kill a 200+ point figure from range has to be expensive to not be broken
 
NFCfan said:
if you find Sudema overpriced how much do you think she should cost. Any unit that has a 20% chance to auto kill a 200+ point figure from range has to be expensive to not be broken

Only one roll and just 4 spaces away? As fragile as she is? No, she's about 20 points over what she is worth. Braxas costs just 70 points more, but she gets 3 tries--granted Sudema is not limited to Medium or Small targets....
 
I have been using Sudema from the first time I opened the Heroes of Trollsford. My friends and I get a kick out of her, but as so many people mentioned, she is a quirky character. I had a friend take out 3 200+ point characters in 3 successive turns with her and he never lets us live that down.
She's definitely not one you charge in with at the beginning, but I usually hang her back with a Raelin while others fight the early fight. Then she comes in and wreaks havoc on unsuspecting heroes. I love how her stare of stone has no limitations.
Lastly, has anyone noticed that Sudema is an anagram for Medusa?
 
Sudema is quickly earning the right to return to the game of Heroscape. With the introduction of Large expensive common squads in the new waves to come, we will see her point cost- 140 a justified expenditure! Examples of situations where Sudema will be superior to other squad destroyers (grimnak/braxas):
Templar Calv. marrow grok riders, deathstalkers.
 
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